Noxious is bad in PvP atm, yes, but you can pull it off on 1v1 already. Your suggestion of Reflecting plate does seem OP. GDB change will help a ton in PvP and PvE.
Standard change seems OP too, but I like the buff ally idea. However, AoE Major defile is already a wonderful debuff, so standard isn't fine as it is?
Passive changes are nice, elder dragon especially. DKs already have access to minor maim via choking talons. Wouldn't stam return be good ?
mikey_reach wrote: »Night blade can shuffle since they can pull off medium and still have rally.
mikey_reach wrote: »Stam dk have to choose between rally or foward because they only have vigor since green dragons blood is extremely situational
Ragnarock41 wrote: »At this point, everyone on my friends list,and PvP guilds, except @Arthg , left stamDk completely.
mikey_reach wrote: »Night blade can shuffle since they can pull off medium and still have rally.
Nightblades cannot shuffle without medium armormikey_reach wrote: »Stam dk have to choose between rally or foward because they only have vigor since green dragons blood is extremely situational
Or you can run medium armor and shuffleRagnarock41 wrote: »At this point, everyone on my friends list,and PvP guilds, except @Arthg , left stamDk completely.
On my list they didn't, and still show very nice results at BGs, smallscale and duels.
But I understand, its hard to play when your main class is not OP anymore.
Ragnarock41 wrote: »mikey_reach wrote: »Night blade can shuffle since they can pull off medium and still have rally.
Nightblades cannot shuffle without medium armormikey_reach wrote: »Stam dk have to choose between rally or foward because they only have vigor since green dragons blood is extremely situational
Or you can run medium armor and shuffleRagnarock41 wrote: »At this point, everyone on my friends list,and PvP guilds, except @Arthg , left stamDk completely.
On my list they didn't, and still show very nice results at BGs, smallscale and duels.
But I understand, its hard to play when your main class is not OP anymore.
You do know how to read, but you don't know how to read whats actually meant.
in your first quote, whats meant here is that stamblade can wear medium and be fine with it. they do have the tools to force openings, stall fights, evade and retreat. sNb can capitalize on your mistakes, and they can get out easy once they do a mistake. sDk does not have those, and dizzy swing is a very bad spammable against high tier players. Its a weakness. So you either land that dizzy swing, or you die a horrible death on a 2h main sDk build.
Which means playing a sDK in medium armor bow/2h, like I used to do, will be 2 or even 3 times harder than just playing a stamblade, because you do not have a cloak, you do not have fear, you do not have a fast strong spammable. You don't have an easy ''save me'' button.
I can't stress this enough people tell how hard it is to play a stamblade. Yet the same people often disrespect aggressive sDks/sSorcs who actually show a much bigger skill and courage. I honestly think the average stamblade credits himself too much.
I'm watching duel tournaments regularly and not even once in 2017 I saw a single stamDK have any success, and I only saw 2 or 3 actually participating with a sDK.
Now magDks on the other hand are very successful in BGs,smallscale and duels.
If you're mistaking mDk with sDk with your success claims, I don't think you are even worth my time.
Outside of scaling Green Dragons Blood with stamina which possibly could everything else on your list is in no way balanced and most of the blatantly over powered.
Ragnarock41 wrote: »Outside of scaling Green Dragons Blood with stamina which possibly could everything else on your list is in no way balanced and most of the blatantly over powered.
I don't agree with most of the ideas on OP.
But those wouldn't make sDk op, as much stronger tools already exist in stamden's arsenal. they do have an aoe frost ult with major protection, a reflect that costs nothing and gives major heroism, bird of prey that gives them major expedition, major endurance, minor berserk..
I can go on and list 10000 reasons why stamdens are ridicilous but lets get back on what we were about.
stamina GDB and a stamina whip would be more than enough for sDk to get back on his feet.
or zos could simply revert the igneous shield nerf so that its worth using again.
SnB sDK builds would not benefit from stamina whip, but they would use better healing for sure.
As for why stamina whip is important, Its because dizzy swing and flurry sucks, and both work better on a stamsorc.
Which forces Dk to SnB. Stamina whip could change that.
And the empowering chains needs to be reworked in a way to work similar to warden's bird of prey. (less of the generic gapcloser+damage and more of buffing the caster)
Its just an odd skill that doesnt really work.
