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Questions about DWing axes

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Bam_Bam
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I'm sure I've been told somewhere that DWing using the same combination of traits and glyphs in both hands is NOT viable. If that's the case, what would be the best trait/glyph combination on a pair of axes?
Would the Charged trait be better than Nirn etc? I'd like to make use of it to increase the Bleed damage from the axes. But if its not very much, then what would be the best trait and glyph set-up?

Cheers, Bara
Joined January 2014
PC EU - PvE & BGs & PvP (Vivec)
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  • Qbiken
    Qbiken
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    FIrst of all, never use 2x axes. It can cause the bleed-ticks to refresh themself and causing you to do "0-ticks" where the bleed deals no damage since it gets refreshed. Example:

    * Bleed-damage is applied with an axe. After 2 seconds the first tick of damage will occur. Now let´s say you proc the other bleed at the 2 second mark. Instead of getting the first tick of bleed damage, the duration gets refreshed and you do no damage.
  • Bam_Bam
    Bam_Bam
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    Ahhhhh right. Thank you - very good to know! So dagger or mace as the nxt best alternative I guess. Do the traits and glyphs need to be different too? Ideally I'd like to use nirnhoned on both.
    Joined January 2014
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  • Destruent
    Destruent
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    nirn on your offhand if useless, bc you only get 20% of the wep-dmg added to your characters wep-dmg. Use precise or sharpened here. Charged is useless for bleed, bc bleed is no status effects (status effects are: burning, chilled, concussion, poisoned, deseased). Vs one target and for burst infused is on par if not even better than nirn for your mainhand.

    Best 2nd weapon should be dagger or swords, maces are not that strong bc of the way pen is calculated (and since you seem to focus on bleed, it's useless...bc bleed ignores armor)

    You should use 2 different glyphs bc if you use the same glyph, they share one cooldown.

    Noobplar
  • caeliusstarbreaker
    caeliusstarbreaker
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    Nirn mainhand infused off with wpn dmg enchant
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • Toast_STS
    Toast_STS
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    Is this for PvP? If your going for a bleed build in PvP then dual wielding two axes is good. It's rare to see the bleed tick refresh and it's better to have the extra bleed chance. Put at two handed axe on the back bar two and both weapon bleed will stack.

    Edited by Toast_STS on December 23, 2017 4:36PM
    VR14 DK Leaps-in-keeps
  • artal
    artal
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    Nirn mainhand infused off with wpn dmg enchant

    I found this to be best for me by far
  • Sharee
    Sharee
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    Qbiken wrote: »
    FIrst of all, never use 2x axes. It can cause the bleed-ticks to refresh themself and causing you to do "0-ticks" where the bleed deals no damage since it gets refreshed. Example:

    * Bleed-damage is applied with an axe. After 2 seconds the first tick of damage will occur. Now let´s say you proc the other bleed at the 2 second mark. Instead of getting the first tick of bleed damage, the duration gets refreshed and you do no damage.

    From how i understand things work, equipping a second axe simply increases the chance of "twin axe and blunt" bleed being applied on basic attacks from 8 to 16%. There is no "other bleed".

    Refreshing the bleed before the tick can happen, but one axe can cause this just as well, if your two light attacks (done by the one axe) proc the bleed twice back to back.

    If you have some evidence to the contrary (like someone testing this somehow) a link would be appreciated.
  • Qbiken
    Qbiken
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    Sharee wrote: »
    Qbiken wrote: »
    FIrst of all, never use 2x axes. It can cause the bleed-ticks to refresh themself and causing you to do "0-ticks" where the bleed deals no damage since it gets refreshed. Example:

    * Bleed-damage is applied with an axe. After 2 seconds the first tick of damage will occur. Now let´s say you proc the other bleed at the 2 second mark. Instead of getting the first tick of bleed damage, the duration gets refreshed and you do no damage.

    From how i understand things work, equipping a second axe simply increases the chance of "twin axe and blunt" bleed being applied on basic attacks from 8 to 16%. There is no "other bleed".

    Refreshing the bleed before the tick can happen, but one axe can cause this just as well, if your two light attacks (done by the one axe) proc the bleed twice back to back.

    If you have some evidence to the contrary (like someone testing this somehow) a link would be appreciated.

    There is a very old post talking about this issue

    https://forums.elderscrollsonline.com/en/discussion/comment/4130093#Comment_4130093

    Think Doriino´s first comment talks about it
    Edited by Qbiken on December 23, 2017 9:17PM
  • Sharee
    Sharee
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    Qbiken wrote: »
    Sharee wrote: »
    Qbiken wrote: »
    FIrst of all, never use 2x axes. It can cause the bleed-ticks to refresh themself and causing you to do "0-ticks" where the bleed deals no damage since it gets refreshed. Example:

    * Bleed-damage is applied with an axe. After 2 seconds the first tick of damage will occur. Now let´s say you proc the other bleed at the 2 second mark. Instead of getting the first tick of bleed damage, the duration gets refreshed and you do no damage.

