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Everything wrong with ESO

  • supaskrub
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    35. Craftbag doesn't sound like a required feature for this game. We were doing just fine before.

    All the better that it is not a required feature, not everyone wants to sub, However in my opinion the craft bag is one of the best utilities to have in the game... Its ermmm... well its... well its just so sexy, one day with it and i could never go back to pre-craft bag days.
  • pelle412
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    I'm a DK tank who play PvE and some really valuable skills was put into alliance war. Grinding AP for me is very slow as I can't heal anyone and don't do much damage. I'd have to respec completely to make progress. I mostly fix walls but it is very slow. If you think it's too easy then I think other things may award AP too fast.
  • Getern
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    Azurya wrote: »
    Getern wrote: »
    It's almost 1,5 years now since Zenimax neglects the game to the point where people just have enough. People trying to discuss stuff on forum but does it have any point? I don't think so. Here I just want to give u guys the list of things Zenimax should/shouldn't do. Changes which are killing the game for me and for a lot of u as well.

    1. Infamous lightning patch. No matter what else it did, the performance got serious hit.
    2. After 3 years, I wouldn't really mind having lagless PVP experience.
    3. How bout finally doing something with Bots?
    4. Invalid changes to CP system. Why did they even capped CP and then stacked effects like Elementals and Magic at the same star? It was a rejection of using great class balancing tool.
    5. Casual PVE content is way to easy for average player. It's MMO, it makes sense to need someone to help u sometimes.
    6. Can someone explain me what was wrong with Veteran Ranks System? Till today, I just don't understand.
    7. Why are there still AOE caps?
    8. Alliance War skills are way easy to obtain. Back in a day, u had to work for it. Now it's just a matter of few hours.
    9. Why there is no reducing healing done to allies in PVP environment by 25%. Basically raw 75% healing reduction from ally's heal with Battle Spirit. That would reduce numbers of healing bots.
    10. I don't really see Minor Slayer buff fitting into the game. I vote for replacing it with raw stats om sets.
    11. Craglorn should be "difficult" content designed for group play with adequate rewards as reasons to play it.
    12. Oh my sweet Imperial City, what have they done to you? Let self respawns only in base, flags system doesn't really work here, mobs are laughable easy to kill now, we need 90% Tel Vars dropping from players feature back, no more buyable Hakiejo's and making Agilty/Willpower more demanded again.
    13. Obtainablity of endgame mats (v15-v16) only for Tel Vars, deconstructions and occasional survey's writs rewards. It would make IC popular again.
    14. We need some more reliable ways to let PVPers make gold. Like more demanded sets essential for certain builds.
    15. Just get rid off heavy armor meta please. Get back old stats with a touch better Constitution passive.
    16. Resource poisons are cancer of PVP and reason so many was T-bagged for using. Poisons in general weren't good for the game.
    17. Please stop changing abilitie's damage type. It's not healthy for class balance neither for immersion.
    18. Bring back old animation canceling system. It's kind of a annoying now for FH and werewolves users.
    19. Camo/Evil hunter was a great abilty. Worth sloting for procs and cirt in PVE just as usefull tool to work on vampire population in PVP.
    20. I really think that some Master's weapons need more love.
