Hey folks, once again I'm seeing multiple threads crying about crafters being useless... and it sort of made me think.
Unfortunately, I'm not sure if we could solve the motif part of crafting since we're now getting the Outfit System, depending on how it actually works I might come back and do an update on this part.
For now, let's assume you need a required style of an item first and don't just get to pick them like dyes and pay gold. Problem solved by itself.
Now to the actual point of this topic....
I'm not a crafter myself, I'm very far behind on that so maybe my idea is just a load of useless poop. But what if we introduced something unique to crafting that would allow crafters to create the most powerful gear in the game? And I'm talking dungeon/trial gear here.
Let's say you've mastered every single crafting skill in the game, you are now able to give an item any trait, any style and make it any set item you want.... What if we introduced Runic Tools as a very rare reward from completing the most difficult Writs in the game. These would allow you to make such items and would only be available to crafters with maxed out crafting, including all traits in that given skill line. Yes, All. Only true master crafter can use these tools.
EXAMPLE/IDEA #1:
<Morrowind/Deshaan> Runic Hammer (Blacksmithing):
Uses: 1-3 (That's up to devs)
Allows you to create any item, in any style, with any trait regardless of required style/trait materials. However, 3-10x cost of basic materials (Bars, Planks, Leather, Cloth)
Only creates items which would normally be Bound on Pickup from Dungeons and Trials. <- The tool itself bound, the items created not bound to allow trading.
Each Different Type of Runic Tool, would have let's say 5 different dungeons and 2 trials included in the crafting table.
These would only be created randomly. Just like the gear from Undaunted Chests is.
Tool A would then be able to create gear from:
Banished Cells I & II
Darkshade Caverns I & II
Elden Hollow I & II
Fungal Grotto I & II
Spindleclutch I & II
Wayrest Sewers I & II
Tool B would then be:
City of Ash I & II
Crypt of Hearts I & II
Selene’s Web
Tempest Island
Vaults of Madness
Volenfell
+ Two random trials in each and so on.
The type of tool received would depend on the location where the writ was turned in. This way it would also very easily separate DLCs from Original Game. Enabling Devs to truly play with the rewards. Naming of the tools could be as simple as:
Valenwood Runic Hammer/Sewing Kit/Carpenter's Tools
Morrowind Runic Hammer/Sewing Kit/Carpenter's Tools
Or even each part of a province separately like The Rift, Deshaan, Auridon etc.
EXAMPLE/IDEA #2
Small/Large <Morrowind/Deshaan> Runic Hammer (Blacksmithing):
Uses: 1-3 (That's up to devs)
Allows you to create any item, in any style, with any trait regardless of required style/trait materials. However, 3-10x cost of basic materials (Bars, Planks, Leather, Cloth)
Now for the little changes.
Every item created would always be from a preselected Trial or Dungeon. Example: Sanctum Ophidia - Twice Fanged Serpent set. <- Again, not bound to allow trading.
The Trial/Dungeon would be selected randomly depending on the location you're turning the writ in on drop - With Large Hammers focusing on Trials, Small Hammers focusing on Dungeons.
BONUS IDEA #3 - This might be a little bit extreme but would certainly make crafting no. 1 priority.
<Morrowind/Deshaan> Ancient Runic Hammer (Blacksmithing):
Everything of Idea #1 or #2
Items created via crafting can be fused with dropped pieces to grant them 2 traits instead of 1
Every item created this way would then have the prefix (Ancient) added to it.
^This would be the rarest reward of all and would only be available to crafters who don't fear adventure as you require the orignal pieces as well.
Now Like I said: I'm not a crafter myself, maybe this is all just a useless idea, but it's an idea. Trying to help you guys out here. Please add your ideas and input on how to make this better. If i see a great idea in the comments i might add it to the OP to keep the constructive criticism and ideas flowing.
Edited by Nyladreas on January 5, 2018 12:04AM