DanielWinterborn wrote: »Let's QQ about infinity stam DK and templar block in pvp, poor guys they don't have mobility while blocking! Such a shame... Want maybe the ability to cast while doing it also? Pathetic... Nerf those crappy stamina builds and buff the mage, ridiculous how mages are so bad in this game.
Ragnarock41 wrote: »DanielWinterborn wrote: »Let's QQ about infinity stam DK and templar block in pvp, poor guys they don't have mobility while blocking! Such a shame... Want maybe the ability to cast while doing it also? Pathetic... Nerf those crappy stamina builds and buff the mage, ridiculous how mages are so bad in this game.
Such shame.. much pathetic.. wow.
DanielWinterborn wrote: »Ragnarock41 wrote: »DanielWinterborn wrote: »Let's QQ about infinity stam DK and templar block in pvp, poor guys they don't have mobility while blocking! Such a shame... Want maybe the ability to cast while doing it also? Pathetic... Nerf those crappy stamina builds and buff the mage, ridiculous how mages are so bad in this game.
Such shame.. much pathetic.. wow.
Such a surprise, stamdk complaining about it... wow.
Nelson_Rebel wrote: »I'm just going to sip my tea and watch as DK's become literally pointless if they blanket nerf blocking lool. MagDK RiP already a useless class setup in Open World PvP and the 2nd weakest DPS class setup in PvE. Now they don't even want to allow it to block in trials loooooooolllll
I'm fine with a nerf to block if they make our other defense worthwhile. Not just a 2s time increase. I mean 4 reflects per person, and snare/immo removal+immunity.
Also a general sustain increase since siphoner (affects battle roar) and the morrowind changes made sustain even worse, the fact that people were complaining about DK sustain before made it worse. The attempt to alleviate it was half assed too.
Onefrkncrzypope wrote: »Why is everyone so concerned with the walking rock. Does everything need to die? Just walk away from the potato, they can't hurt anyone. Heck I walk away from the stupid ring around the tree players to... Find a fight worth having.
Splattercat_83 wrote: »Nelson_Rebel wrote: »I'm just going to sip my tea and watch as DK's become literally pointless if they blanket nerf blocking lool. MagDK RiP already a useless class setup in Open World PvP and the 2nd weakest DPS class setup in PvE. Now they don't even want to allow it to block in trials loooooooolllll
I'm fine with a nerf to block if they make our other defense worthwhile. Not just a 2s time increase. I mean 4 reflects per person, and snare/immo removal+immunity.
Also a general sustain increase since siphoner (affects battle roar) and the morrowind changes made sustain even worse, the fact that people were complaining about DK sustain before made it worse. The attempt to alleviate it was half assed too.
Yeah and they screw over pve tanks in the process. Enough is enough. Im all for making pvpers happy, but when it has screwed over me time and time again in pve, its time to say screw pvp.
Probably more like intentionally ignored. See my post on page 2, I called this happening when I saw Gina's vague reply on the 6th regarding the timeline for publishing them.Vanthras79 wrote: »They only have one more week to post these. I wonder if they were forgotten about?
itscompton wrote: »Probably more like intentionally ignored. See my post on page 2, I called this happening when I saw Gina's vague reply on the 6th regarding the timeline for publishing them.Vanthras79 wrote: »They only have one more week to post these. I wonder if they were forgotten about?
Onefrkncrzypope wrote: »Why is everyone so concerned with the walking rock. Does everything need to die? Just walk away from the potato, they can't hurt anyone. Heck I walk away from the stupid ring around the tree players to... Find a fight worth having.
Vanthras79 wrote: »Any update on this?! The update and the nuggets are the best gifts from ZOS!
Nelson_Rebel wrote: »Nelson_Rebel wrote: »I'm just going to sip my tea and watch as DK's become literally pointless if they blanket nerf blocking lool. MagDK RiP already a useless class setup in Open World PvP and the 2nd weakest DPS class setup in PvE. Now they don't even want to allow it to block in trials loooooooolllll
Maybe you should stay off the weed...
Sure thing bud, when you look at ingame statistics, passives on the other classes, resource management, mobility, and execution capabilites of everyone else compared to a mag dk.
but hey, as long as we Dk's just shut up and nod our heads quietly as our class is crumbled into nothing but a brainless no damage block class, sure thing bud.
Nelson_Rebel wrote: »Nelson_Rebel wrote: »I'm just going to sip my tea and watch as DK's become literally pointless if they blanket nerf blocking lool. MagDK RiP already a useless class setup in Open World PvP and the 2nd weakest DPS class setup in PvE. Now they don't even want to allow it to block in trials loooooooolllll
Maybe you should stay off the weed...
Sure thing bud, when you look at ingame statistics, passives on the other classes, resource management, mobility, and execution capabilites of everyone else compared to a mag dk.
but hey, as long as we Dk's just shut up and nod our heads quietly as our class is crumbled into nothing but a brainless no damage block class, sure thing bud.
Hmm... Strange. In most trial groups there are 4-6 DKs. 2 Tanks. The rest are DDs.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus