PC USStraight out of Mo- uh, oh wait. Um... Ebonheart, I guess?
Eager to find what's considered the "meta" of Dual Wield Stamina Damage DKs. I went and looked around at a few builds to get an idea of what would be beneficial to get. While I know it's a better idea to develop my own build which suits my playstyle and everything I can't help but if wonder Hunding's Rage is still a good set to get for cp160, as well as keep. I'm not a fan of farming for drops so I always took the route of crafting my own gear, which back when I last played was said to be the best idea, but it seems like there's a bit of a divide between what's best to get. Drops or Crafted Gear? On this same note I'm not sure what might be a good Champion Point setup for my new character.
I'm also a bit confused about trait choices I've seen across these builds. The most prominent I've seen is Divines and Sharpened I understand as that was the "meta" back when I last played as well. However I don't know what makes Divines a better choice than any of the other traits. It boosts Mundus Stone effects, but I don't see how that's much better than Well Fitted, Impenetrable and even Reinforced.
Yup. Still the choice of crafted sets for DPS. Very meta. From what I understand, Hundings Rage and Night Mothers Gaze are the top choices for DPS.Is Hunding's Rage still a good set to craft and keep into end-game content? If not what would be a better crafted choice for my character?
Monster sets, Velidreth. Drop sets, Vicious Serpent (from Sanctum Ophidia), and Twice Fanged are all sets in Alcast's stamina DD build that drop. Sunderflame is also a useful dropped set for early endgame and there is a neat build that uses Shadow of the Red Mountain out there too, if you want a set that shoots fireballs through wall (ok, this has been fixed) but it's a cool build.What makes Drops more valuable than Crafted and vice versa?
mundus stone effects.Why is Divines the staple choice I've seen for Stamina DK builds?
See the link to Alcast's build.What is a good way to distribute my Champion Points on my new character?
EDIT: Looking around the forums it seems like Stamina DK got nerfed into the ground or something. So I have another question now.
If everything I'm seeing about Stamina DK is true then should I just switch to a Magicka DK? And if so what would be a good setup in terms of gear, weapon choice, champion point distribution, etc?
PC USStraight out of Mo- uh, oh wait. Um... Ebonheart, I guess?
PC USStraight out of Mo- uh, oh wait. Um... Ebonheart, I guess?
boombazookajd wrote: »One thing you should keep in mind is that you'll want to avoid dual swords. I guess they are lagging behind dual daggers or a dagger and an axe in terms of DPS but again, the difference is minimal (I believe the stated difference is 3%).
PC USStraight out of Mo- uh, oh wait. Um... Ebonheart, I guess?
boombazookajd wrote: »One thing you should keep in mind is that you'll want to avoid dual swords. I guess they are lagging behind dual daggers or a dagger and an axe in terms of DPS but again, the difference is minimal (I believe the stated difference is 3%).
What about a sword and dagger?
I don't mind using dual daggers, they're just smaller blades I suppose. I will miss the look of sword and dagger though. Let's hope swords get buffed with twin blade and blunt sometime soon. Good thing dual wield doesn't really affect each individual weapon, which makes switching between what you want to use easier.boombazookajd wrote: »Again, this is all meta stuff. In the end, if you want to rock a sword and a dagger, nothing is stopping you and you're likely only missing out on a few percentage points of DPS which you won't notice unless you're in vet content or trials.
How you described it for PvP is a bit broad. I used to go into Cyrodiil and the Imperial City pretty often to do some radiant quests (this is back before one tamriel, so I had to grind out exp and levels) and DK always underperformed compared to other choices. Even Magicka DK. If there's one thing I know about PvP it's that if you run into a Nightblade while you're alone then you should just accept your death.Ragnarock41 wrote: »for pve stamDK is the best stamina spec, 2 high damage stamina dots, good self buffs and easy to sustain too.
for pvp its literally the absolute worst thing you can play out of all possible combinations in the game.
