can't get the dps I need

  • rosendoichinoveb17_ESO
    rosendoichinoveb17_ESO
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    Almakor wrote: »
    I've been gaming for months building a character with the dps needed to join my guildies for vet trials like vet SO and vet MoL. I've built a stamina nightblade, 64 aspect points for stamina, gold AS weapons, gold Slimeclaw set, gold Quick Serpent set, gold Potentate set to pour out more ults, eat food that gives 5000+ stamina, but I'm still no where close to the 25k damage that I need to join my guildies on the more difficult vet trials. What am I doing wrong?
    PS My guild is Conquest of Tamriel

    It all depends on the guild, 25k damage should be enough if you want to do all mechanics in most vTrials. However if you want it to be easier and skip/avoid some mechanics then more damage is better.

    I also have intentions on joining a certain guild but I feel like my 43-44k self buffed DPS on a target dummy is too low for them for a pet sorc build (those animals do over 50-55k and I don't know how its possible).

    My Advise would be to get friends with someone that will have the time to teach you and give you advises on how to better your rotation and build.
  • SodanTok
    SodanTok
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    Izaki wrote: »
    newtinmpls wrote: »
    I would suggest you do some sort of activity with some guildies (non-vet or similar) and ask them.

    I know that with the allegedly "exact same build" as [any given youtube-er] I can only get about half the DPS they claim to be getting.

    No idea why. Maybe it some subtle timing thing. I just don't know.

    Its just practice. And it does obviously require some understanding of the game's mechanics.
    Almakor wrote: »
    I've been gaming for months building a character with the dps needed to join my guildies for vet trials like vet SO and vet MoL. I've built a stamina nightblade, 64 aspect points for stamina, gold AS weapons, gold Slimeclaw set, gold Quick Serpent set, gold Potentate set to pour out more ults, eat food that gives 5000+ stamina, but I'm still no where close to the 25k damage that I need to join my guildies on the more difficult vet trials. What am I doing wrong?
    PS My guild is Conquest of Tamriel

    You've picked the second hardest class to play in PvE content (the first is Magblade). Stamblade is by far the most tricky stamina class to master and deal good DPS with.

    First of all, your gear is... well trash. All of it.

    Gear-wise what you need to get started on good DPS in a trial would be this:
    5 piece Hunding's Rage or Night Mother's Gaze (both crafted) on the body
    5 piece Briarheart (easily bought from the guild traders) on weapons and jewelry.
    2 piece Velidreth or Selene or Stormfist or Kra'gh

    Your front bar weapons should be dual wield daggers, the one in the right hand should be Nirnhoned with a Poison enchant and the one in the left hand should be Infused with a Weapon Damage enchant. Your back bar weapon would ideally be the Maelstrom bow in either Nirnhoned or Precise with an alchemical poison on it (Nirnroot + Fleshfly Larvae + Nightshade). Now as far as the traits go for Briarheart daggers, you should buy the cheapest ones you can find and then transmute them. The good thing about Briarheart is that its a set that you can keep using even later on. Another option would be to just use Hunding's Rage weapons on the front bar and use 2 Briarheart body pieces. It will give you less DPS though. If you don't have the Maelstrom Bow, get a Maelstrom Bow. There's just no way around that... But until you get it, either use a random crafted bow or the Master's Bow.

    Now stamina builds are quite tricky in terms of gear, since usually every stamina build in the group has a specific set he must wear in order to optimize the group DPS. The sets are: Night Mother's Gaze, Sunderflame, Morag Tong and War Machine. The tanks are also supporting the group with Alkosh. These sets combined allow you to reach the penetration "cap" in PvE, which means that basically, the bosses will be debuffed to the point where they have no armor at all. So have both Night Mother's Gaze and Hunding's Rage ready in the exact same pieces and be ready to change your sets around when its needed.

    Warrior Mundus stone (or Lover on the Target Dummy and in trials only if your group doesn't have all the needed penetration sets). All Stamina enchants on body, all Weapon damage glyphs on jewelry, Max Stamina and Max Health food, Weapon Power and Crit potions (Major Brutality, Major Savagery and Stamina pots, Blessed Thirstle + Wormwood + Dragonthorn).

