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A Werewolf's Journal: Clockwork City

  • Qbiken
    Qbiken
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    Chrlynsch wrote: »
    Qbiken wrote: »
    Chrlynsch wrote: »
    Qbiken wrote: »
    A small suggestion regarding WW-fear. Reduce the time it take for the fear to go off. At the moment it feels more like a channeled fear than a fear.

    That's because it has a 1 second cast time :smile:

    I know, but a reduction in cast time would be nice. :)

    While I do think it would be nice to have a shorter cast time, their is a benefit to having a cast time.

    Cast time abilities also set off your global cool down, this means you don't have to wait for the GCD to fire off a follow up ability aka howl of agony.

    Removing the cast time would make it a lot harder to land the fear to howl combo. As the feared target would have more time to break free.

    Personally I think just the removal of the self snare while fearing would be more beneficial to the werewolf.

    On the flip side I do know where you are coming from as the fear feels like starting a lawnmower.

    Lmao xD
  • WatchYourSixx
    WatchYourSixx
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    Telel wrote: »
    Other than that Telel actually thinks the ult is in an okay spot for now. It's just the severe costs of its skills, and lack of utility while transformed keep it from being a go to ultimate outside of certain try hards in second tier casual PVP guilds. Like that one AD 'zerg' guild.-.-

    Please

    Keep Khajiit/Schizophrenic/3rd-person talk out of serious forum topics.

    Thank you

    This one wonders, why is it so bad for werewolves to be khajiit? Can a khajiit not be taken seriously? This one personally would love to see more emotes working in wolf form! This is about werewolf improvements, yes? This one is glad to see the powers above giving us pups the ability to play dead, crouch, and one other that khajiit can't remember.. but this one would like to see more!

    Perhaps a /buttsniff? Khajiit would very much like this!

    This one also would like to see the changes listed above. Khajiit approves of this thread! ^.^
    The only thing to fear is, fear itself. - FDR

    CP 800
    PC NA

    - Maximus the Marksman (AD) Temp
    - Rex the Unstoppable Force (DC) DK
    - Sodor Dragonfire (DC) DK
    - Masha'Dar Shadow-Paw (DC) NB
    - Magnus the Mage (DC) Sorc
  • Telel
    Telel
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    Sharee wrote: »
    Telel wrote: »
    One thing we've discussed in the pack is making salvation also reduce WW skill cost in addition to making it give a weapon/spell damage bonus for the fifth piece bonus.. This would then give a dedicate werewolf build reason to run it. AS of right now it's pretty useless as that ult cost reduction really doesn't do anything. It's better to run a different set if you want faster ultimates.

    Is there a set that would make me gain enough ultimate for transformation faster than Salvation? The closest i have found is werewolf hide, and that gives 1 ult/second. Other sets like shalk are not relevant to me since i'm using heroic slash for my minor heroism.

    Salvation basically "gives" you instantly 99 ultimate as soon as you revert from WW form into human form. To get that amount from Werewolf hide would take 99 seconds of fighting. Am i missing something?

    [edit] Hmm, tava's favor maybe. That's 33 seconds of fighting, assuming you dodge one attack every 3 seconds at least. I'll need to test how long it takes me to charge 201 ult from zero, but i suspect i will still prefer "safe" 99 ult in that time rather than "maybe" slightly more, esp. when you count in the weapon damage bonus of salvation.


    Not for werewolf no. But then in cyrodiil one should not rely solely on one ultimate unless you're part of a more organized group. Thus that set would be for getting something like Incap.strike or take flight up after a long fight has left you WWless, and you need burst now.

    However Telel must again reiterate that they do not think it wise to waste slots on ultimate gen for running werewolf. It's much better to go with sets that increase performance while transformed. Ravager, 7th legion, Bone pirate, Hulking Draugr, etc.
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • LordSemaj
    LordSemaj
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    A lot of problems have existed for years without repair. In fact, Werewolves have seen nerfs before. I doubt ZOS cares about them at all. Still, would be nice to wish and hope. Vampires currently just offer everything you want with customizable drawbacks.
  • Sharee
    Sharee
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    Telel wrote: »
    Sharee wrote: »
    Telel wrote: »
    One thing we've discussed in the pack is making salvation also reduce WW skill cost in addition to making it give a weapon/spell damage bonus for the fifth piece bonus.. This would then give a dedicate werewolf build reason to run it. AS of right now it's pretty useless as that ult cost reduction really doesn't do anything. It's better to run a different set if you want faster ultimates.

    Is there a set that would make me gain enough ultimate for transformation faster than Salvation? The closest i have found is werewolf hide, and that gives 1 ult/second. Other sets like shalk are not relevant to me since i'm using heroic slash for my minor heroism.

    Salvation basically "gives" you instantly 99 ultimate as soon as you revert from WW form into human form. To get that amount from Werewolf hide would take 99 seconds of fighting. Am i missing something?

    [edit] Hmm, tava's favor maybe. That's 33 seconds of fighting, assuming you dodge one attack every 3 seconds at least. I'll need to test how long it takes me to charge 201 ult from zero, but i suspect i will still prefer "safe" 99 ult in that time rather than "maybe" slightly more, esp. when you count in the weapon damage bonus of salvation.


    Not for werewolf no. But then in cyrodiil one should not rely solely on one ultimate unless you're part of a more organized group. Thus that set would be for getting something like Incap.strike or take flight up after a long fight has left you WWless, and you need burst now.

    However Telel must again reiterate that they do not think it wise to waste slots on ultimate gen for running werewolf. It's much better to go with sets that increase performance while transformed. Ravager, 7th legion, Bone pirate, Hulking Draugr, etc.

    I do in fact have WW ulti on both bars on my werewolf DK(solo). But they are not the same thing, in a way. The WW ultimate on primary bar (DW axes, nirnhoned and sharpened) transforms me into an offensive version of my WW, with noticeably higher weapon damage, while the backbar transformation creates a WW with significantly better resistances (defending 1h with shield).

    And i must say that is is a rare fight that leaves me WW-less. The DW werewolf is so offensive that he usually gets a kill within a few seconds of transformation, or dies before the form runs out. The shield werewolf is mostly used in mass keep fights where continuously applying AOE heal debuff to enemy zerg is more important than getting individual kills, and there's usually plenty of damage flying around to keep me in-form almost indefinitely.

    As for sets, i settled for salvation (as a compromise between "ult set" and WWform-enhancing one) and shacklebreaker, which is more universally useful(even out of form).
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