ThePrinceOfBargains wrote: »There are a few unique styles in the game that will probably never be craftable, such as Abnur Tharn’s Staff. I’d rather be able to transmogrify those than make a source of easy gold for crafters. How are writs not enough incentive to craft?
ThePrinceOfBargains wrote: »How are writs not enough incentive to craft?
Prof_Bawbag wrote: »It may differ from console to PC, but I simply don't see crafting getting any worse. I make a bundle from selling set pieces. For example, TBS, Julianos, nirn weapons and so on sell very well. Yeah, the majority of sets are trash, but that's always been the case. There's enough sets out there to make a killing. Then there's glyphs, food and pots.
MLGProPlayer wrote: »My guild chat is flooded by requests for crafting, literally 24/7. Crafting is still very much in-demand (Julianos is probably the most popular magicka set in the entire game).
ThePrinceOfBargains wrote: »There are a few unique styles in the game that will probably never be craftable, such as Abnur Tharn’s Staff. I’d rather be able to transmogrify those than make a source of easy gold for crafters. How are writs not enough incentive to craft?
FrancisCrawford wrote: »Prof_Bawbag wrote: »It may differ from console to PC, but I simply don't see crafting getting any worse. I make a bundle from selling set pieces. For example, TBS, Julianos, nirn weapons and so on sell very well. Yeah, the majority of sets are trash, but that's always been the case. There's enough sets out there to make a killing. Then there's glyphs, food and pots.
On PC/NA there definitely are things you can craft and sell at a profit.
Dapper Dinosaur wrote: »Melodramatic title, I know.
Ever since One Tamriel, crafters have been becoming more and more irrelevant with each update. Not only are almost none of the crafted sets used much at all anymore
Dapper Dinosaur wrote: »Melodramatic title, I know.
Ever since One Tamriel, crafters have been becoming more and more irrelevant with each update. Not only are almost none of the crafted sets used much at all anymore, but when Zenimax had two major chances to give crafters some kind of market to flourish in (housing and transmutation), they screwed it up so badly that crafters either got nothing to work with for business (housing, because the demand for non-achievement items is virtually nonexistent) , or were unable to render a service for anyone else because the game binds any item you transmute. With the One Tamriel update, Zenimax dug a 6-foot grave for us crafters, and then with every update since, they added another couple feet.
Crafting has never been less important. When it comes to Transmutation, literally anyone can do their own, and even if they couldn't, by making it bind-on-transmute, Zenimax made sure crafters didn't get any way to market their skills. When it comes to housing, the demand for non-achievement items is basically nothing, with the only exception being daedric-style furnishings where the blueprints for them are much rarer and better-looking than most of the normal items.
With the transmogrification system on the way, I'm saying it now, we NEED to be able to transmogrify items for other people. Even though the market will surely take a major hit from the fact that crafters can't receive existing bound items to change, I feel like enough new gear would be transmogrifiable that it would MAJORLY revive crafting as a legitimate business, and the best part is it would reward the crafters that know all of the most-desired motif pages.
Dapper Dinosaur wrote: »Melodramatic title, I know.
Ever since One Tamriel, crafters have been becoming more and more irrelevant with each update...
VaranisArano wrote: »ThePrinceOfBargains wrote: »There are a few unique styles in the game that will probably never be craftable, such as Abnur Tharn’s Staff. I’d rather be able to transmogrify those than make a source of easy gold for crafters. How are writs not enough incentive to craft?
You can get a staff that looks like Abnur Tharn's from a dolmen boss. https://eso.mmo-fashion.com/volars-crescent-staff-2/
PS4_ZeColmeia wrote: »I agree worth the OP. I'm hoping that the bound system could be changed to limit equipping instead of trading. This small change would allow crafters to upgrade, transmute or transmog already bound items (while remaining useless to the person recieving other than trading back for gold).
Slightly harder change is to add a new option to people when in proximity to a crafting table that gives a more secure upgrade option because the item never leaves your inventory and the upgrade/modification never occurs until submit is mutually clicked. This also makes houses more valuable since you can have tables right next to each other whereas in most cities they are spread out.
Emma_Overload wrote: »Dapper Dinosaur wrote: »Melodramatic title, I know.
Ever since One Tamriel, crafters have been becoming more and more irrelevant with each update...
LOL, man, you can stop right there.
Crafters have NEVER been relevant in ESO. There was maybe like a period of 1 month after Twice Born Star came out that players actually payed crafters to make stuff for them.
Nothing ZOS could do now could make crafting any worse.
Dapper Dinosaur wrote: »Not only are almost none of the crafted sets used much at all anymore