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Trouble with magicka nightblade (pvp)

Durete
Durete
✭✭
Hello everyone,

I am having a big problem building my pvp magblade. mainly because I deal like 0 damage.

For example: My swallow soul hits for about 2.5-3k on most players.
My spectral bow hit for 6k the other day.

When I look on youtube I see people with those attaks that hit like 3 times as much.


This is my setup:

http://www.eso-skillfactory.com/en/build/nightblade/current-mag-dps-pvp-build/32105/

The gear sets that I'm using:

Setup #1: (Destro/resto)
5x Necropotence (Impen)
5x Clever Alchemist (Impen)
2x Valkyn skoria (Impen)


Setup #2: (Destro/resto)
4x Necropotence(Impen)
5x Julianos (Divines)
2x Valkyn skoria(Impen)


All gear is purple, my stats with my highest base stat build is this: (Unbuffed)

these are my stats while in cyrodiil unbuffed:

36k Magicka
17k health
10k stamina
1644 mag recovery
214 health recovery
663 Stamina recovery

1360 spell damage
60.6% spell crit
1072 weapon damage
22.7% weapon crit
11329 spell resistance
9514 physical resistance
814 Crit resistance.

With the gear setup #1 the main stats are all a bit lower, with the exception of crit resistance.


I'm really out of ideas on how to improve my damage, while still maintaining decend magicka regen/not getting 1 shot all the time.

Anyone has a clue on how to improve?
  • imredneckson
    imredneckson
    ✭✭✭✭✭
    For
    5x Shackle Breaker
    3x Willpower
    2x Valkyn
    1x 2h weapon
    Here are the unbuffed stats

    Health--22287
    Magicka--41071
    Stamina--11865
    Health Recovery--225
    Magicka Recovery--2055
    Stamina Recovery--810
    Spell Damage--2122
    Weapon Damage--1414
    Spell Critical--42%
    Weapon Critical--10%
    Spell Critical Damage--66%
    Weapon Critical Damage--50%
    Spell Resistance--12272 (18%)
    Physical Resistance10457 (16%)
    Critical Resistance--2610 (40%)
    Spell Penetration--7450

    Fully buffed--

    https://cdn.discordapp.com/attachments/290025529141231617/392612312181374977/unknown.png

    CP--

    RED--
    Bastion-51
    Quick Recovery-32
    Thick Skinned-11
    Hardy-37
    Elemental Defender-37
    Resist-31
    Ironclad-31

    BLUE--
    Elemental Expert-75
    Spell Erosion-27
    Elfborn-40
    Master-at-Arms-34
    Staff Expert-31
    Thaumaturge-23

    GREEN--
    Shadow Ward-34
    Tumbling-40
    Arcanist- 75
    Mooncalf-7
    Tenacity-23
    Warlord-51
    Edited by imredneckson on December 19, 2017 9:41AM
    Legions of Mordor Guild Officer
    Member of the GvG Community

    Dunmer NB - Merser Frey (DC)
    Dunmer DK - Akaviri Battlereeve (DC)- http://orig05.deviantart.net/7ecd/f/2016/013/b/f/you_***_kill_by_eso_picture-d9nrz0q.png
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    High Elf Templar - Aurí-El (AD)
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  • rteezy
    rteezy
    ✭✭✭
    Forget the monster sets..get either elegan/spinners or torugs/elegante or torugs/amber.

    your mag will be over 40k, ur sp should be over 2200 and yoru swallow soul tooltip will show 8k +, jsut make sure to use the right glyphs and to gold out your weapons (infused for torugs or nirnhowned for elegante/spinners)


    with torugs/elegante im able to 1 shot (well 2 in theory since its a heavy attack and a swallow soul that hit at same time) low hp people (up to 23k)


    With elegante/spinners your HA out of stealth will crit for over 16k sometimes (add another 5/10k swallow soul and its gg


    You need mages guild inner light and empower to do this.
  • Datthaw
    Datthaw
    ✭✭✭✭✭
    I would drop necro for shackle breaker and pair it with something like warmaiden or reposte. Necro is amazing for max mag but leaves you lacking in stam and the shadow image skill is still bugged. Hell you could even run 5 shackle 4 necro 2 skoria would give you alot of max stats.

    I don't understand how your spell power is only at 1300 with low regen also... what are your jewelry enchants and mundus?
  • Knootewoot
    Knootewoot
    ✭✭✭✭✭
    ✭✭✭
    I had the same problems. I fixed it by:

    - changing champion points. These are changed after some patch and I never read patch notes. I found out about direct damage and put a load of points into it.
    - doing spinner and a good damage set. Feck sustain. Who needs sustain if your dead. Just go all out and dig a few graves for yourself because you will die a lot for failed attempts.
    - Only attack targets with <25k health and run away from DK's with flamewhip if you are a vampire.
    - Attack, and if the initial attack does not look good GTFO

    Use a potion for major sorcery, don't use the mageguild spell to give away your position (entropy). Do use magelight for empower.

    Pray to the Nines
    Prey on the weak

    Heavy destroy staff from stealth followed by a swallow soul (or concealed when you are very close) followed by a soul harvest followed by a /dancenord is a great siege people killed

    I am melee magblade so my HA's don't do much I think since it's dual wield which scale of stamina. But for destroy staff you will wreak Havoc
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Your build is missing some things. You need a food buff you don't have one active. Also you can add spell damage glyphs to your jewlery. Make sure that your armor has max magicka glyphs. 5 julianos/4 necro/2 skoria is a lot of damage. Make sure your race is something that has a Max magicka passive (or argonian.) Craft some poisons for your back bar a get a lightning enchant for your front bar. If you do these things your damage will go up. And with skoria your damage will be borderline op once you practice it
  • Durete
    Durete
    ✭✭
    Your build is missing some things. You need a food buff you don't have one active. Also you can add spell damage glyphs to your jewlery. Make sure that your armor has max magicka glyphs. 5 julianos/4 necro/2 skoria is a lot of damage. Make sure your race is something that has a Max magicka passive (or argonian.) Craft some poisons for your back bar a get a lightning enchant for your front bar. If you do these things your damage will go up. And with skoria your damage will be borderline op once you practice it

    Hmm, what food would you suggest?

