You mean it should start at 25%? No, wait, that's NB's...(warning, salty post from a salty man thats over dying to instant sorc mages wrath explosion)
this ability is *** stupid, if its on you and you get low health you are 100% dead, ive even had it kill me above 40% health before, its stupid
i vote give sorcs the ability to stun people with frags & make their execute the same as all the other executes
Only thing I feel is weird about the execute is how it will stay on you for a few seconds.....remove that part and I´m fine with the skill
Only thing I feel is weird about the execute is how it will stay on you for a few seconds.....remove that part and I´m fine with the skill
Thing is, that is just one step away from destroying the whole 'delayed burst' mechanic that sorc has. And if it DID happen, then dmg and execute threshold would need to increase to be on-par with other executes.
If it does change t make the execute less harsh, I'd like it to do more non-execute damage and less execute dmg (same overall when hitting a target below 20%) - so it *almost* gives sorcs a weak spammable.
(warning, salty post from a salty man thats over dying to instant sorc mages wrath explosion)
this ability is *** stupid, if its on you and you get low health you are 100% dead, ive even had it kill me above 40% health before, its stupid
i vote give sorcs the ability to stun people with frags & make their execute the same as all the other executes
(warning, salty post from a salty man thats over dying to instant sorc mages wrath explosion)
this ability is *** stupid, if its on you and you get low health you are 100% dead, ive even had it kill me above 40% health before, its stupid
i vote give sorcs the ability to stun people with frags & make their execute the same as all the other executes
No no no. The forums were exploding about an execute that was a ranged channel and that effectively locked the caster down for over 2 seconds, rendering the caster vulnerable to interrupts, CCs, bursts and what not (deducting the entire cost of the cast if interrupted and useless) while the victim could block the incoming channel or if possible move out of range.
Oh, this is RD trauma all over again. I'd laugh if I didn't find it so pathetic.
It's definitely a skill you need to play around, and I do feel like it could do with a tweak or two, but it's not going to lose you a fight on its own.
In order for Mages Wrath to kill you, an enemy needs to chunk you down to the point where it deals enough damage to kill you.
It's like seeing a Warden put down their beetles, or a Nightblade prep Relentless, you can see the opponent is prepping a big hit, and you need to play a bit defensive to mitigate it, or pressure them so that they can't make use of it.
As far as changes, the only thing I'd suggest is lower the duration slightly, or force the Sorc who casted it to deal damage in order to proc it.
yee i getchya, its just like, im easily able to recover form 20% health fighting other classes, but you cant with sorc? its silly
Malamar1229 wrote: »I heard once that good players dont get killed by mages wrath.
It's definitely a skill you need to play around, and I do feel like it could do with a tweak or two, but it's not going to lose you a fight on its own.
In order for Mages Wrath to kill you, an enemy needs to chunk you down to the point where it deals enough damage to kill you.
It's like seeing a Warden put down their beetles, or a Nightblade prep Relentless, you can see the opponent is prepping a big hit, and you need to play a bit defensive to mitigate it, or pressure them so that they can't make use of it.
As far as changes, the only thing I'd suggest is lower the duration slightly, or force the Sorc who casted it to deal damage in order to proc it.
yee i getchya, its just like, im easily able to recover form 20% health fighting other classes, but you cant with sorc? its silly
(warning, salty post from a salty man thats over dying to instant sorc mages wrath explosion)
this ability is *** stupid, if its on you and you get low health you are 100% dead, ive even had it kill me above 40% health before, its stupid
i vote give sorcs the ability to stun people with frags & make their execute the same as all the other executes
MercTheMage wrote: »(warning, salty post from a salty man thats over dying to instant sorc mages wrath explosion)
this ability is *** stupid, if its on you and you get low health you are 100% dead, ive even had it kill me above 40% health before, its stupid
i vote give sorcs the ability to stun people with frags & make their execute the same as all the other executes
Make it the same as radiant destruction from 50%? I'm good with that...
Impale? Hitting for a good 40k? Fine by me.
(warning, salty post from a salty man thats over dying to instant sorc mages wrath explosion)
this ability is *** stupid, if its on you and you get low health you are 100% dead, ive even had it kill me above 40% health before, its stupid
i vote give sorcs the ability to stun people with frags & make their execute the same as all the other executes
No no no. The forums were exploding about an execute that was a ranged channel and that effectively locked the caster down for over 2 seconds, rendering the caster vulnerable to interrupts, CCs, bursts and what not (deducting the entire cost of the cast if interrupted and useless) while the victim could block the incoming channel or if possible move out of range.
Oh, this is RD trauma all over again. I'd laugh if I didn't find it so pathetic.
Radiant can not be dodged, deals significantly higher damage than fury outside execute range (which is much larger to begin with). Blocking it costs a lot of stamina and slows you down and the block must be kept up permanently, which makes breaking LOS more difficult. Purging it doesn't help because it can be reapplied instantly. To top it off, it even ignored LOS most of the time when it was being introduced.
In the end, no decent player will spam either of them on targets above 20%-30% HP, but in an outnumbered situation, only one of them becomes a problem due to lack of counters.
(warning, salty post from a salty man thats over dying to instant sorc mages wrath explosion)
this ability is *** stupid, if its on you and you get low health you are 100% dead, ive even had it kill me above 40% health before, its stupid
i vote give sorcs the ability to stun people with frags & make their execute the same as all the other executes
my sorc loves the passive, on my stam bleed setup its abysmal, all bleeds, physical damage and shock enchants can proc it
(warning, salty post from a salty man thats over dying to instant sorc mages wrath explosion)
this ability is *** stupid, if its on you and you get low health you are 100% dead, ive even had it kill me above 40% health before, its stupid
i vote give sorcs the ability to stun people with frags & make their execute the same as all the other executes
No no no. The forums were exploding about an execute that was a ranged channel and that effectively locked the caster down for over 2 seconds, rendering the caster vulnerable to interrupts, CCs, bursts and what not (deducting the entire cost of the cast if interrupted and useless) while the victim could block the incoming channel or if possible move out of range.
Oh, this is RD trauma all over again. I'd laugh if I didn't find it so pathetic.
Radiant can not be dodged, deals significantly higher damage than fury outside execute range (which is much larger to begin with). Blocking it costs a lot of stamina and slows you down and the block must be kept up permanently, which makes breaking LOS more difficult. Purging it doesn't help because it can be reapplied instantly. To top it off, it even ignored LOS most of the time when it was being introduced.
In the end, no decent player will spam either of them on targets above 20%-30% HP, but in an outnumbered situation, only one of them becomes a problem due to lack of counters.
Yeah an execute becoming a problem only when outnumbered is indeed a problem. Zos needs to take a long look at the executes again and fix what's broken, meaning they should be as effective in 1v1 situations as any other execute. Right.
MercTheMage wrote: »(warning, salty post from a salty man thats over dying to instant sorc mages wrath explosion)
this ability is *** stupid, if its on you and you get low health you are 100% dead, ive even had it kill me above 40% health before, its stupid
i vote give sorcs the ability to stun people with frags & make their execute the same as all the other executes
Make it the same as radiant destruction from 50%? I'm good with that...
Impale? Hitting for a good 40k? Fine by me.
radiant destruction hasnt been that strong to kill someone from 50% or below for a long time lul
ive never had a problem with implae over 25% health, not to mention they need to use it when you are below 25% not just place it on you and have it completely kill you once you drop health, i dont see why its a delayed explosion, make it the same as other executes, its that simple
Ragnarock41 wrote: »Its a toxic mechanic tho.
Makes it literally impossible to recover when you hit below %50.
I wish it was stronger but harder to apply.