    Second is your skills.
    This is a very important part. Now there are 2 possible setups you can use on a Stamblade. The first one is easier to use than the second.
    Setup 1:
    DW Bar: Killer's Blade, Surprise Attack, Relentless Focus, Rending Slashes, Deadly Cloak, ULT: Flawless Dawnbreaker
    Bow Bar: Rearming Trap, Endless Hail, Razor Caltrops, Poison Injection, Leeching Strikes, ULT: Ballista

    Setup 2:
    DW Bar: Killer's Blade, Surprise Attack, Relentless Focus, Rending Slashes, Deadly Cloak, ULT: Incap Strike
    Bow Bar: Rearming Trap, Endless Hail, Razor Caltrops, Poison Injection, Leeching Strikes, ULT: Flawless Dawnbreaker

    As you can see the only thing that changes is the ultimate. But that dictates your whole rotation. I suggest we start with the easy one, since Stamblade can get pretty tricky indeed.

    LA = Light Attack
    HA = Heavy Attack

    Step 1: (only before the fight) Leeching Strikes > Relentless Focus > Deadly Cloak
    Step 2 (Bow bar): Endless Hail > LA > Rearming Trap > LA > Caltrops > LA > Poison Injection > LA > Ballista > bar swap
    Step 3 (DW bar): LA > Rending Slashes > HA > Relentless Focus (it will be a Bow proc now) > HA > Surprise Attack > HA > Deadly Cloak
    Repeat from Step 2 and when your Ballista isn't ready, use Leeching Strikes at that point instead. When Leeching Strikes is already active, bar swap straight after Poison Injection and keep going.
    When your target reaches 25% health, keep doing the exact same thing, except instead of Rending Slashes, Relentless Focus and Surprise Attack, use Killer's Blade.
    This is a pretty simplified version of the real Stamblade rotation, but its a good way to get started.

    Third part is the Champion points, I'll give you the pointers for the Target Dummy, since that's your first goal.
    Blue Tree:
    49 Mighty
    49 Piercing
    52 Precise Strikes
    40 Thaumaturge
    40 Master At Arms
    Green Tree:
    76 Mooncalf
    64 Tenacity
    40 Shadow Ward
    40 Warlord
    Red Tree:
    Depends on what you're doing.

    So this is my initial advice based only on what you've told us (which is much but its a start). So get started with this and let me know how it goes.

    Stamblade is very rewarding however and in the end, you'll be pulling very high numbers, like this for example:
    http://xboxdvr.com/gamer/lI Izaki Il/video/39353820

    Be sure to also check out the following pages:
    https://alcasthq.com/eso-stamina-nightblade-build-for-pve/
    http://fearturbo.com/honor/
    http://deltiasgaming.com/eso-stamina-nightblade-dps-build/

    Much respect to ALCAST, but I can't understand why it's advised to go with a HEAVY chest, and give up the MEDIUM percentages for having the chest be medium? It would be VERY hard to justify giving up the extra percentages DEXTERITY and WINDWALKER offer for the additional medium piece:
    http://elderscrollsonline.wiki.fextralife.com/Medium+Armor+Skills

    Am I missing some maths here?

    You are missing the part where heavy chest gets you 2% more stamina and 4% more health (that in some situations results in getting more stamina by spending less attribute points in health) which is usually far more valuable than crit and little of sustain.
    Edited by SodanTok on December 27, 2017 6:40PM
  • beetleklee
    beetleklee
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    Almakor wrote: »
    I've been gaming for months building a character with the dps needed to join my guildies for vet trials like vet SO and vet MoL. I've built a stamina nightblade, 64 aspect points for stamina, gold AS weapons, gold Slimeclaw set, gold Quick Serpent set, gold Potentate set to pour out more ults, eat food that gives 5000+ stamina, but I'm still no where close to the 25k damage that I need to join my guildies on the more difficult vet trials. What am I doing wrong?
    PS My guild is Conquest of Tamriel

    It all depends on the guild, 25k damage should be enough if you want to do all mechanics in most vTrials. However if you want it to be easier and skip/avoid some mechanics then more damage is better.

    I also have intentions on joining a certain guild but I feel like my 43-44k self buffed DPS on a target dummy is too low for them for a pet sorc build (those animals do over 50-55k and I don't know how its possible).

    My Advise would be to get friends with someone that will have the time to teach you and give you advises on how to better your rotation and build.

