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Noxious Breath (10 Meters) Needs an Update --> See: Subterranean Assault (20 Meters), Acid Spray (20

GrumpyDuckling
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It's time to update the distance of Noxious Breath (from 10 meters to 20 meters) to match performance of similar stamina skills (Subterranean Assault and Acid Spray).

And while we're talking about DK poison skills, an Ash Cloud stamina morph that drops AOE acid rain would be beautiful, a lot of fun, and make sense for the class. Thanks for listening, ZOS.
  • Reverb
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    I don't disagree with either of these suggestions.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • GrumpyDuckling
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    Reverb wrote: »
    I don't disagree with either of these suggestions.

    Thanks. They feel pretty reasonable.
  • DeathHouseInc
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    It's time to update the distance of Noxious Breath (from 10 meters to 20 meters) to match performance of similar stamina skills (Subterranean Assault and Acid Spray).

    And while we're talking about DK poison skills, an Ash Cloud stamina morph that drops AOE acid rain would be beautiful, a lot of fun, and make sense for the class. Thanks for listening, ZOS.

    This would be a nice QOL improvements. While were at it would be cool if it actually did decent dmg too....

    There are so many cool skill ideas like this thrown around yet nothing but completely bland worth using most of the time.

  • Ragnarock41
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    You could double the range and triple the damage of noxious breath and even then the subterranean would still beat it because:
    Burst>dot


    StamDk simply doesnt need 2 different dots in his limited non existant class skill options.
  • AverageJo3Gam3r
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    I'd take increasing the range of venom claw from 5 to 10m first tbh.
  • Ragnarock41
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    I'd take increasing the range of venom claw from 5 to 10m first tbh.

    That would buff and nerf Dk at the same time.

    10m claws means Its ranged now, which can be reflectable, It will also lose power because ranged spell don't benefit from melee CPs. So Its gonna hit for less too.



    On the other hand venomous claws costs almost nothing. It can almost be used as a low cost spammable, Its not quite as good as real spammables but lets not forget It almost costs nothing and the animation is very fast, fluid.

    Its also not fitting with the ''in your face'' theme Dk has. We do need pressure over range, but venomous claws are totally fine. It doesnt need any ''buffs''. Sorry to ruin your dream friend, but ranged claws would actually be a horrible horrible idea.

    There are so many Dk spells that could be a good stamina morph with a different effect.
    IF zos decides to give stamDK some love,Its easy on their part to do.(because even nbs are better bruisers now, which is a real shame when people use terms like ''in your face playstyle'' for nb builds, while Dks play coward builds like seventh+ww hide)

    Ash could, molten armaments,green dragon blood,reflective scales, those are some of the *** Dk spells that can be reworked into a stamina morph.

    Now armaments is useful for PvE if you already have major brutality, but Its essentially wasting a skill spot for %40 heavy attack buff. Its useless for PvP. IF It had major brutality instead of sorcery, and If GDB scaled with max stamina , we could make a dual wield/bow Dk build that would be very unique and fun to play.

    For this magic to happen, zos should agree that we don't want to play stamDK as a boring,soulless, anti-fun permablocker.
    Most of us want DK to be the gladiator It was used to be.
  • Vesper_BR
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    I'd take increasing the range of venom claw from 5 to 10m first tbh.

    That would buff and nerf Dk at the same time.

    10m claws means Its ranged now, which can be reflectable, It will also lose power because ranged spell don't benefit from melee CPs. So Its gonna hit for less too.



    On the other hand venomous claws costs almost nothing. It can almost be used as a low cost spammable, Its not quite as good as real spammables but lets not forget It almost costs nothing and the animation is very fast, fluid.

    Its also not fitting with the ''in your face'' theme Dk has. We do need pressure over range, but venomous claws are totally fine. It doesnt need any ''buffs''. Sorry to ruin your dream friend, but ranged claws would actually be a horrible horrible idea.

