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Extremely disappointed by the outfit system

  • Ydrisselle
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    MopeyHat wrote: »
    pauli133 wrote: »
    So what exactly are you mad about? The outfit system isn't too far a cry from transmogging. Its not what I expected but I'm happy with it.

    Yes it is. Build-a-costume and restyling individual pieces of gear are vastly different implementations.

    Transmog was always a PITA, at least in WoW. It's nice to be able to change my gear and not have to go back and rework the outfit. And it took gold in WoW too. Just trading one convenience for another.

    Do you know the Outfitter system of Rift? I think it's nearly perfect.
  • Vimora
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    An outfit system is vastly superior to a transmog system. With an outfit system you have outfit slots you can equip anything into. You can change this whenever you want for in-game gold. You also have outfit presets - basically copies of the same outfit window that allow you to create and save multiple outfits setups and switch between them on the fly. These outfit presets will be sold in the CS just like in any other game.

    A transmog system is way more complicated and more easily abused by the developer. Basically, you have to transmog your real gear into a new look. Every piece of gear. This can be tied to transmog tokens, like for instance in GW2. These tokens can then be gated behind major grind, just like in GW2, and also sold in the CS. Every time you want a new look, you will need more tokens.

    If I understand it correctly, we are getting the much better and player-friendly system.
  • Cold91
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    A few thoughts on outfitter system vs. expanding current conversion system.

    Costume creation is flawed in that many(all?) costumes change the dimension look of the character model
    Costume creation is limited to one costume, more costume slots will cost crowns(RL money).
    Creating and editing costume will be a gold sink, how large tbd.
    Costume creation/editing is limited to known motifs, gold, and RL money.

    Transmog
    Armor being basically a reskin of character models doesn't have nearly the affect of distorting character models(few exceptions)
    Not limited to slots, can individually change the style of any individual piece of gear.
    Actually changes the appearance of gear vs covering it up
    Is only limited by motifs known.
    Edited by Cold91 on January 4, 2018 6:36PM
  • Messy1
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    Can anyone link a description of this outfit system?
  • Orticia
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    Vimora wrote: »
    An outfit system is vastly superior to a transmog system. With an outfit system you have outfit slots you can equip anything into. You can change this whenever you want for in-game gold. You also have outfit presets - basically copies of the same outfit window that allow you to create and save multiple outfits setups and switch between them on the fly. These outfit presets will be sold in the CS just like in any other game.
    .

    Only you can not equip anything into it. No actual items slotted in. You just fill the slots with known by you motif styles for that item.
  • olsborg
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    As long as I can look how I want, ill be happy in the end. The fact that its not truly a transmog system and instead a "costume creator"...yea that was dissapointing..

    PC EU
    PvP only
  • Vimora
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    Orticia wrote: »
    Vimora wrote: »
    An outfit system is vastly superior to a transmog system. With an outfit system you have outfit slots you can equip anything into. You can change this whenever you want for in-game gold. You also have outfit presets - basically copies of the same outfit window that allow you to create and save multiple outfits setups and switch between them on the fly. These outfit presets will be sold in the CS just like in any other game.
    .

    Only you can not equip anything into it. No actual items slotted in. You just fill the slots with known by you motif styles for that item.

    I see. Personally, I don't have a problem with that.
  • magictucktuck
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    I’m actually really happy with it, it’s not just a costume, it looks like armor we craft, and it won’t have a crazy cost to use it on other characters or when we change armor sets, it actually makes it easier for us. I get crafter me might be mad they cant make millions off it but for everyone else who wants to use it, it will be a lot better
    PC-NA

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  • casparian
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    agegarton wrote: »
    pauli133 wrote: »
    So what exactly are you mad about? The outfit system isn't too far a cry from transmogging. Its not what I expected but I'm happy with it.

    Yes it is. Build-a-costume and restyling individual pieces of gear are vastly different implementations.

    But it’s exactly the same effect.

    No it's not.

    For instance, one of my characters already has exactly the look I want -- except for the shield, which doesn't fit the look at all. I'd like to be able to change that shield from one motif to another without altering the rest of the character's appearance. Now I can't do that, unless (maybe?) I create a costume that is "blank" except for the shield slot (don't know if that will even be possible), using up an entire outfit slot on a single item's appearance.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Esha76
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    Messy1 wrote: »
    Can anyone link a description of this outfit system?


    As far as I am aware, there has only been the official announcement:

    https://www.elderscrollsonline.com/en-us/news/post/26281?utm_source=SocialMedia&utm_medium=bitly


    And Gina made a 3 bulletin comment in this thread:

    https://forums.elderscrollsonline.com/en/discussion/388074/outfit-system-question/p1


    At the moment, the top post on the Dev trackers has Jessica stating:

    "Just a quick note to everyone that we see all your questions and while we're answering what we can today, we will also have a detailed article coming out for the Outfit System, and another base-game one that covers the Level Up Advisor, Skills Advisor, and Home Storage. So more info is coming! We'll also be taking a look at all of the above (from a high-level perspective) on ESO Live tonight at 6pm EST."