    I guess tri-stat would be most beneficial? or the one that offers stamina and magicka regen?

    All my armour has max magicka glyphs

    My race is high elf.

    And on my backbar I use a spelldamage enchant (hit with resto staff= + spelldamage)
    Do you suggest that a poison is better?
  • davey1107
    davey1107
    ✭✭✭✭✭
    Your build seems to be getting there.

    Food: witchmother brew is probably best for magblades in pvp. But you can run tri stat. Or if your stam is not an issue, health plus magic (you get more than withnpurple food)

    Purple gear is fine, but probably not on weapons. Going to gold here will boost your power by 15-20% and is probably the single most effective thing you can do. Then when you get a build,you like, you can slowly invest in gold armor. Eachnpiece is a small boost, but it really adds up.

    Then skill rotation also becomes important. You don’t list your skills, but you’ll want to use a rotation that gets the most out of your build. Like making sure to keep,your merciless resolve and siphoning attack buffs up.

    CPs - check an expert guide, like Alcast (I think he has a new pvp magblade posted). Magblades are one of the harder classes to CP allocate, so make sure you’re looking good there. Are you significantly under 690 CPs? That might be some of the issue...in which case it’s just a matter of giving it time to earn them. But Alcast will have a 300 cp allocation too ifmyour not max here.
  • Durete
    Durete
    ✭✭
    Hey, thanks for the tips.

    as for CP I'm atm at 470, so I'm slowly getting there.

    currently I'm using the CP allocated that I put in my build that I created just to get some input on:
    http://www.eso-skillfactory.com/en/build/nightblade/current-mag-dps-pvp-build/32105/

    as for skillsets, I have 3 different sets that I'm using depending on the night that I expect to have (I'm not switching all the time, as you easily can on PC, as my magblade is on the xbox, with no dressing room addon)


    Setup #1: Ranged player:

    Mainbar: Destro staff
    Swallow soul
    Destructive Reach
    Crippling Grasp
    Merciless Resolve
    Shadowy Disguise
    Ult: Eye of storm/soul assault/soul tether

    Second bar: Resto staff
    Mass hysteria
    Siphhoning attacks
    Shadow image
    Healing ward
    Harness magicka
    Ult: Light's Champion


    With this build I seem to have the highest sustain, but lowest damage:

    Opening rotation:

    Siphoning attacks> Merciless resolve>Shadowy Disguise> Heavy attack>Destructive Reach

    Middle fight: Merciless resolve proc whenever available, light attack>Swallow soul spam

    End fight: (If I ever get there.) Destructive reach> Shadowy Disguise>Heavy attack>Swallow soul> Soul assault (This fails about 90% of the times to kill someone.)

    ==========================================


    Setup #2: Suicide zergs (Rarely play this)
    Mainbar: Destro staff
    Refreshing Path
    Proximity Detonation
    Sap Essence
    Inner Light
    Shadowy Disguise
    Ult: Eye of storm/soul tether

    Second bar: Resto staff
    Swallow Soul
    Mass hysteria
    Merciless Resolve
    Shadow image
    Healing Ward
    Ult: Light's Champion


    This build I use only when I happen to be in a zerg-group and we have a lot of enemy attackers or defenders in the same spots. which happens from time to time.
    Most of the time I just run in, deal a bit of damage and die and hope that my team finishes them off.

    Rotation:
    Merciless resolve>Proximity Detonation>Shadowy Disguise>Soul tether/Eye of storm>refreshing path>Sap essence spam

    usually I don't kill anyone before I die, once again this is more like a suicide build and hope that my team finishes the job.


    =====================================================

    Lately I've been playing this build however, as it does more damage than the above builds.

    Setup #3: Group/solo play more bursty damage
    Mainbar: Destro staff
    Concealed weapon
    Destructive Reach
    Crippling Grasp
    Merciless Resolve
    Shadowy Disguise
    Ult: Eye of storm/soul assault/soul tether

    Second bar: Resto staff
    Mass hysteria
    Swallow soul
    Shadow image
    Degeneration
    Healing ward
    Ult: Light's Champion


    With this build I seem to have the highest burst damage, but less sustain.
    Opening rotation:

    Merciless resolve>Shadowy Disguise> Heavy attack>Concealed weapon or destructive reach (Depends on range)

    Middle fight: Merciless resolve proc whenever available, light attack>concealed weapon spam or if I need healing light attack>Swallow soul spam on resto bar.

    End fight: (If I ever get there.) Destructive reach> Shadowy Disguise>Heavy attack>Concealed weapon> Soul assault


    Reason why I put swallow soul on resto bar and Concealed weapon on Destro is because it's a lot quicker while weaving.

    as destro>swallow soul takes a lot more time and cannot be weaved as quick as destro>concealed weapon.

