madchuska83 wrote: »It's called Craglorn.
It used to be called Craglorn. Now, even that is a breeze without thinking and only mashing one button.
DosPanchos wrote: »I don't get the hate for the OP's idea. The game is too easy by FAR.
Thing is the majority of players are solo questor's, who play games to relax and chill and not be challenged by it. I know there's the idea that 'making the game ramp difficulty up will make them learn to play better' - but sadly as has been proven time and time again in many other games (both online and offline), this does not happen. What happens is people keep playing their own way, and if/when the game gets too hard they quit it - they do not look for guides, help, strats, etc... they just drop the game and go play something else. That's the majority of the player base.
The other problem I've seen is the OP talking about having it as a difficulty slider/selection AND having the people who choose hard-mode to still be in the same instance/world as everyone else... and when they attack mob's, those mobs will then scale up to their hard-mode settings for everyone - this would 100% invite huge griefing.
Just imagine a bunch of jerks going around tagging mobs ppl need for quest's while in hard-mode. Suddenly ppl just questing in normal mode will find themselves facing hard-mode mobs instead. And yes, while the majority of ppl who would use the hard-mode would not do this... sadly there are enough jerks out there who would do exactly this.
So what it comes down to - the only way to do a "hard-mode" would be to separate those who are doing hard & normal mode, thus avoiding issue's of griefing or how to scale mobs depending on who's fighting them. Those who play normally will face things as they are now, while those who want harder fights and challenges can get them.
I'm not personally interested in doing a hard mode for overland, but I would 100% support a separate instanced hard-mode for those who want the challenge, but sadly I don't see it ever happening.
Why? Simple matter of economics - the cost to make the separate instance for hard-mode would not generate the RoI that spending that money on more zones, overland content, vet trials, vet dungeons, etc. To make it they would have to either pull dev's from existing projects... thus making those other projects take longer, or they'd have to hire even more people to develop the hard-mode while not effecting the rate-of-development of the other content.
And fact is, no matter how much it comes up on the forums and/or reddit, those seeking hard/challenging content are a minority of players... and since ZOS has shown they are as profit driven as EA, Activision, Take-Two, etc... I'd seriously doubt that they would invest in a lesser revenue generating project..
Appreciate the feedback. Do you think the game will enter a saturation point with content that is too easy? E.g., I personally don't touch new overland quests and delves bc it isn't challenging and isn't worth my attention; this is leading me to question the value of ESO plus subscriptions since I mostly pvp these days. All that to say: Is there a chance this will spread to a noticeable level within the player base?
martinhpb16_ESO wrote: »
Doctordarkspawn wrote: »martinhpb16_ESO wrote: »
Miats is the latest scapegoat for people who get frustraited easily reguarding PVP.
martinhpb16_ESO wrote: »
Korah_Eaglecry wrote: »martinhpb16_ESO wrote: »
Miats is a problem for 1/3rd of the the games platforms. No one on Consoles are experiencing this.
This thread actually sums up the entire gaming industry in general right now. The devs and designers unfortunately spend their time marketing microtransactions to us as a PRIMARY motivation, and developing interesting content as a SECONDARY motivation.
Just about every modern AAA game has gone this route, and I suspect it will eventually settle down as these games die off one by one because of these choices. Look at Diablo 3 and Marvel Heroes for two recent examples.
I can assure you that without engaging content this game will lose players year after year, their revenue will decrease as a result, and eventually it will be shuttered.
Right now there is basically no reason to get excited about new story line content. It's all the same vanilla difficulty, and the only thing that's different is the scenery and the quest lines. This is NOT enough to keep players engaged LONG TERM. People play games to be challenged to a degree, and right now 95% of this game offers no challenge to the player.
Look at WoW...even they realize there is a problem with the leveling experience in their game and they are introducing some big changes to make it more difficult and engaging.
ESO MUST do the same if they want their game to keep old players and new players engaged in their world.
The challenge is their talented devs and artists are most certainly forced into creating content that MARKETING people deem MARKETABLE instead of content that GAMING people deem FUN.
Now there are a LOT of people in this thread who have a massive amount of their identity tied in this game. I realize that what I wrote above is an existential crisis for these people. My desire is simply to share my opinion on this matter. You are free to disagree with me, but please investigate why you disagree before lashing out at me.
Korah_Eaglecry wrote: »martinhpb16_ESO wrote: »
Miats is a problem for 1/3rd of the the games platforms. No one on Consoles are experiencing this.
1/3 of the platforms isn't the same as 1/3 of the population. PC being the master race and all since it was here before the console versions.
Now they could simply debuff you if you played in hard mode, hard mode would give more xp and slightly better loot.Bryanonymous wrote: »To answer the ‘why are there objections’ question, there is only one answer:
I personally would not give a *** if they added a slider. Hell, I’d play on nightmare mode too. The objection is with the idea of creating more instances that would further fracture the community. The reason one Tamriel was such a great update is because in an online game, you want to see everyone else playing, not just 1/3 of the base. The community is already fractured across 6 megaservers, who might as well live on another planet. I think that’s enough.
That’s the objection. Then you have to reason with what is realistic. Does anyone seriously believe that there is any chance the devs would read this and change their entire long term design plan? Get real. They already know what they will do for at least a year. You have two options: 1. Play at current difficulty, whine, claim to be elite, get bored and quit. 2. Nerf yourself for the challenge and don’t expect any cookies.
martinhpb16_ESO wrote: »
MehrunesFlagon wrote: »Do even know what hard mode is?Overland needs to be made more difficult.