(warning, salty post from a salty man thats over dying to instant sorc mages wrath explosion)
this ability is *** stupid, if its on you and you get low health you are 100% dead, ive even had it kill me above 40% health before, its stupid
i vote give sorcs the ability to stun people with frags & make their execute the same as all the other executes
No no no. The forums were exploding about an execute that was a ranged channel and that effectively locked the caster down for over 2 seconds, rendering the caster vulnerable to interrupts, CCs, bursts and what not (deducting the entire cost of the cast if interrupted and useless) while the victim could block the incoming channel or if possible move out of range.
Oh, this is RD trauma all over again. I'd laugh if I didn't find it so pathetic.
Radiant can not be dodged, deals significantly higher damage than fury outside execute range (which is much larger to begin with). Blocking it costs a lot of stamina and slows you down and the block must be kept up permanently, which makes breaking LOS more difficult. Purging it doesn't help because it can be reapplied instantly. To top it off, it even ignored LOS most of the time when it was being introduced.
In the end, no decent player will spam either of them on targets above 20%-30% HP, but in an outnumbered situation, only one of them becomes a problem due to lack of counters.
Yeah an execute becoming a problem only when outnumbered is indeed a problem. Zos needs to take a long look at the executes again and fix what's broken, meaning they should be as effective in 1v1 situations as any other execute. Right.
Problem in the sense of balance problem; no counter play means no fighting chance.
Though I guess there's no arguing with you.
FYI, Fury mostly isn't even used in dueling. Make of that what you will.
VaranisArano wrote: »(warning, salty post from a salty man thats over dying to instant sorc mages wrath explosion)
this ability is *** stupid, if its on you and you get low health you are 100% dead, ive even had it kill me above 40% health before, its stupid
i vote give sorcs the ability to stun people with frags & make their execute the same as all the other executes
No no no. The forums were exploding about an execute that was a ranged channel and that effectively locked the caster down for over 2 seconds, rendering the caster vulnerable to interrupts, CCs, bursts and what not (deducting the entire cost of the cast if interrupted and useless) while the victim could block the incoming channel or if possible move out of range.
Oh, this is RD trauma all over again. I'd laugh if I didn't find it so pathetic.
Radiant can not be dodged, deals significantly higher damage than fury outside execute range (which is much larger to begin with). Blocking it costs a lot of stamina and slows you down and the block must be kept up permanently, which makes breaking LOS more difficult. Purging it doesn't help because it can be reapplied instantly. To top it off, it even ignored LOS most of the time when it was being introduced.
In the end, no decent player will spam either of them on targets above 20%-30% HP, but in an outnumbered situation, only one of them becomes a problem due to lack of counters.
Yeah an execute becoming a problem only when outnumbered is indeed a problem. Zos needs to take a long look at the executes again and fix what's broken, meaning they should be as effective in 1v1 situations as any other execute. Right.
Problem in the sense of balance problem; no counter play means no fighting chance.
Though I guess there's no arguing with you.
FYI, Fury mostly isn't even used in dueling. Make of that what you will.
There's very little counterplay against any properly done execute. The counterplay is to stay out of execute range. So if you are fighting a sorc, you adapt because you know what the execute range on a sorc is and start proactively healing yourself before to get in their execute range. If you are used to starting your recovery at 20% health on other classes, adjust and start your recovery earlier when you know you are fighting a sorc. Its not like someone will suddenly surprise you with "oh, I'm a sorc, ha ha!" at 20%.
And if your opponent, knowing that people know they're a sorc, is properly prepared to burst you down starting at say 40% to bring you into execute range without giving you time for counterplay, well, that's good tactics on the sorc's part. Maybe you should look at what burst combo is bringing you done and adapt accordingly or maybe you should look at your build.
If the execute if a problem when fighting outnumbered, well, I have bad news for you. Anything, applied enough times, is going to kill you when you are outnumbered. Even if ZOS removed all the executes from the game, they'd run you down, corner you, and bash you to death with aoes ticking. If you want to 1vX, complain about executes all you want, but I've got no sympathy for it.