    While resto>swallow soul can be weaved quickly as well. so that's a great thing to do when going defensive.
    Edited by Durete on December 20, 2017 9:52AM
  • Trashs1
    Trashs1
    ✭✭✭
    rteezy wrote: »
    Forget the monster sets..get either elegan/spinners or torugs/elegante or torugs/amber.

    your mag will be over 40k, ur sp should be over 2200 and yoru swallow soul tooltip will show 8k +, jsut make sure to use the right glyphs and to gold out your weapons (infused for torugs or nirnhowned for elegante/spinners)


    with torugs/elegante im able to 1 shot (well 2 in theory since its a heavy attack and a swallow soul that hit at same time) low hp people (up to 23k)


    With elegante/spinners your HA out of stealth will crit for over 16k sometimes (add another 5/10k swallow soul and its gg


    You need mages guild inner light and empower to do this.

    what kind of enchant is the way to go with elegant torugs?
    Dolche des Königs (DDK); EuPC, DC, Sotha Sil,
  • Durete
    Durete
    ✭✭
    Trashs1 wrote: »

    what kind of enchant is the way to go with elegant torugs?

    I'm not 100% sure, but I think I'd go for either oblivion (goes through shield/block) or for flame, because everyone is a vampire nowadays. and the backbar I got the +spelldamage one
  • Trashs1
    Trashs1
    ✭✭✭
    Durete wrote: »
    Trashs1 wrote: »

    what kind of enchant is the way to go with elegant torugs?

    I'm not 100% sure, but I think I'd go for either oblivion (goes through shield/block) or for flame, because everyone is a vampire nowadays. and the backbar I got the +spelldamage one

    oblivion is too low dmg and in a ganking szenario noone is blocking or shieldstacking

    im either the undead dmg or lightning for concussion
    Dolche des Königs (DDK); EuPC, DC, Sotha Sil,
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    Durete wrote: »
    Hey, thanks for the tips.

    as for CP I'm atm at 470, so I'm slowly getting there.

    currently I'm using the CP allocated that I put in my build that I created just to get some input on:
    http://www.eso-skillfactory.com/en/build/nightblade/current-mag-dps-pvp-build/32105/

    as for skillsets, I have 3 different sets that I'm using depending on the night that I expect to have (I'm not switching all the time, as you easily can on PC, as my magblade is on the xbox, with no dressing room addon)


    Setup #1: Ranged player:

    Mainbar: Destro staff
    Swallow soul
    Destructive Reach
    Crippling Grasp
    Merciless Resolve
    Shadowy Disguise
    Ult: Eye of storm/soul assault/soul tether

    Second bar: Resto staff
    Mass hysteria
    Siphhoning attacks
    Shadow image
    Healing ward
    Harness magicka
    Ult: Light's Champion


    With this build I seem to have the highest sustain, but lowest damage:

    Opening rotation:

    Siphoning attacks> Merciless resolve>Shadowy Disguise> Heavy attack>Destructive Reach

    Middle fight: Merciless resolve proc whenever available, light attack>Swallow soul spam

    End fight: (If I ever get there.) Destructive reach> Shadowy Disguise>Heavy attack>Swallow soul> Soul assault (This fails about 90% of the times to kill someone.)

    ==========================================


    Setup #2: Suicide zergs (Rarely play this)
    Mainbar: Destro staff
    Refreshing Path
    Proximity Detonation
    Sap Essence
    Inner Light
    Shadowy Disguise
    Ult: Eye of storm/soul tether

    Second bar: Resto staff
    Swallow Soul
    Mass hysteria
    Merciless Resolve
    Shadow image
    Healing Ward
    Ult: Light's Champion


    This build I use only when I happen to be in a zerg-group and we have a lot of enemy attackers or defenders in the same spots. which happens from time to time.
    Most of the time I just run in, deal a bit of damage and die and hope that my team finishes them off.

    Rotation:
    Merciless resolve>Proximity Detonation>Shadowy Disguise>Soul tether/Eye of storm>refreshing path>Sap essence spam

    usually I don't kill anyone before I die, once again this is more like a suicide build and hope that my team finishes the job.


    =====================================================

    Lately I've been playing this build however, as it does more damage than the above builds.

    Setup #3: Group/solo play more bursty damage
    Mainbar: Destro staff
    Concealed weapon
    Destructive Reach
    Crippling Grasp
    Merciless Resolve
    Shadowy Disguise
    Ult: Eye of storm/soul assault/soul tether

    Second bar: Resto staff
    Mass hysteria
    Swallow soul
    Shadow image
    Degeneration
    Healing ward
    Ult: Light's Champion


    With this build I seem to have the highest burst damage, but less sustain.
    Opening rotation:

    Merciless resolve>Shadowy Disguise> Heavy attack>Concealed weapon or destructive reach (Depends on range)

    Middle fight: Merciless resolve proc whenever available, light attack>concealed weapon spam or if I need healing light attack>Swallow soul spam on resto bar.

    End fight: (If I ever get there.) Destructive reach> Shadowy Disguise>Heavy attack>Concealed weapon> Soul assault


    Reason why I put swallow soul on resto bar and Concealed weapon on Destro is because it's a lot quicker while weaving.

    as destro>swallow soul takes a lot more time and cannot be weaved as quick as destro>concealed weapon.

    While resto>swallow soul can be weaved quickly as well. so that's a great thing to do when going defensive.

    You should try running things like cripple, refreshing path, or proxy det on back bar & slot fear/mass hysteria on front bar.
    Edited by kaithuzar on December 20, 2017 10:20PM
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  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    Trashs1 wrote: »
    Durete wrote: »
    Trashs1 wrote: »

    what kind of enchant is the way to go with elegant torugs?

    I'm not 100% sure, but I think I'd go for either oblivion (goes through shield/block) or for flame, because everyone is a vampire nowadays. and the backbar I got the +spelldamage one

    oblivion is too low dmg and in a ganking szenario noone is blocking or shieldstacking

    im either the undead dmg or lightning for concussion

    IMO, the easiest way especially with low cp is put ~80 or so points into befoul & the siphoner one that drains/limits their resources on light/heavy attacks. Then use poisons, at least for the befoul, maybe even soul harvest although I hate how it's always buggy for me; maybe it won't be for you guys?