    From how i understand things work, equipping a second axe simply increases the chance of "twin axe and blunt" bleed being applied on basic attacks from 8 to 16%. There is no "other bleed".

    Refreshing the bleed before the tick can happen, but one axe can cause this just as well, if your two light attacks (done by the one axe) proc the bleed twice back to back.

    If you have some evidence to the contrary (like someone testing this somehow) a link would be appreciated.

    There is a very old post talking about this issue

    https://forums.elderscrollsonline.com/en/discussion/comment/4130093#Comment_4130093

    Think Doriino´s first comment talks about it

    Thanks, but that basically confirms what i've said in my previous post. Adding a second axe simply increases the chance for the bleed to proc. The presence of the second axe does not "switch on" some mechanic that wouldn't be there otherwise.

    In addition to that, the thread discusses that the proc chance being too high actually hurts the damage output, because the bleed never gets a chance to tick due to being constantly refreshed, but again, this can happen with just one axe as well.

    I would say that using two axes is still benefical, as long as you are not artifically boosting the proc chance too high by triple-attacking each CD (LA+Skill+Bash).
  • Bam_Bam
    Bam_Bam
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    Sharee wrote: »
    Qbiken wrote: »
    Sharee wrote: »
    Qbiken wrote: »
    FIrst of all, never use 2x axes. It can cause the bleed-ticks to refresh themself and causing you to do "0-ticks" where the bleed deals no damage since it gets refreshed. Example:

    * Bleed-damage is applied with an axe. After 2 seconds the first tick of damage will occur. Now let´s say you proc the other bleed at the 2 second mark. Instead of getting the first tick of bleed damage, the duration gets refreshed and you do no damage.

    From how i understand things work, equipping a second axe simply increases the chance of "twin axe and blunt" bleed being applied on basic attacks from 8 to 16%. There is no "other bleed".

    Refreshing the bleed before the tick can happen, but one axe can cause this just as well, if your two light attacks (done by the one axe) proc the bleed twice back to back.

    If you have some evidence to the contrary (like someone testing this somehow) a link would be appreciated.

    There is a very old post talking about this issue

    https://forums.elderscrollsonline.com/en/discussion/comment/4130093#Comment_4130093

    Think Doriino´s first comment talks about it

    Thanks, but that basically confirms what i've said in my previous post. Adding a second axe simply increases the chance for the bleed to proc. The presence of the second axe does not "switch on" some mechanic that wouldn't be there otherwise.

    In addition to that, the thread discusses that the proc chance being too high actually hurts the damage output, because the bleed never gets a chance to tick due to being constantly refreshed, but again, this can happen with just one axe as well.

    I would say that using two axes is still benefical, as long as you are not artifically boosting the proc chance too high by triple-attacking each CD (LA+Skill+Bash).

    Sorry for the delayed response (my bad!) - so, using 2 axes IS actually fine, just as long as the traits and enchants are different??
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

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  • Sharee
    Sharee
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    Baranthus wrote: »
    Sharee wrote: »
    Qbiken wrote: »
    Sharee wrote: »
    Qbiken wrote: »
    FIrst of all, never use 2x axes. It can cause the bleed-ticks to refresh themself and causing you to do "0-ticks" where the bleed deals no damage since it gets refreshed. Example:

    * Bleed-damage is applied with an axe. After 2 seconds the first tick of damage will occur. Now let´s say you proc the other bleed at the 2 second mark. Instead of getting the first tick of bleed damage, the duration gets refreshed and you do no damage.

    From how i understand things work, equipping a second axe simply increases the chance of "twin axe and blunt" bleed being applied on basic attacks from 8 to 16%. There is no "other bleed".

    Refreshing the bleed before the tick can happen, but one axe can cause this just as well, if your two light attacks (done by the one axe) proc the bleed twice back to back.

    If you have some evidence to the contrary (like someone testing this somehow) a link would be appreciated.

    There is a very old post talking about this issue

    https://forums.elderscrollsonline.com/en/discussion/comment/4130093#Comment_4130093

    Think Doriino´s first comment talks about it

    Thanks, but that basically confirms what i've said in my previous post. Adding a second axe simply increases the chance for the bleed to proc. The presence of the second axe does not "switch on" some mechanic that wouldn't be there otherwise.

    In addition to that, the thread discusses that the proc chance being too high actually hurts the damage output, because the bleed never gets a chance to tick due to being constantly refreshed, but again, this can happen with just one axe as well.

    I would say that using two axes is still benefical, as long as you are not artifically boosting the proc chance too high by triple-attacking each CD (LA+Skill+Bash).

    Sorry for the delayed response (my bad!) - so, using 2 axes IS actually fine, just as long as the traits and enchants are different??

    Yes i think it is fine. Traits do not need to be different either, just don't put nirnhoned on the offhand (post #4 explained why).
  • Ragnarock41
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    Axe/dagger (or dagger/dagger,never touch swords.)

    nirn/precise (never go nirn off-hand, also if you ask why not infused? I prefer going infused on backbar, I like that better.)

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