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We need overland HARDMODE

  • Aisle9
    Aisle9
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    Anrose wrote: »
    It's called Craglorn.

    It used to be called Craglorn. Now, even that is a breeze without thinking and only mashing one button.

    Fun fact, I actually have a build with a 1 button mash for solo/overland...

    well, not exactly, but close

    Edited by Aisle9 on December 27, 2017 8:28PM
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  • Bryanonymous
    Bryanonymous
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    To answer the ‘why are there objections’ question, there is only one answer:

    I personally would not give a *** if they added a slider. Hell, I’d play on nightmare mode too. The objection is with the idea of creating more instances that would further fracture the community. The reason one Tamriel was such a great update is because in an online game, you want to see everyone else playing, not just 1/3 of the base. The community is already fractured across 6 megaservers, who might as well live on another planet. I think that’s enough.

    That’s the objection. Then you have to reason with what is realistic. Does anyone seriously believe that there is any chance the devs would read this and change their entire long term design plan? Get real. They already know what they will do for at least a year. You have two options: 1. Play at current difficulty, whine, claim to be elite, get bored and quit. 2. Nerf yourself for the challenge and don’t expect any cookies.
  • Doctordarkspawn
    Doctordarkspawn
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    DosPanchos wrote: »
    Kamatsu wrote: »
    Beardimus wrote: »
    I don't get the hate for the OP's idea. The game is too easy by FAR.

    Thing is the majority of players are solo questor's, who play games to relax and chill and not be challenged by it. I know there's the idea that 'making the game ramp difficulty up will make them learn to play better' - but sadly as has been proven time and time again in many other games (both online and offline), this does not happen. What happens is people keep playing their own way, and if/when the game gets too hard they quit it - they do not look for guides, help, strats, etc... they just drop the game and go play something else. That's the majority of the player base.

    The other problem I've seen is the OP talking about having it as a difficulty slider/selection AND having the people who choose hard-mode to still be in the same instance/world as everyone else... and when they attack mob's, those mobs will then scale up to their hard-mode settings for everyone - this would 100% invite huge griefing.

    Just imagine a bunch of jerks going around tagging mobs ppl need for quest's while in hard-mode. Suddenly ppl just questing in normal mode will find themselves facing hard-mode mobs instead. And yes, while the majority of ppl who would use the hard-mode would not do this... sadly there are enough jerks out there who would do exactly this.

    So what it comes down to - the only way to do a "hard-mode" would be to separate those who are doing hard & normal mode, thus avoiding issue's of griefing or how to scale mobs depending on who's fighting them. Those who play normally will face things as they are now, while those who want harder fights and challenges can get them.

    I'm not personally interested in doing a hard mode for overland, but I would 100% support a separate instanced hard-mode for those who want the challenge, but sadly I don't see it ever happening.

    Why? Simple matter of economics - the cost to make the separate instance for hard-mode would not generate the RoI that spending that money on more zones, overland content, vet trials, vet dungeons, etc. To make it they would have to either pull dev's from existing projects... thus making those other projects take longer, or they'd have to hire even more people to develop the hard-mode while not effecting the rate-of-development of the other content.

    And fact is, no matter how much it comes up on the forums and/or reddit, those seeking hard/challenging content are a minority of players... and since ZOS has shown they are as profit driven as EA, Activision, Take-Two, etc... I'd seriously doubt that they would invest in a lesser revenue generating project..

    Appreciate the feedback. Do you think the game will enter a saturation point with content that is too easy? E.g., I personally don't touch new overland quests and delves bc it isn't challenging and isn't worth my attention; this is leading me to question the value of ESO plus subscriptions since I mostly pvp these days. All that to say: Is there a chance this will spread to a noticeable level within the player base?

    Doubt it. Since what ESO is appealing to, is the casual churn. These people are not supposed to stay long.

    Thing is, the problem is just the problem with the combat changes that keep coming out. Do you know why we focus mostly on easy overland content? Because ZOS is statistically unable to please hardcore, endgame players. Look at the changes coming down the pipe right now, there's another tank nerf coming for the sake of PVP.

    And what that eventually translates to, is ZOS isn't making the money required for them to want to invest in hard endgame because they're unable to please that audience enough to profit. Therefor, they go with easy dungeons, or easier, that most people can play on normal, every first quarter, and then focus on overland content because -that's they're earner-.

    You want difficult content with mechanics and balance that makes you wanna -play it-? Dev team needs to change.

    TLDR: When the audience that ZOS set up for this, the endgame players, are consistantly unhappy, that tells them that difficult content and the state of the game that'd make that good to play, isn't a good investment. You want it to start seeming like a good investment? The problem people need to be removed from ZOS, who keep screwing up combat changes and going against player wishes.
    Edited by Doctordarkspawn on December 27, 2017 9:05PM
  • martinhpb16_ESO
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    Agree with OP

    I have stopped playing overland content its so easy I see no point to it.

