The game was never meant to be competitive
The game was never meant to be competitive
CatchMeTrolling wrote: »2 teams wouldn't make it more competitive, in fact this will make the difference in skill even more obvious when a match goes 100 to 500. Dropping one team also doesn't suddenly erase the issue with premades vs pugs.
CatchMeTrolling wrote: »2 teams wouldn't make it more competitive, in fact this will make the difference in skill even more obvious when a match goes 100 to 500. Dropping one team also doesn't suddenly erase the issue with premades vs pugs.
CatchMeTrolling wrote: »2 teams wouldn't make it more competitive, in fact this will make the difference in skill even more obvious when a match goes 100 to 500. Dropping one team also doesn't suddenly erase the issue with premades vs pugs.
You assume thats because the two weaker teams would join up against the premades. That isnt how it works. What actually happens is the pugs are identified right off the bat and targeted asap to gain points as fast as possible. If it was two teams, a weaker team at least has a shot to pull an upset, but as is, they just get double teamed by both until the team who killed the pugs the most wins. The majority of the winning teams points arent coming from the 2nd place team obviously....
exeeter702 wrote: »CatchMeTrolling wrote: »2 teams wouldn't make it more competitive, in fact this will make the difference in skill even more obvious when a match goes 100 to 500. Dropping one team also doesn't suddenly erase the issue with premades vs pugs.
Not that im arguing for raw competitive experiences, 2 teams is far more structured for an engaging match. Premade vs pug is its own issue and has nothing to do with the design flaw of small scale 4v4v4 objective pvp. Besides other mmos have a fairly effective solution : limit premades to 4 player groups (half of an 8 player team) and priority match them against another 4 man premade group. This results in a bg team never having a full premade and when you have properly made bgs with objectives and the type of variables that happen, a 4 man premade on an 8 player team is hardly a guaranteed snow ball.
CatchMeTrolling wrote: »exeeter702 wrote: »CatchMeTrolling wrote: »2 teams wouldn't make it more competitive, in fact this will make the difference in skill even more obvious when a match goes 100 to 500. Dropping one team also doesn't suddenly erase the issue with premades vs pugs.
Not that im arguing for raw competitive experiences, 2 teams is far more structured for an engaging match. Premade vs pug is its own issue and has nothing to do with the design flaw of small scale 4v4v4 objective pvp. Besides other mmos have a fairly effective solution : limit premades to 4 player groups (half of an 8 player team) and priority match them against another 4 man premade group. This results in a bg team never having a full premade and when you have properly made bgs with objectives and the type of variables that happen, a 4 man premade on an 8 player team is hardly a guaranteed snow ball.
Okay, without any of this added to the original post there's no context whatsoever besides suggesting two teams. My response is to that point. As it stands there's still no proper matchmaking system to combat pugs vs premades and quiet frankly there probably won't be for quite some time.
3 teams biggest problem isn't the structure it's the fact people get into matches and don't want to play the objective, (this won't change either with just 2 teams) other than that when the objective is being played nothing is wrong with 3 teams.
CatchMeTrolling wrote: »exeeter702 wrote: »CatchMeTrolling wrote: »2 teams wouldn't make it more competitive, in fact this will make the difference in skill even more obvious when a match goes 100 to 500. Dropping one team also doesn't suddenly erase the issue with premades vs pugs.
Not that im arguing for raw competitive experiences, 2 teams is far more structured for an engaging match. Premade vs pug is its own issue and has nothing to do with the design flaw of small scale 4v4v4 objective pvp. Besides other mmos have a fairly effective solution : limit premades to 4 player groups (half of an 8 player team) and priority match them against another 4 man premade group. This results in a bg team never having a full premade and when you have properly made bgs with objectives and the type of variables that happen, a 4 man premade on an 8 player team is hardly a guaranteed snow ball.
Okay, without any of this added to the original post there's no context whatsoever besides suggesting two teams. My response is to that point. As it stands there's still no proper matchmaking system to combat pugs vs premades and quiet frankly there probably won't be for quite some time.
3 teams biggest problem isn't the structure it's the fact people get into matches and don't want to play the objective, (this won't change either with just 2 teams) other than that when the objective is being played nothing is wrong with 3 teams.
There's plenty wrong with 3 teams. In an even match, for example, any given team will play outnumbered in a 4v8. 3 teams will NEVER be competitive unless all 3 teams are equally skilled, otherwise it literally turns into "who can exploit the pugs the most". You know it's true, no team will go against a hard opponent when there's an easier one available and the objective is winning.
