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Endgame gameplay for character

DedMorozzz
DedMorozzz
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Hi all, I have one idea about endgame gameplay for character.
I mean max level of CP. After 690 players continue to receive levels. And it does not make any sense.
My idea is next: after 690 you can sell following levels for different improvements. For example, for one level, you can buy one horse level (speed, endurance, weight), as now there are crown lessons.
Or for 10 levels - 1 skill point or ...

Earned 10 levels, became 700 - sell 10 levels, get a bonus, again become 690
And you can beat it in the form of some kind of Daedric prince. It would be cool

This would be very useful, especially when pumping new characters. To avoid boring routine
what do you think?

PS: Yes, I'm aware that sometimes the maximum level can going up
PS2: also many thanks for transmutations shards! I asked about it more than a half year ago :)
Edited by DedMorozzz on December 23, 2017 1:41PM
  • DedMorozzz
    DedMorozzz
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    up!
  • SnubbS
    SnubbS
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    Please let me sell CP to people or vendors in exchange for something in exchange for something in return. I have 1,100 cp—the cp system (or the game itself) won't even last long enough for me to use them all.
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
  • Taleof2Cities
    Taleof2Cities
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    The CP cap was enabled in October 2015 ... over 2 years ago.

    That’s more than enough time for players to have an awareness that being over the CP cap means you’re not going to be able to use CP over the cap.

    Hopefully it’s obvious that you don’t need to grind CP over the cap.

    More CP means that you’ve been able to spend more time in the game ... so why not enjoy those benefits instead?
  • Nephimana
    Nephimana
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    I don't mind the ability to continue gaining CP but only being able to use the cap. I don't play to level CP anymore, when the game says I've gained CP it means nothing to me, I'd rather continue gaining it that gaining nothing at all. Whenever the CP cap raises, I don't have to grind again, all my hours of gameplay are actually worth something.

    Simply, I don't care, it's fine as it is and I'm not complaining.
    But I do like your ideas to make it sellable for mount upgrades (I absolutely hate playing my other toons, I make a toon specific for PvP, level it in 2 days, but I don't want to touch it in PvP because of how absolutely slow he is.)
  • DedMorozzz
    DedMorozzz
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    Nephimana wrote: »
    Simply, I don't care, it's fine as it is and I'm not complaining.
    But I do like your ideas to make it sellable for mount upgrades (I absolutely hate playing my other toons, I make a toon specific for PvP, level it in 2 days, but I don't want to touch it in PvP because of how absolutely slow he is.)

    Well, the next option is much more difficult and he obviously has opponents - to introduce a new currency "levels."
    They are accrued after each level (after 690). Add the currency will be like the CP. Each character has his own meaning, with which he as he wants to manage

    For example, the CP level of the account is 1000. Each character will have 310 level points
    Price example: 10 level points = 1 level of a horse. 40-50 - additional skill point

    So players who have well-pumped characters will be more interested in creating additional ones.

    What is the advantage? There will be (completely objective) accusations that the crowns sell quite distinct advantages in the gameю
    Anything crown-lessons will make sense. Because you need very big level to fully swing the character. This is also an additional motivation
    Edited by DedMorozzz on December 24, 2017 2:42PM
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