I used to never use potions, now I pop them like candy.
Two easy things to do that don't change up your build or gear all that much.
1. Put Skill Cost Reduction glyphs on your Jewelry, 2 should be good, leave the other one a Damage Glyph
2. Weave in Fully Charged heavy attacks, if you have points in Tenacity, this can recharge you in two or three attacks.
I've recently started playing again after leaving just before morrowind..and no matter what class I play I can't sustain for toffee at the minuet..i know cp has changed and reduce cost has gone but can't even fight off one player now with out running empty.what am I missing?
never put cost red glyphs on your jewelry in Pve. NEVER (if u dont want stuck in dolmen's and normals content)
never put cost red glyphs on your jewelry in Pve. NEVER (if u dont want stuck in dolmen's and normals content)
Why? I can solo any dolmen in the game, most normal Group Dungeons too. Never got stuck in a dolmen or a delve or a dungeon. And I do this on all my alts.
So, what is this reason that putting a skill cost reduction on my jewelry is the end of the world and the death of my gaming?
I used to never use potions, now I pop them like candy.
Two easy things to do that don't change up your build or gear all that much.
1. Put Skill Cost Reduction glyphs on your Jewelry, 2 should be good, leave the other one a Damage Glyph
2. Weave in Fully Charged heavy attacks, if you have points in Tenacity, this can recharge you in two or three attacks.
Peekachu99 wrote: »Cost reduction won’t help you in a protracted fight, since it will take longer for your tank to fill. Ppl need to invest in actual Regen a smidge.
Peekachu99 wrote: »Cost reduction won’t help you in a protracted fight, since it will take longer for your tank to fill. Ppl need to invest in actual Regen a smidge.
I have cranked up Regen to some good levels and it does not fill my tank up during a fight all that well. I use Heavy Attacks for that. Maybe PvP is different. But I have tested both Regen and Cost Reduction, and I run out of magic faster with Regen on my jewelry than if I have cost reduction.
Peekachu99 wrote: »
What threshold though? At 1500+ Regen and with weaving attacks, you should never run out of resources. And that’s usually only with 1 regen/ 1 spell or weapon power/ 1 reduction. That’s the best setup I’ve found for tanks, healers and dps.
Peekachu99 wrote: »Cost reduction won’t help you in a protracted fight, since it will take longer for your tank to fill. Ppl need to invest in actual Regen a smidge.
I have cranked up Regen to some good levels and it does not fill my tank up during a fight all that well. I use Heavy Attacks for that. Maybe PvP is different. But I have tested both Regen and Cost Reduction, and I run out of magic faster with Regen on my jewelry than if I have cost reduction.
I've recently started playing again after leaving just before morrowind..and no matter what class I play I can't sustain for toffee at the minuet..i know cp has changed and reduce cost has gone but can't even fight off one player now with out running empty.what am I missing?
Oreyn_Bearclaw wrote: »Here's the funny part. Sustain was nerfed into the ground to try to prevent infinite resources in Cyrodiil. 6 months later, my PVP sustain couldnt be better. I use witchmothers and one magic recovery glyph. Meanwhile, in PVE land, sustain is still garbage, even though nobody was complaining about PVE sustain in the first place.
In PVP, one of your gear sets should be about recovery for most builds. Stacking straight damage can be tough to manage. You also need to work in your heavy attacks, and consider witchmothers (magic) or dubious camoran throne (stamina) for food. If you were getting away with no recovery/reduction glyphs in the past, consider adding at least one. Also consider the attro and serpent mundus stones.
In PVE, you need to rethink things from the ground up. The idea of being able to perform your rotation with no thought to your resource pull is out the window.
-On stamina, its easy, 2-3 heavy attacks per rotation is all you need. Stamina sustain and DPS is as good as its ever been if you adapt your rotation slightly. As DW HAs are really fast, it's easy to incorporate.
-For magic, its a little harder. Heavy Attacks are much longer and harder to work into a traditional rotation. Most magic builds have gone to witchmothers for food, and many are going to an infused absorb magic enchant on their front bar. It does wonders for sustain. A lot of builds have gone away from a spammable in favor of an extra heavy attack or two. The only magic class I know that can get away from heavy attacks is Magic Nighblade. Their spammable is cheap and siphoning attacks does wonders for regen. I would personally only suggest adjusting your mundus stone or jewelry enchants as a last resort, but one recovery/cost reduction glyph is certainly not the end of the world.
Peekachu99 wrote: »
If you’re at 2k Regen and you can’t sustain with weaving then it’s time to look at your skill bar, sets and roataions. I mean that’s like healer levels of high. Maybe look for sets that sustain you: withered hand, lich.
never put cost red glyphs on your jewelry in Pve. NEVER (if u dont want stuck in dolmen's and normals content)
Why? I can solo any dolmen in the game, most normal Group Dungeons too. Never got stuck in a dolmen or a delve or a dungeon. And I do this on all my alts.
So, what is this reason that putting a skill cost reduction on my jewelry is the end of the world and the death of my gaming?
Not META