2 teams will always be the most competitive environment, because that way you'll always have the two teams focus on each other and not on anyone else. It also helps pugs who would only be left to shoot red enemies instead of choosing between pink and fuchsia or whatever else *** colors they come up with.
Edit: why do you think there has never been a 3 team competitive game supported by the major competitive tournaments? CS, league, Dota, wow/swtor clones etc. - how would those work with 3 teams?
3 teams just promotes the open world Zerg fest kind of pvp, not the instanced arenas battlegrounds were supposed to be.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »exeeter702 wrote: »CatchMeTrolling wrote: »2 teams wouldn't make it more competitive, in fact this will make the difference in skill even more obvious when a match goes 100 to 500. Dropping one team also doesn't suddenly erase the issue with premades vs pugs.
Not that im arguing for raw competitive experiences, 2 teams is far more structured for an engaging match. Premade vs pug is its own issue and has nothing to do with the design flaw of small scale 4v4v4 objective pvp. Besides other mmos have a fairly effective solution : limit premades to 4 player groups (half of an 8 player team) and priority match them against another 4 man premade group. This results in a bg team never having a full premade and when you have properly made bgs with objectives and the type of variables that happen, a 4 man premade on an 8 player team is hardly a guaranteed snow ball.
Okay, without any of this added to the original post there's no context whatsoever besides suggesting two teams. My response is to that point. As it stands there's still no proper matchmaking system to combat pugs vs premades and quiet frankly there probably won't be for quite some time.
3 teams biggest problem isn't the structure it's the fact people get into matches and don't want to play the objective, (this won't change either with just 2 teams) other than that when the objective is being played nothing is wrong with 3 teams.
There's plenty wrong with 3 teams. In an even match, for example, any given team will play outnumbered in a 4v8. 3 teams will NEVER be competitive unless all 3 teams are equally skilled, otherwise it literally turns into "who can exploit the pugs the most". You know it's true, no team will go against a hard opponent when there's an easier one available and the objective is winning.
2 teams will always be the most competitive environment, because that way you'll always have the two teams focus on each other and not on anyone else. It also helps pugs who would only be left to shoot red enemies instead of choosing between pink and fuchsia or whatever else *** colors they come up with.
Edit: why do you think there has never been a 3 team competitive game supported by the major competitive tournaments? CS, league, Dota, wow/swtor clones etc. - how would those work with 3 teams?
3 teams just promotes the open world Zerg fest kind of pvp, not the instanced arenas battlegrounds were supposed to be.
Your mistake is thinking this game is competitive, even the casual side of games like league make eso competitiveness look like a joke.
But again 2 teams will not stop a team from dominating a match, the stomping will be even more apparent, let's not act like 1 team already doesn't have the ability to make the match completely one sided. 2 or 3 doesn't solve anything without a proper matchmaking system.
What makes bgs interesting is the 3 team system, that's not its flaw. The flaw is matchmaking, people treating every match like a deathmatch, rewards, leaderboards and a solution to deal with premades vs pugs. Whether it's 2 or 3 the weaker team(s) get stomped unless equally skilled like you said. So what exactly changes besides the skewing and misconception of it being more competive because now it's only one team getting steam rolled.
Ragnarock41 wrote: »The game was never meant to be competitive
Devs are trying their best to make bad players feel good.
Proof: Best builds in battlegrounds are basically immortal tank-healer-support groups or destroballs.
game punishes you for being an agressive players. You are punished for killing people in all but one game mode, which is literally deathmatch.
While I understand reasons behind zos's decisions, they have to realize the way they are doing it is killing their own game.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »exeeter702 wrote: »CatchMeTrolling wrote: »2 teams wouldn't make it more competitive, in fact this will make the difference in skill even more obvious when a match goes 100 to 500. Dropping one team also doesn't suddenly erase the issue with premades vs pugs.
Not that im arguing for raw competitive experiences, 2 teams is far more structured for an engaging match. Premade vs pug is its own issue and has nothing to do with the design flaw of small scale 4v4v4 objective pvp. Besides other mmos have a fairly effective solution : limit premades to 4 player groups (half of an 8 player team) and priority match them against another 4 man premade group. This results in a bg team never having a full premade and when you have properly made bgs with objectives and the type of variables that happen, a 4 man premade on an 8 player team is hardly a guaranteed snow ball.