    There are so many Dk spells that could be a good stamina morph with a different effect.
    IF zos decides to give stamDK some love,Its easy on their part to do.(because even nbs are better bruisers now, which is a real shame when people use terms like ''in your face playstyle'' for nb builds, while Dks play coward builds like seventh+ww hide)

    Ash could, molten armaments,green dragon blood,reflective scales, those are some of the *** Dk spells that can be reworked into a stamina morph.

    Now armaments is useful for PvE if you already have major brutality, but Its essentially wasting a skill spot for %40 heavy attack buff. Its useless for PvP. IF It had major brutality instead of sorcery, and If GDB scaled with max stamina , we could make a dual wield/bow Dk build that would be very unique and fun to play.

    For this magic to happen, zos should agree that we don't want to play stamDK as a boring,soulless, anti-fun permablocker.
    Most of us want DK to be the gladiator It was used to be.

    That's it!
    VESPER BR - MAGICKA DRAGONKNIGHT - GRAND OVERLORD + FLAWLESS CONQUEROR (1070 CP / 01-01-2018)
    XBOX ONE - NA - EBONHEART PACT BRASIL
  • Brutusmax1mus
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    Id say its much easier to hit a good target it, and its cheaper. But sub assaults delay and breach are awesome.

    Dots aren't nearly as bad as you make them out to be though.
  • Izaki
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    Yeah sure lets buff the strongest DPS class with the easiest possible rotation by giving it an extra ground placed AoE DoT.

    Are these suggestions serious? Let's take Stamblade for example, shall we? The hardest and most punishing rotation by far (miss a Bow Proc or a Killer's Blade weave in execute and your DPS becomes ridiculous) and yet the only reason they even have a place in trials is War Machine since their actual DPS is lower than all the other stamina classes except Warden. Speaking of Warden, when are they getting another stamina morph of Fetcher Flies or some other thing?

    But yeah, lets totally give the strongest stamina DPS class another tool that will further boost their DPS, because they definitely need that the most.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Urza1234
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    I'd take increasing the range of venom claw from 5 to 10m first tbh.

    That would buff and nerf Dk at the same time.

    10m claws means Its ranged now, which can be reflectable, It will also lose power because ranged spell don't benefit from melee CPs. So Its gonna hit for less too.



    On the other hand venomous claws costs almost nothing. It can almost be used as a low cost spammable, Its not quite as good as real spammables but lets not forget It almost costs nothing and the animation is very fast, fluid.

    Its also not fitting with the ''in your face'' theme Dk has. We do need pressure over range, but venomous claws are totally fine. It doesnt need any ''buffs''. Sorry to ruin your dream friend, but ranged claws would actually be a horrible horrible idea.

    The other benefit of using Claw as a spammable is that while it resets the stacking bonus damage, the passive Searing Heat makes its DoT tick strangly, so that you dont prevent the DoT from ticking if you spam the direct damage portion of the spell.

    I will compare this to for instance Poison Arrow, which is similarly cheap for its direct damage, but in case you did not know is not a good choice for a spammable because spamming it actually prevents the DoT from ticking.
    Edited by Urza1234 on November 7, 2017 7:06PM
  • WillhelmBlack
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    As long as Morrowind remains a paid expansion. No chance!
    PC EU
  • I_killed_Vivec
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    For starters I'd just like the "cone" to be better defined and the effects more obvious. And for it to fire when I use it and not when I've run past the mobs and spew poison into space.

    That goes for the flame version too, I hate it when I spit fire at mobs right in front of me and they don't start burning :(
  • GrumpyDuckling
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    For starters I'd just like the "cone" to be better defined and the effects more obvious. And for it to fire when I use it and not when I've run past the mobs and spew poison into space.

    That goes for the flame version too, I hate it when I spit fire at mobs right in front of me and they don't start burning :(

    Cones are a little wonky when you try using them, especially while moving. The biggest thing for me to use them successfully is to make sure my character's hips are aligned with the direction I want the cone to go in. A lot of the time in PVP it's about guessing or anticipating which way your target is going, then aligning the hips in that direction for a hit.
  • GrumpyDuckling
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    Izaki wrote: »
    Yeah sure lets buff the strongest DPS class with the easiest possible rotation by giving it an extra ground placed AoE DoT.