    Is it even possible for pet sorcs to reach 50k on a dummy self buffed? Seems like those numbers are from group buffs in trials. 44k on a dummy is pretty amazing to me when most max CP good sorc players I know are getting around 32k on a dummy.
    PC NA
    CP 690

    EP Dunmer MagDK Level 50, Stormproof
    EP Dunmer MagSorc Level 50, Stormproof
    EP Argonian DK Tank Level 50, Boethiah's Scythe
    EP Breton Templar Healer Level 50
    EP Khajiit StamDK Level 50, Stormproof
    EP Dunmer Magblade Level 50, Assistant Alienist
    EP Argonian Stamden Level 50, Lady of Misrule (pvp)
    EP Dunmer Stamblade Level 50
    DC Redguard Stamplar
    AD Altmer Magwarden Healer

    vMA, vDSA, vSO HM, vHRC HM, vAA, vAS+1, vMoL
  • itsfatbass
    itsfatbass
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    beetleklee wrote: »
    Almakor wrote: »
    I've been gaming for months building a character with the dps needed to join my guildies for vet trials like vet SO and vet MoL. I've built a stamina nightblade, 64 aspect points for stamina, gold AS weapons, gold Slimeclaw set, gold Quick Serpent set, gold Potentate set to pour out more ults, eat food that gives 5000+ stamina, but I'm still no where close to the 25k damage that I need to join my guildies on the more difficult vet trials. What am I doing wrong?
    PS My guild is Conquest of Tamriel

    It all depends on the guild, 25k damage should be enough if you want to do all mechanics in most vTrials. However if you want it to be easier and skip/avoid some mechanics then more damage is better.

    I also have intentions on joining a certain guild but I feel like my 43-44k self buffed DPS on a target dummy is too low for them for a pet sorc build (those animals do over 50-55k and I don't know how its possible).

    My Advise would be to get friends with someone that will have the time to teach you and give you advises on how to better your rotation and build.

    Is it even possible for pet sorcs to reach 50k on a dummy self buffed? Seems like those numbers are from group buffs in trials. 44k on a dummy is pretty amazing to me when most max CP good sorc players I know are getting around 32k on a dummy.

    Yeah 44k magsorc self only on dummy, I agree and have to call their bluff as well.
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • AtraisMachina2
    Almakor wrote: »
    nnargun wrote: »
    Almakor wrote: »
    QUESTION 1:
    Why is building a dps for vet trials as difficult and frustrating as the vet trials!?

    QUESTION 2:
    What is the easiest and quickest way/method to build a dps that can pour at least 20k damage for vet trials?

    MagSorc: LA - Blockade - LA - Liquid Lightning - LA - Familar - HA - HA. Repeat, keep Surge up. That should be around 20k with appropriate gear and it doesn't get much easier than this. At CP cap it's probably even quite a bit more than 20k.

    You do realize though that someone put a lot of effort in giving you a very detailed answer and you didn't even say thank you?

    Edit: And maybe you shouldn't try to get into trials if you find everything related to it so tedious and frustrating. With this attitude it won't work out very well I think.

    Thank you
    Even if you do get high dps StamNightblades are unwanted in this current meta do to group composition. Magblades are more needed for Range Dps than StamNB are needed for melee dps and they hit merciless more often so that takes care of the groups minor savagery. And then melee comp. 3 dks and a stamplar with group sets can pull as much if not more than any melee combo with a nightblades. And since your healers arent running a dawns wrath skill these days and there arent any reason to bring a magtemp you need to have the stamplar to apply minor sorcery.

    Thats why its hard to get into organized vet trials as a stamblade.

    Play magblade magsorc stamdk or stamplar if you want to be wanted in vet trials
    Edited by AtraisMachina2 on December 30, 2017 1:15AM
    XB1-NA AD
    Bosmer Stamina Templar-DD/Tank
    Altmer Magika Sorcerer-DD
    Khajit Stamina Templar-DD
    Redguard Stamina Templar-DD
    Breton Templar-Healer
    Altmer Magika Nightblade-DD
    700+ CP
    Affiliations:
    The Late Shift-GM
    Cooldown
    Abstraqt

  • Vahrokh
    Vahrokh
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    beetleklee wrote: »
    Almakor wrote: »
    I've been gaming for months building a character with the dps needed to join my guildies for vet trials like vet SO and vet MoL. I've built a stamina nightblade, 64 aspect points for stamina, gold AS weapons, gold Slimeclaw set, gold Quick Serpent set, gold Potentate set to pour out more ults, eat food that gives 5000+ stamina, but I'm still no where close to the 25k damage that I need to join my guildies on the more difficult vet trials. What am I doing wrong?
    PS My guild is Conquest of Tamriel

    It all depends on the guild, 25k damage should be enough if you want to do all mechanics in most vTrials. However if you want it to be easier and skip/avoid some mechanics then more damage is better.

