TheNorthernDragon wrote: »Several questions for you come to mind first:
•How close are you to the penetration cap?
•What mundus stone are you using?
•What traits are on your armor and weapons?
•What enchantments are on your armor and weapons?
•Are you self-buffing with potions and food?
•Are you animation cancelling?
•Do you have a vMA bow?
•Which monster set are you using on your head and shoulders?
SASQUATCH0 wrote: »TheNorthernDragon wrote: »Several questions for you come to mind first:
•How close are you to the penetration cap?
•What mundus stone are you using?
•What traits are on your armor and weapons?
•What enchantments are on your armor and weapons?
•Are you self-buffing with potions and food?
•Are you animation cancelling?
•Do you have a vMA bow?
•Which monster set are you using on your head and shoulders?
Thanks for taking time to reply.
To answer some of these questions:
• I currently have about 20 champions points into pen.
•I have a precise vma bow, might change it to nirnhoned.
•to answer the rest of these I pretty much mirrored alcast as build.
Oreyn_Bearclaw wrote: »SASQUATCH0 wrote: »TheNorthernDragon wrote: »Several questions for you come to mind first:
•How close are you to the penetration cap?
•What mundus stone are you using?
•What traits are on your armor and weapons?
•What enchantments are on your armor and weapons?
•Are you self-buffing with potions and food?
•Are you animation cancelling?
•Do you have a vMA bow?
•Which monster set are you using on your head and shoulders?
Thanks for taking time to reply.
To answer some of these questions:
• I currently have about 20 champions points into pen.
•I have a precise vma bow, might change it to nirnhoned.
•to answer the rest of these I pretty much mirrored alcast as build.
If you are at 32K, you are closer than you think. My guess is that you are lacking in penetration, and maybe your weave needs a bit of work. If you were at say 25k, then I would probably want to dissect your rotation a bit more. Any idea what your base penetration is?
Think of sets in 3 ways: Damage sets, Penetration sets, and buff sets.
On a DK, your most obvious damage set is hundings, followed by Vicious ophidian. Both are going to boost raw DPS very well, but not as well as a penetration set until you are at the cap. Hundings is more Damage, VO is more utility. The only way you would ever run both at the same time would be if you were told to go full damage in a raid, because all the other sets were covered.
Your Penetration sets are NM, Sunderflame, Alkosh, TFS, Spriggans. The first 3 are group sets, the last 2 are personal sets. For parsing, you dont care about your group, so your best set will be TFS. Spriggans is not a bad subsititue, but as you will never use it in a trial, it's hard for me to recommended farming/buying it just to cheese a dummy parse.
Really the only relevant buff set is Morag Tong. I would not suggest using it on a dummy. Assuming you have 4 stamina in the group, you have 8 5-piece damage sets. Morag Tong merits a spot if you have 2 DKS or more, but otherwise, I wouldnt run it. You also would not run it until NM, Sunder, and Alkosh (probably times 2) are accounted for.
Monster set: For a monster set, kraghs is definitely your best parse setup, but not your best trial setup. If you want to cheese a parse, defintiley wear kraghs. For trials, go velidreth.
TLDR: if you want to maximize DPS on a dummy without any assistance, you need to stack penetration. From a gear standpoint, your best bet is probably TFS/NM/Kraghs. NM might be overkill, in which case, Hundings is your best replacement. Your best substitute for TFS when solo is probably Spriggans, but another reallys strong groupbuff option would be sunderflame. It's not quite as much pen, but its actually a useful set, and a DK rotation should give you a very high uptime on the buff.
Here is an idea - please note that I don't play a DK myself but I would use this if would:
PVE DK's strength is DOT. So you need a set to pump that up. Best in slot in my opinion is VMA dual wield weapon.
Cruel Flurry Set:
(2 Items) When you deal damage with Flurry, your next single target damage over time ability used within 10 seconds gains 2003 Spell and Weapon Damage
So just alternate Flurry + Dot1 + Flurry + Dot2 + Flurry + Downbreaker ulti(DOT)+ Flurry + Swith Bars + Poison Injection DOT + Buff up on that bar (And repeat)
And consider getting a Master Bow it will significantly bust your DPS of your rotation on a single target (this is what guild master track anyway).
Also consider using sets that increases your ultimate generation -as you are all set on weapon damage by using VMA daggers (+2003 Spell and Weapon Damage that's a lot!).
Cheers!
Farm sunderflame daggers and transmute them to nirn/infused - poison enchant on nirn, wep dmg on infused. and the jewelry and run it with 5 hundings on the body with veli.
On a fluid, non lag/latency rotation you can hit 40k with what you have into your pen CP. On a casual every day rotating with a few hiccups its like a 38k, which is still very good considering its basically group gear.
On an optimized raid group parse, that 38k will transition into the 60-64k range.
