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90% KB is Endless Fury.

raviour
raviour
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90% of my killing blows on recap are Endless Fury spams. Sorcs are running 80k HP shields.Zenimax however decide to nerf Chrsytal Fragments for no apparent reason. Subsequently many leave the game because they were worried about the devs thought processes.

Look before you leap Zeni, it was never frags that made sorcs ridiculously OP. It was you pandering to whingey scrub sorcs on forum complaining about their 20>6sec ward (nerf?) that made sorcs OP, what self respecting sorc needs a 20 sec ward anyway?
  • Voxicity
    Voxicity
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    This man deserves all the insightfuls
  • raviour
    raviour
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    Nerf hardened ward, curse and fury just a bit, re-buff frags then all is cool, doesn't take a genius.
  • Sheezabeast
    Sheezabeast
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    yIl7D5h.png
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Ch4mpTW
    Ch4mpTW
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    raviour wrote: »
    Nerf hardened ward, curse and fury just a bit, re-buff frags then all is cool, doesn't take a genius.

    If ZOS does that, they’d be hurting PvE yet again. And all because they refuse to seperately balance things in PvE and PvP. And unfortunately, it’s because of things overperforming from a PvP perspective that PvE takes these hard blows. Sure a dev can say how it wasn’t because of the myriad of complaints people have made from their experiences within a PvP environment, but anyone with common sense knows otherwise.

    Proof...?

    Stamina regeneration while blocking.
    Shield/Ward duration.
    DK’s as a whole (especially DK wings).
    Proc sets.
    MagPlars as a whole.
    Etc.
  • firedrgn
    firedrgn
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    Wait what? 80k shields ? Thats stacked right?
  • gepe87
    gepe87
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    Nerf Shadow Disguise, nerf Dragon Leap, nerf BoL, nerf Cliff Racer.
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • Betsararie
    Betsararie
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    raviour wrote: »
    Nerf hardened ward, curse and fury just a bit, re-buff frags then all is cool, doesn't take a genius.

    Really really comical. I hope this is a joke
  • Denyiir
    Denyiir
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    Ch4mpTW wrote: »
    raviour wrote: »
    Nerf hardened ward, curse and fury just a bit, re-buff frags then all is cool, doesn't take a genius.

    If ZOS does that, they’d be hurting PvE yet again. And all because they refuse to seperately balance things in PvE and PvP. And unfortunately, it’s because of things overperforming from a PvP perspective that PvE takes these hard blows. Sure a dev can say how it wasn’t because of the myriad of complaints people have made from their experiences within a PvP environment, but anyone with common sense knows otherwise.

    Proof...?

    Stamina regeneration while blocking.
    Shield/Ward duration.
    DK’s as a whole (especially DK wings).
    Proc sets.
    MagPlars as a whole.
    Etc.

    And yet people can still basically perma block, shields are still op, DK is best dps and tank in game, Magplars are best healers, and proc sets shouldn't ever be created in the first place...

    Little tuning wouldn't hurt PvE much really.
    Edited by Denyiir on December 25, 2017 3:17AM
  • gepe87
    gepe87
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    Comical are those sorc nerf requests...I don't have any problem with those abilities.
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • Emma_Overload
    Emma_Overload
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    Just in case OP isn't joking...

    NOPE.

    Sorcs aren't running 80K shield stacks, because if they were, EVERYONE would be playing a Sorc!
    #CAREBEARMASTERRACE
  • Calboy
    Calboy
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    Ch4mpTW wrote: »
    raviour wrote: »
    Nerf hardened ward, curse and fury just a bit, re-buff frags then all is cool, doesn't take a genius.

    If ZOS does that, they’d be hurting PvE yet again. And all because they refuse to seperately balance things in PvE and PvP. And unfortunately, it’s because of things overperforming from a PvP perspective that PvE takes these hard blows. Sure a dev can say how it wasn’t because of the myriad of complaints people have made from their experiences within a PvP environment, but anyone with common sense knows otherwise.

    Proof...?

    Stamina regeneration while blocking.
    Shield/Ward duration.
    DK’s as a whole (especially DK wings).
    Proc sets.
    MagPlars as a whole.
    Etc.

    LOL if you think no stamina regen was purely aimed at pvp.
  • Ch4mpTW
    Ch4mpTW
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    Denyiir wrote: »
    Ch4mpTW wrote: »
    raviour wrote: »
    Nerf hardened ward, curse and fury just a bit, re-buff frags then all is cool, doesn't take a genius.

    If ZOS does that, they’d be hurting PvE yet again. And all because they refuse to seperately balance things in PvE and PvP. And unfortunately, it’s because of things overperforming from a PvP perspective that PvE takes these hard blows. Sure a dev can say how it wasn’t because of the myriad of complaints people have made from their experiences within a PvP environment, but anyone with common sense knows otherwise.

