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ESO's overland content is too hard

  • Bryanonymous
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    Seri wrote: »
    Seri wrote: »
    *points to signature*

    All this would be solved if we could set our own personal difficulty for the game, no? All it would take is instancing missions and such. Too bad such a basic MMO concept is lost with this game and it's white knights.

    It already exists. Tell me why you need your armor.

    I'll assume you won't accept 'to improve damage' as valid so I'll offer 'to improve regen sufficiently to actually be able to use all the skills that ZoS allow us to slot' rather than heavy attacking all day long.

    Sounds like easy mode. There’s no way to achieve this in weaker gear? Maybe level 1? You want a harder game, but you want sufficient regen. Perhaps the difficulty slider would not be so tailored to your own personal expectations. What if it just cut every stat you had in half? Couldn’t you just do that yourself?

    You asked why someone would need armor, implying going naked was the other choice. I gave a reason. But to answer your question, yes, L1 armor would permit you to gain the regen and cost reduction passives by wearing your preferred armor type (albeit would also give you a number of dmg passives as well, whether it be crit or penetration).

    Ok, problem solved. :P
  • Orticia
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    I like that the overworld isn't to hard. When I just started playing it was tricky, if it was freaking hard I might have given up. I enjoy that I can just relax and get stuff done in the game without having to be on top of my game all the time. And seek out a challenge when I want. Or make it harder by using a silly skill set up/gear setup. Granted it does up the difficulty without giving me more rewards for it. But then again if i wanted better gear for it, would that not make the difficulty easier again if i wore the gear. Exactly what you want to avoid if you want it harder?

    Why do I not want a forced higher difficulty? Here is why with a personal example from another game: GW2 started relaxed. Heck is was pretty much advertised as a casual friendly game. And it was. I loved it. The original world isn't overly hard, and with skill and gear pretty easy in fact if you got half way decent at the game. Then came the HoT en PoF expansions. Both have their difficulty so upped, a sudden spike out of the blue. Harder mobs, more mobs, seemingly bigger aggro range, more skills they can do, harder stuff to deal with. It pretty much ruined the game for me. I can get through it if I choose and work for it, I have the skill. But I do not like constantly having to be on my toes. No place to leave my character when I have to step out for a sec due to real life and not come back to a pixel-corpse.... again (and no spawn on the place itself either like in ESO, no start over from a preset spawnpoint possibly far away). Having to farm the best gear, have the rotation down perfectly and memorize the mobs tells and skills to even get somewhere without it being frustrating. It stopped being fun fast. As a result I played about 2/3ths of the HoT expansion (real life granted me more time and attention then, no toddler yet), and haven't even done 1/10th of the newest PoF expansion. I hoped PoF would have been toned down compared to HoT (it isn't). My playtime is way scarcer now, always chance of a possible distraction and I want to relax, not stress or work. Needless to say I won't be buying the next expansion. The game lost all it's appeal to me.

    On the bright side... this all made me seek out a new casual friendly MMO about 6 months back.... which became ESO. So please please don't take that away from me. I am all about an optional difficulty slider though. That would not effect me/not ruin the game for me. I am not against others having their difficult game at all. Just let me keep my relaxed fun, and new content. Believe me after a day of toddler I sooooo need it ^^ (love him but man is he a hand full)
  • Kolache
    Kolache
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    Orticia wrote: »
    Why do I not want a forced higher difficulty? Here is why with a personal example from another game: GW2 started relaxed. Heck is was pretty much advertised as a casual friendly game. And it was. I loved it. The original world isn't overly hard, and with skill and gear pretty easy in fact if you got half way decent at the game. Then came the HoT en PoF expansions. Both have their difficulty so upped, a sudden spike out of the blue. Harder mobs, more mobs, seemingly bigger aggro range, more skills they can do, harder stuff to deal with. It pretty much ruined the game for me.