Okay, without any of this added to the original post there's no context whatsoever besides suggesting two teams. My response is to that point. As it stands there's still no proper matchmaking system to combat pugs vs premades and quiet frankly there probably won't be for quite some time.
3 teams biggest problem isn't the structure it's the fact people get into matches and don't want to play the objective, (this won't change either with just 2 teams) other than that when the objective is being played nothing is wrong with 3 teams.
There's plenty wrong with 3 teams. In an even match, for example, any given team will play outnumbered in a 4v8. 3 teams will NEVER be competitive unless all 3 teams are equally skilled, otherwise it literally turns into "who can exploit the pugs the most". You know it's true, no team will go against a hard opponent when there's an easier one available and the objective is winning.
2 teams will always be the most competitive environment, because that way you'll always have the two teams focus on each other and not on anyone else. It also helps pugs who would only be left to shoot red enemies instead of choosing between pink and fuchsia or whatever else *** colors they come up with.
Edit: why do you think there has never been a 3 team competitive game supported by the major competitive tournaments? CS, league, Dota, wow/swtor clones etc. - how would those work with 3 teams?
3 teams just promotes the open world Zerg fest kind of pvp, not the instanced arenas battlegrounds were supposed to be.
Your mistake is thinking this game is competitive, even the casual side of games like league make eso competitiveness look like a joke.
But again 2 teams will not stop a team from dominating a match, the stomping will be even more apparent, let's not act like 1 team already doesn't have the ability to make the match completely one sided. 2 or 3 doesn't solve anything without a proper matchmaking system.
What makes bgs interesting is the 3 team system, that's not its flaw. The flaw is matchmaking, people treating every match like a deathmatch, rewards, leaderboards and a solution to deal with premades vs pugs. Whether it's 2 or 3 the weaker team(s) get stomped unless equally skilled like you said. So what exactly changes besides the skewing and misconception of it being more competive because now it's only one team getting steam rolled.
Premades and paywalls doomed BGs from the start.
Even now, players were staying to craft builds for BG balance in mind so it was only a matter of time before we saw balanced play out of BGs.
Edit:
They really needed to place BGs on its own DLC. The high cost of Morrowind set it up for pop problems which premade groups kept down.
Ragnarock41 wrote: »The game was never meant to be competitive
Devs are trying their best to make bad players feel good.
Proof: Best builds in battlegrounds are basically immortal tank-healer-support groups or destroballs.
game punishes you for being an agressive players. You are punished for killing people in all but one game mode, which is literally deathmatch.
While I understand reasons behind zos's decisions, they have to realize the way they are doing it is killing their own game.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »exeeter702 wrote: »CatchMeTrolling wrote: »2 teams wouldn't make it more competitive, in fact this will make the difference in skill even more obvious when a match goes 100 to 500. Dropping one team also doesn't suddenly erase the issue with premades vs pugs.
Not that im arguing for raw competitive experiences, 2 teams is far more structured for an engaging match. Premade vs pug is its own issue and has nothing to do with the design flaw of small scale 4v4v4 objective pvp. Besides other mmos have a fairly effective solution : limit premades to 4 player groups (half of an 8 player team) and priority match them against another 4 man premade group. This results in a bg team never having a full premade and when you have properly made bgs with objectives and the type of variables that happen, a 4 man premade on an 8 player team is hardly a guaranteed snow ball.
Okay, without any of this added to the original post there's no context whatsoever besides suggesting two teams. My response is to that point. As it stands there's still no proper matchmaking system to combat pugs vs premades and quiet frankly there probably won't be for quite some time.
3 teams biggest problem isn't the structure it's the fact people get into matches and don't want to play the objective, (this won't change either with just 2 teams) other than that when the objective is being played nothing is wrong with 3 teams.
There's plenty wrong with 3 teams. In an even match, for example, any given team will play outnumbered in a 4v8. 3 teams will NEVER be competitive unless all 3 teams are equally skilled, otherwise it literally turns into "who can exploit the pugs the most". You know it's true, no team will go against a hard opponent when there's an easier one available and the objective is winning.
2 teams will always be the most competitive environment, because that way you'll always have the two teams focus on each other and not on anyone else. It also helps pugs who would only be left to shoot red enemies instead of choosing between pink and fuchsia or whatever else *** colors they come up with.