    21. Why did we get reduced amount of allies healed from 3 to 2 with FH and BoL? Really annoying in dungeons.
    22. RNG factor increase by making more traits available. Well, I rather had certain traits for certain sets avaliable only, rather than struggle with 8-9 traits lottery. Limited traits are also great balancing tool for overperforming sets.
    23. RNG factor increase in everyday struggles. We used to get way more golden improvemnts from raw mats back in day.
    24. Say NO! to instant damage proc sets. Just leave us with relatively balanced sets like Skoria once was...
    25. Let us get decent loot from vTrials we can actually sell everywhere. Still wondering what made Zenimax to screw that.
    26. There is way to many sets and like 90% of them is garbage. What's their purpose actually?
    27. I feel like we need toggleable abilties back. They seem to be one of balancing factors.
    28. Vicious Death is not very healthy set for the game. Concept was good tho.
    29. Reduce the amount of AP for zerglings.
    30. I don't like recent Veteran Dungeons System with I and II vet/normal. Why cant't we have it like it was pre One Tamriel but with new veteran versions for rest of dungeons (unnecessarily DLC ones)
    31. Don't throw so many monster sets at us. Most of them is garbage anyway. Avoid giving both flat stats for one piece set (Domihaus).
    32. Weapon trees ultimates shouldn't ever be implemented. Some were way too OP. Instead they should focus on class ultimates to be more viable.
    33. 3 years and I still can't change look of my gear.
    34. Do we really needed houses? You can't even store stuff there. They spoil the landscapes as well.
    35. Craftbag doesn't sound like a required feature for this game. We were doing just fine before.
    36. Minor Magica Steal? Was there something wrong with Elemental Drain and Siphon Spirit Combo followed with Orbs? It's example of direct attack on healer's support role in the group.
    37. Bring back group utility for Repetance. Why was it screwed up first place?
    38. Blazing shards - fine stamina return as group utility and decent stun for PVP. Guess what? Not anymore.
    39. Clouding Swarm's invisibilty was a really great tool for Templars and NBs to wipe out bigger groups in PVP without them knowing what the hell is going on.
    40. 6 seconds shields duration, how does it affects PVP? You gotta reapply hardened ward in app. that time anyway. That was mostly PVE unnecessery nerf.
    41. Bring back Minot Mending as it was. Igneus Shield really lost on it's utilty for DKs, also it's almost obvious for Templars to have that buff for longer, thats how they used to survive.
    42. Harness Magica was wroking just fine as just Spell Aborbtion. Why buffing Mag Srocs anymore?
    43. Just do something with those snares in PVP. Does every single skill have to snare you? No one came out with snare immunity set idea yet?
    44. I'm guessing that it is immposible to keep bow drawn for longer or at least Zenimax thinks it is not.
    45. Cloak is still bugged, there is more abilities that can get u off it, than u can evade. Hiding from Meteor was also a great thing and FFS give the skill the snare removal finally.
    46. Wish there were actually reasons to use Reflect on DK, just let use reflect meteors again.
    47. Streak could evade a lot of projectails, including Meteor. Bring that back.
    48. When will we finally get ablity to change ours gear's look? It can even cost Crows I dont care.
    49. Wrecking Blow wasn't that OP, was actually great for vMA. Just make it bashable in PVP.
    50. Why not making 2h more viable in PVE for burst builds? Also bring back old Executioner's effect.
    51. Siphoning Attacks didn't require any changes, they were fine as they were.
    52. Bring back old Surge effect with cap for Overload and exception for Rapid Strikes.