    I also have intentions on joining a certain guild but I feel like my 43-44k self buffed DPS on a target dummy is too low for them for a pet sorc build (those animals do over 50-55k and I don't know how its possible).

    My Advise would be to get friends with someone that will have the time to teach you and give you advises on how to better your rotation and build.

    Is it even possible for pet sorcs to reach 50k on a dummy self buffed? Seems like those numbers are from group buffs in trials. 44k on a dummy is pretty amazing to me when most max CP good sorc players I know are getting around 32k on a dummy.

    It used to be possible in the past. Now it's possible to get a reliable 38-40k, lucky parses that go to 42k (and these get posted on Youtube, not the 95% 38k parses!). Even that 38-40k is somewhat cheesy, because people really want to boast their "mad skills" and play all sort of tricks with the penetration, even at the cost of making the build lacking in other important CP stars.

    Finally, I have seen ultra-complex (3 lines worth of abbreviated skill name sequences!) rotations that only work on a dummy, some AA bosses and an handful other trials bosses at all. Most encounters are dynamic, having to heavy attack sometimes is already a burden, figures having to stand still and / or uninterrupded for 15 seconds casting the perfect sequence.

    Enter harsh reality:

    - some encounters you have to play a bad spec. In example, a pet sorc has Daedric Prey but at last (hm) vAA boss (and several others) he / she cannot use the pet. Ideally he/she should dismiss the pet, switch gear (Necro is bad without pets) and use the non pet morph of that curse, but he won't have it there.

    - some encounters you have to do a lot of stuff that is not really tied to DPS. A good MOL last boss runner >>> any DPS.

    - most of the time you don't even need super-duper DPS. I have cleared every trial (most in hm too) with me and my guild mates NOT delivering anywhere close to 40k DPS. What counts is that you stay alive, see last vHRC boss, last vSO boss etc.

    - most of the time you cannot deal super-duper DPS. Accept it, red circles come and go and you shall not stand in them. Enjoy your broken awesome roation.

    - many dummy rotations are precisely crafted so that you finish off the 3M health dummy with close to 0 magicka / stam left. That is, they run in resources deficit to achieve higher on paper DPS. Too bad, bosses boast 2000%+ of those hit points. You get magicka / stam depleted and then... what? Plus in trials you have to cast shields and defensive skills, that further drain a lot more resources.

    - some top dummy rotations are time critical. There's a relatively simple one (more or less copy-pasted by TONS of sorc youtubers) that can yeld those magic numbers, however just a little delay and Daedric Prey expires too much and you instantly drop in the 25k DPS range. Now, imagine what happens in the typical trial, where you have to move around, sometimes you get lag, some times you have to interrupt an NPCs, many times you have to frequently cast shields (and break the rotation) or risk dying.

    End result: use youtubers for what they are: an inspiration, a starting point. You have to build on their suggestions and craft your own rotation that works for you.
    Edited by Vahrokh on December 30, 2017 3:13AM
  • LiquidPony
    LiquidPony
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    Even if you do get high dps StamNightblades are unwanted in this current meta do to group composition. Magblades are more needed for Range Dps than StamNB are needed for melee dps and they hit merciless more often so that takes care of the groups minor savagery. And then melee comp. 3 dks and a stamplar with group sets can pull as much if not more than any melee combo with a nightblades. And since your healers arent running a dawns wrath skill these days and there arent any reason to bring a magtemp you need to have the stamplar to apply minor sorcery.

    Thats why its hard to get into organized vet trials as a stamblade.

    Play magblade magsorc stamdk or stamplar if you want to be wanted in vet trials

    There are comments all through this thread and elsewhere that follow this "stamblades aren't good in raids" idea, but it always seems like this is a rumor that gets passed around without much justification.

    Stamblades are right up there for top single target DPS in the game, they can bring War Machine, and the execute and targeted burst damage are unmatched by any other build.

    There's no particular reason to run a stamDK over a stamblade if their DPS is in the same ballpark, is there? Sure, stamDKs have more AoE but Major Slayer and better burst on priority targets is nice too.

    We do 2 stamDKs, 1 stamplar, 1 stamblade in most raids and 3 stamDKs, 1 stamplar, 1 stamblade in HoF.

