Hoarvors appear every 10 secs, you just need to be aware of them. Look for them, and a tip I can give you, when you hear the swarm incoming, look around there is a freaking webspinner trying to web one of your free pillars.
Another thing, kill the hoarvors, yeah is easier and more effective to kill them in the pillar but if you dont manage to do it that way, or you kill it far from a pillar, go to the poison sack it leaves and throw it to any webbed pillar.
Also, if you can spare the magicka leave DOTs preemptively on the empty pillars, in case you don't see the webspinner in time.
Hoarvors appear every 10 secs, you just need to be aware of them. Look for them, and a tip I can give you, when you hear the swarm incoming, look around there is a freaking webspinner trying to web one of your free pillars.
Another thing, kill the hoarvors, yeah is easier and more effective to kill them in the pillar but if you dont manage to do it that way, or you kill it far from a pillar, go to the poison sack it leaves and throw it to any webbed pillar.
How do you throw that poison sack? Is there an aiming process? Cause I'm not seeing it. I'll get a brief synergy, but activating it (if I even can) just seems to explode it, I haven't seen a mechanism for aiming it at a pillar.
Valera Progib wrote: »There are like one million guides of petsorcs in vMA... I think OP is trolling.
I did flawless on my magsorc with 327cp using seducer and lich... Your build has 10k more magicka, c’mon...
Valera Progib wrote: »There are like one million guides of petsorcs in vMA... I think OP is trolling.
I did flawless on my magsorc with 327cp using seducer and lich... Your build has 10k more magicka, c’mon...
Thanks for these really excellent advices, and @ReachHalo your run-through description is sooo helpful, I will read it a couple times next try for sure!.
@John_Falstaff that camera idea is great! Don't know if possible on Xbox, bui will check it out. Cadence advice much appreciated.
One thing new is I've found Accelerate, the psijic skill, to be very helpful indeed for getting around the CGs and especially to get the gold ghosts. I took a break to do the psijic skill line, and this one is incredibly useful in vMA, especially if you are running mother's sorrow with necro, and have a high crit rate as it increases crit damage also. Anyone considering using Accelerate in vMA, don't morph it! The cast time totally negates the benefit in vMA (and everywhere else as far as I'm concerned.) You don't want to stand there a second and a half to have 9 seconds of speed instead of 3. These are small arenas, so 3 seconds is enough to boost you to wherever the ghost is. And the extra crit damage lasts 12 seconds.
I can't wait to use this on another run-through on the argonian poison round! Boundless storm there always got the shield argonian killed, so I couldn't use it on that boss round...
That's said, boundless storm might be more useful here. Will try.
Also, I've switched out my mother's sorrow for torugs pact for this round, as someone else was advising...it makes you tankier, and with infused staves with a weapon damage enchant on aoe bar, and shock enchant on the other, I was hoping it would make up for less crit and spell damage. Not so sure about that.
What do you all think about this?
I moved to mother's sorrow from infallible aether at some point in Maelstrom when I realized I wasn't getting in enough heavy attacks on specific enemies to make it worthwhile. And I needed to add in power surge. You see mostly I'm a trials player, and what works there isn't necessarily the best for vMA. (in vet trials I chug spell power pots and use ward only and rely on the healer) Here I have to provide my own heals, and need a potion that includes heals.
I also have a set of mechanical acuity, some of it gold, and wondering if anyone has used that in vMA, and if so, is it worthwhiel?
I have a lot of gold necro staffs, nirnhoned and infused, have been using a nirnhoned on the aoe bar, but gave it up for infused for this torugs pact arrangement. I also have a fire nirnhoned. Haven't used it yet on this.
I do think my dps is better with mother's sorrow and one nirnhoned staff. And heals. But needing tristat-food instead of blue food for stamina here makes health more of a problem.
With torugs I can also have a heavy chest and use my light Valkyrie Skoria hat. Though I can borrow a heavy from my magblade...she'll be very upset... lol...
From these possibilities, what do you all think is the better option for this final boss?
It seems to boil down to tankier with some burst damage, or more solid dps and better crit heals.
Thanks!
Oreyn_Bearclaw wrote: »
On a sorc, I honestly think you are tankier in MS than in torugs. Your resistances dont apply when you have a shield up, and the spell crit from MS will make your heals from surge better. If you need some more health, slide some attribute points or make one of your enchants healthy.
Gear is not really the issue. Any two damage sets will do the trick. Personally, I would go with Necro and either julianos or MS, the difference will be negligible. This fight is perhaps the most punishing fight from a mechanics standpoint in the whole game. A misstep is most likely a wipe.
If you are getting upstairs consistently, then awesome. I think this is the most demanding part of the fight when I go in with a new class or spec. The upstairs just takes practice. Few tips and tricks:
First, make sure you are zoomed out and always keep your camera so you can see the boss. His heavy attacks are very telegraphed. You can either block or dodgeroll. If you have the stamina, I honestly prefer to roll them, but if you stamina is out, block. Even with no stam, you wont get knocked back. The patterns of his attacks are very predictable.
Second, watch your feet. You simply cant get caught in the aoe or you will get stunned and wrecked.
Third, Dont focus on a particular cyrstal, order is irrelevant. Cast all your ground dots on the one that is closest to you when you go up stairs, and work on it until the shield spawns. I would avoid using ultimates. You should be able to kill one before the first wall spawns, but if you cant, get to the wall as a priority moving counter clockwise (as it moves clockwise). Once safe, attack whatever cyrstal is nearest to you and repeat.
