Rapid Regeneration Or Mutagen For Warden Class?

IOUAT
IOUAT
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ive seen many threads on this before but that was way before warden came out . some ppl say its not good for end game but ppl still use it anyway? im far from end game so im not sure if that applies to me but anyway as a warden healer which morph should i be using as i read that it depends on the class ur using?
  • StormIV
    StormIV
    Rapid regen is best for steady sustain.
  • IOUAT
    IOUAT
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    StormIV wrote: »
    Rapid regen is best for steady sustain.

    i see ;o what about mutagen?
  • Tasear
    Tasear
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    Mutagen, as warden is mostly heals over time, there is a risk and this provides insurance.
  • GrumpyDuckling
    GrumpyDuckling
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    Tasear wrote: »
    Mutagen, as warden is mostly heals over time, there is a risk and this provides insurance.

    I agree with Tasear's comment^

    The only exception to Mutagen over Rapid Regen may be if you're relying on a Maelstrom Resto staff for magicka sustain, because then you'll get more consistent sustain from the speed of Rapid Regen.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Tasear wrote: »
    Mutagen, as warden is mostly heals over time, there is a risk and this provides insurance.

    I agree with Tasear's comment^

    The only exception to Mutagen over Rapid Regen may be if you're relying on a Maelstrom Resto staff for magicka sustain, because then you'll get more consistent sustain from the speed of Rapid Regen.

    Mutegen lasts for 20 seconds and rr only lasts for 16. If you have close to 50% crit and have Mutegen on at least 4 people, you will get more magic back with Mutegen.
  • TheNightflame
    TheNightflame
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    I rarely use either (I imagine I'd use quick siphon to keep spc up on mobile bosses instead) but mutagen is very useful in vAS hard mode (arguably the healer spammable)
  • WrathOfInnos
    WrathOfInnos
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    I prefer mutagen on Warden for the burst heal (no breath of life) and because the 20s timing works well with Lotus Blossom and Enchanted Growth in a healing "rotation".

    On Templar I like rapid regen.
  • Koensol
    Koensol
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    I always use rapid regen. Even on my nightblade healer. I simply hate that the heal on mutagen is consumed when an ally has low health, because this means that if you cast it on an ally with 19% health, it is immediately consumed. Basically a very inefficient and lackluster BoL. I prefer to stack hots together and keep them up at all times, so that once someone gets low they go up fairly quick. I would hate to have to reapply mutagen after casting it on a low health ally. Plus, I simply prefer the faster healing ticks on rapids. Over time it heals more than mutagen. I would do the same on a warden healer, because with the tools you have, you don't need a burst heal. Major mending can make your hots crits heal like mad.
  • StormIV
    StormIV
    There are lots of threads on this topic, so give it a search. But to argue my point as a healer with 10 years experience in MMO's, it all comes down to healing output and predictability.

    Rapid regen offers a higher output of HPS (heals per second). HoTs (heal over time) are used as a buffer, NOT a lifesaver. You stack HoTs during downtime, so when the burst "oh ***!" moment hits you, there is some instant regeneration which gives you time to use a specific "oh ***" heal, such as Enchanted Growth or Healing Ward for a Warden.

    You want a predictable HoT, that is programmed into muscle memory (this HoT ends at X time) due to the fact that this game is not built around targeted heals and HoT tracking. The problem with Mutagen is it could be consumed at any time due to damage, at which point you must then recast mutagen, as well as hit that "oh ***!" heal. This is not good for your output, especially considering two ticks of Rapid Regen = final tick of Mutagen.

    With this in mind, Rapid Regeneration has a higher average output due to the fact that the heals are always triggered, unlike Mutagen which requires a significant drop in HP. Rapid Regen is also more predictable as it is only consumed due to death or duration.
    Edited by StormIV on December 29, 2017 7:20PM
  • Dasovaruilos
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    I have Warden and Templar heals and that is the role I use the most in the game.

    For Templar, I go Rapid Regen always for PvE, though I don't use it always. Always Mutagen for PvP.

    For Warden, I prefer Mutagen in some cases, since the heal is kind of a safety net since you don't have BoL. Specially in situations like vDSA with a non-optimized group that will spread everywhere. With an optmized group I still prefer Rapid Regen.

    Rapid Regen ticks faster and stronger, so in easier content you can basically go with that as your main heal all the way. Mutagen is a little weaker AND if someone takes a hit 2s after you cast it, they lose the HoT.

    In the end, this is one skill that ZOS did a brilliant job and made both morhps viable and interesting. I switch the morphs for this skill all the time.
  • Vaoh
    Vaoh
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    I always take Rapid Regen.

    My gameplay in Cyrodiil is solo PvP/sometimes surfing the side of a Zerg to get where I need to btw.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    StormIV wrote: »
    There are lots of threads on this topic, so give it a search. But to argue my point as a healer with 10 years experience in MMO's, it all comes down to healing output and predictability.

    Rapid regen offers a higher output of HPS (heals per second). HoTs (heal over time) are used as a buffer, NOT a lifesaver. You stack HoTs during downtime, so when the burst "oh ***!" moment hits you, there is some instant regeneration which gives you time to use a specific "oh ***" heal, such as Enchanted Growth or Healing Ward for a Warden.

    You want a predictable HoT, that is programmed into muscle memory (this HoT ends at X time) due to the fact that this game is not built around targeted heals and HoT tracking. The problem with Mutagen is it could be consumed at any time due to damage, at which point you must then recast mutagen, as well as hit that "oh ***!" heal. This is not good for your output, especially considering two ticks of Rapid Regen = final tick of Mutagen.

    With this in mind, Rapid Regeneration has a higher average output due to the fact that the heals are always triggered, unlike Mutagen which requires a significant drop in HP. Rapid Regen is also more predictable as it is only consumed due to death or duration.


    i have seen the burst heal of mutagen heal for 17k. much more then you are leading on to. i always choose mutagen for this reason, rr will not save someone automatically. mutagen will.


  • DarkAedin
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    My philosphy on the subject is that my style of active healing will heal the player who is low. So im either waisting mana on the heal as the mutagen goes off, or waisting mutagen proc by healing the player instead.

    If i was solo in pvp, i might take mutagen.

    Keep in mind thats my playstyle, urs might not be the same
    Edited by DarkAedin on December 30, 2017 2:44AM
  • Liofa
    Liofa
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    Mutagen cleanses a negative effect . That is more than enough reason to choose it over Rapid Regen .
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