    Maybe a stamblade isn't the ideal choice for an absolutely optimal group aiming for #1 scores, but even then there's an element of player skill and comfort level with a build that has to be considered.

    IMO a really good stamblade is a great addition to a raid group. Not pretending to be an expert with a bunch of #1 scores or anything, but I've run my stamblade in just about every bit of end game content in the game without any issues.
  • Saint314Louis1985
    Saint314Louis1985
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    Vahrokh wrote: »
    beetleklee wrote: »
    Almakor wrote: »
    I've been gaming for months building a character with the dps needed to join my guildies for vet trials like vet SO and vet MoL. I've built a stamina nightblade, 64 aspect points for stamina, gold AS weapons, gold Slimeclaw set, gold Quick Serpent set, gold Potentate set to pour out more ults, eat food that gives 5000+ stamina, but I'm still no where close to the 25k damage that I need to join my guildies on the more difficult vet trials. What am I doing wrong?
    PS My guild is Conquest of Tamriel

    It all depends on the guild, 25k damage should be enough if you want to do all mechanics in most vTrials. However if you want it to be easier and skip/avoid some mechanics then more damage is better.

    I also have intentions on joining a certain guild but I feel like my 43-44k self buffed DPS on a target dummy is too low for them for a pet sorc build (those animals do over 50-55k and I don't know how its possible).

    My Advise would be to get friends with someone that will have the time to teach you and give you advises on how to better your rotation and build.

    Is it even possible for pet sorcs to reach 50k on a dummy self buffed? Seems like those numbers are from group buffs in trials. 44k on a dummy is pretty amazing to me when most max CP good sorc players I know are getting around 32k on a dummy.

    It used to be possible in the past. Now it's possible to get a reliable 38-40k, lucky parses that go to 42k (and these get posted on Youtube, not the 95% 38k parses!). Even that 38-40k is somewhat cheesy, because people really want to boast their "mad skills" and play all sort of tricks with the penetration, even at the cost of making the build lacking in other important CP stars.

    Finally, I have seen ultra-complex (3 lines worth of abbreviated skill name sequences!) rotations that only work on a dummy, some AA bosses and an handful other trials bosses at all. Most encounters are dynamic, having to heavy attack sometimes is already a burden, figures having to stand still and / or uninterrupded for 15 seconds casting the perfect sequence.

    Enter harsh reality:

    - some encounters you have to play a bad spec. In example, a pet sorc has Daedric Prey but at last (hm) vAA boss (and several others) he / she cannot use the pet. Ideally he/she should dismiss the pet, switch gear (Necro is bad without pets) and use the non pet morph of that curse, but he won't have it there.

    - some encounters you have to do a lot of stuff that is not really tied to DPS. A good MOL last boss runner >>> any DPS.

    - most of the time you don't even need super-duper DPS. I have cleared every trial (most in hm too) with me and my guild mates NOT delivering anywhere close to 40k DPS. What counts is that you stay alive, see last vHRC boss, last vSO boss etc.

    - most of the time you cannot deal super-duper DPS. Accept it, red circles come and go and you shall not stand in them. Enjoy your broken awesome roation.

    - many dummy rotations are precisely crafted so that you finish off the 3M health dummy with close to 0 magicka / stam left. That is, they run in resources deficit to achieve higher on paper DPS. Too bad, bosses boast 2000%+ of those hit points. You get magicka / stam depleted and then... what? Plus in trials you have to cast shields and defensive skills, that further drain a lot more resources.

    - some top dummy rotations are time critical. There's a relatively simple one (more or less copy-pasted by TONS of sorc youtubers) that can yeld those magic numbers, however just a little delay and Daedric Prey expires too much and you instantly drop in the 25k DPS range. Now, imagine what happens in the typical trial, where you have to move around, sometimes you get lag, some times you have to interrupt an NPCs, many times you have to frequently cast shields (and break the rotation) or risk dying.

    End result: use youtubers for what they are: an inspiration, a starting point. You have to build on their suggestions and craft your own rotation that works for you.

    Mag sorc can very easily hit 35k+ without cheesing penetration. Most 40k parses need lover mundus. You can still hit 38kish solo with your exact raid setup though. (Without switching cp and using apprentice stone. And you don't even need a pet)
  • zacvanm
    zacvanm
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    Didn’t read all the comments, but why run Slimecraw on a stamNB when you have relentless focus giving you the same buff? Run Velidreth. DPS will improve.
    EP Nord StamDK PvP
    EP Breton Magplar PvP/PvE
    1750cp
    PS-NA
  • Izaki
    Izaki
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    Izaki wrote: »
    newtinmpls wrote: »
    I would suggest you do some sort of activity with some guildies (non-vet or similar) and ask them.

