Note that WOW has an totally different model, at least then I played you had tired sets, each class had one Pve and one PvP set in the tire, you got better sets by doing harder content or grind the level below. not like ESO who has lots of sets for different uses, you only know who sets players have if it has visible proc, in group you see group effects like ebon or group proc like SPC.DeadlyRecluse wrote: »The only thing I want less than new players being restricted to simple/basic looking armor is to be restricted to fancy looking armor as an experienced player.Degradation of Player Progress
A max level champion is desired for their passive stat bonuses and powers. This is reflected via a flat champion level in Elder Scrolls Online, rather than the nonlinear progression of novice to advanced gear sets. This is one of the main reasons for intensified calls for the rebirth of Vanilla (Classic) World of Warcraft. Player progress was cleverly defined by unique gear sets at max level, but not so clearly defined as to systematically rank and exclude players based on a champion number.
Oooooh you want a gear grind. No thanks.
Note that WOW has an totally different model, at least then I played you had tired sets, each class had one Pve and one PvP set in the tire, you got better sets by doing harder content or grind the level below. not like ESO who has lots of sets for different uses, you only know who sets players have if it has visible proc, in group you see group effects like ebon or group proc like SPC.DeadlyRecluse wrote: »The only thing I want less than new players being restricted to simple/basic looking armor is to be restricted to fancy looking armor as an experienced player.Degradation of Player Progress
A max level champion is desired for their passive stat bonuses and powers. This is reflected via a flat champion level in Elder Scrolls Online, rather than the nonlinear progression of novice to advanced gear sets. This is one of the main reasons for intensified calls for the rebirth of Vanilla (Classic) World of Warcraft. Player progress was cleverly defined by unique gear sets at max level, but not so clearly defined as to systematically rank and exclude players based on a champion number.
Oooooh you want a gear grind. No thanks.
Monster sets is the exception however they can also be bought from the golden.
Tommy_The_Gun wrote: »So i watched the stream and apparently you will be able to make a sword look like an axe or a dagger look like a hammer - because they are all one-handed weapon.
What kind of sense does it make ?!
Same for armour types - heavy can look like light, medium etc.
I can understand this because it is only an aesthetic and all of us want their characters to look the best - the way we want them to look like... so as far as PvE goes - it is something good.
But I can already tell that those cheesy builds in pvp will be even more cheesy.... imagine you fight against player who is using dual wielding daggers but in reality those will be axes so you will have no clue that player you are fighting against has 8% chance to apply bleed dmg to you every light attack.
Another proof that PvP and PvE should balanced separately...
We get it. You're status-obsessed.Aedan wrote:Early on, I saw the roadmap ahead. A newly established adventurer, I yearned to be counted among the strongest of champions, like that of King Emeric and his royal guard. After defeating countless foes, I became one of the strongest fighters in all the realm. Yet as I roamed the wilds, my comrades did not fear me - for I appeared just as those who were untested in the trials of Tamriel. I am unable to identify the strength of my foes until the first blow. Name alone sets me apart from my rivals.
These are the consequences of a costume system that does not reflect player progress and class.
Positive Identification
Costumes are great, until everyone is wearing the same costume as you. And for what reason? Clothes in modern times are a form of self expression, but in a game inspired by medieval customs, they serve to identify rank, nobility, or wealth. A level 1 character should not look like King Emeric, and vice versa.
Indistinguishable player classes.
In player versus player (PvP) battles, understanding your foe puts you a step ahead. Consider these steps: Evaluate. Prepare. Engage. Players need a system to calculate opponents' strengths and weaknesses and then prepare for engagement. Imagery in the form of gear styles and sets is the foremost visual aid, for it is actually easier to batch process mentally than listed class icons and levels. When is the last time you were able to quickly identify the composition of a large (20+) group in Cyrodil?
Degradation of Player Progress
A max level champion is desired for their passive stat bonuses and powers. This is reflected via a flat champion level in Elder Scrolls Online, rather than the nonlinear progression of novice to advanced gear sets. This is one of the main reasons for intensified calls for the rebirth of Vanilla (Classic) World of Warcraft. Player progress was cleverly defined by unique gear sets at max level, but not so clearly defined as to systematically rank and exclude players based on a champion number.
Nothing Worthwhile is Ever Easy
The mightiest sorcerer in the realm should look the part. Players desire measured progress, with more intricate systems than flat numbers. Purchasing an outfit is neither hard nor fun. A player should be able to look back and say look how far I have come and broadcast that to their fellow players. Developers know this, which is why consistently MMORPGs (Massively Multiplayer Online Role-Playing Games) release without a costume system, until the developers unintentionally destroy it, hungry for cosmetic revenue and catering to the wishes of the freshman class’ call for a costume simulator.
SydneyGrey wrote: »So ... you're one of those people who want to force people to show their ugly monster shoulders, or their ugly mismatched armor sets, just because YOU think people shouldn't be allowed to cover up their armor? How about mind your own business and let other people play their way.
