thankyourat wrote: »Your build is missing some things. You need a food buff you don't have one active. Also you can add spell damage glyphs to your jewlery. Make sure that your armor has max magicka glyphs. 5 julianos/4 necro/2 skoria is a lot of damage. Make sure your race is something that has a Max magicka passive (or argonian.) Craft some poisons for your back bar a get a lightning enchant for your front bar. If you do these things your damage will go up. And with skoria your damage will be borderline op once you practice it
Forget the monster sets..get either elegan/spinners or torugs/elegante or torugs/amber.
your mag will be over 40k, ur sp should be over 2200 and yoru swallow soul tooltip will show 8k +, jsut make sure to use the right glyphs and to gold out your weapons (infused for torugs or nirnhowned for elegante/spinners)
with torugs/elegante im able to 1 shot (well 2 in theory since its a heavy attack and a swallow soul that hit at same time) low hp people (up to 23k)
With elegante/spinners your HA out of stealth will crit for over 16k sometimes (add another 5/10k swallow soul and its gg
You need mages guild inner light and empower to do this.
Hey, thanks for the tips.
as for CP I'm atm at 470, so I'm slowly getting there.
currently I'm using the CP allocated that I put in my build that I created just to get some input on:
http://www.eso-skillfactory.com/en/build/nightblade/current-mag-dps-pvp-build/32105/
as for skillsets, I have 3 different sets that I'm using depending on the night that I expect to have (I'm not switching all the time, as you easily can on PC, as my magblade is on the xbox, with no dressing room addon)
Setup #1: Ranged player:
Mainbar: Destro staff
Swallow soul
Destructive Reach
Crippling Grasp
Merciless Resolve
Shadowy Disguise
Ult: Eye of storm/soul assault/soul tether
Second bar: Resto staff
Mass hysteria
Siphhoning attacks
Shadow image
Healing ward
Harness magicka
Ult: Light's Champion
With this build I seem to have the highest sustain, but lowest damage:
Opening rotation:
Siphoning attacks> Merciless resolve>Shadowy Disguise> Heavy attack>Destructive Reach
Middle fight: Merciless resolve proc whenever available, light attack>Swallow soul spam
End fight: (If I ever get there.) Destructive reach> Shadowy Disguise>Heavy attack>Swallow soul> Soul assault (This fails about 90% of the times to kill someone.)
==========================================
Setup #2: Suicide zergs (Rarely play this)
Mainbar: Destro staff
Refreshing Path
Proximity Detonation
Sap Essence
Inner Light
Shadowy Disguise
Ult: Eye of storm/soul tether
Second bar: Resto staff
Swallow Soul
Mass hysteria
Merciless Resolve
Shadow image
Healing Ward
Ult: Light's Champion
This build I use only when I happen to be in a zerg-group and we have a lot of enemy attackers or defenders in the same spots. which happens from time to time.
Most of the time I just run in, deal a bit of damage and die and hope that my team finishes them off.
Rotation:
Merciless resolve>Proximity Detonation>Shadowy Disguise>Soul tether/Eye of storm>refreshing path>Sap essence spam
usually I don't kill anyone before I die, once again this is more like a suicide build and hope that my team finishes the job.
=====================================================
Lately I've been playing this build however, as it does more damage than the above builds.
Setup #3: Group/solo play more bursty damage
Mainbar: Destro staff
Concealed weapon
Destructive Reach
Crippling Grasp
Merciless Resolve
Shadowy Disguise
Ult: Eye of storm/soul assault/soul tether
Second bar: Resto staff
Mass hysteria
Swallow soul
Shadow image
Degeneration
Healing ward
Ult: Light's Champion
With this build I seem to have the highest burst damage, but less sustain.
Opening rotation:
Merciless resolve>Shadowy Disguise> Heavy attack>Concealed weapon or destructive reach (Depends on range)
Middle fight: Merciless resolve proc whenever available, light attack>concealed weapon spam or if I need healing light attack>Swallow soul spam on resto bar.
End fight: (If I ever get there.) Destructive reach> Shadowy Disguise>Heavy attack>Concealed weapon> Soul assault
Reason why I put swallow soul on resto bar and Concealed weapon on Destro is because it's a lot quicker while weaving.
as destro>swallow soul takes a lot more time and cannot be weaved as quick as destro>concealed weapon.
While resto>swallow soul can be weaved quickly as well. so that's a great thing to do when going defensive.
oblivion is too low dmg and in a ganking szenario noone is blocking or shieldstacking
im either the undead dmg or lightning for concussion
imredneckson wrote: »For
5x Shackle Breaker
3x Willpower
2x Valkyn
1x 2h weapon
Here are the unbuffed stats
Health--22287
Magicka--41071
Stamina--11865
Health Recovery--225
Magicka Recovery--2055
Stamina Recovery--810
Spell Damage--2122
Weapon Damage--1414
Spell Critical--42%
Weapon Critical--10%
Spell Critical Damage--66%
Weapon Critical Damage--50%
Spell Resistance--12272 (18%)
Physical Resistance10457 (16%)
Critical Resistance--2610 (40%)
Spell Penetration--7450
Fully buffed--
https://cdn.discordapp.com/attachments/290025529141231617/392612312181374977/unknown.png
CP--
RED--
Bastion-51
Quick Recovery-32
Thick Skinned-11
Hardy-37
Elemental Defender-37
Resist-31
Ironclad-31
BLUE--
Elemental Expert-75
Spell Erosion-27
Elfborn-40
Master-at-Arms-34
Staff Expert-31
Thaumaturge-23
GREEN--
Shadow Ward-34
Tumbling-40
Arcanist- 75
Mooncalf-7
Tenacity-23
Warlord-51
imredneckson wrote: »For
5x Shackle Breaker
3x Willpower
2x Valkyn
1x 2h weapon
Here are the unbuffed stats
Health--22287
Magicka--41071
Stamina--11865
Health Recovery--225
Magicka Recovery--2055
Stamina Recovery--810
Spell Damage--2122
Weapon Damage--1414
Spell Critical--42%
Weapon Critical--10%
Spell Critical Damage--66%
Weapon Critical Damage--50%
Spell Resistance--12272 (18%)
Physical Resistance10457 (16%)
Critical Resistance--2610 (40%)
Spell Penetration--7450
Fully buffed--
https://cdn.discordapp.com/attachments/290025529141231617/392612312181374977/unknown.png
CP--
RED--
Bastion-51
Quick Recovery-32
Thick Skinned-11
Hardy-37
Elemental Defender-37
Resist-31
Ironclad-31
BLUE--
Elemental Expert-75
Spell Erosion-27
Elfborn-40
Master-at-Arms-34
Staff Expert-31
Thaumaturge-23
GREEN--
Shadow Ward-34
Tumbling-40
Arcanist- 75
Mooncalf-7
Tenacity-23
Warlord-51
2 skoria 5 shackle 3 wp is a wasted build without master's staff and reach instead of fear. Only class that ever needs fear is a permablock magplar. Magdks you can just kite with that setup and they'll run dry unless they use wings in which case you can just slot cost poisons so you can be as big a prick as they.
imredneckson wrote: »For
5x Shackle Breaker
3x Willpower
2x Valkyn
1x 2h weapon
Here are the unbuffed stats
Health--22287
Magicka--41071
Stamina--11865
Health Recovery--225
Magicka Recovery--2055
Stamina Recovery--810
Spell Damage--2122
Weapon Damage--1414
Spell Critical--42%
Weapon Critical--10%
Spell Critical Damage--66%
Weapon Critical Damage--50%
Spell Resistance--12272 (18%)
Physical Resistance10457 (16%)
Critical Resistance--2610 (40%)
Spell Penetration--7450
Fully buffed--
https://cdn.discordapp.com/attachments/290025529141231617/392612312181374977/unknown.png
CP--
RED--
Bastion-51
Quick Recovery-32
Thick Skinned-11
Hardy-37
Elemental Defender-37
Resist-31
Ironclad-31
BLUE--
Elemental Expert-75
Spell Erosion-27
Elfborn-40
Master-at-Arms-34
Staff Expert-31
Thaumaturge-23
GREEN--
Shadow Ward-34
Tumbling-40
Arcanist- 75
Mooncalf-7
Tenacity-23
Warlord-51
2 skoria 5 shackle 3 wp is a wasted build without master's staff and reach instead of fear. Only class that ever needs fear is a permablock magplar. Magdks you can just kite with that setup and they'll run dry unless they use wings in which case you can just slot cost poisons so you can be as big a prick as they.
People always say kite magdk like it's easy. Idk what magdk you fight but they really aren't that easy to kite. Maybe the permablock potato. But with leap hitting like a truck and every magdk running mist they can get on top of you easy. Without image (damn broken) it's not easy at all to kite them imo.
I do want to and maybe you have tried it, put an undead glyph on my infused resto and light attack the *** to death.
I agree though any willpower build needs a specialty staff
imredneckson wrote: »For
5x Shackle Breaker
3x Willpower
2x Valkyn
1x 2h weapon
Here are the unbuffed stats
Health--22287
Magicka--41071
Stamina--11865
Health Recovery--225
Magicka Recovery--2055
Stamina Recovery--810
Spell Damage--2122
Weapon Damage--1414
Spell Critical--42%
Weapon Critical--10%
Spell Critical Damage--66%
Weapon Critical Damage--50%
Spell Resistance--12272 (18%)
Physical Resistance10457 (16%)
Critical Resistance--2610 (40%)
Spell Penetration--7450
Fully buffed--
https://cdn.discordapp.com/attachments/290025529141231617/392612312181374977/unknown.png
CP--
RED--
Bastion-51
Quick Recovery-32
Thick Skinned-11
Hardy-37
Elemental Defender-37
Resist-31
Ironclad-31
BLUE--
Elemental Expert-75
Spell Erosion-27
Elfborn-40
Master-at-Arms-34
Staff Expert-31
Thaumaturge-23
GREEN--
Shadow Ward-34
Tumbling-40
Arcanist- 75
Mooncalf-7
Tenacity-23
Warlord-51
2 skoria 5 shackle 3 wp is a wasted build without master's staff and reach instead of fear. Only class that ever needs fear is a permablock magplar. Magdks you can just kite with that setup and they'll run dry unless they use wings in which case you can just slot cost poisons so you can be as big a prick as they.
People always say kite magdk like it's easy. Idk what magdk you fight but they really aren't that easy to kite. Maybe the permablock potato. But with leap hitting like a truck and every magdk running mist they can get on top of you easy. Without image (damn broken) it's not easy at all to kite them imo.
I do want to and maybe you have tried it, put an undead glyph on my infused resto and light attack the *** to death.
I agree though any willpower build needs a specialty staff
With shade and cripple every magdk is easy to kite since they have no gap closer. And image works fine in duels, it's just open world it's busted in cause of elevation...
imredneckson wrote: »For
5x Shackle Breaker
3x Willpower
2x Valkyn
1x 2h weapon
Here are the unbuffed stats
Health--22287
Magicka--41071
Stamina--11865
Health Recovery--225
Magicka Recovery--2055
Stamina Recovery--810
Spell Damage--2122
Weapon Damage--1414
Spell Critical--42%
Weapon Critical--10%
Spell Critical Damage--66%
Weapon Critical Damage--50%
Spell Resistance--12272 (18%)
Physical Resistance10457 (16%)
Critical Resistance--2610 (40%)
Spell Penetration--7450
Fully buffed--
https://cdn.discordapp.com/attachments/290025529141231617/392612312181374977/unknown.png
CP--
RED--
Bastion-51
Quick Recovery-32
Thick Skinned-11
Hardy-37
Elemental Defender-37
Resist-31
Ironclad-31
BLUE--
Elemental Expert-75
Spell Erosion-27
Elfborn-40
Master-at-Arms-34
Staff Expert-31
Thaumaturge-23
GREEN--
Shadow Ward-34
Tumbling-40
Arcanist- 75
Mooncalf-7
Tenacity-23
Warlord-51
2 skoria 5 shackle 3 wp is a wasted build without master's staff and reach instead of fear. Only class that ever needs fear is a permablock magplar. Magdks you can just kite with that setup and they'll run dry unless they use wings in which case you can just slot cost poisons so you can be as big a prick as they.
People always say kite magdk like it's easy. Idk what magdk you fight but they really aren't that easy to kite. Maybe the permablock potato. But with leap hitting like a truck and every magdk running mist they can get on top of you easy. Without image (damn broken) it's not easy at all to kite them imo.
I do want to and maybe you have tried it, put an undead glyph on my infused resto and light attack the *** to death.
I agree though any willpower build needs a specialty staff
With shade and cripple every magdk is easy to kite since they have no gap closer. And image works fine in duels, it's just open world it's busted in cause of elevation...
imredneckson wrote: »For
5x Shackle Breaker
3x Willpower
2x Valkyn
1x 2h weapon
Here are the unbuffed stats
Health--22287
Magicka--41071
Stamina--11865
Health Recovery--225
Magicka Recovery--2055
Stamina Recovery--810
Spell Damage--2122
Weapon Damage--1414
Spell Critical--42%
Weapon Critical--10%
Spell Critical Damage--66%
Weapon Critical Damage--50%
Spell Resistance--12272 (18%)
Physical Resistance10457 (16%)
Critical Resistance--2610 (40%)
Spell Penetration--7450
Fully buffed--
https://cdn.discordapp.com/attachments/290025529141231617/392612312181374977/unknown.png
CP--
RED--
Bastion-51
Quick Recovery-32
Thick Skinned-11
Hardy-37
Elemental Defender-37
Resist-31
Ironclad-31
BLUE--
Elemental Expert-75
Spell Erosion-27
Elfborn-40
Master-at-Arms-34
Staff Expert-31
Thaumaturge-23
GREEN--
Shadow Ward-34
Tumbling-40
Arcanist- 75
Mooncalf-7
Tenacity-23
Warlord-51
2 skoria 5 shackle 3 wp is a wasted build without master's staff and reach instead of fear. Only class that ever needs fear is a permablock magplar. Magdks you can just kite with that setup and they'll run dry unless they use wings in which case you can just slot cost poisons so you can be as big a prick as they.
People always say kite magdk like it's easy. Idk what magdk you fight but they really aren't that easy to kite. Maybe the permablock potato. But with leap hitting like a truck and every magdk running mist they can get on top of you easy. Without image (damn broken) it's not easy at all to kite them imo.
I do want to and maybe you have tried it, put an undead glyph on my infused resto and light attack the *** to death.
I agree though any willpower build needs a specialty staff
With shade and cripple every magdk is easy to kite since they have no gap closer. And image works fine in duels, it's just open world it's busted in cause of elevation...
I have problems getting off a decent cripple, with the animation being so slow most the dks I duel are able to pop wings before it hits and I end up snaring myself.... like a nubtard
imredneckson wrote: »For
5x Shackle Breaker
3x Willpower
2x Valkyn
1x 2h weapon
Here are the unbuffed stats
Health--22287
Magicka--41071
Stamina--11865
Health Recovery--225
Magicka Recovery--2055
Stamina Recovery--810
Spell Damage--2122
Weapon Damage--1414
Spell Critical--42%
Weapon Critical--10%
Spell Critical Damage--66%
Weapon Critical Damage--50%
Spell Resistance--12272 (18%)
Physical Resistance10457 (16%)
Critical Resistance--2610 (40%)
Spell Penetration--7450
Fully buffed--
https://cdn.discordapp.com/attachments/290025529141231617/392612312181374977/unknown.png
CP--
RED--
Bastion-51
Quick Recovery-32
Thick Skinned-11
Hardy-37
Elemental Defender-37
Resist-31
Ironclad-31
BLUE--
Elemental Expert-75
Spell Erosion-27
Elfborn-40
Master-at-Arms-34
Staff Expert-31
Thaumaturge-23
GREEN--
Shadow Ward-34
Tumbling-40
Arcanist- 75
Mooncalf-7
Tenacity-23
Warlord-51
2 skoria 5 shackle 3 wp is a wasted build without master's staff and reach instead of fear. Only class that ever needs fear is a permablock magplar. Magdks you can just kite with that setup and they'll run dry unless they use wings in which case you can just slot cost poisons so you can be as big a prick as they.