    If not that, then either the shock enchant or the one that lowers their spell resistance; depends on if you are running crushing shock or maybe mark target already.
    The disease damage I think also restricts healing & uses befoul cp just like the poison but I thought I remembered the poison being better, feel free to double check.
    Edited by kaithuzar on December 20, 2017 10:34PM
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Subversus
    Subversus
    ✭✭✭✭✭
    For
    5x Shackle Breaker
    3x Willpower
    2x Valkyn
    1x 2h weapon
    Here are the unbuffed stats

    Health--22287
    Magicka--41071
    Stamina--11865
    Health Recovery--225
    Magicka Recovery--2055
    Stamina Recovery--810
    Spell Damage--2122
    Weapon Damage--1414
    Spell Critical--42%
    Weapon Critical--10%
    Spell Critical Damage--66%
    Weapon Critical Damage--50%
    Spell Resistance--12272 (18%)
    Physical Resistance10457 (16%)
    Critical Resistance--2610 (40%)
    Spell Penetration--7450

    Fully buffed--

    https://cdn.discordapp.com/attachments/290025529141231617/392612312181374977/unknown.png

    CP--

    RED--
    Bastion-51
    Quick Recovery-32
    Thick Skinned-11
    Hardy-37
    Elemental Defender-37
    Resist-31
    Ironclad-31

    BLUE--
    Elemental Expert-75
    Spell Erosion-27
    Elfborn-40
    Master-at-Arms-34
    Staff Expert-31
    Thaumaturge-23

    GREEN--
    Shadow Ward-34
    Tumbling-40
    Arcanist- 75
    Mooncalf-7
    Tenacity-23
    Warlord-51

    2 skoria 5 shackle 3 wp is a wasted build without master's staff and reach instead of fear. Only class that ever needs fear is a permablock magplar. Magdks you can just kite with that setup and they'll run dry unless they use wings in which case you can just slot cost poisons so you can be as big a prick as they.
  • Kode
    Kode
    ✭✭✭
    Nightblade should be avoided until you have been playing for quite a while. I started playing a NB, switched from stam to magicka a few times, played some other classes... and meanwhile continued to play nightblade, having a pvp stamblade and magblade currently. They are much more difficult to play well than other classes, with the exception of ganking on a stamblade, which is very easy.

    If you haven't familiarized yourself with pvp concepts, a more forgiving class like DK or Templar would be much better to learn with.
    Kode Darkstar, Aldmeri Dominion
  • Datthaw
    Datthaw
    ✭✭✭✭✭
    Subversus wrote: »
    For
    5x Shackle Breaker
    3x Willpower
    2x Valkyn
    1x 2h weapon
    Here are the unbuffed stats

    Health--22287
    Magicka--41071
    Stamina--11865
    Health Recovery--225
    Magicka Recovery--2055
    Stamina Recovery--810
    Spell Damage--2122
    Weapon Damage--1414
    Spell Critical--42%
    Weapon Critical--10%
    Spell Critical Damage--66%
    Weapon Critical Damage--50%
    Spell Resistance--12272 (18%)
    Physical Resistance10457 (16%)
    Critical Resistance--2610 (40%)
    Spell Penetration--7450

    Fully buffed--

    https://cdn.discordapp.com/attachments/290025529141231617/392612312181374977/unknown.png

    CP--

    RED--
    Bastion-51
    Quick Recovery-32
    Thick Skinned-11
    Hardy-37
    Elemental Defender-37
    Resist-31
    Ironclad-31

    BLUE--
    Elemental Expert-75
    Spell Erosion-27
    Elfborn-40
    Master-at-Arms-34
    Staff Expert-31
    Thaumaturge-23

    GREEN--
    Shadow Ward-34
    Tumbling-40
    Arcanist- 75
    Mooncalf-7
    Tenacity-23
    Warlord-51

    2 skoria 5 shackle 3 wp is a wasted build without master's staff and reach instead of fear. Only class that ever needs fear is a permablock magplar. Magdks you can just kite with that setup and they'll run dry unless they use wings in which case you can just slot cost poisons so you can be as big a prick as they.

    People always say kite magdk like it's easy. Idk what magdk you fight but they really aren't that easy to kite. Maybe the permablock potato. But with leap hitting like a truck and every magdk running mist they can get on top of you easy. Without image (damn broken) it's not easy at all to kite them imo.

    I do want to and maybe you have tried it, put an undead glyph on my infused resto and light attack the *** to death.

    I agree though any willpower build needs a specialty staff
    Edited by Datthaw on December 21, 2017 11:46AM
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    I think now days for fighting dk as a mag nb, they have to fight you up close. Since shade is broken we don't have a good method for kiting, which means that you need to have more tankiness/healing/damage mitigation & more dps than they do. Their heal from burning embers or whatever takes a few seconds before it goes off, that's when you should be spamming execute.

    I've had success killing dk's by using grothdar & skoria probably isn't bad either.
    Refreshing path & wall of elements are great against them. They typically don't have sustain therefore they can only be defensive for a short time. Their whole mantra is to stay offensive but if you can out dps them then you win, just keep the pressure going longer.
    The mistake people make is they will be at 20% health going blow for blow with a dk.
    The dk will be at 10% health, the dk's burst heal hasn't yet hit & they stop dps'ing the dk to pop a bubble or shield! It's like one or two more attacks & you would have won!
    This "safe style of play" is detrimental to winning because the dk's heal will often be bigger.
    So now he's at 100% health & you're at 45%, easy win for him.
    Edited by kaithuzar on December 21, 2017 12:24PM
    Member of:
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    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Subversus
    Subversus
    ✭✭✭✭✭
    Datthaw wrote: »
    Subversus wrote: »
    For
    5x Shackle Breaker
    3x Willpower
    2x Valkyn
    1x 2h weapon
    Here are the unbuffed stats