    That is all I have in mind... for now at least. Do you guys agree/disagree? Maybe wanna add something?

    why are you still playing this game???????????????????????????????????????????????????????????????????????????????

    I am not since half of a year, occasionaly login after new patch for a hour to get dissapointed again. I would love to come back for good but...
    Who am I suppose to play with, while all people I used to do stuff with left?
    Even on this forum, there is not many players like me. All these comments feel kind a casual.

  • kessik221
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    TLDR, and your writing is just terrible so it was hard to even understand what little i did read.
  • I_killed_Vivec
    I_killed_Vivec
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    I actually agree with some, though when you say

    "Craftbag doesn't sound like a required feature for this game."

    It makes me think you haven't tried it, because believe me once you do you'll wonder how you managed without it!

    There are others where I agree with the problem, but not your solution. IC is not what it should be, but I'm not sure how you can tempt more people there without angering those who don't want to PvP. After all, the PvP lobby got the Golden Vendor so they don't have to PvE, and you already see complaints about Vigor being locked behind PvP...
  • Integral1900
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    Mud balls... they gotta go... makes me want to hit people

    Why can't we opt out of the murder system, I'd love to be able to do writs without the sound of some poor npc drowning in their own blood, especially with so much nasty stuff on the news :/
  • Edziu
    Edziu
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    ereboz wrote: »
    Some of these are valid points. But your clearly a PvP player, because a lot of what your saying would force pve players to play PvP to get what we need.

    so then what about pvp player who are forced to grind more than pve player some ap for skill, pvp players i sforced to do daily dung for undaunted rank for many many days + for more *** BoP sets which cant they buy and are forced to grind pve dung more and more punishable by doing it with pugs by wasting more time while on pvp ple player can with no problem run nonstop with pug players and wont waste time for this, still will be rewarded
  • Edziu
    Edziu
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    pelle412 wrote: »
    I'm a DK tank who play PvE and some really valuable skills was put into alliance war. Grinding AP for me is very slow as I can't heal anyone and don't do much damage. I'd have to respec completely to make progress. I mostly fix walls but it is very slow. If you think it's too easy then I think other things may award AP too fast.

    lets go back in days where they just added vigor and you needed to get 24 AR to get acces to vigor and this skill was releated for pvp stamina build as in pve you have healer yes? and ap gain was 2x less for killing than now and only these 25 ap in base for get any resource/keep and when you had this vigor you was really good and when someone saw you with vigor he knowed you must be good in pvp spent really much time here to get this.

    and then ZOS lowered requiment to get vigor and then they maked this skill needed in pve with caltrops through for example maelstrom arena.

    now everyone qq how its still hard to get to vigor....playese casuals, this skills from base was and is pvp skill and on base it was harder to get whiile now you need only few hours to get this while pvp plauyer need to gring pve for weeks to get everything needed to play pvp more comforable and on par with rest already geared players
  • DHale
    DHale
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    I agree with about 10 of those. Th other 42... no beuno.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Radiance
    Radiance
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    Too many things wrong to fit all in one thread...
  • eso_lags
    eso_lags
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    Some good points, some not so important.. here's my opinion....

    JUST FIX THE LAG!!!!ESPECIALLY IN CYRODIL!!!

    That's all.
  • Getern
    Getern
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    Too many things wrong to fit all in one thread...

    Did u read the title?

    Well that thread was made awhile ago and I could actually enrich it with few more points. But hey, I am pretty aware 90% reading this are casuals. They are not really under influence of any of these, cause they dont participate. Yet they comment against, still dont understanding that Zenimax'es changes were bad.
  • Maryal
    Maryal
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    No mmo is perfect and no mmo is going to make 100% of it's player base "100% happy" "100% of the time."

    It's a bit frustrating to see people complain about ESO by comparing it to WOW or FFXI (for example). It's like comparing apples to oranges.

    I think we often overlook the fact that ESO's publishing (Zenimax Publishing Co.) and ESO's development company (Zenimax Online Studios) are two entirely different companies. Zenimax Publishing Co. is the 'parent' corporation and it owns several smaller corporations, including Zenimax Online Studios. When a larger corporation owns one or more smaller corporations, they own don't 'share' the same checkbook, so to speak ... things like profits, expenses and staff are not shared ... this is an important factor to keep in mind.

    Now, unlike ESO, WOW's publishing company and development company are one-in-the-same (Blizzard Entertainment), and FFXIV's publishers and developers are also one-in-the-same (Square Enix).

    It's not rocket science to understand that the more employees a company has, the more that company can do. In 2012 it was reported that Blizzard had 4,700 employees and in 2016 Square Enix was reported to have 3,924 employees. Now compare that to Zenimax Online Studios who were reported to have only 250 employees in 2012. (Wikipedia stats)

    So, my point is, give ZOS a break! For a smallish-medium sized software development company, they have produced a fantastic mmo that keeps getting better as time goes on. Sure, there are things we would like to see fixed, or additions to the game we currently don't have ... I think ZOS is doing it's best to juggle fixing bugs, developing new content (DLCs / Expansions), as well as creating upgrades for the existing game. And, despite all the complaints we have (justified or not), I don't think anyone disputes that ESO is one of the best mmo's out there.
    Edited by Maryal on January 5, 2018 3:13AM
  • Edziu
    Edziu
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    Maryal wrote: »
    No mmo is perfect and no mmo is going to make 100% of it's player base "100% happy" "100% of the time."