    Where we are at now is a lot of speculation and commenting on each other's interpretation of these posts. Which, as these forums typically do, are beginning to turn into arguments and snide remarks from certain posters.
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  • magictucktuck
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    dsalter wrote: »
    my main gripe is that the system revolves around costumes that are SHARED across chars, meaning only 1 gets to abuse the free one or buy more so alts can use them. thats pretty shallow

    I just posted after you but you bring up a good point, I’m sure all toons can share the costume but it’s the same one for different toons. But luckily I only have 1 toon on pc but for altaholics hopefully costume slots are pretty cheap
    PC-NA

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    Flawless Conqueror

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  • Cold91
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    casparian wrote: »
    agegarton wrote: »
    pauli133 wrote: »
    So what exactly are you mad about? The outfit system isn't too far a cry from transmogging. Its not what I expected but I'm happy with it.

    Yes it is. Build-a-costume and restyling individual pieces of gear are vastly different implementations.

    But it’s exactly the same effect.

    No it's not.

    For instance, one of my characters already has exactly the look I want -- except for the shield, which doesn't fit the look at all. I'd like to be able to change that shield from one motif to another without altering the rest of the character's appearance. Now I can't do that, unless (maybe?) I create a costume that is "blank" except for the shield slot (don't know if that will even be possible), using up an entire outfit slot on a single item's appearance.

    Thats an entirely new limitation I didnt even think of, good on you man. This whole system just seems to be junk to me. Good initiative bad judgement/implemtation by ZoS.
  • Ratzkifal
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    Something to consider:
    Transmog won't allow us to hide shoulder pieces unless they add a "hidden" look, and "hidden" is not a motif.
    Costume creator can, probably, replace your armor with nudity.
    This Bosmer was tortured to death. There is nothing left to be done.
  • dsalter
    dsalter
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    dsalter wrote: »
    my main gripe is that the system revolves around costumes that are SHARED across chars, meaning only 1 gets to abuse the free one or buy more so alts can use them. thats pretty shallow

    I just posted after you but you bring up a good point, I’m sure all toons can share the costume but it’s the same one for different toons. But luckily I only have 1 toon on pc but for altaholics hopefully costume slots are pretty cheap

    hope is the first step on the road to disappointment :(
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

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  • Integral1900
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    We don’t know one way or the other so no point in panicking, basicaly you have two possibilities

    1
    Each charecter can have one costume made just for them, any gear to look like any other, including weapon dye. In this case all is well, another much needed gold sink and if I want more I can buy it... depending on how the crafting motifs fit in which they are going to have to if ZOS wants to keep selling them in the crown store

    2
    It’s litteraly one costume, account wide, in which case I’m stuffed as the wife and kids needs come first and daddy’s pocket money is already rather on the short side for the next year or two lmao :D
  • SirAxen
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    Sounds like someone got way too hung up on thinking one system is the only one that is viable. Personally, I prefer the outfitter system that we are getting. I like being able to switch at a moments notice instead of visiting an NPC every time I want to tweak something.
  • badmojo
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    Another issue I see is that creating an outfit for my khajit female on my fat orc crafter guy is going to suck. He knows the motifs, but she has to look good in the outfit. The trial and error process will be expensive and time consuming.

    I dont want to suggest account wide motifs, but maybe just for this system, and not crafting.
    [DC/NA]
  • Acrolas
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    Vimora wrote: »
    A transmog system is way more complicated and more easily abused by the developer. Basically, you have to transmog your real gear into a new look. Every piece of gear. This can be tied to transmog tokens, like for instance in GW2. These tokens can then be gated behind major grind, just like in GW2, and also sold in the CS. Every time you want a new look, you will need more tokens.


    But let's be honest - both systems should exist. The style change system so you can send 1 or 2 clashing pieces of gear to your master crafter to convert, and the outfit system if you want to wear an entire motif like a costume.
    Edited by Acrolas on January 4, 2018 7:42PM
    signing off
  • Remmo
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    So, this isn't going to include weapon appearance? Or shields? I have some mighty ugly weapon drops that I would have loved to have changed the appearance of and some shields that just look dreadful.
  • Motherball
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    usmcjdking wrote: »
    It will likely mirror NWO where you literally just have a 2nd character sheet you can put equipment to that determines how your character looks

    One would hope so. I suspect the only looks players will be able to change gear into are crafting motiffs, in which case nobody will care. So I can make any piece of gear look like an Argonian style, but I cant make a piece of gear look like the Withered Hand style, even if I have that piece in my bank but its 30 levels lower than I am.
    Edited by Motherball on January 4, 2018 7:12PM
  • ShadowHvo
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    I for one am far happier about this approach. Does anyone realise how much of a nightmare it is to keep looking good in games with Transmog? At least here in ESO we dont need to run to vendor and pay a gold fee EVERYTIME we get a new piece of gear.
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  • KanedaSyndrome
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    I was actually hoping for something akin to a customizable costume, preferably equipped via the appearance menu, rather than it being a physical item in my inventory.