    I know that with the allegedly "exact same build" as [any given youtube-er] I can only get about half the DPS they claim to be getting.

    No idea why. Maybe it some subtle timing thing. I just don't know.

    Its just practice. And it does obviously require some understanding of the game's mechanics.
    Almakor wrote: »
    I've been gaming for months building a character with the dps needed to join my guildies for vet trials like vet SO and vet MoL. I've built a stamina nightblade, 64 aspect points for stamina, gold AS weapons, gold Slimeclaw set, gold Quick Serpent set, gold Potentate set to pour out more ults, eat food that gives 5000+ stamina, but I'm still no where close to the 25k damage that I need to join my guildies on the more difficult vet trials. What am I doing wrong?
    PS My guild is Conquest of Tamriel

    You've picked the second hardest class to play in PvE content (the first is Magblade). Stamblade is by far the most tricky stamina class to master and deal good DPS with.

    First of all, your gear is... well trash. All of it.

    Gear-wise what you need to get started on good DPS in a trial would be this:
    5 piece Hunding's Rage or Night Mother's Gaze (both crafted) on the body
    5 piece Briarheart (easily bought from the guild traders) on weapons and jewelry.
    2 piece Velidreth or Selene or Stormfist or Kra'gh

    Your front bar weapons should be dual wield daggers, the one in the right hand should be Nirnhoned with a Poison enchant and the one in the left hand should be Infused with a Weapon Damage enchant. Your back bar weapon would ideally be the Maelstrom bow in either Nirnhoned or Precise with an alchemical poison on it (Nirnroot + Fleshfly Larvae + Nightshade). Now as far as the traits go for Briarheart daggers, you should buy the cheapest ones you can find and then transmute them. The good thing about Briarheart is that its a set that you can keep using even later on. Another option would be to just use Hunding's Rage weapons on the front bar and use 2 Briarheart body pieces. It will give you less DPS though. If you don't have the Maelstrom Bow, get a Maelstrom Bow. There's just no way around that... But until you get it, either use a random crafted bow or the Master's Bow.

    Now stamina builds are quite tricky in terms of gear, since usually every stamina build in the group has a specific set he must wear in order to optimize the group DPS. The sets are: Night Mother's Gaze, Sunderflame, Morag Tong and War Machine. The tanks are also supporting the group with Alkosh. These sets combined allow you to reach the penetration "cap" in PvE, which means that basically, the bosses will be debuffed to the point where they have no armor at all. So have both Night Mother's Gaze and Hunding's Rage ready in the exact same pieces and be ready to change your sets around when its needed.

    Warrior Mundus stone (or Lover on the Target Dummy and in trials only if your group doesn't have all the needed penetration sets). All Stamina enchants on body, all Weapon damage glyphs on jewelry, Max Stamina and Max Health food, Weapon Power and Crit potions (Major Brutality, Major Savagery and Stamina pots, Blessed Thirstle + Wormwood + Dragonthorn).

    Second is your skills.
    This is a very important part. Now there are 2 possible setups you can use on a Stamblade. The first one is easier to use than the second.
    Setup 1:
    DW Bar: Killer's Blade, Surprise Attack, Relentless Focus, Rending Slashes, Deadly Cloak, ULT: Flawless Dawnbreaker
    Bow Bar: Rearming Trap, Endless Hail, Razor Caltrops, Poison Injection, Leeching Strikes, ULT: Ballista

    Setup 2:
    DW Bar: Killer's Blade, Surprise Attack, Relentless Focus, Rending Slashes, Deadly Cloak, ULT: Incap Strike
    Bow Bar: Rearming Trap, Endless Hail, Razor Caltrops, Poison Injection, Leeching Strikes, ULT: Flawless Dawnbreaker

    As you can see the only thing that changes is the ultimate. But that dictates your whole rotation. I suggest we start with the easy one, since Stamblade can get pretty tricky indeed.