    I have found myself playing other games because ESO doesnt give me that buzz anymore.

    Now that Miats its ruining my pvp experience I begin to question the worth of my subscription.

    Edited by martinhpb16_ESO on December 27, 2017 9:09PM
    At least the spelling is difficult for you.
    Hew's Bane*
  • martinhpb16_ESO
    martinhpb16_ESO
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    Blanco wrote: »
    If you think the game is so easy, why not try PvP? You didn't 'conquer' the game there too, did you? :trollface:

    Miats is making pvp rubbish
    At least the spelling is difficult for you.
    Hew's Bane*
  • Doctordarkspawn
    Doctordarkspawn
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    Blanco wrote: »
    If you think the game is so easy, why not try PvP? You didn't 'conquer' the game there too, did you? :trollface:

    Miats is making pvp rubbish

    Miats is the latest scapegoat for people who get frustraited easily reguarding PVP.
  • martinhpb16_ESO
    martinhpb16_ESO
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    Blanco wrote: »
    If you think the game is so easy, why not try PvP? You didn't 'conquer' the game there too, did you? :trollface:

    Miats is making pvp rubbish

    Miats is the latest scapegoat for people who get frustraited easily reguarding PVP.

    Scapegoat: A person who is blamed for the wrongdoings, mistakes, or faults of others, especially for reasons of expediency.

    Miats: An addon that is directly impacting on the enjoyment of opponent players without their consent. Players use Miats with the full knowledge that it will directly impact on opponent players and therefore cannot be deemed as "scapegoats" as per the definition above. Players who use Miats know full well what it can do and therefore it cannot be blamed on a "scapegoat". L2P without cheat addon.
    Edited by martinhpb16_ESO on December 27, 2017 9:30PM
    At least the spelling is difficult for you.
    Hew's Bane*
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Enable hardmode for better drops from overland content. No need for seperate content, just think of it as battle spirit for PvE. Hardmode must be enabled from first strike against a mob until it's down to work.
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  • Korah_Eaglecry
    Korah_Eaglecry
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    Blanco wrote: »
    If you think the game is so easy, why not try PvP? You didn't 'conquer' the game there too, did you? :trollface:

    Miats is making pvp rubbish

    Miats is a problem for 1/3rd of the the games platforms. No one on Consoles are experiencing this.
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  • Domander
    Domander
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    I agree, you can light attack to victory as it is and it makes it less fun.

    The easiest thing they could do is give us an epic mode buff/debuff that increases damage taken, reduces damage dealt, and gives a buff to loot.
  • iNSiPiD1
    iNSiPiD1
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    This thread actually sums up the entire gaming industry in general right now. The devs and designers unfortunately spend their time marketing microtransactions to us as a PRIMARY motivation, and developing interesting content as a SECONDARY motivation.

    Just about every modern AAA game has gone this route, and I suspect it will eventually settle down as these games die off one by one because of these choices. Look at Diablo 3 and Marvel Heroes for two recent examples.

    I can assure you that without engaging content this game will lose players year after year, their revenue will decrease as a result, and eventually it will be shuttered.

    Right now there is basically no reason to get excited about new story line content. It's all the same vanilla difficulty, and the only thing that's different is the scenery and the quest lines. This is NOT enough to keep players engaged LONG TERM. People play games to be challenged to a degree, and right now 95% of this game offers no challenge to the player.

    Look at WoW...even they realize there is a problem with the leveling experience in their game and they are introducing some big changes to make it more difficult and engaging.

    ESO MUST do the same if they want their game to keep old players and new players engaged in their world.

    The challenge is their talented devs and artists are most certainly forced into creating content that MARKETING people deem MARKETABLE instead of content that GAMING people deem FUN.

    Now there are a LOT of people in this thread who have a massive amount of their identity tied in this game. I realize that what I wrote above is an existential crisis for these people. My desire is simply to share my opinion on this matter. You are free to disagree with me, but please investigate why you disagree before lashing out at me.
  • LordSemaj
    LordSemaj
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    Blanco wrote: »
    If you think the game is so easy, why not try PvP? You didn't 'conquer' the game there too, did you? :trollface:

    Miats is making pvp rubbish

    Miats is a problem for 1/3rd of the the games platforms. No one on Consoles are experiencing this.

    1/3 of the platforms isn't the same as 1/3 of the population. PC being the master race and all since it was here before the console versions.
  • DosPanchos
    DosPanchos
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    iNSiPiD1 wrote: »
    This thread actually sums up the entire gaming industry in general right now. The devs and designers unfortunately spend their time marketing microtransactions to us as a PRIMARY motivation, and developing interesting content as a SECONDARY motivation.