    I hope it can be mix-matched with existing costumes to some degree.
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  • KanedaSyndrome
    KanedaSyndrome
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    And include shields/weapons.
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • Sandman929
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    So far I think it sounds fine, but I agree that it seems like just another unnecessary system. It's already possible to transmog pieces or armor, I don't know why ZOS didn't just build on that rather than inventing this new costume creation system. It'd be easy enough to monetize with special crystals or whatever sold in the crown store and simply being able to do this already makes motifs more valuable; they could have a motif sale and clean up now that people actually want to buy them.
  • Sandman929
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    If they wanna do it this way, and apparently they do, that's fine too though. I'm just glad after 3 years you can finally decide how your characters look.
  • Mauin
    Mauin
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    So, what this sounds like to me is... We're getting a system that allows us to create our own costume out of the motifs we know, but we will only have one outfit slot per account to use with a maximum of 14 (at the moment) characters. In order to get or use more, we have to buy Outfit Change tokens and Outfit Slots from the Crown Store.

    Yeah, I'm disappointed. It's not even out and I'm disappointed.

    I was hoping for something like the Transmute system we have now that would allow us to change the style on an individual piece of gear for some sort of currency that we could get in game. I do have several characters that are wearing an odd mix of styles and it bugs me, but since those pieces are from dropped sets, I can't just go and craft new pieces to make the characters look better. It sounds like, if I were to change this with the Outfit System, I would have to create an outfit for a character using what they're already wearing but with one or two or three pieces changed to match... And I'd have to do this multiple times, meaning I'd have to spend an unknown number of Crowns on tokens/slots just to fix one or two pieces of gear on several characters.

    This is all just assumption and guesswork at this point, but I feel like I'm going to completely avoid this Outfit System and use the costumes I've already spent Crowns on and dyed to fit my characters.
  • Orticia
    Orticia
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    Vimora wrote: »
    Orticia wrote: »
    Vimora wrote: »
    An outfit system is vastly superior to a transmog system. With an outfit system you have outfit slots you can equip anything into. You can change this whenever you want for in-game gold. You also have outfit presets - basically copies of the same outfit window that allow you to create and save multiple outfits setups and switch between them on the fly. These outfit presets will be sold in the CS just like in any other game.
    .

    Only you can not equip anything into it. No actual items slotted in. You just fill the slots with known by you motif styles for that item.

    I see. Personally, I don't have a problem with that.

    I don't have a problem with it, it's better then nothing. i was just hoping for more freedom and options.
  • Dasovaruilos
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    A lot of the complains here are still just speculation.

    I haven't read anywhere that is one COSTUME per account. It looks like it is one SLOT per account, that can be expanded, but each character will be able to do his/her own combination on that SLOT on an Outfit station.

    I may be wrong and we will know more in a bit, but from what I understood:
    • Each piece of motif/gear will be a COLLECTIBLE, usable by ANY character once unlocked (so you unlock on main, all characters can use)
    • Outfit slots will be account wide. Your ACCOUNT will have ONE slot, that can be upgraded, via Crown Store, to two, three, account wide SLOTS (not COSTUMES!)
    • Each character will be able to go to a now Outfit Station and use that ONE slot for each piece of gear with the collecitibles unlocked. That COMBINATION will be "saved" just like the current dye colors combinations are.
    • If you confirm the slots, it will be saved until you pay a little fee to change again OR buy more slots to have several combinations saved at the same time.

    Again, I might be wrong, but we already have a lot of this already implemented in game with similar stuff. I may have gotten a few details wrong, but people are freaking out about "OMG JUST ONE COSTUME PER ACCOUNT" where this has not been confirmed nor does it look like it is the way it will be.

    If there is one thing people might have a reason to complain is that the system is COLLECTIBLE based like Gina said in another post. I expected more like the Furnishing system, where you learn the plan (motif), craft the piece and can sell, trade, bank, switch between characters and such.

    Collectibles will be much more practical for multiple characters (as I see it it will be just like buying a costume... Buy once, just go to tab and activate on any character), but won't have the social/economic aspect that Furnishing did.
    Edited by Dasovaruilos on January 4, 2018 7:24PM
  • Amphithoe
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    I just hope that we can change the appearance of weapons, I cringe looking at my two red daggers.
    Guildmaster: School of Julianos
  • Dasovaruilos
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    I just hope that we can change the appearance of weapons, I cringe looking at my two red daggers.

    Don't need hope anymore, Gina has confirmed that you can BOTH change the style of the weapon and...

    wait for it...

    DYE THE WEAPON!
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