The problem was how it scaled when multiple + damage bonuses are used like Berserk and the like. Did you test that difference? Because the straight up tooltip damage shouldn't change all that much.
The problem was how it scaled when multiple + damage bonuses are used like Berserk and the like. Did you test that difference? Because the straight up tooltip damage shouldn't change all that much.
Gonna have to run some more test in the morning (need my beauty sleep), but wasnt there a problem with the % calculation that seems to be still there even as it changed to a static nr?