    It's a bit frustrating to see people complain about ESO by comparing it to WOW or FFXI (for example). It's like comparing apples to oranges.

    I think we often overlook the fact that ESO's publishing (Zenimax Publishing Co.) and ESO's development company (Zenimax Online Studios) are two entirely different companies. Zenimax Publishing Co. is the 'parent' corporation and it owns several smaller corporations, including Zenimax Online Studios. When a larger corporation owns one or more smaller corporations, they own don't 'share' the same checkbook, so to speak ... things like profits, expenses and staff are not shared ... this is an important factor to keep in mind.

    Now, unlike ESO, WOW's publishing company and development company are one-in-the-same (Blizzard Entertainment), and FFXIV's publishers and developers are also one-in-the-same (Square Enix).

    It's not rocket science to understand that the more employees a company has, the more that company can do. In 2012 it was reported that Blizzard had 4,700 employees and in 2016 Square Enix was reported to have 3,924 employees. Now compare that to Zenimax Online Studios who were reported to have only 250 employees in 2012. (Wikipedia stats)

    So, my point is, give ZOS a break! For a smallish-medium sized software development company, they have produced a fantastic mmo that keeps getting better as time goes on. Sure, there are things we would like to see fixed, or additions to the game we currently don't have ... I think ZOS is doing it's best to juggle fixing bugs, developing new content (DLCs / Expansions), as well as creating upgrades for the existing game. And, despite all the complaints we have (justified or not), I don't think anyone disputes that ESO is one of the best mmo's out there.

    big LOL to this is perfectct mmo lol

    then why we have everywhere complain thread atlest about lag? when I played in other mmo's I never had that big lags with thal low populated zergs on pvp, in other mmo's pvp I was just next to 3 BIG BLOBS (no just 2 small zergs like in eso) and the only thing which was lowering for me was fps from 55 to around 30 and no lag like in eso where fps also can drop to jsut 1 with saoe more zergs in same place

    and, comparing eso to wow and other mmo's isnt like comparing apples to oranges, this and eso are mmo's and they should target to get more players happy to get more new players etc and not force old experienced players to quit becauese of very bad changes

    and ZOS is doind very ba their job as for eso, I can give jsut example with runescape,. maybe this is mmo with much different aspect of gampley but its still mmo and company need to keep players in this game to not fail
    when they failed in 2012 introducing new combat system (eoc) making it RS3 it was big fail for them and almost every pvp players just quitted and many many other players mwho just was experienced here, population drastically fall down and after maybe 2 years with vote system to player (where those players wonwith many their votes) Jagex launched new(old) rs servers called runescape oldchool (servers from 2007) and gues what....
    they just saw their fail at eoc in 2012 so they bringed back game from old days and population has back and what is much funninr as I still playing in this, oldschoool rs chave still atlest 2x bigger population with older graphics, mechanics etc than this newest eoc which is also easier than this oldchool

    and ZOS probles is that they have problem with admit to the fail and rollback to the things which was better than now, even I just see how also many my friends and guildmates from old guilds quitted from eso because it was and still is heading in very bad way and only players which eso is gaing are casuals who mostly qq how hard is to get something the best from hard contet while they dont want to play and even learn hardcontent to do it for gear becasue its to hard for them lol and they wont use their the best gear in end game becasue its to hard, if they will get this gear they will use its max in normal dungs

    sorry for long post but I wasnt able to write it much shorter

    imageproxy.php?img=https%3A%2F%2Fbarbarajbabcock.files.wordpress.com%2F2014%2F07%2Fhappy-potato-blog-post-2-jul-2014.jpg&key=0edc450b1b84116643398bb22400aa493839ba06e468579b12464bc3b4f52d53
  • DieAlteHexe
    DieAlteHexe
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    And yet I still have fun. :)

    I know, I know, I helped continue the necro-post. Mea culpa.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Getern
    Getern
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    Maryal wrote: »
    For a smallish-medium sized software development company, they have produced a fantastic mmo that keeps getting better as time goes on. Sure, there are things we would like to see fixed, or additions to the game we currently don't have ... I think ZOS is doing it's best to juggle fixing bugs, developing new content (DLCs / Expansions), as well as creating upgrades for the existing game. And, despite all the complaints we have (justified or not), I don't think anyone disputes that ESO is one of the best mmo's out there.

    a fantastic mmo that keeps getting better?
    I see two options:
    - u are relatively new (<1 year) for the game and u didnt actually witness how great game was;
    - u never played endgame or PVP on competetive level.