People always say kite magdk like it's easy. Idk what magdk you fight but they really aren't that easy to kite. Maybe the permablock potato. But with leap hitting like a truck and every magdk running mist they can get on top of you easy. Without image (damn broken) it's not easy at all to kite them imo.
I do want to and maybe you have tried it, put an undead glyph on my infused resto and light attack the *** to death.
I agree though any willpower build needs a specialty staff
With shade and cripple every magdk is easy to kite since they have no gap closer. And image works fine in duels, it's just open world it's busted in cause of elevation...
They have chains (magicka) and invasion (stamina) to gapclose if they want. Also leap.
DKs these days just don't slot it anymore since it's mildly buggy.
For min/max'ing what do you guys think is best?
I previously decided to use either apprentice for spell damage or atronauch for magicka recovery as a mundus. My reasoning is because both bars dps & defensive would benefit from either.
I'm questioning this decision because even though I have 5 light armor & sharpened destro staff, I have maybe 50-60 cp points into spell erosion in order to be at 12k spell pen.
I don't really want to run spinners but feel I need as close to 13-14k pen as I can get.
I'm thinking that if I chose the penetration mundus & moved the cp out of erosion & some to blessed & others that my healing may be the same or better than having the increase heals from apprentice mundus? I wonder how many points would be equivalent of the 200-300 spell damage. I think I currently have maybe 10-15 points in blessed already.
Another of my biggest problem/questions or misunderstanding is how/does pen have an impact on blocking targets?
imredneckson wrote: »For
5x Shackle Breaker
3x Willpower
2x Valkyn
1x 2h weapon
Here are the unbuffed stats
Health--22287
Magicka--41071
Stamina--11865
Health Recovery--225
Magicka Recovery--2055
Stamina Recovery--810
Spell Damage--2122
Weapon Damage--1414
Spell Critical--42%
Weapon Critical--10%
Spell Critical Damage--66%
Weapon Critical Damage--50%
Spell Resistance--12272 (18%)
Physical Resistance10457 (16%)
Critical Resistance--2610 (40%)
Spell Penetration--7450
Fully buffed--
https://cdn.discordapp.com/attachments/290025529141231617/392612312181374977/unknown.png
CP--
RED--
Bastion-51
Quick Recovery-32
Thick Skinned-11
Hardy-37
Elemental Defender-37
Resist-31
Ironclad-31
BLUE--
Elemental Expert-75
Spell Erosion-27
Elfborn-40
Master-at-Arms-34
Staff Expert-31
Thaumaturge-23
GREEN--
Shadow Ward-34
Tumbling-40
Arcanist- 75
Mooncalf-7
Tenacity-23
Warlord-51
2 skoria 5 shackle 3 wp is a wasted build without master's staff and reach instead of fear. Only class that ever needs fear is a permablock magplar. Magdks you can just kite with that setup and they'll run dry unless they use wings in which case you can just slot cost poisons so you can be as big a prick as they.
People always say kite magdk like it's easy. Idk what magdk you fight but they really aren't that easy to kite. Maybe the permablock potato. But with leap hitting like a truck and every magdk running mist they can get on top of you easy. Without image (damn broken) it's not easy at all to kite them imo.
I do want to and maybe you have tried it, put an undead glyph on my infused resto and light attack the *** to death.
I agree though any willpower build needs a specialty staff
With shade and cripple every magdk is easy to kite since they have no gap closer. And image works fine in duels, it's just open world it's busted in cause of elevation...