Edit: why do you think there has never been a 3 team competitive game supported by the major competitive tournaments? CS, league, Dota, wow/swtor clones etc. - how would those work with 3 teams?
3 teams just promotes the open world Zerg fest kind of pvp, not the instanced arenas battlegrounds were supposed to be.
Your mistake is thinking this game is competitive, even the casual side of games like league make eso competitiveness look like a joke.
But again 2 teams will not stop a team from dominating a match, the stomping will be even more apparent, let's not act like 1 team already doesn't have the ability to make the match completely one sided. 2 or 3 doesn't solve anything without a proper matchmaking system.
What makes bgs interesting is the 3 team system, that's not its flaw. The flaw is matchmaking, people treating every match like a deathmatch, rewards, leaderboards and a solution to deal with premades vs pugs. Whether it's 2 or 3 the weaker team(s) get stomped unless equally skilled like you said. So what exactly changes besides the skewing and misconception of it being more competive because now it's only one team getting steam rolled.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »exeeter702 wrote: »CatchMeTrolling wrote: »2 teams wouldn't make it more competitive, in fact this will make the difference in skill even more obvious when a match goes 100 to 500. Dropping one team also doesn't suddenly erase the issue with premades vs pugs.
Not that im arguing for raw competitive experiences, 2 teams is far more structured for an engaging match. Premade vs pug is its own issue and has nothing to do with the design flaw of small scale 4v4v4 objective pvp. Besides other mmos have a fairly effective solution : limit premades to 4 player groups (half of an 8 player team) and priority match them against another 4 man premade group. This results in a bg team never having a full premade and when you have properly made bgs with objectives and the type of variables that happen, a 4 man premade on an 8 player team is hardly a guaranteed snow ball.
Okay, without any of this added to the original post there's no context whatsoever besides suggesting two teams. My response is to that point. As it stands there's still no proper matchmaking system to combat pugs vs premades and quiet frankly there probably won't be for quite some time.
3 teams biggest problem isn't the structure it's the fact people get into matches and don't want to play the objective, (this won't change either with just 2 teams) other than that when the objective is being played nothing is wrong with 3 teams.
There's plenty wrong with 3 teams. In an even match, for example, any given team will play outnumbered in a 4v8. 3 teams will NEVER be competitive unless all 3 teams are equally skilled, otherwise it literally turns into "who can exploit the pugs the most". You know it's true, no team will go against a hard opponent when there's an easier one available and the objective is winning.
2 teams will always be the most competitive environment, because that way you'll always have the two teams focus on each other and not on anyone else. It also helps pugs who would only be left to shoot red enemies instead of choosing between pink and fuchsia or whatever else *** colors they come up with.
Edit: why do you think there has never been a 3 team competitive game supported by the major competitive tournaments? CS, league, Dota, wow/swtor clones etc. - how would those work with 3 teams?
3 teams just promotes the open world Zerg fest kind of pvp, not the instanced arenas battlegrounds were supposed to be.
Your mistake is thinking this game is competitive, even the casual side of games like league make eso competitiveness look like a joke.
But again 2 teams will not stop a team from dominating a match, the stomping will be even more apparent, let's not act like 1 team already doesn't have the ability to make the match completely one sided. 2 or 3 doesn't solve anything without a proper matchmaking system.
What makes bgs interesting is the 3 team system, that's not its flaw. The flaw is matchmaking, people treating every match like a deathmatch, rewards, leaderboards and a solution to deal with premades vs pugs. Whether it's 2 or 3 the weaker team(s) get stomped unless equally skilled like you said. So what exactly changes besides the skewing and misconception of it being more competive because now it's only one team getting steam rolled.
SWTOR has a 2 team pvp system. You are allowed to either queue for unranked, which is 8v8, or ranked, which is 4v4 solo or premade v premade. In unranked, your premade can't exceed 4 players. This makes it very balanced when it comes to pug v pug, where even with a full premade you're not guaranteed a win if the other 4 in your team suck.
2 teams will always be more balanced than 3 if the devs think how to balance it hard enough. The only problem will always be lack of imagination, as you've shown in your post.
Also, stop going on about the game not being competitive. BGs have points, an objective, and more rewards for winning ergo, by definition, it's competitive.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »exeeter702 wrote: »CatchMeTrolling wrote: »2 teams wouldn't make it more competitive, in fact this will make the difference in skill even more obvious when a match goes 100 to 500. Dropping one team also doesn't suddenly erase the issue with premades vs pugs.