    LA = Light Attack
    HA = Heavy Attack

    Step 1: (only before the fight) Leeching Strikes > Relentless Focus > Deadly Cloak
    Step 2 (Bow bar): Endless Hail > LA > Rearming Trap > LA > Caltrops > LA > Poison Injection > LA > Ballista > bar swap
    Step 3 (DW bar): LA > Rending Slashes > HA > Relentless Focus (it will be a Bow proc now) > HA > Surprise Attack > HA > Deadly Cloak
    Repeat from Step 2 and when your Ballista isn't ready, use Leeching Strikes at that point instead. When Leeching Strikes is already active, bar swap straight after Poison Injection and keep going.
    When your target reaches 25% health, keep doing the exact same thing, except instead of Rending Slashes, Relentless Focus and Surprise Attack, use Killer's Blade.
    This is a pretty simplified version of the real Stamblade rotation, but its a good way to get started.

    Third part is the Champion points, I'll give you the pointers for the Target Dummy, since that's your first goal.
    Blue Tree:
    49 Mighty
    49 Piercing
    52 Precise Strikes
    40 Thaumaturge
    40 Master At Arms
    Green Tree:
    76 Mooncalf
    64 Tenacity
    40 Shadow Ward
    40 Warlord
    Red Tree:
    Depends on what you're doing.

    So this is my initial advice based only on what you've told us (which is much but its a start). So get started with this and let me know how it goes.

    Stamblade is very rewarding however and in the end, you'll be pulling very high numbers, like this for example:
    http://xboxdvr.com/gamer/lI Izaki Il/video/39353820

    Be sure to also check out the following pages:
    https://alcasthq.com/eso-stamina-nightblade-build-for-pve/
    http://fearturbo.com/honor/
    http://deltiasgaming.com/eso-stamina-nightblade-dps-build/

    Much respect to ALCAST, but I can't understand why it's advised to go with a HEAVY chest, and give up the MEDIUM percentages for having the chest be medium? It would be VERY hard to justify giving up the extra percentages DEXTERITY and WINDWALKER offer for the additional medium piece:
    http://elderscrollsonline.wiki.fextralife.com/Medium+Armor+Skills

    Am I missing some maths here?

    It doesn't matter which piece you have in Heavy, but you ideally want 1. You would be trading 1.5% crit chance, 2% cost reduction, 4% recovery for 2% extra stamina, 4% extra health and extra resistances. So yeah in terms of damage both are pretty similar but the heavy piece is much safer since it does buff your health a lot. So no, it's not that hard giving up a tiny bit of sustain for more survivability.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • SquareSausage
    SquareSausage
    ✭✭✭✭✭
    Izaki wrote: »
    newtinmpls wrote: »
    I would suggest you do some sort of activity with some guildies (non-vet or similar) and ask them.

    I know that with the allegedly "exact same build" as [any given youtube-er] I can only get about half the DPS they claim to be getting.

    No idea why. Maybe it some subtle timing thing. I just don't know.

    Its just practice. And it does obviously require some understanding of the game's mechanics.
    Almakor wrote: »
    I've been gaming for months building a character with the dps needed to join my guildies for vet trials like vet SO and vet MoL. I've built a stamina nightblade, 64 aspect points for stamina, gold AS weapons, gold Slimeclaw set, gold Quick Serpent set, gold Potentate set to pour out more ults, eat food that gives 5000+ stamina, but I'm still no where close to the 25k damage that I need to join my guildies on the more difficult vet trials. What am I doing wrong?
    PS My guild is Conquest of Tamriel

    You've picked the second hardest class to play in PvE content (the first is Magblade). Stamblade is by far the most tricky stamina class to master and deal good DPS with.

    First of all, your gear is... well trash. All of it.

    Gear-wise what you need to get started on good DPS in a trial would be this:
    5 piece Hunding's Rage or Night Mother's Gaze (both crafted) on the body
    5 piece Briarheart (easily bought from the guild traders) on weapons and jewelry.
    2 piece Velidreth or Selene or Stormfist or Kra'gh

    Your front bar weapons should be dual wield daggers, the one in the right hand should be Nirnhoned with a Poison enchant and the one in the left hand should be Infused with a Weapon Damage enchant. Your back bar weapon would ideally be the Maelstrom bow in either Nirnhoned or Precise with an alchemical poison on it (Nirnroot + Fleshfly Larvae + Nightshade). Now as far as the traits go for Briarheart daggers, you should buy the cheapest ones you can find and then transmute them. The good thing about Briarheart is that its a set that you can keep using even later on. Another option would be to just use Hunding's Rage weapons on the front bar and use 2 Briarheart body pieces. It will give you less DPS though. If you don't have the Maelstrom Bow, get a Maelstrom Bow. There's just no way around that... But until you get it, either use a random crafted bow or the Master's Bow.