And as a last suggestion,
Stamina wings, absorb instead of reflect, with minor heroism, BUT no snare removal.(That way Dk builds without SnB will still have minor heroism, Im trying to break the chains of SnB from sDk here.)
giving snare removal to wings would make heavy armor Dk mobility without sacrificing anything for it.
Ragnarock41 wrote: »Outside of scaling Green Dragons Blood with stamina which possibly could everything else on your list is in no way balanced and most of the blatantly over powered.
I don't agree with most of the ideas on OP.
But those wouldn't make sDk op, as much stronger tools already exist in stamden's arsenal. they do have an aoe frost ult with major protection, a reflect that costs nothing and gives major heroism, bird of prey that gives them major expedition, major endurance, minor berserk..
I can go on and list 10000 reasons why stamdens are ridicilous but lets get back on what we were about.
stamina GDB and a stamina whip would be more than enough for sDk to get back on his feet.
or zos could simply revert the igneous shield nerf so that its worth using again.
SnB sDK builds would not benefit from stamina whip, but they would use better healing for sure.
As for why stamina whip is important, Its because dizzy swing and flurry sucks, and both work better on a stamsorc.
Which forces Dk to SnB. Stamina whip could change that.
And the empowering chains needs to be reworked in a way to work similar to warden's bird of prey. (less of the generic gapcloser+damage and more of buffing the caster)
Its just an odd skill that doesnt really work.
And as a last suggestion,
Stamina wings, absorb instead of reflect, with minor heroism, BUT no snare removal.(That way Dk builds without SnB will still have minor heroism, Im trying to break the chains of SnB from sDk here.)
giving snare removal to wings would make heavy armor Dk mobility without sacrificing anything for it.
What I was trying to suggest was giving the stam dk a reason to be played smallscaling.
Only a stamina whip and a burst heal won't change nothing in group play. What SDK really lacks is some sort of group utility,I'm tired of people in my group asking me to log my stamden or stamsorc.
Ragnarock41 wrote: »Ragnarock41 wrote: »Outside of scaling Green Dragons Blood with stamina which possibly could everything else on your list is in no way balanced and most of the blatantly over powered.
I don't agree with most of the ideas on OP.
But those wouldn't make sDk op, as much stronger tools already exist in stamden's arsenal. they do have an aoe frost ult with major protection, a reflect that costs nothing and gives major heroism, bird of prey that gives them major expedition, major endurance, minor berserk..
I can go on and list 10000 reasons why stamdens are ridicilous but lets get back on what we were about.
stamina GDB and a stamina whip would be more than enough for sDk to get back on his feet.
or zos could simply revert the igneous shield nerf so that its worth using again.
SnB sDK builds would not benefit from stamina whip, but they would use better healing for sure.
As for why stamina whip is important, Its because dizzy swing and flurry sucks, and both work better on a stamsorc.
Which forces Dk to SnB. Stamina whip could change that.
And the empowering chains needs to be reworked in a way to work similar to warden's bird of prey. (less of the generic gapcloser+damage and more of buffing the caster)
Its just an odd skill that doesnt really work.
And as a last suggestion,
Stamina wings, absorb instead of reflect, with minor heroism, BUT no snare removal.(That way Dk builds without SnB will still have minor heroism, Im trying to break the chains of SnB from sDk here.)
giving snare removal to wings would make heavy armor Dk mobility without sacrificing anything for it.
What I was trying to suggest was giving the stam dk a reason to be played smallscaling.
Only a stamina whip and a burst heal won't change nothing in group play. What SDK really lacks is some sort of group utility,I'm tired of people in my group asking me to log my stamden or stamsorc.
so, you want me to explain, right.
first of all, 5 second delayed burst on noxious breath sucks. It will make it a *** version of sub assault, with shittier hitbox and more delay.
And your suggestions to passive spells will make mDk even more ridicilous than it already is.
Draw essence is another hold block & burst spell that is popular for mDks. Its a unique, fun ability BUT, it doesnt do anything special. Its yet another spell that shines on turtle DKs.
So sorry, your ideas wont make sDK a group hero. It will make the turtle turn into a hedgehog.
On group play I do wear medium on my sDk. and tank Dk is already in a fine spot so I make my suggestions taking medium armor DKs into consideration.