Not that im arguing for raw competitive experiences, 2 teams is far more structured for an engaging match. Premade vs pug is its own issue and has nothing to do with the design flaw of small scale 4v4v4 objective pvp. Besides other mmos have a fairly effective solution : limit premades to 4 player groups (half of an 8 player team) and priority match them against another 4 man premade group. This results in a bg team never having a full premade and when you have properly made bgs with objectives and the type of variables that happen, a 4 man premade on an 8 player team is hardly a guaranteed snow ball.
Okay, without any of this added to the original post there's no context whatsoever besides suggesting two teams. My response is to that point. As it stands there's still no proper matchmaking system to combat pugs vs premades and quiet frankly there probably won't be for quite some time.
3 teams biggest problem isn't the structure it's the fact people get into matches and don't want to play the objective, (this won't change either with just 2 teams) other than that when the objective is being played nothing is wrong with 3 teams.
There's plenty wrong with 3 teams. In an even match, for example, any given team will play outnumbered in a 4v8. 3 teams will NEVER be competitive unless all 3 teams are equally skilled, otherwise it literally turns into "who can exploit the pugs the most". You know it's true, no team will go against a hard opponent when there's an easier one available and the objective is winning.
2 teams will always be the most competitive environment, because that way you'll always have the two teams focus on each other and not on anyone else. It also helps pugs who would only be left to shoot red enemies instead of choosing between pink and fuchsia or whatever else *** colors they come up with.
Edit: why do you think there has never been a 3 team competitive game supported by the major competitive tournaments? CS, league, Dota, wow/swtor clones etc. - how would those work with 3 teams?
3 teams just promotes the open world Zerg fest kind of pvp, not the instanced arenas battlegrounds were supposed to be.
Your mistake is thinking this game is competitive, even the casual side of games like league make eso competitiveness look like a joke.
But again 2 teams will not stop a team from dominating a match, the stomping will be even more apparent, let's not act like 1 team already doesn't have the ability to make the match completely one sided. 2 or 3 doesn't solve anything without a proper matchmaking system.
What makes bgs interesting is the 3 team system, that's not its flaw. The flaw is matchmaking, people treating every match like a deathmatch, rewards, leaderboards and a solution to deal with premades vs pugs. Whether it's 2 or 3 the weaker team(s) get stomped unless equally skilled like you said. So what exactly changes besides the skewing and misconception of it being more competive because now it's only one team getting steam rolled.
SWTOR has a 2 team pvp system. You are allowed to either queue for unranked, which is 8v8, or ranked, which is 4v4 solo or premade v premade. In unranked, your premade can't exceed 4 players. This makes it very balanced when it comes to pug v pug, where even with a full premade you're not guaranteed a win if the other 4 in your team suck.
2 teams will always be more balanced than 3 if the devs think how to balance it hard enough. The only problem will always be lack of imagination, as you've shown in your post.
Also, stop going on about the game not being competitive. BGs have points, an objective, and more rewards for winning ergo, by definition, it's competitive.
thats by far the worst and most incorrect definition of competitive ive ever heard in over 25 years of competitive gaming. then again the guy you quoted takes 2nd place for calling league casual.
the level of clueless in this thread is unreal.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »exeeter702 wrote: »CatchMeTrolling wrote: »2 teams wouldn't make it more competitive, in fact this will make the difference in skill even more obvious when a match goes 100 to 500. Dropping one team also doesn't suddenly erase the issue with premades vs pugs.
Not that im arguing for raw competitive experiences, 2 teams is far more structured for an engaging match. Premade vs pug is its own issue and has nothing to do with the design flaw of small scale 4v4v4 objective pvp. Besides other mmos have a fairly effective solution : limit premades to 4 player groups (half of an 8 player team) and priority match them against another 4 man premade group. This results in a bg team never having a full premade and when you have properly made bgs with objectives and the type of variables that happen, a 4 man premade on an 8 player team is hardly a guaranteed snow ball.
Okay, without any of this added to the original post there's no context whatsoever besides suggesting two teams. My response is to that point. As it stands there's still no proper matchmaking system to combat pugs vs premades and quiet frankly there probably won't be for quite some time.
3 teams biggest problem isn't the structure it's the fact people get into matches and don't want to play the objective, (this won't change either with just 2 teams) other than that when the objective is being played nothing is wrong with 3 teams.