    Health--22287
    Magicka--41071
    Stamina--11865
    Health Recovery--225
    Magicka Recovery--2055
    Stamina Recovery--810
    Spell Damage--2122
    Weapon Damage--1414
    Spell Critical--42%
    Weapon Critical--10%
    Spell Critical Damage--66%
    Weapon Critical Damage--50%
    Spell Resistance--12272 (18%)
    Physical Resistance10457 (16%)
    Critical Resistance--2610 (40%)
    Spell Penetration--7450

    Fully buffed--

    https://cdn.discordapp.com/attachments/290025529141231617/392612312181374977/unknown.png

    CP--

    RED--
    Bastion-51
    Quick Recovery-32
    Thick Skinned-11
    Hardy-37
    Elemental Defender-37
    Resist-31
    Ironclad-31

    BLUE--
    Elemental Expert-75
    Spell Erosion-27
    Elfborn-40
    Master-at-Arms-34
    Staff Expert-31
    Thaumaturge-23

    GREEN--
    Shadow Ward-34
    Tumbling-40
    Arcanist- 75
    Mooncalf-7
    Tenacity-23
    Warlord-51

    2 skoria 5 shackle 3 wp is a wasted build without master's staff and reach instead of fear. Only class that ever needs fear is a permablock magplar. Magdks you can just kite with that setup and they'll run dry unless they use wings in which case you can just slot cost poisons so you can be as big a prick as they.

    People always say kite magdk like it's easy. Idk what magdk you fight but they really aren't that easy to kite. Maybe the permablock potato. But with leap hitting like a truck and every magdk running mist they can get on top of you easy. Without image (damn broken) it's not easy at all to kite them imo.

    I do want to and maybe you have tried it, put an undead glyph on my infused resto and light attack the *** to death.

    I agree though any willpower build needs a specialty staff

    With shade and cripple every magdk is easy to kite since they have no gap closer. And image works fine in duels, it's just open world it's busted in cause of elevation...
  • Datthaw
    Datthaw
    ✭✭✭✭✭
    Subversus wrote: »
    Datthaw wrote: »
    Subversus wrote: »
    For
    5x Shackle Breaker
    3x Willpower
    2x Valkyn
    1x 2h weapon
    Here are the unbuffed stats

    Health--22287
    Magicka--41071
    Stamina--11865
    Health Recovery--225
    Magicka Recovery--2055
    Stamina Recovery--810
    Spell Damage--2122
    Weapon Damage--1414
    Spell Critical--42%
    Weapon Critical--10%
    Spell Critical Damage--66%
    Weapon Critical Damage--50%
    Spell Resistance--12272 (18%)
    Physical Resistance10457 (16%)
    Critical Resistance--2610 (40%)
    Spell Penetration--7450

    Fully buffed--

    https://cdn.discordapp.com/attachments/290025529141231617/392612312181374977/unknown.png

    CP--

    RED--
    Bastion-51
    Quick Recovery-32
    Thick Skinned-11
    Hardy-37
    Elemental Defender-37
    Resist-31
    Ironclad-31

    BLUE--
    Elemental Expert-75
    Spell Erosion-27
    Elfborn-40
    Master-at-Arms-34
    Staff Expert-31
    Thaumaturge-23

    GREEN--
    Shadow Ward-34
    Tumbling-40
    Arcanist- 75
    Mooncalf-7
    Tenacity-23
    Warlord-51

    2 skoria 5 shackle 3 wp is a wasted build without master's staff and reach instead of fear. Only class that ever needs fear is a permablock magplar. Magdks you can just kite with that setup and they'll run dry unless they use wings in which case you can just slot cost poisons so you can be as big a prick as they.

    People always say kite magdk like it's easy. Idk what magdk you fight but they really aren't that easy to kite. Maybe the permablock potato. But with leap hitting like a truck and every magdk running mist they can get on top of you easy. Without image (damn broken) it's not easy at all to kite them imo.

    I do want to and maybe you have tried it, put an undead glyph on my infused resto and light attack the *** to death.

    I agree though any willpower build needs a specialty staff

    With shade and cripple every magdk is easy to kite since they have no gap closer. And image works fine in duels, it's just open world it's busted in cause of elevation...

    I have problems getting off a decent cripple, with the animation being so slow most the dks I duel are able to pop wings before it hits and I end up snaring myself.... like a nubtard
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Subversus wrote: »
    Datthaw wrote: »
    Subversus wrote: »
    For
    5x Shackle Breaker
    3x Willpower
    2x Valkyn
    1x 2h weapon
    Here are the unbuffed stats

    Health--22287
    Magicka--41071
    Stamina--11865
    Health Recovery--225
    Magicka Recovery--2055
    Stamina Recovery--810
    Spell Damage--2122
    Weapon Damage--1414
    Spell Critical--42%
    Weapon Critical--10%
    Spell Critical Damage--66%
    Weapon Critical Damage--50%
    Spell Resistance--12272 (18%)
    Physical Resistance10457 (16%)
    Critical Resistance--2610 (40%)
    Spell Penetration--7450

    Fully buffed--

    https://cdn.discordapp.com/attachments/290025529141231617/392612312181374977/unknown.png

    CP--

    RED--
    Bastion-51
    Quick Recovery-32
    Thick Skinned-11
    Hardy-37
    Elemental Defender-37
    Resist-31
    Ironclad-31

    BLUE--
    Elemental Expert-75
    Spell Erosion-27
    Elfborn-40
    Master-at-Arms-34
    Staff Expert-31
    Thaumaturge-23

    GREEN--
    Shadow Ward-34
    Tumbling-40
    Arcanist- 75
    Mooncalf-7
    Tenacity-23
    Warlord-51

    2 skoria 5 shackle 3 wp is a wasted build without master's staff and reach instead of fear. Only class that ever needs fear is a permablock magplar. Magdks you can just kite with that setup and they'll run dry unless they use wings in which case you can just slot cost poisons so you can be as big a prick as they.