PC USStraight out of Mo- uh, oh wait. Um... Ebonheart, I guess?
How you described it for PvP is a bit broad. I used to go into Cyrodiil and the Imperial City pretty often to do some radiant quests (this is back before one tamriel, so I had to grind out exp and levels) and DK always underperformed compared to other choices. Even Magicka DK. If there's one thing I know about PvP it's that if you run into a Nightblade while you're alone then you should just accept your death.[/quote]Ragnarock41 wrote: »for pve stamDK is the best stamina spec, 2 high damage stamina dots, good self buffs and easy to sustain too.
for pvp its literally the absolute worst thing you can play out of all possible combinations in the game.
boombazookajd wrote: »I don't PvP with my stamDK and if I did, I wouldn't know the difference honestly. I'd die a lot I presume. So this is just from me being an insomniac and reading the forums all night.
Are you on PC/PS4/XB? NA or EU?
PC USStraight out of Mo- uh, oh wait. Um... Ebonheart, I guess?
boombazookajd wrote: »I don't PvP with my stamDK and if I did, I wouldn't know the difference honestly. I'd die a lot I presume. So this is just from me being an insomniac and reading the forums all night.
Are you on PC/PS4/XB? NA or EU?
First) Stam DK PvP sounds pretty much the same as when I last did any PvP in Cyrodiil or the Imperial City. Even then I didn't play PvP often enough to really care about what spot DK was in, so I just rolled with whatever and didn't pay any mind to whether I was weak or strong in PvP. At this point everyone who plays PvP more than PvE has geared and practiced specifically for it, so most enemy players you run into will most likely kill you unless you have a friend or two.
Second) I don't know if you're asking Me or Ragnarock, but I'm PC NA.
Side Note) I got a pair of enchanted axes while leveling and I actually like the look much more than I thought I would. So weapon choice for me will either be Dual Daggers, Dual Axes, or Dual Axe and Dagger. At least until Sword and Dagger becomes more viable.
PC USStraight out of Mo- uh, oh wait. Um... Ebonheart, I guess?
Okay I've been "studying" Alcast's Stam DK build and had a thought about something.
While I'm sure Noxious Breath is a great choice for more DoT I got curious about the Dunmer racial passives and began to think "If I pick Engulfing Flames instead the initial damage of it would be higher thanks to the Dunmer passives and maybe the flame damage left from the ability would deal more damage as well thanks to the bonus effect the morph has, as well as the Dunmer passives."
Correct me if I'm wrong, but I'm genuinely curious about this.
VaranisArano wrote: »It might initially seem that way, but the stam version will end up stronger on a StamDK for a couple of reasons.
1. its a stamina ability, so it will get stronger the more stamina you have and the more weapon power you have, which you want as a stamina-based character. Engulfing flames would get stronger with more magicka and spell power, which you will have a lot less of as a stamina character.
2. Its a poison ability, which as a stamina character you'll be putting CP points that buff your poison damage to increase things like Poison Injection in Bow and Venomous Claw as two powerful DOTs. So taking the stamina morph Noxious Breath tripe dips on those CP benefits for your DOTs, whereas you'd have to put points into Elemental damage if you go with Engulfing that probably aren't buffing much else in your build.
3. It applies major fracture as an AOE, which is a pretty nice boost to your ability to do damage to weakened enemies.
So in general, noxious breath is a better choice for a stamina character because it builds off of the strengths already in the build: max stamina, weapon power, buffs to poison damage from Champion points. As a DK, you'll get extra poison damage from your passives too.
Engulfing flames is a good skill and not a terrible choice because of those Dunmer racial passives for flame damage and DK flame damage passives, but it won't benefit from the rest of the build unless you go more hybrid to boost spell power and elemental damage from Champion Points.
The flame skill you DO want is Flames of Oblivion, because that scales off of max health, not magicka, and it grants you major savagery for increased weapon crit.