Also, you didn't mention polymorphs. People can still cover up their armor with a polymorph. I guess you want us to stop using those, too.
Indistinguishable player classes.
In player versus player (PvP) battles, understanding your foe puts you a step ahead.
Players need a system to calculate opponents' strengths and weaknesses and then prepare for engagement.
Positive Identification
Costumes are great, until everyone is wearing the same costume as you. And for what reason? Clothes in modern times are a form of self expression

I didn't mention poly-morphs because the system is tested, fine, and has no unintended consequences that I can see. This forum is an opinion simulator so please, respect mine just like I respect yours.SydneyGrey wrote: »So ... you're one of those people who want to force people to show their ugly monster shoulders, or their ugly mismatched armor sets, just because YOU think people shouldn't be allowed to cover up their armor? How about mind your own business and let other people play their way.
Also, you didn't mention polymorphs. People can still cover up their armor with a polymorph. I guess you want us to stop using those, too.
r3turn2s3nd3r wrote: »Indistinguishable player classes.
In player versus player (PvP) battles, understanding your foe puts you a step ahead.
And deceiving your foe can put you equally or even further ahead. One person's 'negative' is another's 'positive'. It is an alliance war, and there's really not a whole lot of rules when it comes to war. And even the 'rules' that are there are regularly ignored.Players need a system to calculate opponents' strengths and weaknesses and then prepare for engagement.
Pretty much every single war in all the history of mankind has involved deceiving the enemy in some way by hiding weaknesses and/or bluffing strengths. See World War II - Operation Bodyguard / Fortitude / Quicksilver
How you well you adapt when your 'intelligence' turns out to be incorrect is all that really matters.
rhapsodious wrote: »I'm confused as to how polymorphs can be fine with the reasons you gave for costumes/outfits being flawed.
LukosCreyden wrote: »What a truly bizarre complaint to have. Several years too late, too; seeming as we have had costumes which hide armor for several years and nobody I have seen have complained about the gameplay ramifications. Oh well, this is the ESO forums, people always find something to complain about. At least this particular complaint is somewhat creative.
So, uh... Which one is tied to quests and achievements, considering they're both sold in the crown store? And what exactly does "grounded in game lore" mean?rhapsodious wrote: »I'm confused as to how polymorphs can be fine with the reasons you gave for costumes/outfits being flawed.
Poly-morphs and costumes function differently. One is supported by game lore, temporary, and tied to a specific achievement or quest, while the other is not grounded in game lore.
So, uh... Which one is tied to quests and achievements, considering they're both sold in the crown store? And what exactly does "grounded in game lore" mean?rhapsodious wrote: »I'm confused as to how polymorphs can be fine with the reasons you gave for costumes/outfits being flawed.
Poly-morphs and costumes function differently. One is supported by game lore, temporary, and tied to a specific achievement or quest, while the other is not grounded in game lore.
How? my Oblivion mage wore lower class clothing, made sense always in dirty places. Clothing because of illusion spells, command creature tended to make goblin warlords permanently hostile to goblins and had some entertainment value.rhapsodious wrote: »I'm confused as to how polymorphs can be fine with the reasons you gave for costumes/outfits being flawed.
Poly-morphs and costumes function differently. One is supported by game lore, temporary, and tied to a specific achievement or quest, while the other is not grounded in game lore.
Note that WOW has an totally different model, at least then I played you had tired sets, each class had one Pve and one PvP set in the tire, you got better sets by doing harder content or grind the level below. not like ESO who has lots of sets for different uses, you only know who sets players have if it has visible proc, in group you see group effects like ebon or group proc like SPC.DeadlyRecluse wrote: »The only thing I want less than new players being restricted to simple/basic looking armor is to be restricted to fancy looking armor as an experienced player.Degradation of Player Progress
A max level champion is desired for their passive stat bonuses and powers. This is reflected via a flat champion level in Elder Scrolls Online, rather than the nonlinear progression of novice to advanced gear sets. This is one of the main reasons for intensified calls for the rebirth of Vanilla (Classic) World of Warcraft. Player progress was cleverly defined by unique gear sets at max level, but not so clearly defined as to systematically rank and exclude players based on a champion number.
Oooooh you want a gear grind. No thanks.
Monster sets is the exception however they can also be bought from the golden.
You are right and thank you for pointing this out. It is a different system. However World of Warcraft is widely considered the genre-defining game. I am not looking to change either gear system per se, rather I would like to educate the player base to the consequences of these costume and transmogrification systems.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
When your opinion affects MY gameplay, then yes, I will have an issue with it. Basically you just want to be able to tell whether people are wearing light or heavy armor at a glance in PvP. Why do you need to know that? You can tell at a glance if they're carrying a staff already, and you know that staves mean magic users. Plus, your idea that polymorphs are ok but costumes are not is just baffling.This forum is an opinion simulator so please, respect mine just like I respect yours.