    People always say kite magdk like it's easy. Idk what magdk you fight but they really aren't that easy to kite. Maybe the permablock potato. But with leap hitting like a truck and every magdk running mist they can get on top of you easy. Without image (damn broken) it's not easy at all to kite them imo.

    I do want to and maybe you have tried it, put an undead glyph on my infused resto and light attack the *** to death.

    I agree though any willpower build needs a specialty staff

    With shade and cripple every magdk is easy to kite since they have no gap closer. And image works fine in duels, it's just open world it's busted in cause of elevation...

    They have chains (magicka) and invasion (stamina) to gapclose if they want. Also leap.
    DKs these days just don't slot it anymore since it's mildly buggy.
  • Wreuntzylla
    Wreuntzylla
    ✭✭✭✭✭
    ✭✭
    Durete wrote: »
    Trashs1 wrote: »

    what kind of enchant is the way to go with elegant torugs?

    I'm not 100% sure, but I think I'd go for either oblivion (goes through shield/block) or for flame, because everyone is a vampire nowadays. and the backbar I got the +spelldamage one

    If your after vamps, prismatic enchant. I have been hit for over 5k on my vamp.
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    I can't remember off the top of my head how much magicka recovery is gained from vampire vs how much is gained from being a high elf.
    I am both & have basically been both since beta, but I've been seriously considering a swap to dark elf with the amount of fire damage in cyrodiil.
    It may be better for me to drop vamp but I hate to lose the sneak speed, undeath passive, & stam regen too.
    Thoughts?
    I guess the other thing to consider is just losing the sneak speed & staying at stage 1?


    For 1v1 I wouldn't use prismatic, for 1vx or small man; sure.
    Edited by kaithuzar on December 21, 2017 8:35PM
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
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    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Subversus
    Subversus
    ✭✭✭✭✭
    Datthaw wrote: »
    Subversus wrote: »
    Datthaw wrote: »
    Subversus wrote: »
    For
    5x Shackle Breaker
    3x Willpower
    2x Valkyn
    1x 2h weapon
    Here are the unbuffed stats

    Health--22287
    Magicka--41071
    Stamina--11865
    Health Recovery--225
    Magicka Recovery--2055
    Stamina Recovery--810
    Spell Damage--2122
    Weapon Damage--1414
    Spell Critical--42%
    Weapon Critical--10%
    Spell Critical Damage--66%
    Weapon Critical Damage--50%
    Spell Resistance--12272 (18%)
    Physical Resistance10457 (16%)
    Critical Resistance--2610 (40%)
    Spell Penetration--7450

    Fully buffed--

    https://cdn.discordapp.com/attachments/290025529141231617/392612312181374977/unknown.png

    CP--

    RED--
    Bastion-51
    Quick Recovery-32
    Thick Skinned-11
    Hardy-37
    Elemental Defender-37
    Resist-31
    Ironclad-31

    BLUE--
    Elemental Expert-75
    Spell Erosion-27
    Elfborn-40
    Master-at-Arms-34
    Staff Expert-31
    Thaumaturge-23

    GREEN--
    Shadow Ward-34
    Tumbling-40
    Arcanist- 75
    Mooncalf-7
    Tenacity-23
    Warlord-51

    2 skoria 5 shackle 3 wp is a wasted build without master's staff and reach instead of fear. Only class that ever needs fear is a permablock magplar. Magdks you can just kite with that setup and they'll run dry unless they use wings in which case you can just slot cost poisons so you can be as big a prick as they.

    People always say kite magdk like it's easy. Idk what magdk you fight but they really aren't that easy to kite. Maybe the permablock potato. But with leap hitting like a truck and every magdk running mist they can get on top of you easy. Without image (damn broken) it's not easy at all to kite them imo.

    I do want to and maybe you have tried it, put an undead glyph on my infused resto and light attack the *** to death.

    I agree though any willpower build needs a specialty staff

    With shade and cripple every magdk is easy to kite since they have no gap closer. And image works fine in duels, it's just open world it's busted in cause of elevation...

    I have problems getting off a decent cripple, with the animation being so slow most the dks I duel are able to pop wings before it hits and I end up snaring myself.... like a nubtard

    If they use wings just slot poisons, or if you already started the duel try doing 4 heavy attacks with a destro before casting cripple. Wings spammers are hard to kill on magblade, but can be done with the right plays.
    Lord-Otto wrote: »
    Subversus wrote: »
    Datthaw wrote: »
    Subversus wrote: »
    For
    5x Shackle Breaker
    3x Willpower
    2x Valkyn
    1x 2h weapon
    Here are the unbuffed stats

    Health--22287
    Magicka--41071
    Stamina--11865
    Health Recovery--225
    Magicka Recovery--2055
    Stamina Recovery--810
    Spell Damage--2122
    Weapon Damage--1414
    Spell Critical--42%
    Weapon Critical--10%
    Spell Critical Damage--66%
    Weapon Critical Damage--50%
    Spell Resistance--12272 (18%)
    Physical Resistance10457 (16%)
    Critical Resistance--2610 (40%)
    Spell Penetration--7450

    Fully buffed--

    https://cdn.discordapp.com/attachments/290025529141231617/392612312181374977/unknown.png

    CP--

    RED--
    Bastion-51
    Quick Recovery-32
    Thick Skinned-11
    Hardy-37
    Elemental Defender-37
    Resist-31
    Ironclad-31

    BLUE--
    Elemental Expert-75
    Spell Erosion-27
    Elfborn-40
    Master-at-Arms-34
    Staff Expert-31
    Thaumaturge-23

    GREEN--
    Shadow Ward-34
    Tumbling-40
    Arcanist- 75
    Mooncalf-7
    Tenacity-23
    Warlord-51

    2 skoria 5 shackle 3 wp is a wasted build without master's staff and reach instead of fear. Only class that ever needs fear is a permablock magplar. Magdks you can just kite with that setup and they'll run dry unless they use wings in which case you can just slot cost poisons so you can be as big a prick as they.

