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CP min/max - Direct Physical Mitigation

raasdal
raasdal
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Can someone save me of doing the math and tell me the min/max between the two defensive CP stars for reducing Direct Damage and Physical Damage? And what points is it more effective to put in Physical rather than Direct, if we focus only on for example reducing incoming SA og Dizzy? Someone probably did some elaborate spreadsheet or thread that could be linked?
PC - EU
Gromag Gro-Molag - Sorcerer - EP
Dexion Velus - Dragonknight - AD
Chalaux Erissa - Nightblade - AD
Firiel Erissa - Templar - AD
  • Waffennacht
    Waffennacht
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    Direct and Dot DMG Reduction Hardy and Ele defender, very rarely does any put any points into the buff armor resistance CP things.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • raasdal
    raasdal
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    Direct and Dot DMG Reduction Hardy and Ele defender, very rarely does any put any points into the buff armor resistance CP things.

    I know. But i want the min/max between those 2/2 stars (direct/dot and mag/phys). Direct Fire, what is optimal ratio? DoT Phys, what is optimal ratio.
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • lao
    lao
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    56 ironclad 56 thick skinned 32 hardy 32 elemental defender is what i usually do on stam classes. reason for the split in the lady mundus is simple. everything starts to scale bad after 56 and hardy/elemental defender scale worse than thick skinned by default. however you want 120 points in the lady cos of the unchained passive. 56/32/32 gives 20%/8%/8% and seems to be the most efficient split.

    for magicka classes id still go 56 ironclad but spend most of the points from hardy/elemental defender on bastion. thick skinned is still very good cos dots kinda eat your shields constantly which is annoying.
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