    Just about every modern AAA game has gone this route, and I suspect it will eventually settle down as these games die off one by one because of these choices. Look at Diablo 3 and Marvel Heroes for two recent examples.

    I can assure you that without engaging content this game will lose players year after year, their revenue will decrease as a result, and eventually it will be shuttered.

    Right now there is basically no reason to get excited about new story line content. It's all the same vanilla difficulty, and the only thing that's different is the scenery and the quest lines. This is NOT enough to keep players engaged LONG TERM. People play games to be challenged to a degree, and right now 95% of this game offers no challenge to the player.

    Look at WoW...even they realize there is a problem with the leveling experience in their game and they are introducing some big changes to make it more difficult and engaging.

    ESO MUST do the same if they want their game to keep old players and new players engaged in their world.

    The challenge is their talented devs and artists are most certainly forced into creating content that MARKETING people deem MARKETABLE instead of content that GAMING people deem FUN.

    Now there are a LOT of people in this thread who have a massive amount of their identity tied in this game. I realize that what I wrote above is an existential crisis for these people. My desire is simply to share my opinion on this matter. You are free to disagree with me, but please investigate why you disagree before lashing out at me.

    Amen to that!

    I've often thought that the designers must be so bummed that their overland storylines and fights have been reduced to watered down gas station coffee...
  • Fingolfinn01
    Fingolfinn01
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    + 1 to the op.

    Hard mode plz; though it doesn't look likely
    PC-NA
  • Feric51
    Feric51
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    LordSemaj wrote: »
    Blanco wrote: »
    If you think the game is so easy, why not try PvP? You didn't 'conquer' the game there too, did you? :trollface:

    Miats is making pvp rubbish

    Miats is a problem for 1/3rd of the the games platforms. No one on Consoles are experiencing this.

    1/3 of the platforms isn't the same as 1/3 of the population. PC being the master race and all since it was here before the console versions.

    I’d be interested to see the population distribution breakdown across the three platforms of current/active players.

    PC may be the original master race, but I wonder if it still holds a numbers advantage over console users today.
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • zaria
    zaria
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    To answer the ‘why are there objections’ question, there is only one answer:

    I personally would not give a *** if they added a slider. Hell, I’d play on nightmare mode too. The objection is with the idea of creating more instances that would further fracture the community. The reason one Tamriel was such a great update is because in an online game, you want to see everyone else playing, not just 1/3 of the base. The community is already fractured across 6 megaservers, who might as well live on another planet. I think that’s enough.

    That’s the objection. Then you have to reason with what is realistic. Does anyone seriously believe that there is any chance the devs would read this and change their entire long term design plan? Get real. They already know what they will do for at least a year. You have two options: 1. Play at current difficulty, whine, claim to be elite, get bored and quit. 2. Nerf yourself for the challenge and don’t expect any cookies.
    Now they could simply debuff you if you played in hard mode, hard mode would give more xp and slightly better loot.
    You don't want obvious abuses like selecting nightmare difficultly then farming dolmens with an vet trial group for necro jewelry who only drop in purple at nightmare.
    You might want to restrict grouping across difficulty settings to, purpose is simply to make hard mode more rewarding but not cost effective.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Insandros
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    Was done in Ages Of Conan and besides going in there to grind better gear on some bosses, it wasn't used, and since in here you can get gear (besides jewls but still you can loot purple on overland) any quality and upgrade it, wouldn't be useful for that purpuses. Never seen people going in HM land just for the heck of it
  • Betsararie
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    Blanco wrote: »
    If you think the game is so easy, why not try PvP? You didn't 'conquer' the game there too, did you? :trollface:

    Miats is making pvp rubbish

    no? I wouldn't say it had to. I mean, anyone has access to it
  • Motherball
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    Difficulty is not always the obligation of the developers. I feel like a lot of people here don’t actually want harder content, they just want new rewards, because if it is simply challenge they are after, there is plenty of that in the game already, imo. And its not hard to decrease a characters efficiency or potency.

    Take some initiative and some responsibility instead of expecting others to fit your ideal. Just because you dont get some exclusive reward doesnt mean its not a worthwhile endeavor, imo.

    Nobody is against more options, but some of us would prefer development resources went to options that players cannot already adjust themselves. And some don’t care for the added pressure more difficult zones or areas would bring, as friends and guilds expect you to participate.
    Edited by Motherball on December 28, 2017 3:19PM
  • Octopuss
    Octopuss
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    Do even know what hard mode is?Overland needs to be made more difficult.

    I would say not a whole lot, but enough so that you wouldn't be able to get away with using lvl30 gear on CP160+ character, for example.
    Or enough so the skills you use mattered.
    Or that delve bosses wouldn't die in 10 seconds of spamming random skills you find in the bars.

    Etc.
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