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Typical weapon and stamina ratio

PS4_ZeColmeia
PS4_ZeColmeia
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I'm running hybrid and can get around 26k stamina and 4.2 to almost 6k weapon damage. I'm curious how well this stacks up to a typical stam DPS stats, not uber amazing stam DPS stats but just what would be a decent vet, not for score, trial run DPS.
PSN: ***___Chan (3 _s)
Hybrid, All-Role NB
  • Defilted
    Defilted
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    Based on my experience I would say the average is 3500 WD and 38K Stam
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  • PS4_ZeColmeia
    PS4_ZeColmeia
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    So converting weapon damage to stamina, I need a combined score of 75k. So with 24k stam, I need roughly 4850 weapon damage to be competitive?

    Not withstanding sustain and coefficients in different skills, but the above should generally be true correct?
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • ManDraKE
    ManDraKE
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    10.5 stam = 1 wpn damage

    Weapon damage scales better than max stamina.
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    ManDraKE wrote: »
    10.5 stam = 1 wpn damage

    Weapon damage scales better than max stamina.

    The above math uses that conversion ratio
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • WrathOfInnos
    WrathOfInnos
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    It's not really 10.5:1 for most builds anymore. With the heavy attack meta since Morrowind it's usually closer to 13:1, and is dependent on gear and rotation. Really only pet sorcs see close to 10.5:1 these days.
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    It's not really 10.5:1 for most builds anymore. With the heavy attack meta since Morrowind it's usually closer to 13:1, and is dependent on gear and rotation. Really only pet sorcs see close to 10.5:1 these days.

    Yeah but you're making that a value to dps since weapons use weapon/spell damage at a 40:1 rate. I'm looking at it on skill calculation which is why I'm using 10.5
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • WrathOfInnos
    WrathOfInnos
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    True, most individual skills are 10.5:1, I thought your were trying to compare for DPS. Just thought I'd mention it to make sure everyone knows that sets like Draugr Hulk and Destruction Mastery are trash compared to Hundings and Julianos.
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    True ^
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    True, most individual skills are 10.5:1, I thought your were trying to compare for DPS. Just thought I'd mention it to make sure everyone knows that sets like Draugr Hulk and Destruction Mastery are trash compared to Hundings and Julianos.

    Destruction mastery is pretty close to Julinanos, like a 1-2% difference. Hardly trash. See here, https://forums.elderscrollsonline.com/en/discussion/359916/mundus-trait-and-cp-optimisation-for-pve-damage-dealers/p1, not sure how much of the game has changed but I believe the numbers have hardly changes.
  • WrathOfInnos
    WrathOfInnos
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    True, most individual skills are 10.5:1, I thought your were trying to compare for DPS. Just thought I'd mention it to make sure everyone knows that sets like Draugr Hulk and Destruction Mastery are trash compared to Hundings and Julianos.

    Destruction mastery is pretty close to Julinanos, like a 1-2% difference. Hardly trash. See here, https://forums.elderscrollsonline.com/en/discussion/359916/mundus-trait-and-cp-optimisation-for-pve-damage-dealers/p1, not sure how much of the game has changed but I believe the numbers have hardly changes.

    @Lightspeedflashb14_ESO No it is not close, that is my point. That thread uses the ratio of 10.5:1 for simplicity, as do most comparison threads, but that entirely neglects the contribution of light and heavy attacks in a rotation.

    Using my non-pet sorc build as an example (with 2 heavy attacks and 6 light attacks every 12s), 1 spell damage is equivalent to 13.2 max magicka, not 10.5. So the 2400 Max Magicka from the 5 piece Destruction Mastery is equivalent to only 182 Spell Damage, compared to 300 from Julianos.

    I'll agree that the 118 spell damage lost is not much more than 2% DPS loss, but by that logic we could all run 4/5 pieces of any set and only see a 5-6% DPS loss. The difference is a significant portion of the set's contribution to DPS, even if a small % of overall DPS.

    Now there are more factors in play here, since spell damage almost always gets a 1.25 multiplier (Major and Minor Sorcery, there is also a sorc passive but it is bugged), while max magicka could have various mulipliers (6% undaunted, 10% race, 7% inner light, 8% bound aegis, 10% warhorn, 2% from additional mages guild skills). So max magicka could get up to 1.43 multiplier for sorc, warden and nightblade. DK's and Templars can really only get to 1.35 reasonably, and this is assuming 100% warhorn uptime.

    Stamina sees a larger shift toward weapon damage, since they do not get as many max stam multipliers as magicka builds, and they get more weapon damage multipliers (dawnbreaker 8% and medium armor 12%).
  • Izaki
    Izaki
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    On most trial builds, you'll sit at around 37-38k Stamina and about 5k Weapon Damage.
    @ Izaki #PCEU
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  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    @WrathOfInnos I am aware of all the math you have provided and I agree with most of it but I think we have a disconnect on what "Trash" means. 1-5% dps difference is not a huge difference and it certainly does not make a set trash. If you lost like 20-30% dps just because you switched out a set for another, then I would say that set you switched out for is trash and you ought not use it. 1-5% can almost a rounding error and learning your rotation with your class will make a much larger difference.


    On a side note, Zos needs to let the 20% extra stats you get from the first 300 champion points you get impact these max stat 5 piece sets, I have only tryed hulking dragur, necro and destruction mastery but none of those get the 20%. The mage mundas does not either. If the percentage amps did apply to them, it would go a long was to bring the sets in line with the sets you are advocating for.
    Edited by Lightspeedflashb14_ESO on January 8, 2018 7:31AM
  • WrathOfInnos
    WrathOfInnos
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    @Lightspeedflashb14_ESO Yes I agree, the 5-piece bonuses and Mage Mundus really should get the 20% increase from CP's. That would go a long way toward balancing them with other sets. It makes no sense that the 2-4 piece stat bonuses are calculated differently than the 5-piece.
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