    No, they are not doing its best with fixing stuff, in fact they create more issues that they fix.
    New DLCs are the thing they make dollar on but hey, do they improve once made zone/story? They used to give u something in next patch to complete last DLC. Thats it, nothing more.
    I am trying to think about at least one upgrade they did but cant really figure out what are u talking about. Give examples.
    And yet I still have fun. :)

    I know, I know, I helped continue the necro-post. Mea culpa.

    I appreaciate ur help. Can u give some examples how do u specifically still have fun?

  • DieAlteHexe
    DieAlteHexe
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    Getern wrote: »
    ...
    And yet I still have fun. :)

    I know, I know, I helped continue the necro-post. Mea culpa.

    I appreaciate ur help. Can u give some examples how do u specifically still have fun?

    Sure! Crafting, exploration, working on achievements, hanging out with folk, questing, eh...probably be easier to say what I don't do which is PvP. This world is HUGE and there are STILL places I've not yet truly played through.

    Oh, and stubbornly, I'm working on Master Angler but I realise not everyone is that insane nor considers it fun. ;)

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Getern
    Getern
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    Getern wrote: »
    ...
    And yet I still have fun. :)

    I know, I know, I helped continue the necro-post. Mea culpa.

    I appreaciate ur help. Can u give some examples how do u specifically still have fun?

    Sure! Crafting, exploration, working on achievements, hanging out with folk, questing, eh...probably be easier to say what I don't do which is PvP. This world is HUGE and there are STILL places I've not yet truly played through.

    Oh, and stubbornly, I'm working on Master Angler but I realise not everyone is that insane nor considers it fun. ;)

    I am glad that u are having fun with the part of the game which is not that bad and well these are the things (only decent quality things) Zenimax provides.

    Can u honestly say, that balances changes do not affect you? Furthermore arent u having an idea, that combat system was working way better 2 years ago?
  • DieAlteHexe
    DieAlteHexe
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    Getern wrote: »
    Getern wrote: »
    ...
    And yet I still have fun. :)

    I know, I know, I helped continue the necro-post. Mea culpa.

    I appreaciate ur help. Can u give some examples how do u specifically still have fun?

    Sure! Crafting, exploration, working on achievements, hanging out with folk, questing, eh...probably be easier to say what I don't do which is PvP. This world is HUGE and there are STILL places I've not yet truly played through.

    Oh, and stubbornly, I'm working on Master Angler but I realise not everyone is that insane nor considers it fun. ;)

    I am glad that u are having fun with the part of the game which is not that bad and well these are the things (only decent quality things) Zenimax provides.

    Can u honestly say, that balances changes do not affect you? Furthermore arent u having an idea, that combat system was working way better 2 years ago?

    I can honestly say that, yes. I don't care about anything (with respect to combat) so long as I can achieve my goals (which, touch wood, so far I've not had much trouble doing). Now, that said, for those for whom "balance" (which is pretty much a pipe-dream in an MMO...or at the very least an ongoing project with no end in sight) is important? Well, I imagine it's frustrating. One of the reasons I stopped trying so hard after my years in EQ. Chasing what is pretty much never going to happen (true balance) was an exercise in futility.

    I enjoy this game, warts and all. I also realise it, like any MMO, is *always* going to be a work in progress. That's one of the things I like about MMOs...they are always evolving. One needs to realise that and understand that some days you're the statue and other days you're the pigeon or it becomes pretty difficult to enjoy an MMO.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
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