    People always say kite magdk like it's easy. Idk what magdk you fight but they really aren't that easy to kite. Maybe the permablock potato. But with leap hitting like a truck and every magdk running mist they can get on top of you easy. Without image (damn broken) it's not easy at all to kite them imo.

    I do want to and maybe you have tried it, put an undead glyph on my infused resto and light attack the *** to death.

    I agree though any willpower build needs a specialty staff

    With shade and cripple every magdk is easy to kite since they have no gap closer. And image works fine in duels, it's just open world it's busted in cause of elevation...

    They have chains (magicka) and invasion (stamina) to gapclose if they want. Also leap.
    DKs these days just don't slot it anymore since it's mildly buggy.

    Nobody uses those gap closers in duels or pvp on a magdk. Leap you can just block if you're at range. If you ported to your shade which is 30m away the dk has 2 choices: slowly crawl towards you while taking massive damage or do a leap. If they leap you from that range the ult is wasted. If they get the stun off a 20-30m leap then it's 100% you as a magblade that's to blame.
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    At that point it's a managing of stam resources. Not dodge rolling, blocking during leap & when to break free or wait a moment. Becoming a dark elf would help with decreased flame damage & increased stam resources if your build is "stam light" like mine. (11k stam, ~700 stam recovery)
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    For min/max'ing what do you guys think is best?
    I previously decided to use either apprentice for spell damage or atronauch for magicka recovery as a mundus. My reasoning is because both bars dps & defensive would benefit from either.

    I'm questioning this decision because even though I have 5 light armor & sharpened destro staff, I have maybe 50-60 cp points into spell erosion in order to be at 12k spell pen.

    I don't really want to run spinners but feel I need as close to 13-14k pen as I can get.
    I'm thinking that if I chose the penetration mundus & moved the cp out of erosion & some to blessed & others that my healing may be the same or better than having the increase heals from apprentice mundus? I wonder how many points would be equivalent of the 200-300 spell damage. I think I currently have maybe 10-15 points in blessed already.

    Another of my biggest problem/questions or misunderstanding is how/does pen have an impact on blocking targets?
    Edited by kaithuzar on December 22, 2017 6:08AM
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Subversus
    Subversus
    ✭✭✭✭✭
    kaithuzar wrote: »
    For min/max'ing what do you guys think is best?
    I previously decided to use either apprentice for spell damage or atronauch for magicka recovery as a mundus. My reasoning is because both bars dps & defensive would benefit from either.

    I'm questioning this decision because even though I have 5 light armor & sharpened destro staff, I have maybe 50-60 cp points into spell erosion in order to be at 12k spell pen.

    I don't really want to run spinners but feel I need as close to 13-14k pen as I can get.
    I'm thinking that if I chose the penetration mundus & moved the cp out of erosion & some to blessed & others that my healing may be the same or better than having the increase heals from apprentice mundus? I wonder how many points would be equivalent of the 200-300 spell damage. I think I currently have maybe 10-15 points in blessed already.

    Another of my biggest problem/questions or misunderstanding is how/does pen have an impact on blocking targets?

    You shouldn't focus on penetration on a magicka nightblades. One of their main advantages is that they can heal a lot, and penetration doesn't boost heals. You have enough as it is from light passives and/or drain (I run both, so I can sustain 2 spell dmg glyphs and spell dmg mundus on my shackle/necro build). Penetration is a wasted stat against shieldstackers and tbf any stam class shouldn't be much of a problem if you can kite them well.

  • Datthaw
    Datthaw
    ✭✭✭✭✭
    Subversus wrote: »
    Datthaw wrote: »
    Subversus wrote: »
    Datthaw wrote: »
    Subversus wrote: »
    For
    5x Shackle Breaker
    3x Willpower
    2x Valkyn
    1x 2h weapon
    Here are the unbuffed stats

    Health--22287
    Magicka--41071
    Stamina--11865
    Health Recovery--225
    Magicka Recovery--2055
    Stamina Recovery--810
    Spell Damage--2122
    Weapon Damage--1414
    Spell Critical--42%
    Weapon Critical--10%
    Spell Critical Damage--66%
    Weapon Critical Damage--50%
    Spell Resistance--12272 (18%)
    Physical Resistance10457 (16%)
    Critical Resistance--2610 (40%)
    Spell Penetration--7450

    Fully buffed--

    https://cdn.discordapp.com/attachments/290025529141231617/392612312181374977/unknown.png

    CP--

    RED--
    Bastion-51
    Quick Recovery-32
    Thick Skinned-11
    Hardy-37
    Elemental Defender-37
    Resist-31
    Ironclad-31

    BLUE--
    Elemental Expert-75
    Spell Erosion-27
    Elfborn-40
    Master-at-Arms-34
    Staff Expert-31
    Thaumaturge-23

    GREEN--
    Shadow Ward-34
    Tumbling-40
    Arcanist- 75
    Mooncalf-7
    Tenacity-23
    Warlord-51

    2 skoria 5 shackle 3 wp is a wasted build without master's staff and reach instead of fear. Only class that ever needs fear is a permablock magplar. Magdks you can just kite with that setup and they'll run dry unless they use wings in which case you can just slot cost poisons so you can be as big a prick as they.