There's plenty wrong with 3 teams. In an even match, for example, any given team will play outnumbered in a 4v8. 3 teams will NEVER be competitive unless all 3 teams are equally skilled, otherwise it literally turns into "who can exploit the pugs the most". You know it's true, no team will go against a hard opponent when there's an easier one available and the objective is winning.
2 teams will always be the most competitive environment, because that way you'll always have the two teams focus on each other and not on anyone else. It also helps pugs who would only be left to shoot red enemies instead of choosing between pink and fuchsia or whatever else *** colors they come up with.
Edit: why do you think there has never been a 3 team competitive game supported by the major competitive tournaments? CS, league, Dota, wow/swtor clones etc. - how would those work with 3 teams?
3 teams just promotes the open world Zerg fest kind of pvp, not the instanced arenas battlegrounds were supposed to be.
Your mistake is thinking this game is competitive, even the casual side of games like league make eso competitiveness look like a joke.
But again 2 teams will not stop a team from dominating a match, the stomping will be even more apparent, let's not act like 1 team already doesn't have the ability to make the match completely one sided. 2 or 3 doesn't solve anything without a proper matchmaking system.
What makes bgs interesting is the 3 team system, that's not its flaw. The flaw is matchmaking, people treating every match like a deathmatch, rewards, leaderboards and a solution to deal with premades vs pugs. Whether it's 2 or 3 the weaker team(s) get stomped unless equally skilled like you said. So what exactly changes besides the skewing and misconception of it being more competive because now it's only one team getting steam rolled.
SWTOR has a 2 team pvp system. You are allowed to either queue for unranked, which is 8v8, or ranked, which is 4v4 solo or premade v premade. In unranked, your premade can't exceed 4 players. This makes it very balanced when it comes to pug v pug, where even with a full premade you're not guaranteed a win if the other 4 in your team suck.
2 teams will always be more balanced than 3 if the devs think how to balance it hard enough. The only problem will always be lack of imagination, as you've shown in your post.
Also, stop going on about the game not being competitive. BGs have points, an objective, and more rewards for winning ergo, by definition, it's competitive.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »exeeter702 wrote: »CatchMeTrolling wrote: »2 teams wouldn't make it more competitive, in fact this will make the difference in skill even more obvious when a match goes 100 to 500. Dropping one team also doesn't suddenly erase the issue with premades vs pugs.
Not that im arguing for raw competitive experiences, 2 teams is far more structured for an engaging match. Premade vs pug is its own issue and has nothing to do with the design flaw of small scale 4v4v4 objective pvp. Besides other mmos have a fairly effective solution : limit premades to 4 player groups (half of an 8 player team) and priority match them against another 4 man premade group. This results in a bg team never having a full premade and when you have properly made bgs with objectives and the type of variables that happen, a 4 man premade on an 8 player team is hardly a guaranteed snow ball.
Okay, without any of this added to the original post there's no context whatsoever besides suggesting two teams. My response is to that point. As it stands there's still no proper matchmaking system to combat pugs vs premades and quiet frankly there probably won't be for quite some time.
3 teams biggest problem isn't the structure it's the fact people get into matches and don't want to play the objective, (this won't change either with just 2 teams) other than that when the objective is being played nothing is wrong with 3 teams.
There's plenty wrong with 3 teams. In an even match, for example, any given team will play outnumbered in a 4v8. 3 teams will NEVER be competitive unless all 3 teams are equally skilled, otherwise it literally turns into "who can exploit the pugs the most". You know it's true, no team will go against a hard opponent when there's an easier one available and the objective is winning.
2 teams will always be the most competitive environment, because that way you'll always have the two teams focus on each other and not on anyone else. It also helps pugs who would only be left to shoot red enemies instead of choosing between pink and fuchsia or whatever else *** colors they come up with.
Edit: why do you think there has never been a 3 team competitive game supported by the major competitive tournaments? CS, league, Dota, wow/swtor clones etc. - how would those work with 3 teams?
3 teams just promotes the open world Zerg fest kind of pvp, not the instanced arenas battlegrounds were supposed to be.
Your mistake is thinking this game is competitive, even the casual side of games like league make eso competitiveness look like a joke.
But again 2 teams will not stop a team from dominating a match, the stomping will be even more apparent, let's not act like 1 team already doesn't have the ability to make the match completely one sided. 2 or 3 doesn't solve anything without a proper matchmaking system.