These are personal numbers I've gotten.
Me and @Oreyn_Bearclaw had brief talks about this in a thread a few weeks ago or so (might have been about NMG?), and having sunderflame on your daggers with jewelry to keep hundings on both bars is a big DPS increase. It was like a 2-3k dps increase on my numbers, worth the farm.
SASQUATCH0 wrote: »Farm sunderflame daggers and transmute them to nirn/infused - poison enchant on nirn, wep dmg on infused. and the jewelry and run it with 5 hundings on the body with veli.
On a fluid, non lag/latency rotation you can hit 40k with what you have into your pen CP. On a casual every day rotating with a few hiccups its like a 38k, which is still very good considering its basically group gear.
On an optimized raid group parse, that 38k will transition into the 60-64k range.
These are personal numbers I've gotten.
Me and @Oreyn_Bearclaw had brief talks about this in a thread a few weeks ago or so (might have been about NMG?), and having sunderflame on your daggers with jewelry to keep hundings on both bars is a big DPS increase. It was like a 2-3k dps increase on my numbers, worth the farm.
Thanks bro I guess it’s back to farming chests in city of ass....
Here is an idea - please note that I don't play a DK myself but I would use this if would:
PVE DK's strength is DOT. So you need a set to pump that up. Best in slot in my opinion is VMA dual wield weapon.
Cruel Flurry Set:
(2 Items) When you deal damage with Flurry, your next single target damage over time ability used within 10 seconds gains 2003 Spell and Weapon Damage
So just alternate Flurry + Dot1 + Flurry + Dot2 + Flurry + Downbreaker ulti(DOT)+ Flurry + Swith Bars + Poison Injection DOT + Buff up on that bar (And repeat)
And consider getting a Master Bow it will significantly bust your DPS of your rotation on a single target (this is what guild masters track anyway).
Also consider using sets that increases your ultimate generation -as you are all set on weapon damage by using VMA daggers (+2003 Spell and Weapon Damage that's a lot!).
Cheers!
Farm sunderflame daggers and transmute them to nirn/infused - poison enchant on nirn, wep dmg on infused. and the jewelry and run it with 5 hundings on the body with veli.
On a fluid, non lag/latency rotation you can hit 40k with what you have into your pen CP. On a casual every day rotating with a few hiccups its like a 38k, which is still very good considering its basically group gear.
On an optimized raid group parse, that 38k will transition into the 60-64k range.
These are personal numbers I've gotten.
Me and @Oreyn_Bearclaw had brief talks about this in a thread a few weeks ago or so (might have been about NMG?), and having sunderflame on your daggers with jewelry to keep hundings on both bars is a big DPS increase. It was like a 2-3k dps increase on my numbers, worth the farm.
RABIDxWOLVERINE wrote: »@Oreyn_Bearclaw Hello again, I found your info very helpful last time we talked, I believe in the thread that @jkolb2030 was referring to. I have since farmed most of the sets that you recommended and have worked on my rotation. I'm better but still have a ways to go I believe. I haven't had to much time to mess with the dummy so I don't have numbers yet. I was wondering what sets you would mix for optimizing my DPS in a raid situation. Currently I'm running solo 4/5 Hundings, 5 TFS, and 2 Selenes still working on trying to get my veli helm, but I'm hoping to switch over to Veli this weekend. In a raid situation what would you suggest?
Basically how would you mix the sets minus the monster set? Would you go hundings/sunderflame or NMG/sunderflame? What are the best set combos for Stam DK DPS in your opinion? What are your suggestions as I have come to see you as a Stam DK guru lol Id love your advice.
The sets I currently have are;
1.Hundings
2. NMG
3. TFS
4. Sunderflame
Sets I'm still collecting;
1. VO (only need 1 body piece)
2. Alkosh (need 4 pieces)
Are there any other sets you would recommend me collect to improve my versatility?
RABIDxWOLVERINE wrote: »@Oreyn_Bearclaw Thank you very much... Again lol. So basically my set combos are going to be something like this;
Hundings/TFS
Hundings/VO
Hundings/Sunder
NMG/Sunder
NMG/VO
?
I almost asked why I couldn't run Hundings/NMG then realized its the jewelry lol work brain...
I'm really just trying to make sure that I have all my pieces covered so that when I switch to a set I don't have to completely rearrange everything for instance I have Hundings and NMG pieces all the same (weapons, chest, boots) then have VO, TFS, and Sunder in all the same pieces (legs, belt, jewelry). This should save me tempers and time in the long run.
What would your recommendation be for cp points in the penetration one (cant think of name atm)?
For vet MA would you recommend Hundings/VO or NMG/VO?
Just out of curiosity which combo do you think is overall the best or does it really depend on content/group?