The_Brosteen wrote: »
Waffennacht wrote: »Sorc has open world mobility going for it, and that's about it
Malamar1229 wrote: »I heard once that good players dont get killed by mages wrath.
(warning, salty post from a salty man thats over dying to instant sorc mages wrath explosion)
this ability is *** stupid, if its on you and you get low health you are 100% dead, ive even had it kill me above 40% health before, its stupid
i vote give sorcs the ability to stun people with frags & make their execute the same as all the other executes
No no no. The forums were exploding about an execute that was a ranged channel and that effectively locked the caster down for over 2 seconds, rendering the caster vulnerable to interrupts, CCs, bursts and what not (deducting the entire cost of the cast if interrupted and useless) while the victim could block the incoming channel or if possible move out of range.
Oh, this is RD trauma all over again. I'd laugh if I didn't find it so pathetic.
Radiant can not be dodged, deals significantly higher damage than fury outside execute range (which is much larger to begin with). Blocking it costs a lot of stamina and slows you down and the block must be kept up permanently, which makes breaking LOS more difficult. Purging it doesn't help because it can be reapplied instantly. To top it off, it even ignored LOS most of the time when it was being introduced.
In the end, no decent player will spam either of them on targets above 20%-30% HP, but in an outnumbered situation, only one of them becomes a problem due to lack of counters.
VaranisArano wrote: »(warning, salty post from a salty man thats over dying to instant sorc mages wrath explosion)
this ability is *** stupid, if its on you and you get low health you are 100% dead, ive even had it kill me above 40% health before, its stupid
i vote give sorcs the ability to stun people with frags & make their execute the same as all the other executes
No no no. The forums were exploding about an execute that was a ranged channel and that effectively locked the caster down for over 2 seconds, rendering the caster vulnerable to interrupts, CCs, bursts and what not (deducting the entire cost of the cast if interrupted and useless) while the victim could block the incoming channel or if possible move out of range.
Oh, this is RD trauma all over again. I'd laugh if I didn't find it so pathetic.
Radiant can not be dodged, deals significantly higher damage than fury outside execute range (which is much larger to begin with). Blocking it costs a lot of stamina and slows you down and the block must be kept up permanently, which makes breaking LOS more difficult. Purging it doesn't help because it can be reapplied instantly. To top it off, it even ignored LOS most of the time when it was being introduced.
In the end, no decent player will spam either of them on targets above 20%-30% HP, but in an outnumbered situation, only one of them becomes a problem due to lack of counters.
Yeah an execute becoming a problem only when outnumbered is indeed a problem. Zos needs to take a long look at the executes again and fix what's broken, meaning they should be as effective in 1v1 situations as any other execute. Right.
Problem in the sense of balance problem; no counter play means no fighting chance.
Though I guess there's no arguing with you.
FYI, Fury mostly isn't even used in dueling. Make of that what you will.
There's very little counterplay against any properly done execute. The counterplay is to stay out of execute range. So if you are fighting a sorc, you adapt because you know what the execute range on a sorc is and start proactively healing yourself before to get in their execute range. If you are used to starting your recovery at 20% health on other classes, adjust and start your recovery earlier when you know you are fighting a sorc. Its not like someone will suddenly surprise you with "oh, I'm a sorc, ha ha!" at 20%.
And if your opponent, knowing that people know they're a sorc, is properly prepared to burst you down starting at say 40% to bring you into execute range without giving you time for counterplay, well, that's good tactics on the sorc's part. Maybe you should look at what burst combo is bringing you done and adapt accordingly or maybe you should look at your build.
If the execute if a problem when fighting outnumbered, well, I have bad news for you. Anything, applied enough times, is going to kill you when you are outnumbered. Even if ZOS removed all the executes from the game, they'd run you down, corner you, and bash you to death with aoes ticking. If you want to 1vX, complain about executes all you want, but I've got no sympathy for it.
There is plenty counterplay against executes, including Fury. Now go back and read my posts, I was talking about RD in an outnumbred situation.