    I agree with this in itself--I loved original GW2 and hated what the expansion did... to me though, original GW2 was easily 2x to 3x harder than original ESO (non-DLC stuff). Not saying GW2 was hard... but I've always found ESO sort of hard to die.
    Edited by Kolache on December 25, 2017 9:41AM
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • KingYogi415
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    Plz nerf OP!
  • LordKelsier
    LordKelsier
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    Not sure how you do that OP.

    I wouldn't complain about overland content being too hard, but it's certainly challenging (and Craglorn is literally impossible without group).

    I've got a CP 300 Stamplar (that I have completed several trials with) with I'd say proper gear (for someone who doesn't grind mindlessly ) in form of Hundings Rage and Twice Fanged Serpent from nSO (farming for missing monster set currently, then I'd consider it complete apart from naelstrom bow for backbar but that will never happen because the Arena is just impossible to beat).

    Buffed 17.5k health and about 35k Stamina, wearing 6 medium and 1 heavy. I die to your standard mobs with a few hits when I do nothing, like 10 at most (some mobs far less).

    So unless your a heavy tank with God knows what buffs, the scenario you describe seems very unlikely.

  • Aliyavana
    Aliyavana
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    I want mobs to not be too hard but not as easy as it's current state
  • nnargun
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    Great thread. This matter can't be emphasized enough. I don't even bother with questing anymore, not even new content. And it's not only an issue for endgame players at level cap. If you are not a completely bad player overland should be cake once you get your hands on CP160 gear. And that really doesn't take too long. If you are slightly experienced it's cake right from the beginning with zero CP.
    Edited by nnargun on December 25, 2017 10:38AM
    [PC EU][GERMAN][ENGLISH][730~ CP]
    Flawless Conquerer - vHoF HM - vAS+1 - vMoL - vCR
    the Kuhn - Dunmer - MagNB
    Samjuel-EL - Orc - StamNB
    Son Hala - Altmer - MagSorc
    Draxyl - Argonian - Warden
  • ak_pvp
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    Downscaling gear doesn't give the same as killing a hard enemy in your own gear. Downscaling ruins another part of the RPG, itemization and being good.

    I don't know why ANYONE would be against this since a new instance, even one, doesn't affect them. They are just cryhards who want everything free. Inb4 do trials, OK ya thanks for that, I'll just play the amazing story of vMoL for the 100th time.

    They should do this, and make the zone end bosses give gold overland jewelry once per week.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • ak_pvp
    ak_pvp
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    Not sure how you do that OP.

    I wouldn't complain about overland content being too hard, but it's certainly challenging (and Craglorn is literally impossible without group).

    I've got a CP 300 Stamplar (that I have completed several trials with) with I'd say proper gear (for someone who doesn't grind mindlessly ) in form of Hundings Rage and Twice Fanged Serpent from nSO (farming for missing monster set currently, then I'd consider it complete apart from naelstrom bow for backbar but that will never happen because the Arena is just impossible to beat).

    Buffed 17.5k health and about 35k Stamina, wearing 6 medium and 1 heavy. I die to your standard mobs with a few hits when I do nothing, like 10 at most (some mobs far less).

    So unless your a heavy tank with God knows what buffs, the scenario you describe seems very unlikely.

    Its really not. CWC enemies are notoriously numbingly weak. The extra CP helps, but craglorn is no way impossible any more. Even at your level, everything bar maybe a couple of big group bosses are doable since the change, and for me at 690 its all a breeze.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Dracofyre
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    devs been nerfing all the classes.

    then soon, we cant do much but except to have "Group Sing-Songs"then it wont be MMO-RPG anymore, it would become SSO-rpg, "Sing-Song Online".

    anyway, we all have very wide range of playstyles that prefer by specific players. not easy for devs to cater to all players, if they make for specific then many other plays to leave for other games.
    this is best game so far except auction traders and no search format?
    Edited by Dracofyre on December 25, 2017 9:34PM
  • Berenhir
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    Just leave your CP and attributes unset and don't equip or craft anything but use whatever you can find on your way.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • iiYuki
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    IDK really, your in full gold gear and are clearly a veteran level player so your experience will be different from players who haven't even reached 50 yet.
    They can only scale the mobs so much and they are maybe apprehensive about making content harder and harder based purely on level alone. Maybe they could make a "veteran overland" level for high level players who want that challenge.