    Now stamina builds are quite tricky in terms of gear, since usually every stamina build in the group has a specific set he must wear in order to optimize the group DPS. The sets are: Night Mother's Gaze, Sunderflame, Morag Tong and War Machine. The tanks are also supporting the group with Alkosh. These sets combined allow you to reach the penetration "cap" in PvE, which means that basically, the bosses will be debuffed to the point where they have no armor at all. So have both Night Mother's Gaze and Hunding's Rage ready in the exact same pieces and be ready to change your sets around when its needed.

    Warrior Mundus stone (or Lover on the Target Dummy and in trials only if your group doesn't have all the needed penetration sets). All Stamina enchants on body, all Weapon damage glyphs on jewelry, Max Stamina and Max Health food, Weapon Power and Crit potions (Major Brutality, Major Savagery and Stamina pots, Blessed Thirstle + Wormwood + Dragonthorn).

    Second is your skills.
    This is a very important part. Now there are 2 possible setups you can use on a Stamblade. The first one is easier to use than the second.
    Setup 1:
    DW Bar: Killer's Blade, Surprise Attack, Relentless Focus, Rending Slashes, Deadly Cloak, ULT: Flawless Dawnbreaker
    Bow Bar: Rearming Trap, Endless Hail, Razor Caltrops, Poison Injection, Leeching Strikes, ULT: Ballista

    Setup 2:
    DW Bar: Killer's Blade, Surprise Attack, Relentless Focus, Rending Slashes, Deadly Cloak, ULT: Incap Strike
    Bow Bar: Rearming Trap, Endless Hail, Razor Caltrops, Poison Injection, Leeching Strikes, ULT: Flawless Dawnbreaker

    As you can see the only thing that changes is the ultimate. But that dictates your whole rotation. I suggest we start with the easy one, since Stamblade can get pretty tricky indeed.

    LA = Light Attack
    HA = Heavy Attack

    Step 1: (only before the fight) Leeching Strikes > Relentless Focus > Deadly Cloak
    Step 2 (Bow bar): Endless Hail > LA > Rearming Trap > LA > Caltrops > LA > Poison Injection > LA > Ballista > bar swap
    Step 3 (DW bar): LA > Rending Slashes > HA > Relentless Focus (it will be a Bow proc now) > HA > Surprise Attack > HA > Deadly Cloak
    Repeat from Step 2 and when your Ballista isn't ready, use Leeching Strikes at that point instead. When Leeching Strikes is already active, bar swap straight after Poison Injection and keep going.
    When your target reaches 25% health, keep doing the exact same thing, except instead of Rending Slashes, Relentless Focus and Surprise Attack, use Killer's Blade.
    This is a pretty simplified version of the real Stamblade rotation, but its a good way to get started.

    Third part is the Champion points, I'll give you the pointers for the Target Dummy, since that's your first goal.
    Blue Tree:
    49 Mighty
    49 Piercing
    52 Precise Strikes
    40 Thaumaturge
    40 Master At Arms
    Green Tree:
    76 Mooncalf
    64 Tenacity
    40 Shadow Ward
    40 Warlord
    Red Tree:
    Depends on what you're doing.

    So this is my initial advice based only on what you've told us (which is much but its a start). So get started with this and let me know how it goes.

    Stamblade is very rewarding however and in the end, you'll be pulling very high numbers, like this for example:
    http://xboxdvr.com/gamer/lI Izaki Il/video/39353820

    Be sure to also check out the following pages:
    https://alcasthq.com/eso-stamina-nightblade-build-for-pve/
    http://fearturbo.com/honor/
    http://deltiasgaming.com/eso-stamina-nightblade-dps-build/

    Much respect to ALCAST, but I can't understand why it's advised to go with a HEAVY chest, and give up the MEDIUM percentages for having the chest be medium? It would be VERY hard to justify giving up the extra percentages DEXTERITY and WINDWALKER offer for the additional medium piece:
    http://elderscrollsonline.wiki.fextralife.com/Medium+Armor+Skills

    Am I missing some maths here?

    As others are saying boost toi stam and health and resistances, but what was failed to say this is via the Undaunted Mettle Passive.
    Breakfast King
    PS4 EU
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