caeliusstarbreaker wrote: »Nirn mainhand infused off with wpn dmg enchant
FIrst of all, never use 2x axes. It can cause the bleed-ticks to refresh themself and causing you to do "0-ticks" where the bleed deals no damage since it gets refreshed. Example:
* Bleed-damage is applied with an axe. After 2 seconds the first tick of damage will occur. Now let´s say you proc the other bleed at the 2 second mark. Instead of getting the first tick of bleed damage, the duration gets refreshed and you do no damage.
FIrst of all, never use 2x axes. It can cause the bleed-ticks to refresh themself and causing you to do "0-ticks" where the bleed deals no damage since it gets refreshed. Example:
* Bleed-damage is applied with an axe. After 2 seconds the first tick of damage will occur. Now let´s say you proc the other bleed at the 2 second mark. Instead of getting the first tick of bleed damage, the duration gets refreshed and you do no damage.
From how i understand things work, equipping a second axe simply increases the chance of "twin axe and blunt" bleed being applied on basic attacks from 8 to 16%. There is no "other bleed".
Refreshing the bleed before the tick can happen, but one axe can cause this just as well, if your two light attacks (done by the one axe) proc the bleed twice back to back.
If you have some evidence to the contrary (like someone testing this somehow) a link would be appreciated.
FIrst of all, never use 2x axes. It can cause the bleed-ticks to refresh themself and causing you to do "0-ticks" where the bleed deals no damage since it gets refreshed. Example:
* Bleed-damage is applied with an axe. After 2 seconds the first tick of damage will occur. Now let´s say you proc the other bleed at the 2 second mark. Instead of getting the first tick of bleed damage, the duration gets refreshed and you do no damage.
From how i understand things work, equipping a second axe simply increases the chance of "twin axe and blunt" bleed being applied on basic attacks from 8 to 16%. There is no "other bleed".
Refreshing the bleed before the tick can happen, but one axe can cause this just as well, if your two light attacks (done by the one axe) proc the bleed twice back to back.
If you have some evidence to the contrary (like someone testing this somehow) a link would be appreciated.
There is a very old post talking about this issue
https://forums.elderscrollsonline.com/en/discussion/comment/4130093#Comment_4130093
Think Doriino´s first comment talks about it
FIrst of all, never use 2x axes. It can cause the bleed-ticks to refresh themself and causing you to do "0-ticks" where the bleed deals no damage since it gets refreshed. Example:
* Bleed-damage is applied with an axe. After 2 seconds the first tick of damage will occur. Now let´s say you proc the other bleed at the 2 second mark. Instead of getting the first tick of bleed damage, the duration gets refreshed and you do no damage.
From how i understand things work, equipping a second axe simply increases the chance of "twin axe and blunt" bleed being applied on basic attacks from 8 to 16%. There is no "other bleed".
Refreshing the bleed before the tick can happen, but one axe can cause this just as well, if your two light attacks (done by the one axe) proc the bleed twice back to back.
If you have some evidence to the contrary (like someone testing this somehow) a link would be appreciated.
There is a very old post talking about this issue
https://forums.elderscrollsonline.com/en/discussion/comment/4130093#Comment_4130093
Think Doriino´s first comment talks about it
Thanks, but that basically confirms what i've said in my previous post. Adding a second axe simply increases the chance for the bleed to proc. The presence of the second axe does not "switch on" some mechanic that wouldn't be there otherwise.
In addition to that, the thread discusses that the proc chance being too high actually hurts the damage output, because the bleed never gets a chance to tick due to being constantly refreshed, but again, this can happen with just one axe as well.
I would say that using two axes is still benefical, as long as you are not artifically boosting the proc chance too high by triple-attacking each CD (LA+Skill+Bash).
FIrst of all, never use 2x axes. It can cause the bleed-ticks to refresh themself and causing you to do "0-ticks" where the bleed deals no damage since it gets refreshed. Example:
* Bleed-damage is applied with an axe. After 2 seconds the first tick of damage will occur. Now let´s say you proc the other bleed at the 2 second mark. Instead of getting the first tick of bleed damage, the duration gets refreshed and you do no damage.
From how i understand things work, equipping a second axe simply increases the chance of "twin axe and blunt" bleed being applied on basic attacks from 8 to 16%. There is no "other bleed".
Refreshing the bleed before the tick can happen, but one axe can cause this just as well, if your two light attacks (done by the one axe) proc the bleed twice back to back.
If you have some evidence to the contrary (like someone testing this somehow) a link would be appreciated.
There is a very old post talking about this issue
https://forums.elderscrollsonline.com/en/discussion/comment/4130093#Comment_4130093
Think Doriino´s first comment talks about it
Thanks, but that basically confirms what i've said in my previous post. Adding a second axe simply increases the chance for the bleed to proc. The presence of the second axe does not "switch on" some mechanic that wouldn't be there otherwise.
In addition to that, the thread discusses that the proc chance being too high actually hurts the damage output, because the bleed never gets a chance to tick due to being constantly refreshed, but again, this can happen with just one axe as well.
I would say that using two axes is still benefical, as long as you are not artifically boosting the proc chance too high by triple-attacking each CD (LA+Skill+Bash).
Sorry for the delayed response (my bad!) - so, using 2 axes IS actually fine, just as long as the traits and enchants are different??