    Proof...?

    Stamina regeneration while blocking.
    Shield/Ward duration.
    DK’s as a whole (especially DK wings).
    Proc sets.
    MagPlars as a whole.
    Etc.

    And yet people can still basically perma block, shields are still op, DK is best dps in game, Magplars are best healers, and proc sets shouldn't ever be created in the first place...

    @Denyiir Dragonknights are the best damage dealers in the game...? Really? Do you really mean that, and believe that? Or are you just baiting and trolling? Because when you have classes like Nightblades and Sorcerers that exist, I truly have to question your validity and logic. I can’t think of a time when Dragonknights were ever the best damage dealers in ESO. Especially when their burst is average (even more so from a magicka perspective), and they lack an execute outside of weapon skills. And even then, only stamina variants have access to executes. Lol.
  • MakoFore
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    sorcs arent op in the game- its just how kb s are scored, kills should be given to who gives the most damage 10 seconds from a death , not who gets the final hit- cos that will always be the sorc who puts a fury curse on someone. easiest way to half the titles in pvp in the game is sorc- for that very reason.
  • Vahrokh
    Vahrokh
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    These threads make me lose all hope in human kind.

    Especially when ZoS actually believes them and kills a whole class for months.
  • Acrolas
    Acrolas
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    Implosion has a 6% chance to take effect as an execute. So maybe don't engage 20 sorcerers at a time or else somebody's going to get lucky and it's not you.
    signing off
  • Neoauspex
    Neoauspex
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    Can't nerf Sorcs, that's like having the protagonist fail
  • gepe87
    gepe87
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    Acrolas wrote: »
    Implosion has a 6% chance to take effect as an execute. So maybe don't engage 20 sorcerers at a time or else somebody's going to get lucky and it's not you.

    Let us pray that we, sorcerers, will not form a big guild and melt PvP areas.
    Edited by gepe87 on December 25, 2017 4:02AM
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • The_Brosteen
    The_Brosteen
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    Sorcs have 80k shields?

    D6PfW.jpg


    Edited by The_Brosteen on December 25, 2017 4:29AM
  • The_Brosteen
    The_Brosteen
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    This has to be a troll thread lol.

    But, just in case, when they announced the frag nerf there were lots of people saying "ahh rip mag sorc in pvp", and I was all like bruuuuh people will still complain and say sorcs still need to be nerfed whether it be more or just in other ways. This is what, the 4th time in the games history this cycle has happened? It's safe to say that eventually sorcs will recieve another nerf, sorc users will be upset about it and then a month later someone's gonna post a serious nerf sorcs thread.

    The circle of life continues.
  • The_Brosteen
    The_Brosteen
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    gepe87 wrote: »
    Acrolas wrote: »
    Implosion has a 6% chance to take effect as an execute. So maybe don't engage 20 sorcerers at a time or else somebody's going to get lucky and it's not you.

    Let us pray that we, sorcerers, will not form a big guild and melt PvP areas.

    I can see it now,

    "Sorc Team Six"

    30 sorcs just spamming mages wrath on the same player one after another.
  • WreckfulAbandon
    WreckfulAbandon
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    80k shields? Sign me up!

    Also, L2P
    PC NA

    All my comments are regarding PvP
  • TheUndeadAmulet
    TheUndeadAmulet
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    At this point we might as well nerf everything so we hit for 1 damage and get instakilled if we use a shield or heal.
    XBOX NA 1000+ CP
    PC NA 400+ CP
    nerf ping please
  • Slick_007
    Slick_007
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    raviour wrote: »
    Zenimax however decide to nerf Chrsytal Fragments for no apparent reason. Subsequently many leave the game because they were worried about the devs thought processes.

    thanks. i needed a laugh
  • Denyiir
    Denyiir
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    Ch4mpTW wrote: »
    Denyiir wrote: »
    Ch4mpTW wrote: »
    raviour wrote: »
    Nerf hardened ward, curse and fury just a bit, re-buff frags then all is cool, doesn't take a genius.

    If ZOS does that, they’d be hurting PvE yet again. And all because they refuse to seperately balance things in PvE and PvP. And unfortunately, it’s because of things overperforming from a PvP perspective that PvE takes these hard blows. Sure a dev can say how it wasn’t because of the myriad of complaints people have made from their experiences within a PvP environment, but anyone with common sense knows otherwise.

    Proof...?

    Stamina regeneration while blocking.
    Shield/Ward duration.
    DK’s as a whole (especially DK wings).
    Proc sets.
    MagPlars as a whole.
    Etc.