    People always say kite magdk like it's easy. Idk what magdk you fight but they really aren't that easy to kite. Maybe the permablock potato. But with leap hitting like a truck and every magdk running mist they can get on top of you easy. Without image (damn broken) it's not easy at all to kite them imo.

    I do want to and maybe you have tried it, put an undead glyph on my infused resto and light attack the *** to death.

    I agree though any willpower build needs a specialty staff

    With shade and cripple every magdk is easy to kite since they have no gap closer. And image works fine in duels, it's just open world it's busted in cause of elevation...

    I have problems getting off a decent cripple, with the animation being so slow most the dks I duel are able to pop wings before it hits and I end up snaring myself.... like a nubtard

    If they use wings just slot poisons, or if you already started the duel try doing 4 heavy attacks with a destro before casting cripple. Wings spammers are hard to kill on magblade, but can be done with the right plays.
    Lord-Otto wrote: »
    Subversus wrote: »
    Datthaw wrote: »
    Subversus wrote: »
    For
    5x Shackle Breaker
    3x Willpower
    2x Valkyn
    1x 2h weapon
    Here are the unbuffed stats

    Health--22287
    Magicka--41071
    Stamina--11865
    Health Recovery--225
    Magicka Recovery--2055
    Stamina Recovery--810
    Spell Damage--2122
    Weapon Damage--1414
    Spell Critical--42%
    Weapon Critical--10%
    Spell Critical Damage--66%
    Weapon Critical Damage--50%
    Spell Resistance--12272 (18%)
    Physical Resistance10457 (16%)
    Critical Resistance--2610 (40%)
    Spell Penetration--7450

    Fully buffed--

    https://cdn.discordapp.com/attachments/290025529141231617/392612312181374977/unknown.png

    CP--

    RED--
    Bastion-51
    Quick Recovery-32
    Thick Skinned-11
    Hardy-37
    Elemental Defender-37
    Resist-31
    Ironclad-31

    BLUE--
    Elemental Expert-75
    Spell Erosion-27
    Elfborn-40
    Master-at-Arms-34
    Staff Expert-31
    Thaumaturge-23

    GREEN--
    Shadow Ward-34
    Tumbling-40
    Arcanist- 75
    Mooncalf-7
    Tenacity-23
    Warlord-51

    2 skoria 5 shackle 3 wp is a wasted build without master's staff and reach instead of fear. Only class that ever needs fear is a permablock magplar. Magdks you can just kite with that setup and they'll run dry unless they use wings in which case you can just slot cost poisons so you can be as big a prick as they.

    People always say kite magdk like it's easy. Idk what magdk you fight but they really aren't that easy to kite. Maybe the permablock potato. But with leap hitting like a truck and every magdk running mist they can get on top of you easy. Without image (damn broken) it's not easy at all to kite them imo.

    I do want to and maybe you have tried it, put an undead glyph on my infused resto and light attack the *** to death.

    I agree though any willpower build needs a specialty staff

    With shade and cripple every magdk is easy to kite since they have no gap closer. And image works fine in duels, it's just open world it's busted in cause of elevation...

    They have chains (magicka) and invasion (stamina) to gapclose if they want. Also leap.
    DKs these days just don't slot it anymore since it's mildly buggy.

    Nobody uses those gap closers in duels or pvp on a magdk. Leap you can just block if you're at range. If you ported to your shade which is 30m away the dk has 2 choices: slowly crawl towards you while taking massive damage or do a leap. If they leap you from that range the ult is wasted. If they get the stun off a 20-30m leap then it's 100% you as a magblade that's to blame.

    Yeah alot of my problems are due to me being inexperienced. I get clumsy with my skills and miscast or miss timers. I lose alot of fights and sit there like "wtf was I doing, I so had that"
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    Subversus wrote: »
    kaithuzar wrote: »
    For min/max'ing what do you guys think is best?
    I previously decided to use either apprentice for spell damage or atronauch for magicka recovery as a mundus. My reasoning is because both bars dps & defensive would benefit from either.

    I'm questioning this decision because even though I have 5 light armor & sharpened destro staff, I have maybe 50-60 cp points into spell erosion in order to be at 12k spell pen.

    I don't really want to run spinners but feel I need as close to 13-14k pen as I can get.
    I'm thinking that if I chose the penetration mundus & moved the cp out of erosion & some to blessed & others that my healing may be the same or better than having the increase heals from apprentice mundus? I wonder how many points would be equivalent of the 200-300 spell damage. I think I currently have maybe 10-15 points in blessed already.

    Another of my biggest problem/questions or misunderstanding is how/does pen have an impact on blocking targets?

    You shouldn't focus on penetration on a magicka nightblades. One of their main advantages is that they can heal a lot, and penetration doesn't boost heals. You have enough as it is from light passives and/or drain (I run both, so I can sustain 2 spell dmg glyphs and spell dmg mundus on my shackle/necro build). Penetration is a wasted stat against shieldstackers and tbf any stam class shouldn't be much of a problem if you can kite them well.

    Penetration may not go through shields but shields are not up 100% of the time due to CC & that is how you kill your opponent. You must 80-0, or 60-0 etc... them within the small duration they can not reapply their shields, often due to them running out of stamina.
    With sorcs it's not a huge issue, with tankier players using shields it can be.
    This is often why @KenaPKK & others didn't mind "over penetrating with spinner" in the past. I'm just trying to refine a bit.
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Derra
    Derra
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    Biggest question: Are your weapons golden even though you stated all gear is purple?
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • kaithuzar
    kaithuzar
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    All gear is golden all the time... or were you talking about op or someone else?
    Edited by kaithuzar on December 22, 2017 10:27PM
    Member of:
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    WKB (we kill bosses) - turd where you go?
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    M12 (majestic twelve) - cult of the loli zerg
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