    I can't really comment since I bias to the other side, I like nuking stuff as a high level player that to me is how an MMORPG is played you get to a point where the trivial trash mobs are insects to cruch under your boot, compared with gods, demons and colossal monsters that you have fought and overcome in the past.
    True scaling to me is the worse, laziest and my most hated type of game mechanic, how the world levels with you feels like all progression is pointless since no matter how powerful you are the world will always be the same.

    To me a "veteran overland instance" would be people best chance.
    Edited by iiYuki on December 25, 2017 3:12PM
    "Play how you want... unless its not how we intended you to play in which case we'll nerf it".
    - ZO$

    - The ZO$ Theme Song: https://www.youtube.com/watch?v=gmUJWP_ebsQ
  • Banana
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    I like it easy.
  • nnargun
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    Banana wrote: »
    I like it easy.

    It's okay to have some easy content. It's not okay to make 95% of the game so easy that a braindead can play it with both arms tied to their back.
    [PC EU][GERMAN][ENGLISH][730~ CP]
    Flawless Conquerer - vHoF HM - vAS+1 - vMoL - vCR
    the Kuhn - Dunmer - MagNB
    Samjuel-EL - Orc - StamNB
    Son Hala - Altmer - MagSorc
    Draxyl - Argonian - Warden
  • Kel
    Kel
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    Here's why having overworld difficulty options won't work.
    Because the game already runs on a scaling system. That world boss getting attacked by the player at no CP level 35 is the same difficulty for the level 50 cp 690 player. Because of that system, it's most likely impossible to implement further difficulty scaling into an already scaled world. You couldn't have the player coexsist in the same space as the player who choose to have thier difficulty increased. For increased difficulty to work, you'd need a entirely separate game world. And I know alot of you think you'd want that, but since MMO players typically take the path to least resistance, and judging from posts about how to power level the fastest, I'd say that separate game world would have less than 1% of the population.
    Extremely long queue times, empty world where in increased difficulty you'd absolutely need groups to down world bosses, no items in traders because farming is a tedious nightmare and what's there would be expensive as hell, and good luck getting trials together in a world with less than 1% of the games population. Not to mention this small sample of forum users would be further watered down, because not everyone here even plays on the same platform.
    It would have to be a all or nothing type deal. For it to work in curent game, it would need to be across the board, and I feel safe saying that is probably not going to happen. To work, you'd need a normal version and a "vet" version. And judging by what Craglorn used to be, that vet world would be a ghost town. It's a waste of dev time and resources for a extremely small percentage of players. You can't say "many players" want this when there's maybe 200 players that come to a forum vs. the 2 or so million playing the game. And even then, not all players here agree...so.

  • Asardes
    Asardes
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    Overland content difficulty in between Rink of Frozen Blood and Vault of Umbrage on vet would be just right. For putting ZoS into receivership that is :)
    Edited by Asardes on December 25, 2017 1:03PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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  • Niobium
    Niobium
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    Overland content isn't there to "teach people how to be ready for dungeons" and it's also not there to give all the vet players something to throw their epeens out and measure them.

    It's there to tell a story. All the quests, all the lore books, all the random NPC's you meet along your journey are there to tell a story - to you.

    That is the only function of the overland content.

    Everyone has access to this story, from the dude who just stepped off the ship to the one kitted out in full trial gear and has a surplus of CP.
  • Magdalina
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    For the next video, do it on a naked level 10 character with no cp assigned. At least then half of the posters responding to this thread will have to come up with a different excuse than "but but you're endgame build, that's just not fair!" >.<

    (and yes, I have done it on a half naked level 10 character with no cp assigned. I was not amused)

    Wtb old Craglorn.
  • ToRelax
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    monktoasty wrote: »
    Craglorn. Empty. Nuff said.

