But, it seems the Heat Stroke Kills me every time. The healer can't keep up with it. What type of damage is heat Stroke is it avoidable.
The Planar Inhibitor can't be taunted. Instead it focuses on the player that last grabbed the pinion in the middle (or started the fight). The player that did this then gets Heat Stroke - a shieldable, but not blockable (I think) damage over time effect that gets stronger the longer it is applied. Before the damage gets too high, a different player has to grab the pinion on the middle to tank the Inhibitor next. Even though people are regularily suggesting to "grab the pinion whenever possible" this is not all there is to it. A player grabbing the pinion too often in a short amount of time will not have the buff reset but instead it will continue where it left off (meaning very high damage that often can't be healed through until the pinion is available again). Two players switching aggro is good but risky when the DPS is not that high. Three players taking turns are ideal.
During the blue phase, the person targeted by the Inhibitor gets slower and slower until he/she can't move anymore through normal means. Sorcerers can still use streak but they can't rotate their camera (in third person) to change direction. If the boss gets too close to you during the blue phase, you die, regardless what your health, resistances and shields are. It is an instant kill. Of course, this can be avoided by another player grabbing the pinion before the boss can reach the player.
An alternative strategy for advanced players is to burst it down and ignore the mechanics. If the DPS is not high enough this strategy is a guaranteed failure.
Hope that gave you some insight.
DeadlyRecluse wrote: »But, it seems the Heat Stroke Kills me every time. The healer can't keep up with it. What type of damage is heat Stroke is it avoidable.
Heat stroke is the dot applied by grabbing the pinion.
If you share around the pinion, it won't get so bad that it drops you. Strategies vary from having a really overbuilt tank hold it (except for blue phase), sharing back and forth between tank and healer, and splitting pinion aggro evenly.
My favorite is to have the tank take every other pinion (so they don't get portals as often) and have everyone else rotate through as convenient.
QuebraRegra wrote: »DeadlyRecluse wrote: »But, it seems the Heat Stroke Kills me every time. The healer can't keep up with it. What type of damage is heat Stroke is it avoidable.
Heat stroke is the dot applied by grabbing the pinion.
If you share around the pinion, it won't get so bad that it drops you. Strategies vary from having a really overbuilt tank hold it (except for blue phase), sharing back and forth between tank and healer, and splitting pinion aggro evenly.
My favorite is to have the tank take every other pinion (so they don't get portals as often) and have everyone else rotate through as convenient.
somebody said the healer should NEVER take the pinion, and that it should be shared between the tank and the DPS with the healer sustaining them.
I did a run where dk tank and healer took pinion. We just bashed on her till she was dead. That was vet too. I never had to ecen think about pinion. Fun stuff.
CyborgPlatypus wrote: »Is heatstroke purgable?
During the blue phase, the person targeted by the Inhibitor gets slower and slower until he/she can't move anymore through normal means. Sorcerers can still use streak but they can't rotate their camera (in third person) to change direction. If the boss gets too close to you during the blue phase, you die, regardless what your health, resistances and shields are. It is an instant kill. Of course, this can be avoided by another player grabbing the pinion before the boss can reach the player.
CyborgPlatypus wrote: »Is heatstroke purgable?
VaranisArano wrote: »
FrancisCrawford wrote: »
During the blue phase, the person targeted by the Inhibitor gets slower and slower until he/she can't move anymore through normal means. Sorcerers can still use streak but they can't rotate their camera (in third person) to change direction. If the boss gets too close to you during the blue phase, you die, regardless what your health, resistances and shields are. It is an instant kill. Of course, this can be avoided by another player grabbing the pinion before the boss can reach the player.
If you can't change direction, how can you kite the Inhibitor further than the edge of the room?