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DW, traits & glyphs - best/optimal set ups? Discuss!

Bam_Bam
Bam_Bam
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Hi all. This is still an area that completely boggles me, as yo uhear one thing off one person and something esle from another person. But, long story short(ish) what is the best DW combination for:

Stam builds

Magicka builds

Also, could someone explain in laymans, nontechy-speak, the best combo of weapons/traits and glyphs - what makes them successful but also what is the semi-secretive info about the off-hand that people usually overlook?

Finally, a personal request, I'd like to DW axes as I hear that "Bl;eed" is one of the "status effects"? If so, does that make running charged traits an option? If yes, recommendations for glyphs. If no - what traits would be best then?

Yes, at 800CP I probably should know this but mental/memory issues means I tend to hold such information for a very short period unless I have it written down. AND I'm positive new players will find it awesome to know also. :)

I think it will make for some good discussion. Respectfully ask fpor people to keep their replies clear and understandable so people new to the game can understqnd and digest the info :) Cheers, Bara.
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  • Minno
    Minno
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    Baranthus wrote: »
    Hi all. This is still an area that completely boggles me, as yo uhear one thing off one person and something esle from another person. But, long story short(ish) what is the best DW combination for:

    Stam builds

    Magicka builds

    Also, could someone explain in laymans, nontechy-speak, the best combo of weapons/traits and glyphs - what makes them successful but also what is the semi-secretive info about the off-hand that people usually overlook?

    Finally, a personal request, I'd like to DW axes as I hear that "Bl;eed" is one of the "status effects"? If so, does that make running charged traits an option? If yes, recommendations for glyphs. If no - what traits would be best then?

    Yes, at 800CP I probably should know this but mental/memory issues means I tend to hold such information for a very short period unless I have it written down. AND I'm positive new players will find it awesome to know also. :)

    I think it will make for some good discussion. Respectfully ask fpor people to keep their replies clear and understandable so people new to the game can understqnd and digest the info :) Cheers, Bara.

    I am the same way, regarding long-term memory lol.

    Recently, @Lexxypwns told me for mag builds using dual weld, it's best with nirnhoned on your main hand and precise/infused/sharp/charged on the off hand (i cant remember which was first, but sharp was last on the list of traits to look for, if you are a light armor build). Reason for this, your main hand sword has the most weapon damage compared to the offhand so it makes sense to pair the dmg component with another trait.

    For glyths, I am not sure whats best, I usually use these for help fill in the holes in stats. I usually run poisons (immovable+stam cost on your offense bar is really broken lol), but ill sometimes rock the increased SD, oblivion, or decreased SD/WD. For example, if you use wizard resposte, it probably wouldn't make much sense to run the weakening glyths since you already are giving out dmg reduction. Also charged traits, will have 100% increased to applying status effects on your abilities/enchants, so for enchants you try to pick an elemental/poison enchant to make the best use of that trait (and these enchants currently give 30% chance to proc a status effect so I think it's increased by 100% if you use charged but i'm not sure exactly).


    I have no comments for stam builds (I don't play one).
    Minno - DC - Forum-plar Extraordinaire
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  • EdmundTowers
    EdmundTowers
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    Well since were on the topic of duel wielding. I got a couple questions. When duel wielding swords on a mag build, I obviously have the passive to get 5% extra damage. Are any of the other duel wield passives worth getting? They seem to all imply that they buff only duel wield skills which I do not use on a mag build.

    Also, I use an increase wpn/spell damage glyph on one of my swords. Is it better to put that glyph on the main hand or off hand sword?
    Co GM of Imperium of the Eagle, PvP Guild NA PC, ~Aldmeri Dominion~
    Tyrael Allynna Aldmeri Magplar
  • Asardes
    Asardes
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    Nirnhoned main hand, precise or sharpened off hand.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • raasdal
    raasdal
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    Asardes wrote: »
    Nirnhoned main hand, precise or sharpened off hand.

    This is pretty on spot. Although Infused is also sometimes BiS for offhand, especially if you are using abilities that can proc the offhand. An example is DW Skill Shrouded Daggers, which will proc randomly off/mainhand. Weave that with LA, and you will get very consistent procs from your offhand enchant.

    Defending is also very much viable for offhand, for a defensive option.

    I run Nirnhoned + Infused on most Stamina setups. Nirnhoned + Sharp on most Magicka
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