    Overland content is fine and a challenge to new players. It be hideously unfair to increase difficulty just because you find it too easy

    Craglorn was the first zone introduced after launch. Even Upper Craglorn is over three years old by now. Of course it's not very populated outside of Belkarth.
    Take...

    Off...

    Your...

    Armor.

    Serious. There is not difference between a difficulty slider and your armor. None. Both are optional. Both make enemies hit harder.

    Oh, except one is available now without much reward, and the other will not happen and is a pointless whine for some who’s egos need attention.

    If a potential difficulty slider didn't go beyond the difficulty the game is currently at if you're naked, then it's too easy.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Vogtard
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    The overland content becoming too easy removed the joy of doing any quests, which are imo the best part of eso. So I quit.
    Sometimes, I still visit the forums and check if there is any progress in this direction, hoping that they would fix it...

    Crippling my character on purpose or removing items defeats the sense of progression. The idea is to have a challenge while doing our best. The simplest way is to add more compression to the end game character scaling, which not everybody might be happy with.
    However, because the world is scaled anyway, why not add a veteran overland scaling factor as an optional triggerable self debuff or character mode, perhaps implemented into Cadwell's Silver. It would scale only the given character differently, and not the whole world. It would just be a weaker version of himself, comparable in total power to a low level character. All in the same world, but only in the regular overland mode.
  • ArvenAldmeri
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    The fact that the overland content is this easy just makes noobs stay noobs because they think they are doing well since they are fine completing all the quests and tiny dungeons etc. The amount of people who never look up for build is rather scary tbh because sometimes you need people who have max CP and still cant play the game properly (we had a guy join trial using inner fire as spammable... he was NOT tank)
    Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
    Even as an owner of one radiant apex mounts I am against radiant apex mounts and anything thats not obtainable by direct purchase.
  • Radinyn
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    Just make overland harder like in beta / pre-tamriel unlimited
  • Kel
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    The fact that the overland content is this easy just makes noobs stay noobs because they think they are doing well since they are fine completing all the quests and tiny dungeons etc. The amount of people who never look up for build is rather scary tbh because sometimes you need people who have max CP and still cant play the game properly (we had a guy join trial using inner fire as spammable... he was NOT tank)

    Overland content isn't meant to teach end game mechanics. In any MMO, not just ESO. That's the RP part in MMORPG. Overworld is there to tell a story and teach basics. Not end game strategy, skills, or rotation. It's got nothing to do with overworld content, and more about players who would rather shame and mock than to teach.
    Edited by Kel on December 25, 2017 2:21PM
  • DieAlteHexe
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    The fact that the overland content is this easy just makes noobs stay noobs because they think they are doing well since they are fine completing all the quests and tiny dungeons etc. The amount of people who never look up for build is rather scary tbh because sometimes you need people who have max CP and still cant play the game properly (we had a guy join trial using inner fire as spammable... he was NOT tank)

    I don't think you are taking into account the number of people who are not trying for nor gearing up to do PvP or vet dungeons etc.

    Hi. I'm one of them. I have no interest in those but I have a lot of interest in the quests, most of the achievements, crafting, faffing about with my houses etc.

    I'm playing the game "properly" when I can avail myself of the content I want and not croak.

    Not everyone plays an MMO to compete.

    -signed,

    Content PermaNoob

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • ParaNostram
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    I've been a TES player as long as i've been an MMO player and I'll tell you what it sure hurts my soul that I find myself not wanting to explore because of how painfully easy everything will be. I remember vanilla ESO, I remember challenge.

    I miss being challenged.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • FearlessOne_2014
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    If you want super hard and seriously hardcore open world content in a MMO. Lucky for you one does exist with those standards. Just be prepare to grind your ass off like no other MMO to date.