I have problems getting off a decent cripple, with the animation being so slow most the dks I duel are able to pop wings before it hits and I end up snaring myself.... like a nubtard
If they use wings just slot poisons, or if you already started the duel try doing 4 heavy attacks with a destro before casting cripple. Wings spammers are hard to kill on magblade, but can be done with the right plays.imredneckson wrote: »For
5x Shackle Breaker
3x Willpower
2x Valkyn
1x 2h weapon
Here are the unbuffed stats
Health--22287
Magicka--41071
Stamina--11865
Health Recovery--225
Magicka Recovery--2055
Stamina Recovery--810
Spell Damage--2122
Weapon Damage--1414
Spell Critical--42%
Weapon Critical--10%
Spell Critical Damage--66%
Weapon Critical Damage--50%
Spell Resistance--12272 (18%)
Physical Resistance10457 (16%)
Critical Resistance--2610 (40%)
Spell Penetration--7450
Fully buffed--
https://cdn.discordapp.com/attachments/290025529141231617/392612312181374977/unknown.png
CP--
RED--
Bastion-51
Quick Recovery-32
Thick Skinned-11
Hardy-37
Elemental Defender-37
Resist-31
Ironclad-31
BLUE--
Elemental Expert-75
Spell Erosion-27
Elfborn-40
Master-at-Arms-34
Staff Expert-31
Thaumaturge-23
GREEN--
Shadow Ward-34
Tumbling-40
Arcanist- 75
Mooncalf-7
Tenacity-23
Warlord-51
2 skoria 5 shackle 3 wp is a wasted build without master's staff and reach instead of fear. Only class that ever needs fear is a permablock magplar. Magdks you can just kite with that setup and they'll run dry unless they use wings in which case you can just slot cost poisons so you can be as big a prick as they.
People always say kite magdk like it's easy. Idk what magdk you fight but they really aren't that easy to kite. Maybe the permablock potato. But with leap hitting like a truck and every magdk running mist they can get on top of you easy. Without image (damn broken) it's not easy at all to kite them imo.
I do want to and maybe you have tried it, put an undead glyph on my infused resto and light attack the *** to death.
I agree though any willpower build needs a specialty staff
With shade and cripple every magdk is easy to kite since they have no gap closer. And image works fine in duels, it's just open world it's busted in cause of elevation...
They have chains (magicka) and invasion (stamina) to gapclose if they want. Also leap.
DKs these days just don't slot it anymore since it's mildly buggy.
Nobody uses those gap closers in duels or pvp on a magdk. Leap you can just block if you're at range. If you ported to your shade which is 30m away the dk has 2 choices: slowly crawl towards you while taking massive damage or do a leap. If they leap you from that range the ult is wasted. If they get the stun off a 20-30m leap then it's 100% you as a magblade that's to blame.
For min/max'ing what do you guys think is best?
I previously decided to use either apprentice for spell damage or atronauch for magicka recovery as a mundus. My reasoning is because both bars dps & defensive would benefit from either.
I'm questioning this decision because even though I have 5 light armor & sharpened destro staff, I have maybe 50-60 cp points into spell erosion in order to be at 12k spell pen.
I don't really want to run spinners but feel I need as close to 13-14k pen as I can get.
I'm thinking that if I chose the penetration mundus & moved the cp out of erosion & some to blessed & others that my healing may be the same or better than having the increase heals from apprentice mundus? I wonder how many points would be equivalent of the 200-300 spell damage. I think I currently have maybe 10-15 points in blessed already.
Another of my biggest problem/questions or misunderstanding is how/does pen have an impact on blocking targets?
You shouldn't focus on penetration on a magicka nightblades. One of their main advantages is that they can heal a lot, and penetration doesn't boost heals. You have enough as it is from light passives and/or drain (I run both, so I can sustain 2 spell dmg glyphs and spell dmg mundus on my shackle/necro build). Penetration is a wasted stat against shieldstackers and tbf any stam class shouldn't be much of a problem if you can kite them well.