What makes bgs interesting is the 3 team system, that's not its flaw. The flaw is matchmaking, people treating every match like a deathmatch, rewards, leaderboards and a solution to deal with premades vs pugs. Whether it's 2 or 3 the weaker team(s) get stomped unless equally skilled like you said. So what exactly changes besides the skewing and misconception of it being more competive because now it's only one team getting steam rolled.
SWTOR has a 2 team pvp system. You are allowed to either queue for unranked, which is 8v8, or ranked, which is 4v4 solo or premade v premade. In unranked, your premade can't exceed 4 players. This makes it very balanced when it comes to pug v pug, where even with a full premade you're not guaranteed a win if the other 4 in your team suck.
2 teams will always be more balanced than 3 if the devs think how to balance it hard enough. The only problem will always be lack of imagination, as you've shown in your post.
Also, stop going on about the game not being competitive. BGs have points, an objective, and more rewards for winning ergo, by definition, it's competitive.
thats by far the worst and most incorrect definition of competitive ive ever heard in over 25 years of competitive gaming. then again the guy you quoted takes 2nd place for calling league casual.
the level of clueless in this thread is unreal.
I never called league casual, I said casual side there's a difference. League isn't filled with just hardcore and competitive people, there's people who play casually. It's one of the most popular games because it has something for everyone.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »exeeter702 wrote: »CatchMeTrolling wrote: »2 teams wouldn't make it more competitive, in fact this will make the difference in skill even more obvious when a match goes 100 to 500. Dropping one team also doesn't suddenly erase the issue with premades vs pugs.
Not that im arguing for raw competitive experiences, 2 teams is far more structured for an engaging match. Premade vs pug is its own issue and has nothing to do with the design flaw of small scale 4v4v4 objective pvp. Besides other mmos have a fairly effective solution : limit premades to 4 player groups (half of an 8 player team) and priority match them against another 4 man premade group. This results in a bg team never having a full premade and when you have properly made bgs with objectives and the type of variables that happen, a 4 man premade on an 8 player team is hardly a guaranteed snow ball.
Okay, without any of this added to the original post there's no context whatsoever besides suggesting two teams. My response is to that point. As it stands there's still no proper matchmaking system to combat pugs vs premades and quiet frankly there probably won't be for quite some time.
3 teams biggest problem isn't the structure it's the fact people get into matches and don't want to play the objective, (this won't change either with just 2 teams) other than that when the objective is being played nothing is wrong with 3 teams.
There's plenty wrong with 3 teams. In an even match, for example, any given team will play outnumbered in a 4v8. 3 teams will NEVER be competitive unless all 3 teams are equally skilled, otherwise it literally turns into "who can exploit the pugs the most". You know it's true, no team will go against a hard opponent when there's an easier one available and the objective is winning.
2 teams will always be the most competitive environment, because that way you'll always have the two teams focus on each other and not on anyone else. It also helps pugs who would only be left to shoot red enemies instead of choosing between pink and fuchsia or whatever else *** colors they come up with.
Edit: why do you think there has never been a 3 team competitive game supported by the major competitive tournaments? CS, league, Dota, wow/swtor clones etc. - how would those work with 3 teams?
3 teams just promotes the open world Zerg fest kind of pvp, not the instanced arenas battlegrounds were supposed to be.
Your mistake is thinking this game is competitive, even the casual side of games like league make eso competitiveness look like a joke.
But again 2 teams will not stop a team from dominating a match, the stomping will be even more apparent, let's not act like 1 team already doesn't have the ability to make the match completely one sided. 2 or 3 doesn't solve anything without a proper matchmaking system.
What makes bgs interesting is the 3 team system, that's not its flaw. The flaw is matchmaking, people treating every match like a deathmatch, rewards, leaderboards and a solution to deal with premades vs pugs. Whether it's 2 or 3 the weaker team(s) get stomped unless equally skilled like you said. So what exactly changes besides the skewing and misconception of it being more competive because now it's only one team getting steam rolled.
SWTOR has a 2 team pvp system. You are allowed to either queue for unranked, which is 8v8, or ranked, which is 4v4 solo or premade v premade. In unranked, your premade can't exceed 4 players. This makes it very balanced when it comes to pug v pug, where even with a full premade you're not guaranteed a win if the other 4 in your team suck.
