Ectheliontnacil wrote: »So yeah…no counters.
In conclusion I would like to say that snares are complete *”@$!!**.
Thankyou for reading my 1,5k word long rant about snares
Ectheliontnacil wrote: »To avoid any kind of confusion I would like to point out that this is a pvp related discussion, mainly due to the fact that snares do not hugely impact pve.
Sounds like a L2P issue. Sorcs streak away. Nightblades cloak away. Wardens have major expedition. Templars can cleanse. Dragon Knights just sit there and take it. Snares ain't a problem man.
Ectheliontnacil wrote: »@SkoomahSounds like a L2P issue. Sorcs streak away. Nightblades cloak away. Wardens have major expedition. Templars can cleanse. Dragon Knights just sit there and take it. Snares ain't a problem man.
Haha a learn to play issue XD... ye I don't think that's it. As a 1vXer I see myself at the skilled end of the spectrum of pvp players.
Besides I already listed all of those counters and did point out that those classes don't struggle with snares, it's magblades and sorcs mostly...please read before you comment.
Ectheliontnacil wrote: »@SkoomahSounds like a L2P issue. Sorcs streak away. Nightblades cloak away. Wardens have major expedition. Templars can cleanse. Dragon Knights just sit there and take it. Snares ain't a problem man.
Haha a learn to play issue XD... ye I don't think that's it. As a 1vXer I see myself at the skilled end of the spectrum of pvp players.
Besides I already listed all of those counters and did point out that those classes don't struggle with snares, it's magblades and sorcs mostly...please read before you comment.
Yet you do not use any of the counters it seems, seemingly. Most counters are not class specific.
I guess it makes sense because I see you created a thread awhile back complaining about hard counters like detection pots.
Ectheliontnacil wrote: »@idkEctheliontnacil wrote: »@SkoomahSounds like a L2P issue. Sorcs streak away. Nightblades cloak away. Wardens have major expedition. Templars can cleanse. Dragon Knights just sit there and take it. Snares ain't a problem man.
Haha a learn to play issue XD... ye I don't think that's it. As a 1vXer I see myself at the skilled end of the spectrum of pvp players.
Besides I already listed all of those counters and did point out that those classes don't struggle with snares, it's magblades and sorcs mostly...please read before you comment.
Yet you do not use any of the counters it seems, seemingly. Most counters are not class specific.
I guess it makes sense because I see you created a thread awhile back complaining about hard counters like detection pots.
Hmmm maybe the name gives it away, I don't think you know what you're talking about
The non class specific counters are in turn countered by most snare using builds. Vampirism makes you very vulnerable to magdks and dawnbreakers (which most stambuilds run) and since we're talking about magsorcs and magblades here specifically the undeath passive is also less useful (because of shields) so vampire isn't always a viable option. Forward momentum requires you to drop either a resto or a destroy staff, which comes with severe disadvantages for both nb's and sorcs. And finally purge only removes 2(?) negative effects and costs soooooooo much.
So what counters should I use then?
Ectheliontnacil wrote: »@idkEctheliontnacil wrote: »@SkoomahSounds like a L2P issue. Sorcs streak away. Nightblades cloak away. Wardens have major expedition. Templars can cleanse. Dragon Knights just sit there and take it. Snares ain't a problem man.
Haha a learn to play issue XD... ye I don't think that's it. As a 1vXer I see myself at the skilled end of the spectrum of pvp players.
Besides I already listed all of those counters and did point out that those classes don't struggle with snares, it's magblades and sorcs mostly...please read before you comment.
Yet you do not use any of the counters it seems, seemingly. Most counters are not class specific.
I guess it makes sense because I see you created a thread awhile back complaining about hard counters like detection pots.
Hmmm maybe the name gives it away, I don't think you know what you're talking about
The non class specific counters are in turn countered by most snare using builds. Vampirism makes you very vulnerable to magdks and dawnbreakers (which most stambuilds run) and since we're talking about magsorcs and magblades here specifically the undeath passive is also less useful (because of shields) so vampire isn't always a viable option. Forward momentum requires you to drop either a resto or a destroy staff, which comes with severe disadvantages for both nb's and sorcs. And finally purge only removes 2(?) negative effects and costs soooooooo much.
So what counters should I use then?
I was not talking mSorcs or MBs.