Forth, dont be afraid to use tri-pots or stamina/imov/speed pots. You can also grad the speed sigil before going upstairs as it also boosts all primary stat regen. You can even consider purple food for this fight, but I dont think its necessary.
Finally, Dont be afraid to hop down on purpose. If get to the third wall, it is moving pretty fast. I think you are better jumping down prepared to fight a guard (you should have an ulti by this point), then getting knocked into the lava only to have a guard in your face when you get out. You can repeat this as many times as needed. The wall speed will reset, the crystals health will not.
Once you are downstairs, the biggest thing is dont panic. This is actually the easiest part of the fight, but you will probably freak out and die the first few times, its cool, we all did.
I think your best move is to go straight for the shield and power sigil. Gold ghosts are a priority, but really you just need to DPS the boss. The first time, you should probably take out the first summoner, but your really shouldnt need to. You can also slot rearming trap and put it in his path, it will by you a lot of time if you want to ignore. Save your Ulti and the ghost synergy for the the guard, which will spawn right after the third ghost. Once you stun, if you feel like you can push the boss, go for it, but I recommend just focusing the guard, then finishing the boss on your first time.
Hey. I'm really frustrated in Maelstrom. The thing is, I got past Sehts flywheel on vet once with relative ease, I must've got lucky or something. My quest got deleted I had to start over several times until I could even get the quest back, and now I can't get past it. I've tried so many times.
I'd really love some advice -- not the ultimate meta build because I don't have Maelstrom staffs obviously, I haven't got through it on vet yet. But something doable at my level of play and build.
My pet sorc build, with usual skill bar setup, works well other places, I know I'll have to change some things:
5 necro, 4infallible aether, 2illambris. All divines except reinf. shoulders. Spell damage Mundas stone (which I changed to spell crit for Maelstrom)
All large pieces yellow. Jewelry with kuta spell dam. enchants, two purple one yellow.
Front bar: lightning infused staff, flame enchant. I also have a sharpened return health staff I can substitute. All yellow and kuta enchants
Bound aegis/volatile familiar/power surge/liquid lightning/blockade storms/shooting star
Back bar: lightning nirnhoned staff, spell damage enchantment. Yellow, kuta enchants
Bound aegis/ inner light/shock clench (or crushing shock)/volatile familiar/daedric prey/thunderous rage
What can I change to get through vet Maelstrom? I found normal pretty easy. And vet not bad until the boss on Sehts flywheel. I understand the mechanics here pretty well, but doing it is another matter. I stay under the boss when green, use my destro ult, between work on adds. But I get killed at some point. Usually I get the boss pretty far down. If I have enough shields and heals on my bars I don't have room for enough dps, and vice versa.
I've tried changing up a lot of things, using engine guardian and or twilight matriarch to stay alive, of course I have to add hardened ward somewhere.
I don't want to completely change my whole skill setup because I've trained in this set up for dps for trials and it's very confusing to have a completely different setup. I'm not trying for flawless or anything too grand. I'd just like to get through it and have a chance at a staff, etc. I'm actually really interested in it. I've watched videos but not with pet builds.
Also, it seems there is some lag which can make it slow to change bars, so I seem to need hardened ward on both bars, plus power surge on one.
Even with changing to the thief Mundas stone I'm only getting 45% crit, which I don't really understand why it's so low with all but one divines. Of course necro is based on magicka not crit so there's that.
I do have a set of Julianos lying around, should I sub that for infal? Then back bar star would be nirnhoned fire instead of lightning. It would really change the build from the off balance, and dps would be lower.
Advice that's not a complete remake would be gratefully accepted. Surely there is something I can do with what I have going already that is not too much of a stretch, so I can use what I've been training in to some extent?
Thanks
Oh I should add I'm cp 649 of that helps, and I do have various armor sets stashed like moondancer and mothers sorrow, martial whatever, and can make most crafted sets. Kind of a pack rat. No elegance though. I have molag kena and most monster sets, but I don't understand the talk about an overload bar, as it seems they are speaking about three bars when we only have two. I get the Kena overload feature, but it seems overly complicated and requires more magicka... master alchemist experimenting with potions. Tri-pots seem best tho spel crit, magicka and health could help... can make tri-food or witchmothers..
I don’t think I saw hardened ward on your front bar? On my magsorc I cleared it very easily with front bar lightning staff with power surge, ward, wall of elements, vol familiar and crushing shock. Only went to back bar for liquid lightning and Daedric mines. Keep surge up and spam hardened ward, and apply your pets ability a lot for aoe dmg and that big stun. Also if I were you I’d use lover stone, noticed a damage increase instead of using apprentice. Also had necro and m. Sorrow on both bars with 2 diff monster sets. Domih piece for stamina and magic, and another monster piece that gives more max magic. So you can cast a little more and sprint and roll a little more.
@Locriana Yep, i too had to scrap inner light to make way for other skills - the double barring pet things really pi**e* me off- so i lost a fair bit of crit to take it down to around 40%. So after Summerset, i just use infused Julianos staves (lightning front and inferno back) to give the 800 or so crit, to get me back up towards 50%. I often prefer these to the Maelstrom staves i now have, but that is of no use to you just yet lol... soon hopefully