GrumpyDuckling wrote: »It's time to update the distance of Noxious Breath (from 10 meters to 20 meters) to match performance of similar stamina skills (Subterranean Assault and Acid Spray).
And while we're talking about DK poison skills, an Ash Cloud stamina morph that drops AOE acid rain would be beautiful, a lot of fun, and make sense for the class. Thanks for listening, ZOS.
AverageJo3Gam3r wrote: »I'd take increasing the range of venom claw from 5 to 10m first tbh.
Ragnarock41 wrote: »AverageJo3Gam3r wrote: »I'd take increasing the range of venom claw from 5 to 10m first tbh.
That would buff and nerf Dk at the same time.
10m claws means Its ranged now, which can be reflectable, It will also lose power because ranged spell don't benefit from melee CPs. So Its gonna hit for less too.
On the other hand venomous claws costs almost nothing. It can almost be used as a low cost spammable, Its not quite as good as real spammables but lets not forget It almost costs nothing and the animation is very fast, fluid.
Its also not fitting with the ''in your face'' theme Dk has. We do need pressure over range, but venomous claws are totally fine. It doesnt need any ''buffs''. Sorry to ruin your dream friend, but ranged claws would actually be a horrible horrible idea.
There are so many Dk spells that could be a good stamina morph with a different effect.
IF zos decides to give stamDK some love,Its easy on their part to do.(because even nbs are better bruisers now, which is a real shame when people use terms like ''in your face playstyle'' for nb builds, while Dks play coward builds like seventh+ww hide)
Ash could, molten armaments,green dragon blood,reflective scales, those are some of the *** Dk spells that can be reworked into a stamina morph.
Now armaments is useful for PvE if you already have major brutality, but Its essentially wasting a skill spot for %40 heavy attack buff. Its useless for PvP. IF It had major brutality instead of sorcery, and If GDB scaled with max stamina , we could make a dual wield/bow Dk build that would be very unique and fun to play.
For this magic to happen, zos should agree that we don't want to play stamDK as a boring,soulless, anti-fun permablocker.
Most of us want DK to be the gladiator It was used to be.
Ragnarock41 wrote: »AverageJo3Gam3r wrote: »I'd take increasing the range of venom claw from 5 to 10m first tbh.
That would buff and nerf Dk at the same time.
10m claws means Its ranged now, which can be reflectable, It will also lose power because ranged spell don't benefit from melee CPs. So Its gonna hit for less too.
On the other hand venomous claws costs almost nothing. It can almost be used as a low cost spammable, Its not quite as good as real spammables but lets not forget It almost costs nothing and the animation is very fast, fluid.
Its also not fitting with the ''in your face'' theme Dk has. We do need pressure over range, but venomous claws are totally fine. It doesnt need any ''buffs''. Sorry to ruin your dream friend, but ranged claws would actually be a horrible horrible idea.
I_killed_Vivec wrote: »For starters I'd just like the "cone" to be better defined and the effects more obvious. And for it to fire when I use it and not when I've run past the mobs and spew poison into space.
That goes for the flame version too, I hate it when I spit fire at mobs right in front of me and they don't start burning
Yeah sure lets buff the strongest DPS class with the easiest possible rotation by giving it an extra ground placed AoE DoT.
Are these suggestions serious? Let's take Stamblade for example, shall we? The hardest and most punishing rotation by far (miss a Bow Proc or a Killer's Blade weave in execute and your DPS becomes ridiculous) and yet the only reason they even have a place in trials is War Machine since their actual DPS is lower than all the other stamina classes except Warden. Speaking of Warden, when are they getting another stamina morph of Fetcher Flies or some other thing?
But yeah, lets totally give the strongest stamina DPS class another tool that will further boost their DPS, because they definitely need that the most.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Ragnarock41 wrote: »AverageJo3Gam3r wrote: »I'd take increasing the range of venom claw from 5 to 10m first tbh.
That would buff and nerf Dk at the same time.
10m claws means Its ranged now, which can be reflectable, It will also lose power because ranged spell don't benefit from melee CPs. So Its gonna hit for less too.
On the other hand venomous claws costs almost nothing. It can almost be used as a low cost spammable, Its not quite as good as real spammables but lets not forget It almost costs nothing and the animation is very fast, fluid.
Its also not fitting with the ''in your face'' theme Dk has. We do need pressure over range, but venomous claws are totally fine. It doesnt need any ''buffs''. Sorry to ruin your dream friend, but ranged claws would actually be a horrible horrible idea.
There are so many Dk spells that could be a good stamina morph with a different effect.
IF zos decides to give stamDK some love,Its easy on their part to do.(because even nbs are better bruisers now, which is a real shame when people use terms like ''in your face playstyle'' for nb builds, while Dks play coward builds like seventh+ww hide)
Ash could, molten armaments,green dragon blood,reflective scales, those are some of the *** Dk spells that can be reworked into a stamina morph.
Now armaments is useful for PvE if you already have major brutality, but Its essentially wasting a skill spot for %40 heavy attack buff. Its useless for PvP. IF It had major brutality instead of sorcery, and If GDB scaled with max stamina , we could make a dual wield/bow Dk build that would be very unique and fun to play.
For this magic to happen, zos should agree that we don't want to play stamDK as a boring,soulless, anti-fun permablocker.
Most of us want DK to be the gladiator It was used to be.
Ragnarock41 wrote: »AverageJo3Gam3r wrote: »I'd take increasing the range of venom claw from 5 to 10m first tbh.
That would buff and nerf Dk at the same time.
10m claws means Its ranged now, which can be reflectable, It will also lose power because ranged spell don't benefit from melee CPs. So Its gonna hit for less too.
On the other hand venomous claws costs almost nothing. It can almost be used as a low cost spammable, Its not quite as good as real spammables but lets not forget It almost costs nothing and the animation is very fast, fluid.
Its also not fitting with the ''in your face'' theme Dk has. We do need pressure over range, but venomous claws are totally fine. It doesnt need any ''buffs''. Sorry to ruin your dream friend, but ranged claws would actually be a horrible horrible idea.
There are so many Dk spells that could be a good stamina morph with a different effect.
IF zos decides to give stamDK some love,Its easy on their part to do.(because even nbs are better bruisers now, which is a real shame when people use terms like ''in your face playstyle'' for nb builds, while Dks play coward builds like seventh+ww hide)
Ash could, molten armaments,green dragon blood,reflective scales, those are some of the *** Dk spells that can be reworked into a stamina morph.
Now armaments is useful for PvE if you already have major brutality, but Its essentially wasting a skill spot for %40 heavy attack buff. Its useless for PvP. IF It had major brutality instead of sorcery, and If GDB scaled with max stamina , we could make a dual wield/bow Dk build that would be very unique and fun to play.
For this magic to happen, zos should agree that we don't want to play stamDK as a boring,soulless, anti-fun permablocker.
Most of us want DK to be the gladiator It was used to be.
DK melee abilities need equalizing at about 8m.
SDK plays cute as a kind of beserker build, and with the meta build can output buffed TF > RS combos that generate mad ulti. Doesn't change the fact that they are a 1 sided boring block build which even still is under nerfattack.
Ragnarock41 wrote: »It would be the most pointless and laughable buff sDk could ever get, to be honest.
I wouldn't even call it a buff actually. What am I gonna do with a 20m noxious breath?