Aedan wrote:Early on, I saw the roadmap ahead. A newly established adventurer, I yearned to be counted among the strongest of champions, like that of King Emeric and his royal guard. After defeating countless foes, I became one of the strongest fighters in all the realm. Yet as I roamed the wilds, my comrades did not fear me - for I appeared just as those who were untested in the trials of Tamriel. I am unable to identify the strength of my foes until the first blow. Name alone sets me apart from my rivals.
These are the consequences of a costume system that does not reflect player progress and class.
Positive Identification
Costumes are great, until everyone is wearing the same costume as you. And for what reason? Clothes in modern times are a form of self expression, but in a game inspired by medieval customs, they serve to identify rank, nobility, or wealth. A level 1 character should not look like King Emeric, and vice versa.
Indistinguishable player classes.
In player versus player (PvP) battles, understanding your foe puts you a step ahead. Consider these steps: Evaluate. Prepare. Engage. Players need a system to calculate opponents' strengths and weaknesses and then prepare for engagement. Imagery in the form of gear styles and sets is the foremost visual aid, for it is actually easier to batch process mentally than listed class icons and levels. When is the last time you were able to quickly identify the composition of a large (20+) group in Cyrodil?
Degradation of Player Progress
A max level champion is desired for their passive stat bonuses and powers. This is reflected via a flat champion level in Elder Scrolls Online, rather than the nonlinear progression of novice to advanced gear sets. This is one of the main reasons for intensified calls for the rebirth of Vanilla (Classic) World of Warcraft. Player progress was cleverly defined by unique gear sets at max level, but not so clearly defined as to systematically rank and exclude players based on a champion number.
Nothing Worthwhile is Ever Easy
The mightiest sorcerer in the realm should look the part. Players desire measured progress, with more intricate systems than flat numbers. Purchasing an outfit is neither hard nor fun. A player should be able to look back and say look how far I have come and broadcast that to their fellow players. Developers know this, which is why consistently MMORPGs (Massively Multiplayer Online Role-Playing Games) release without a costume system, until the developers unintentionally destroy it, hungry for cosmetic revenue and catering to the wishes of the freshman class’ call for a costume simulator.
PVE: Who cares? It's a MMO-RPG game, let people play their toons as they want. If you need status symbols then flaunt your monster sets and trial-drop gear. No one cares.
PVP: If you're playing more attention to enemy's chest pieces and robes than what skills they are using, you're doing it wrong.
I started ESO on stam toons running med armor. Have you seen most med armor? Especially for female toons? It's horrible. So horrible. Especially the pants--omg. If it's not flat out fugly, then it won't dye nicely like light or heavy armor. In fact I hate most the motifs in this game. They all were designed by people with very different ideas of what looks cool for an Elder Scrolls game than I have. Costumes are a godsend.
I don't care for transmog but get there are some that do.
I don't care as I wear costumes and have been wearing costumes in cyrodil for the longest time. Most I've played with have. as for rapidly identifying I don't look at what someone's wearing I look at the symbol next to there name I can recognise there rank. If I'm in stealth I can see that and there health number and decide if I want to engage. If it's a Zerg I'm just looking to avoid them. I'm not noticing a thing.
As for worth as a character - people look at titles More than clothes. I personally dislike that people treat me different most of the time. you will rarely catch me with stormproof on unless I've just got in a group and used it for that. Because I make more friends without it get prioritised in pvp and asked to duel more and I don't like duelling. But there are ways to measure worth beyond what you wear. And ways to hide it.
Transmog is not my thing but i don't think it's going to destroy the game.
dwemer_paleologist wrote: »
Positive Identification
Costumes are great, until everyone is wearing the same costume as you. And for what reason? Clothes in modern times are a form of self expression, but in a game inspired by medieval customs, they serve to identify rank, nobility, or wealth. A level 1 character should not look like King Emeric, and vice versa.
Indistinguishable player classes.
In player versus player (PvP) battles, understanding your foe puts you a step ahead. Consider these steps: Evaluate. Prepare. Engage. Players need a system to calculate opponents' strengths and weaknesses and then prepare for engagement. Imagery in the form of gear styles and sets is the foremost visual aid, for it is actually easier to batch process mentally than listed class icons and levels. When is the last time you were able to quickly identify the composition of a large (20+) group in Cyrodil?
I am much more interested in making my characters look exactly the way I want them to than I am in satisfying any of your above desires to identify other players in various specific ways.
Nowhere did I say costumes are bad. I am only hoping to educate everyone of the negative side effects.