I don't want sDk to turn back into the meta ''go to'' class for everybody. I want this class to sit in a playable spot, as a DPS toon. If I had a poison variant of molten whip morph, that would open up soooo many possibilities, like dual wield armor of the truth, combined with tactician/exploiter passives, would make into a very fine stamDk DD build.
meanwhile I do agree with a stamina wings morph.
BUT, giving it both minor heroism and snare removal is too much.
That way there would be no reason for DKs to decide between medium 2h/heavy SnB playstyles, everybody would go heavy armor if wings had snare removal+minor heroism. It should be only minor heroism, for the sake of diversity and balance.
Another third effect might be added to compensate if it ends up too weak. but not snare removal, I originally suggested this exact same thing before, but then I realized how mobility makes medium unique ,and such a change would kill diversity for my own toon, I regretted even suggesting it after that.
Ragnarock41 wrote: »Ragnarock41 wrote: »Outside of scaling Green Dragons Blood with stamina which possibly could everything else on your list is in no way balanced and most of the blatantly over powered.
I don't agree with most of the ideas on OP.
But those wouldn't make sDk op, as much stronger tools already exist in stamden's arsenal. they do have an aoe frost ult with major protection, a reflect that costs nothing and gives major heroism, bird of prey that gives them major expedition, major endurance, minor berserk..
I can go on and list 10000 reasons why stamdens are ridicilous but lets get back on what we were about.
stamina GDB and a stamina whip would be more than enough for sDk to get back on his feet.
or zos could simply revert the igneous shield nerf so that its worth using again.
SnB sDK builds would not benefit from stamina whip, but they would use better healing for sure.
As for why stamina whip is important, Its because dizzy swing and flurry sucks, and both work better on a stamsorc.
Which forces Dk to SnB. Stamina whip could change that.
And the empowering chains needs to be reworked in a way to work similar to warden's bird of prey. (less of the generic gapcloser+damage and more of buffing the caster)
Its just an odd skill that doesnt really work.
And as a last suggestion,
Stamina wings, absorb instead of reflect, with minor heroism, BUT no snare removal.(That way Dk builds without SnB will still have minor heroism, Im trying to break the chains of SnB from sDk here.)
giving snare removal to wings would make heavy armor Dk mobility without sacrificing anything for it.
What I was trying to suggest was giving the stam dk a reason to be played smallscaling.
Only a stamina whip and a burst heal won't change nothing in group play. What SDK really lacks is some sort of group utility,I'm tired of people in my group asking me to log my stamden or stamsorc.
so, you want me to explain, right.
first of all, 5 second delayed burst on noxious breath sucks. It will make it a *** version of sub assault, with shittier hitbox and more delay.
And your suggestions to passive spells will make mDk even more ridicilous than it already is.
Draw essence is another hold block & burst spell that is popular for mDks. Its a unique, fun ability BUT, it doesnt do anything special. Its yet another spell that shines on turtle DKs.
So sorry, your ideas wont make sDK a group hero. It will make the turtle turn into a hedgehog.
On group play I do wear medium on my sDk. and tank Dk is already in a fine spot so I make my suggestions taking medium armor DKs into consideration.
I don't want sDk to turn back into the meta ''go to'' class for everybody. I want this class to sit in a playable spot, as a DPS toon. If I had a poison variant of molten whip morph, that would open up soooo many possibilities, like dual wield armor of the truth, combined with tactician/exploiter passives, would make into a very fine stamDk DD build.
meanwhile I do agree with a stamina wings morph.
BUT, giving it both minor heroism and snare removal is too much.
That way there would be no reason for DKs to decide between medium 2h/heavy SnB playstyles, everybody would go heavy armor if wings had snare removal+minor heroism. It should be only minor heroism, for the sake of diversity and balance.
Another third effect might be added to compensate if it ends up too weak. but not snare removal, I originally suggested this exact same thing before, but then I realized how mobility makes medium unique ,and such a change would kill diversity for my own toon, I regretted even suggesting it after that.
Like I said,I don't see how a a stamina whip will help the group. I too play a medium build (and it's unique) and it's very effective damage and healing wise,but I don't know how a stamina whip will improve that. Other classes have spammables but they are useful because they sinergies well with other skills. A stamina whip will just makes SDK thhe low qi brother of mag dk. And no,deep breath is not just a turtling skill but a way of delaying your burst,something crucial in the current meta.