For starters their is a purge available to all. Just off the top of my head before I finished coffee. It does not require dropping a resto or dstaff and does not come with any disadvantages, only advantages like cleansing other effects.
BTW, there is a morph called Efficient Purge. Cost is significantly less and is probably the best counter magicka builds have. Since you are only discussing removing one negative effect in this thread it would seem to be a great counter to use.
Also, Purge reduces the effect of the remaining debuffs by 50% for several seconds. Big plus.
We should get rid of all CCs also. They also make you feel weak and powerless. We should all just stand still facing each other so we can just go straight into a DPS vs Tankiness race.
In all seriousness though; its supposed to be part of strategic play and counter play. This is definitely not the first MMO to use it and won't be the last but I would say we have far too many ways to have this stacked up just as a side effect and reapply while there is not as much to keep them off.
IF you were to argue we need less snares or more counters; I'd support you. But to just talk like them not being there at all would be better; I find kind of ridiculous.
It’s not that snares need to disappear entirely, it’s just that they’re attached to wayyy too many skills including many high Damage skills. The addition on snare poisons is also not needed.
idk.. On magsorc, I think they're ok.. I have nothing to remove them but streak, major expedition + a few dodgerolls to gain distance normally does the job.
Magblade? My melee magblade gives up destro staff for fwd momentum (or at least it will when he unlocks fwd momentum - getting by with rapids at the mo)
Plus there's that nice dot that snares your opponent and gives you major exped. Shade too (when it works)
Just have to make sure there are counters in your build - especially if it bugs you so much.
Snares are there so everyone doesn't just zip around like a monkey on crack, or orbit a rock at 10+ revolutions per second.
I don’t know that they should be removed, but I definitely think there are wayyy too many ways to snare someone. Cut down the amount of snares by a significant amount and I think they’d be fine. That and consolidate them into major and minor debuffs like they did everything else.
It’s not that snares need to disappear entirely, it’s just that they’re attached to wayyy too many skills including many high Damage skills. The addition on snare poisons is also not needed.
Ectheliontnacil wrote: »@idkEctheliontnacil wrote: »@idkEctheliontnacil wrote: »@SkoomahSounds like a L2P issue. Sorcs streak away. Nightblades cloak away. Wardens have major expedition. Templars can cleanse. Dragon Knights just sit there and take it. Snares ain't a problem man.
Haha a learn to play issue XD... ye I don't think that's it. As a 1vXer I see myself at the skilled end of the spectrum of pvp players.
Besides I already listed all of those counters and did point out that those classes don't struggle with snares, it's magblades and sorcs mostly...please read before you comment.
Yet you do not use any of the counters it seems, seemingly. Most counters are not class specific.
I guess it makes sense because I see you created a thread awhile back complaining about hard counters like detection pots.
Hmmm maybe the name gives it away, I don't think you know what you're talking about
The non class specific counters are in turn countered by most snare using builds. Vampirism makes you very vulnerable to magdks and dawnbreakers (which most stambuilds run) and since we're talking about magsorcs and magblades here specifically the undeath passive is also less useful (because of shields) so vampire isn't always a viable option. Forward momentum requires you to drop either a resto or a destroy staff, which comes with severe disadvantages for both nb's and sorcs. And finally purge only removes 2(?) negative effects and costs soooooooo much.
So what counters should I use then?
I was not talking mSorcs or MBs.
For starters their is a purge available to all. Just off the top of my head before I finished coffee. It does not require dropping a resto or dstaff and does not come with any disadvantages, only advantages like cleansing other effects.
BTW, there is a morph called Efficient Purge. Cost is significantly less and is probably the best counter magicka builds have. Since you are only discussing removing one negative effect in this thread it would seem to be a great counter to use.
Also, Purge reduces the effect of the remaining debuffs by 50% for several seconds. Big plus.
Yes, it's true efficient purge is available to all and I only want to remove the snare effect (there may however be multiple snares so that's not just one effect), however purge is not selective. It will remove whatever is on you, status effects, dots, debuffs etc. and it's still costs over 5k magicka. Now in pvp it is not unusual to have over 5 negative effects on you, with new ones being applied all the time, so it's quite impossible to purge your snare with just one cast. From experience I would say it takes at least 3 times to remove the effect you want removed, this is a 15k magicka cost AND the snare can just get reapplied while you are purging. ^^
I don't know if you are a pvp player like me, but you should really try purge and you will see how it's not very effective.