    And yet people can still basically perma block, shields are still op, DK is best dps in game, Magplars are best healers, and proc sets shouldn't ever be created in the first place...

    @Denyiir Dragonknights are the best damage dealers in the game...? Really? Do you really mean that, and believe that? Or are you just baiting and trolling? Because when you have classes like Nightblades and Sorcerers that exist, I truly have to question your validity and logic. I can’t think of a time when Dragonknights were ever the best damage dealers in ESO. Especially when their burst is average (even more so from a magicka perspective), and they lack an execute outside of weapon skills. And even then, only stamina variants have access to executes. Lol.

    You do realize stam dk can pull 65k+ dps right now, right? Yeah, lol...
    https://youtu.be/al3Kd2z4Up0
  • Conduit0
    Conduit0
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    Forget about the OP, this thread is now about discussing how a sorc would even go about achieving an 80k shield stack.

    Would Hardened Ward, Harness Magicka, Bone Shield, and Barrier be enough?
  • kargen27
    kargen27
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    Calboy wrote: »
    Ch4mpTW wrote: »
    raviour wrote: »
    Nerf hardened ward, curse and fury just a bit, re-buff frags then all is cool, doesn't take a genius.

    If ZOS does that, they’d be hurting PvE yet again. And all because they refuse to seperately balance things in PvE and PvP. And unfortunately, it’s because of things overperforming from a PvP perspective that PvE takes these hard blows. Sure a dev can say how it wasn’t because of the myriad of complaints people have made from their experiences within a PvP environment, but anyone with common sense knows otherwise.

    Proof...?

    Stamina regeneration while blocking.
    Shield/Ward duration.
    DK’s as a whole (especially DK wings).
    Proc sets.
    MagPlars as a whole.
    Etc.

    LOL if you think no stamina regen was purely aimed at pvp.

    Yeah that one came about because people were beating vet stuff solo and groups were beating vet hard mode almost as soon as the content was released.
    and then the parrot said, "must be the water mines green too."
  • itscompton
    itscompton
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    firedrgn wrote: »
    Wait what? 80k shields ? Thats stacked right?

    Nobody is getting anywhere even remotely close to that number in PvE, let alone PvP. My Sorc has 51.6K max magic, 24% in Bastion, is wearing 7 light and Hardened absorbs 15K and Dampen 14K in PvP.
  • Lord-Otto
    Lord-Otto
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    Wrong forum, way off numbers, asking for a sorc nerf - not Warden...
    I know it's Chris'mas and all, but maaan... xD
    I wanted to post an insult regarding OP's player skill here, but in the spirit of the season, I'll refrain from it.
  • zyk
    zyk
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    All class balance issues aside, A proc execute is idiotic. The same goes for implosion.
  • Juhasow
    Juhasow
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    Ch4mpTW wrote: »
    raviour wrote: »
    Nerf hardened ward, curse and fury just a bit, re-buff frags then all is cool, doesn't take a genius.

    If ZOS does that, they’d be hurting PvE yet again. And all because they refuse to seperately balance things in PvE and PvP. And unfortunately, it’s because of things overperforming from a PvP perspective that PvE takes these hard blows. Sure a dev can say how it wasn’t because of the myriad of complaints people have made from their experiences within a PvP environment, but anyone with common sense knows otherwise.

    Proof...?

    Stamina regeneration while blocking.
    Shield/Ward duration.
    DK’s as a whole (especially DK wings).
    Proc sets.
    MagPlars as a whole.
    Etc.

    Not true. Endless fury , hardened ward and haunting curse can get nerfs that would not touch PvE at all. For example take away 4 seconds delay from endless fury but increase execute range to 25% (that would be actually a buff in PvE) , make haunting curse still exploding 2 times but with 1st explosion after 6 seconds and give hardened ward 15% buff instead of 33% but 1-2 seconds longer shield duration.

    About second thing tbh proofs You mentioned were sometimes overperforming in PvE also.

    Stamina recovery while blocking maded PvE tanks after 1.6 brainless beings that could put down brick on their LMB and go to make some tea.

    20 seconds shield duration created gap between stamina and magicka DD's survivality since magicka ones could have 100% uptime of shields without sacrificing much resources or time when at the time stamina DD's survivality wasnt that strong.

    Proc sets that could crit especially in PvE enviroment created gap between those who had then and those who hadnt and there were some sets that could do 6k+ DPS in trial enviroment.

    Current magplar problem in PvE as DD is fact that jabs and radiant are not scaling their percentage increases properly and also fact it's harder to play with DW after Morrowind changes. There was similar problem with nb execute after Morrowind expansion and Zenimax fixed it but failed to do the same with magplars. There was a time before Morrowind when magplars were one of the top DD's. Eric Wroble already said they're going to fix jabs and radiant in next update.
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