Thanks again for all the sage like advice. I appreciate your presence on the Forum and if we were on the same platform I would totally pay for Bearclaw University!
Oreyn_Bearclaw wrote: »RABIDxWOLVERINE wrote: »@Oreyn_Bearclaw Thank you very much... Again lol. So basically my set combos are going to be something like this;
Hundings/TFS
Hundings/VO
Hundings/Sunder
NMG/Sunder
NMG/VO
?
I almost asked why I couldn't run Hundings/NMG then realized its the jewelry lol work brain...
I'm really just trying to make sure that I have all my pieces covered so that when I switch to a set I don't have to completely rearrange everything for instance I have Hundings and NMG pieces all the same (weapons, chest, boots) then have VO, TFS, and Sunder in all the same pieces (legs, belt, jewelry). This should save me tempers and time in the long run.
What would your recommendation be for cp points in the penetration one (cant think of name atm)?
For vet MA would you recommend Hundings/VO or NMG/VO?
Just out of curiosity which combo do you think is overall the best or does it really depend on content/group?
Thanks again for all the sage like advice. I appreciate your presence on the Forum and if we were on the same platform I would totally pay for Bearclaw University!
On a DK, I think Hundings VO is your best bet for VMA. On most other classes, i go NM/VO. The reason for this is that you have access to major fracture with Noxious Breath, so in a solo environment, you are way ahead of the game in terms of penetration.
I am not a CP guru. I either rely on the constellations addon, or I just use whatever Alcast or Fear Turbo have on their website.
As to what's the best, I think some classes are better suited for some things than others, but for raw damage its likely Hundings/VO if all your other sets are covered on a DK. On a sorc, I think your best combo is Hundings/Automoton. Sorcs are great for running NM for example, because hurricane puts it on everything. Morag Tong might make more sense on a DK than a sorc, because they are doing a lot of poison damage. Sunder and Alkosh can really be run by anyone. Pretty much any Stam rotation done correctly will result in very high sunder uptime, and Alkosh is more a factor of your ability to smash synergies and your groups ability to feed them to you. One set we havent touched on really is war machine. That set makes sense on NBs, Wardens, and maybe templars, as they have low cost ultimates at their disposal.
Oreyn_Bearclaw wrote: »RABIDxWOLVERINE wrote: »@Oreyn_Bearclaw Thank you very much... Again lol. So basically my set combos are going to be something like this;
Hundings/TFS
Hundings/VO
Hundings/Sunder
NMG/Sunder
NMG/VO
?
I almost asked why I couldn't run Hundings/NMG then realized its the jewelry lol work brain...
I'm really just trying to make sure that I have all my pieces covered so that when I switch to a set I don't have to completely rearrange everything for instance I have Hundings and NMG pieces all the same (weapons, chest, boots) then have VO, TFS, and Sunder in all the same pieces (legs, belt, jewelry). This should save me tempers and time in the long run.
What would your recommendation be for cp points in the penetration one (cant think of name atm)?
For vet MA would you recommend Hundings/VO or NMG/VO?
Just out of curiosity which combo do you think is overall the best or does it really depend on content/group?
Thanks again for all the sage like advice. I appreciate your presence on the Forum and if we were on the same platform I would totally pay for Bearclaw University!
On a DK, I think Hundings VO is your best bet for VMA. On most other classes, i go NM/VO. The reason for this is that you have access to major fracture with Noxious Breath, so in a solo environment, you are way ahead of the game in terms of penetration.
I am not a CP guru. I either rely on the constellations addon, or I just use whatever Alcast or Fear Turbo have on their website.
As to what's the best, I think some classes are better suited for some things than others, but for raw damage its likely Hundings/VO if all your other sets are covered on a DK. On a sorc, I think your best combo is Hundings/Automoton. Sorcs are great for running NM for example, because hurricane puts it on everything. Morag Tong might make more sense on a DK than a sorc, because they are doing a lot of poison damage. Sunder and Alkosh can really be run by anyone. Pretty much any Stam rotation done correctly will result in very high sunder uptime, and Alkosh is more a factor of your ability to smash synergies and your groups ability to feed them to you. One set we havent touched on really is war machine. That set makes sense on NBs, Wardens, and maybe templars, as they have low cost ultimates at their disposal.
War Machine is definitely a solid choice for a stamplar. I actually get my best solo results using it and get an ultimate up every other rotation.
RABIDxWOLVERINE wrote: »@Oreyn_Bearclaw @jkolb2030 @Danksta
Thank you all again for the great advice. I look forward to putting it into practice and becoming a better group member for my guild. Most the time I will be pairing something with Hundings and only in the event that we have no one running NMG that's when I should throw it on, Am I understanding this correctly?