    Are these suggestions serious? Let's take Stamblade for example, shall we? The hardest and most punishing rotation by far (miss a Bow Proc or a Killer's Blade weave in execute and your DPS becomes ridiculous) and yet the only reason they even have a place in trials is War Machine since their actual DPS is lower than all the other stamina classes except Warden. Speaking of Warden, when are they getting another stamina morph of Fetcher Flies or some other thing?

    But yeah, lets totally give the strongest stamina DPS class another tool that will further boost their DPS, because they definitely need that the most.

    @Izaki

    Your post is assuming that I think no other classes should receive tweaks or alterations to their skills. Of course balance for other classes is needed. But this thread is about updating a particular DK skill, and also mentions a suggested morph that would be fun, cool, and make sense for the class.

    I'm not talking about overall class balance in a thread that isn't about overall class balance. Chill.
  • DeadlyRecluse
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    The skill could use a tweak, but I'm not a huge fan of making skills more like other skills. I'd rather the shorter range be compensated for via other strengths.

    Ash cloud could also use a rework, but (as mentioned by someone earlier) a strong, stamina, ground-placed DoT might not be super healthy for the PvE side of things right now. Maybe a weak acid DoT with a few debuffs attached?
    Thrice Empress, Forever Scrub
  • Zer0oo
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    LOL, maybe jabs should also have a 30m aoe damage?
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • ak_pvp
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    I'd take increasing the range of venom claw from 5 to 10m first tbh.

    That would buff and nerf Dk at the same time.

    10m claws means Its ranged now, which can be reflectable, It will also lose power because ranged spell don't benefit from melee CPs. So Its gonna hit for less too.



    On the other hand venomous claws costs almost nothing. It can almost be used as a low cost spammable, Its not quite as good as real spammables but lets not forget It almost costs nothing and the animation is very fast, fluid.

    Its also not fitting with the ''in your face'' theme Dk has. We do need pressure over range, but venomous claws are totally fine. It doesnt need any ''buffs''. Sorry to ruin your dream friend, but ranged claws would actually be a horrible horrible idea.

    There are so many Dk spells that could be a good stamina morph with a different effect.
    IF zos decides to give stamDK some love,Its easy on their part to do.(because even nbs are better bruisers now, which is a real shame when people use terms like ''in your face playstyle'' for nb builds, while Dks play coward builds like seventh+ww hide)

    Ash could, molten armaments,green dragon blood,reflective scales, those are some of the *** Dk spells that can be reworked into a stamina morph.

    Now armaments is useful for PvE if you already have major brutality, but Its essentially wasting a skill spot for %40 heavy attack buff. Its useless for PvP. IF It had major brutality instead of sorcery, and If GDB scaled with max stamina , we could make a dual wield/bow Dk build that would be very unique and fun to play.

    For this magic to happen, zos should agree that we don't want to play stamDK as a boring,soulless, anti-fun permablocker.
    Most of us want DK to be the gladiator It was used to be.

    DK melee abilities need equalizing at about 8m.

    SDK plays cute as a kind of beserker build, and with the meta build can output buffed TF > RS combos that generate mad ulti. Doesn't change the fact that they are a 1 sided boring block build which even still is under nerfattack.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Ragnarock41
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    ak_pvp wrote: »
    I'd take increasing the range of venom claw from 5 to 10m first tbh.

    That would buff and nerf Dk at the same time.

    10m claws means Its ranged now, which can be reflectable, It will also lose power because ranged spell don't benefit from melee CPs. So Its gonna hit for less too.



    On the other hand venomous claws costs almost nothing. It can almost be used as a low cost spammable, Its not quite as good as real spammables but lets not forget It almost costs nothing and the animation is very fast, fluid.

    Its also not fitting with the ''in your face'' theme Dk has. We do need pressure over range, but venomous claws are totally fine. It doesnt need any ''buffs''. Sorry to ruin your dream friend, but ranged claws would actually be a horrible horrible idea.