2 teams will always be more balanced than 3 if the devs think how to balance it hard enough. The only problem will always be lack of imagination, as you've shown in your post.
Also, stop going on about the game not being competitive. BGs have points, an objective, and more rewards for winning ergo, by definition, it's competitive.
thats by far the worst and most incorrect definition of competitive ive ever heard in over 25 years of competitive gaming. then again the guy you quoted takes 2nd place for calling league casual.
the level of clueless in this thread is unreal.
I never called league casual, I said casual side there's a difference. League isn't filled with just hardcore and competitive people, there's people who play casually. It's one of the most popular games because it has something for everyone.
ok missunderstood you then. sry for that. however its not one of the most popular games, it is THE most popular game. thats mostly due to the fact that the biggest ISP in china bought it a while ago and now delivers it with every contract. outside of china i think theres a couple games that are on par or even more successful. CS:GO, dota2 and probably even PUBG come really close atleast
CatchMeTrolling wrote: »CatchMeTrolling wrote: »exeeter702 wrote: »CatchMeTrolling wrote: »2 teams wouldn't make it more competitive, in fact this will make the difference in skill even more obvious when a match goes 100 to 500. Dropping one team also doesn't suddenly erase the issue with premades vs pugs.
Not that im arguing for raw competitive experiences, 2 teams is far more structured for an engaging match. Premade vs pug is its own issue and has nothing to do with the design flaw of small scale 4v4v4 objective pvp. Besides other mmos have a fairly effective solution : limit premades to 4 player groups (half of an 8 player team) and priority match them against another 4 man premade group. This results in a bg team never having a full premade and when you have properly made bgs with objectives and the type of variables that happen, a 4 man premade on an 8 player team is hardly a guaranteed snow ball.
Okay, without any of this added to the original post there's no context whatsoever besides suggesting two teams. My response is to that point. As it stands there's still no proper matchmaking system to combat pugs vs premades and quiet frankly there probably won't be for quite some time.
3 teams biggest problem isn't the structure it's the fact people get into matches and don't want to play the objective, (this won't change either with just 2 teams) other than that when the objective is being played nothing is wrong with 3 teams.
There's plenty wrong with 3 teams. In an even match, for example, any given team will play outnumbered in a 4v8. 3 teams will NEVER be competitive unless all 3 teams are equally skilled, otherwise it literally turns into "who can exploit the pugs the most". You know it's true, no team will go against a hard opponent when there's an easier one available and the objective is winning.
2 teams will always be the most competitive environment, because that way you'll always have the two teams focus on each other and not on anyone else. It also helps pugs who would only be left to shoot red enemies instead of choosing between pink and fuchsia or whatever else *** colors they come up with.
Edit: why do you think there has never been a 3 team competitive game supported by the major competitive tournaments? CS, league, Dota, wow/swtor clones etc. - how would those work with 3 teams?
3 teams just promotes the open world Zerg fest kind of pvp, not the instanced arenas battlegrounds were supposed to be.
Your mistake is thinking this game is competitive, even the casual side of games like league make eso competitiveness look like a joke.
But again 2 teams will not stop a team from dominating a match, the stomping will be even more apparent, let's not act like 1 team already doesn't have the ability to make the match completely one sided. 2 or 3 doesn't solve anything without a proper matchmaking system.
What makes bgs interesting is the 3 team system, that's not its flaw. The flaw is matchmaking, people treating every match like a deathmatch, rewards, leaderboards and a solution to deal with premades vs pugs. Whether it's 2 or 3 the weaker team(s) get stomped unless equally skilled like you said. So what exactly changes besides the skewing and misconception of it being more competive because now it's only one team getting steam rolled.
SWTOR has a 2 team pvp system. You are allowed to either queue for unranked, which is 8v8, or ranked, which is 4v4 solo or premade v premade. In unranked, your premade can't exceed 4 players. This makes it very balanced when it comes to pug v pug, where even with a full premade you're not guaranteed a win if the other 4 in your team suck.
2 teams will always be more balanced than 3 if the devs think how to balance it hard enough. The only problem will always be lack of imagination, as you've shown in your post.
Also, stop going on about the game not being competitive. BGs have points, an objective, and more rewards for winning ergo, by definition, it's competitive.
thats by far the worst and most incorrect definition of competitive ive ever heard in over 25 years of competitive gaming. then again the guy you quoted takes 2nd place for calling league casual.
the level of clueless in this thread is unreal.