@Oreyn_Bearclaw this is why I love having thread conversations with you lol - and yes the 2-3k was the raid parse number increase on the raid dummy; unfortunately on console, you can't see your individual DPS during the actual raid fights. You are totally right though, the difference between min/maxing is very minor when you have the rotation and group optimization down for a DK.
I think Oreyn has covered just about everything so far in this thread when it comes to gear set ups. I would weigh in that i would not personally run NMG/Sunder as a combo. I feel like it leans too much on the "buff b****", which ends up hindering that one person in the long run. I would always pair a buff set with hundings or VO - in this case i feel that NMG pairs best with VO. I've gotten better numbers with that setup in comparison to two debuff sets.
EDIT:
MY Raid Combos
Hundings/Sunder
Hundings/VO - pure damage and also my setup for solo content
Hundings/TFS - only on certain fights, hardly use it really.
NMG/VO
Hundings/Tong - I've never been asked to run Tong in my group yet, so i can't say to how this performs. May be able to swap out hundings for VO.

Oreyn_Bearclaw wrote: »Also, the master bow is not as good as the VMA bow for raw DPS. Endless hail is near the top of every stamina parse in the game, that is what you want to buff.
Oreyn_Bearclaw wrote: »Also, the master bow is not as good as the VMA bow for raw DPS. Endless hail is near the top of every stamina parse in the game, that is what you want to buff.
@Oreyn_Bearclaw
Yeah VMA bow is supposed to increase the volley ticks with every tick - but it is not happening - as soon as you switch to your main bar the tick damage is not increasing anymore. Tested it on dummy.
Or is VMA bow on your main bar?
Oreyn_Bearclaw wrote: »Also, the master bow is not as good as the VMA bow for raw DPS. Endless hail is near the top of every stamina parse in the game, that is what you want to buff.
@Oreyn_Bearclaw
Yeah VMA bow is supposed to increase the volley ticks with every tick - but it is not happening - as soon as you switch to your main bar the tick damage is not increasing anymore. Tested it on dummy.
Or is VMA bow on your main bar?
VMA bow is working, but because its a set bonuse now and not an enchantment you have to wait for the volley to actually hit before swapping bars. If you swap before your volley hits at least once, the multiplier does not apply to the DoT. Unless this is what you are saying is not working - a video would be great.
And yes @Oreyn_Bearclaw , you are 100% correct where the numbers difference is sooo minuscule when you dig down into, even if you are in 2 debuff sets - its all about how the group decides to optimize themselves. Again, all of my setups have really just been me/group trying to min/max the best we can. I am really jealous of PC having the metrics break down add-on lol. Great information.
Oreyn_Bearclaw wrote: »Also, the master bow is not as good as the VMA bow for raw DPS. Endless hail is near the top of every stamina parse in the game, that is what you want to buff.
@Oreyn_Bearclaw
Yeah VMA bow is supposed to increase the volley ticks with every tick - but it is not happening - as soon as you switch to your main bar the tick damage is not increasing anymore. Tested it on dummy.
Or is VMA bow on your main bar?
VMA bow is working, but because its a set bonuse now and not an enchantment you have to wait for the volley to actually hit before swapping bars. If you swap before your volley hits at least once, the multiplier does not apply to the DoT. Unless this is what you are saying is not working - a video would be great.
Oreyn_Bearclaw wrote: »Also, the master bow is not as good as the VMA bow for raw DPS. Endless hail is near the top of every stamina parse in the game, that is what you want to buff.
@Oreyn_Bearclaw
Yeah VMA bow is supposed to increase the volley ticks with every tick - but it is not happening - as soon as you switch to your main bar the tick damage is not increasing anymore. Tested it on dummy.
Or is VMA bow on your main bar?
VMA bow is working, but because its a set bonuse now and not an enchantment you have to wait for the volley to actually hit before swapping bars. If you swap before your volley hits at least once, the multiplier does not apply to the DoT. Unless this is what you are saying is not working - a video would be great.
Thanks that explains it. Indeed you have to wait for the first tick to apply the set's effect!
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Also, the master bow is not as good as the VMA bow for raw DPS. Endless hail is near the top of every stamina parse in the game, that is what you want to buff.
@Oreyn_Bearclaw
Yeah VMA bow is supposed to increase the volley ticks with every tick - but it is not happening - as soon as you switch to your main bar the tick damage is not increasing anymore. Tested it on dummy.
Or is VMA bow on your main bar?
VMA bow is working, but because its a set bonuse now and not an enchantment you have to wait for the volley to actually hit before swapping bars. If you swap before your volley hits at least once, the multiplier does not apply to the DoT. Unless this is what you are saying is not working - a video would be great.
Thanks that explains it. Indeed you have to wait for the first tick to apply the set's effect!
I actually didnt know that. I almost always cast Hail first on my back bar, so I guess it never affected me. Looks like you definitely dont want to swap cancel it.