    There are so many Dk spells that could be a good stamina morph with a different effect.
    IF zos decides to give stamDK some love,Its easy on their part to do.(because even nbs are better bruisers now, which is a real shame when people use terms like ''in your face playstyle'' for nb builds, while Dks play coward builds like seventh+ww hide)

    Ash could, molten armaments,green dragon blood,reflective scales, those are some of the *** Dk spells that can be reworked into a stamina morph.

    Now armaments is useful for PvE if you already have major brutality, but Its essentially wasting a skill spot for %40 heavy attack buff. Its useless for PvP. IF It had major brutality instead of sorcery, and If GDB scaled with max stamina , we could make a dual wield/bow Dk build that would be very unique and fun to play.

    For this magic to happen, zos should agree that we don't want to play stamDK as a boring,soulless, anti-fun permablocker.
    Most of us want DK to be the gladiator It was used to be.

    DK melee abilities need equalizing at about 8m.

    SDK plays cute as a kind of beserker build, and with the meta build can output buffed TF > RS combos that generate mad ulti. Doesn't change the fact that they are a 1 sided boring block build which even still is under nerfattack.

    As long as leap/dawnbreaker exists my block bot will be able to bust potatoes, and as long as Im able to burst some low skill idiomes they will complain about how ''op'' stamDk is.

    When fighting against anyone with a good understanding of his class, literally anything can beat a stamDk.
    magplar,magDk,stamplar,mag/stamblade each have strong tools that totally mess with stamDk blockbot builds.

    That being said for the PvE people say stamDK is this and that and op and stuff.
    To be honest I really don't get how a class with no dps passives can be the top dog in pve dps.
    Is it really Dk's fault that PvE mechanics are dumb?
    Edited by Ragnarock41 on November 10, 2017 2:37AM
  • GrumpyDuckling
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    Bringing this back up.
  • GrumpyDuckling
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    Would be nice to see this update. Thanks, ZOS.
  • WuffyCerulei
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    They should just increase the range for all of the fiery breath skills. Give magDKs more a range too.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • GaunterODim
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    20 meter sneeze xD
  • Left4Daud
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    I wouldn't say no to more range but I agree with one of the above statements that a burst would be better than a dot regarding the DK breath.
  • GrumpyDuckling
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    Friendly reminder. This change would make a lot of sense, dearest ZOS.
  • Ragnarock41
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    It would be the most pointless and laughable buff sDk could ever get, to be honest.
    I wouldn't even call it a buff actually. What am I gonna do with a 20m noxious breath?

  • GrumpyDuckling
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    It would be the most pointless and laughable buff sDk could ever get, to be honest.
    I wouldn't even call it a buff actually. What am I gonna do with a 20m noxious breath?

    This isn't about buffs or what you define as buffs. It's about updating the range of the existing skill so it is in line with similar functioning skills.
  • jkolb2030
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    I really like these ideas, maybe 20m is a little much for noxious maybe? 15m should be plenty, as its really used for giant groups of mobs that youre attacking, don't want to turn it into a snipe form of DoT.

    I also like the stam morph of Ash cloud idea, but agree that instead of just making it another crazy dmg stam DoT that it should probably have a debuff added to it give it a form of utility. This way, the skill could be interchanged with noxious breath instead of all together and could really strengthen group comps when it comes to PvE trials.


    In reality, i think the DK needs to be reworked on both ends of the spectrum. StamDK mainly needs QoL changes, whereas MagDK seems to need the most full blown reworks when it comes to skills and cost.
  • Toast_STS
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    Also remove the delay on the animation or shorten it. It is not instant like every other skill which makes using noxious breath in cyrodil a liability because with the lag it rarely casts on the first try. I usually spam the button 4-5 times each cast before I decide to just give up and slot something else.

    Edited by Toast_STS on January 4, 2018 1:49AM
    VR14 DK Leaps-in-keeps
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