    I heard lvl 64 to 65 in that MMO takes 1 1/2 years of hardcore grinding. Don't know if it's true of not. However that's what I've been told.
  • iNSiPiD1
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    I'd like to give some feedback here because it's relevant.

    I quit playing roughly 1 year ago, mostly due to the game being too easy. I just came back now to see if anything has changed, and I can see from this thread that it has not.

    For everyone arguing the game shouldn't be made more challenging: just know that it's keeping a lot of people away. I know of at least 3 people who don't play because it's too easy.

    I'm not asking to make the game a hardcore Dark Souls like game, but when mobs LITERALLY CANNOT KILL YOU then there is a problem. It's BORING to have no sense of danger in the world.
    If you want super hard and seriously hardcore open world content in a MMO. Lucky for you one does exist with those standards. Just be prepare to grind your ass off like no other MMO to date.

    I heard lvl 64 to 65 in that MMO takes 1 1/2 years of hardcore grinding. Don't know if it's true of not. However that's what I've been told.

    There is one being created...it's called Pantheon: Rise of the Fallen.

    Edited by iNSiPiD1 on December 25, 2017 3:08PM
  • DieAlteHexe
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    iNSiPiD1 wrote: »
    I'd like to give some feedback here because it's relevant.

    I quit playing roughly 1 year ago, mostly due to the game being too easy. I just came back now to see if anything has changed, and I can see from this thread that it has not.

    For everyone arguing the game shouldn't be made more challenging: just know that it's keeping a lot of people away. I know of at least 3 people who don't play because it's too easy.

    I'm not asking to make the game a hardcore Dark Souls like game, but when mobs LITERALLY CANNOT KILL YOU then there is a problem. It's BORING to have no sense of danger in the world.
    If you want super hard and seriously hardcore open world content in a MMO. Lucky for you one does exist with those standards. Just be prepare to grind your ass off like no other MMO to date.

    I heard lvl 64 to 65 in that MMO takes 1 1/2 years of hardcore grinding. Don't know if it's true of not. However that's what I've been told.

    There is one being created...it's called Pantheon: Rise of the Fallen.

    Conversely, a lot of people have returned since 1T. I know pretty much one entire guild that has.

    As you point out, there are MMOs out there that are better suited for the type challenge folk are wanting. I doubt strongly this one will be changed. Best that folk do their research or, as often happens, either adjust when changes are made that don't suit (I've left more than a few MMOs due to this) or seek out one that does.


    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • ParaNostram
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    iNSiPiD1 wrote: »
    I'm not asking to make the game a hardcore Dark Souls like game, but when mobs LITERALLY CANNOT KILL YOU then there is a problem. It's BORING to have no sense of danger in the world.

    Why are people making this false binary that it either has to be Timmy's first MMO or Dark Souls in difficulty? Personally if it was an arbitrary binary like gender I would choose Dark Souls over this.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • iNSiPiD1
    iNSiPiD1
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    If you want super hard and seriously hardcore open world content in a MMO. Lucky for you one does exist with those standards. Just be prepare to grind your ass off like no other MMO to date.

    I heard lvl 64 to 65 in that MMO takes 1 1/2 years of hardcore grinding. Don't know if it's true of not. However that's what I've been told.
    iNSiPiD1 wrote: »
    I'm not asking to make the game a hardcore Dark Souls like game, but when mobs LITERALLY CANNOT KILL YOU then there is a problem. It's BORING to have no sense of danger in the world.

    Why are people making this false binary that it either has to be Timmy's first MMO or Dark Souls in difficulty? Personally if it was an arbitrary binary like gender I would choose Dark Souls over this.

    The point I made (that you apparently missed) is that they can increase the difficulty without going overboard on it.

    For example, right now the game is SO EASY they could literally increase mob health pools by 20% and damage by 15-30% and people would probably not even notice. That's how WEAK Overland is right now.
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