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Wrath is gone from heavy armor but it wasn't the problem

  • binho
    binho
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    Heavy armour is killing PVP.
    Great resistance shouldn't come with great sustain and heals.
    Immortal DK and stamina wardens that can't be killed is just not fun anymore!
    Please nerf something
  • VaranisArano
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    keep the nerfs in pvp and leave pve alone

    why on earth would anyone imagine you can balance both at the same time

    get a grip

    With the exception of the Armor skill changes to require 5 pieces (nerfed the Tava's Favor + Bloodspawn for ulti-generation combo) what problems are you seeing with Heavy Armor in PVE?

    I main a tank in PVE and haven't seen any problems. Then again, as a tank, I'm not really relying on my gear or passives to do damage anyway. The sustain changes with Morrowind were arguably aimed more at PVE DPS counts rising beyond what the developers could account for without creating content that no one but the top-percenters could complete, so again, nothing that my tank couldn't adapt to.
  • Verbal_Earthworm
    Verbal_Earthworm
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    keep the nerfs in pvp and leave pve alone

    why on earth would anyone imagine you can balance both at the same time

    get a grip

    With the exception of the Armor skill changes to require 5 pieces (nerfed the Tava's Favor + Bloodspawn for ulti-generation combo) what problems are you seeing with Heavy Armor in PVE?

    I main a tank in PVE and haven't seen any problems. Then again, as a tank, I'm not really relying on my gear or passives to do damage anyway. The sustain changes with Morrowind were arguably aimed more at PVE DPS counts rising beyond what the developers could account for without creating content that no one but the top-percenters could complete, so again, nothing that my tank couldn't adapt to.

    green pact and plague doctor for a start.
  • Samadhi
    Samadhi
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    pieratsos wrote: »
    Samadhi wrote: »
    pieratsos wrote: »
    Samadhi wrote: »
    The problem with heavy armor is over performing sets i.e Ravager, Seventh legion, Knight errant, etc.
    ...
    Medium armor gets no shields, reduce roll dodge and is extremely squishy.
    And Heavy armor has amazing healing, resources back, no real loss of damage compared to medium armor, amazing over performing sets where does that leave medium armor as viable for pvp?
    ...

    You mention both Ravager and Seventh Legion Brute,
    which have an 8% chance of buffing for 10 seconds and a 10% chance of buffing for 5 seconds respectively

    How do you feel running Ravager + Seventh Legion compares to running Automaton + Sword Dancer
    do you feel the % chance for temporary proc is better than the permanent stack on physical damage dual wield skills?
    do you feel the survivability of Heavy Armour offsets having to wait for procs?
    do you feel resource pools are too readily available for players in heavy when the procs temporarily buff them?

    Comprehend that you are expressing an issue with sets that stack up Weapon Damage stat
    so comparing them directly, what do you feel makes the proc chance of Heavy more beneficial than the constant pool of Medium

    Your argument has one big issue. It doesnt take into account the heavy/medium armor playstyles. You cant just look at the sets on paper and completely ignore how PVP is actually played.
    ...

    Was not an argument, was a line of inquiry
    if specific sets are the issue, then what is it about Heavy Armour more generally that makes those sets an issue
    pieratsos wrote: »
    ...
    And the other big thing is that heavy armor can also use those medium armor sets that u mentioned very easily. On the contrary, medium armor cant use heavy armor sets as effectively cause that usually means healthy jewellery and heavy armor sets in general have limited synergy with medium armor. They require you to get hit and medium armor is built around not getting hit.

    Yes, this is why they were mentioned
    Personally run my Sword Dancer set as 3 jewelry and 2 weapons, so it can be in Light, Heavy, or Medium setups
    but why, for example, is 7th legion an issue but something like 5 Sword Dancer + 5 crafted Heavy Hundings Rage did not receive mention?

    Is it the survivability associated with Heavy that makes proc sets worthwhile?
    If so, what is facilitating that survivability? If it is Armour Rating, then is there potential benefit to a Fortified Brass Medium set for % based Stamina Regen, Cost Reduction and Weapon Damage stat?
    Would a Medium Fortified Brass + Sword Dancer setup with Shuffle work in place of straight Heavy tanking -- why or why not?
    What areas is Medium underperforming in such that it does not facilitate interesting play?

    Is it more advantageous to go 5 Heavy + 2 Medium or straight 7 Heavy,
    if the latter, which aspect of the available stat bonuses from doing so makes it advantageous?
    Is it because of the added capacity to Health stack?

    Looking at 'overperforming' sets necessitates looking at what factors make them perform so much better than others
    simply nerfing the sets will cause people to come up with new sets to use instead

    I was talking about the argument that you cant compare the two setups because of proc chance vs 100% uptime. And the reason why you can compare them is burst. ...

    Except there was no point where that argument was made in my posts
    you seem to be under the impression that my questioning is dictating something
    this is not the case; am simply seeking to unearth the core of the issue
    pieratsos wrote: »
    ...It doesnt matter if you have 100% uptime or not. Its not a DPS parse. No build in the game stays on offense 100% of the time. Especially medium armor builds. Its about getting the kill. If the proc is there when it matters then who gives a crap about the set not being procced when i was running behind a tower. ...

    Yes, and the goal is to tease out what makes the proc so readily available when it matters
    The argument hinges on an "If"
    so why is something that inconsistently gives 500 weapon damage considered worth more than something that consistently gives 400 or 450
    and can be worn with a Heavy Armour set
    Is it because health stack increases the viability?

    Would it be Viable to use 5 Ravager with a 5 Medium 2 Heavy build since it procs under the circumstances of offense rather than defense
    if not, what is the factor that makes it work with heavy rather than with Medium
    pieratsos wrote: »
    ...
    Also you are talking about fortified brass in medium. But you see, thats the whole issue. The fact that we are even talking about brass in medium is the damn problem. Im not talking about a couple of specific builds and their effectiveness just for the sake of being in medium armor. Im talking about the medium armor playstyle in general. If i have to play like a heavy build to be viable then whats the point of playing in medium. Whats the point of having distinct playstyles based on armor type for that matter if at the end of the day there is only one viable playstyle.

    The point of talking about Fortified Brass is to figure out what area of the stats is causing overperformance for Heavy
    if the added survivability from Armour + Spell Resistance pool is creating the gap that facilitates sustaining combat long enough to kill a less sustainable Medium Armour build, then does the Brass set mitigate the issue
    ie: if Fortified Brass is sufficient to mitigate the issue and make a rolly-polly Medium build viable, then a potential increase to the base Armour rating of Medium across the board may be beneficial
    so that people can roll around in Senche and have control over when their buff procs rather than having to sustain combat until that burst capacity is available
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  • Aisle9
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    If you were running shuffle, plus the set that gives ult on dodge, and hist bark, you were running the meta.

    If you were running Shuffle + Tava + Hist Bark, you were a wizard, as you can't run 2 crafted sets.

    Hist Bark is the meta (is it though ? I seem to recall it was Torug/Dragon, but what do I know, it's not like I tank trials... oh, wait, I do!) for survival, as it allows you to NOT run shuffle (which costs A LOT of stamina). The only ones running Tava were NB tanks, because they had access to Mirage.

    Let's not spread misinformation to create panic, please.

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  • Valencer
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    Valencer wrote: »
    PVP SHOULD NOT IMPACT PVE. PVP SHOULD NOT IMPACT PVE. REPEAT AFTER ME. This is non negotiable. By removing HA players ability to use shuffle, they objectively worsened the ability of tanks to stack defenses. That is objective, you cannot argue it, you cannot despute it. And if tanking is going to be something that we still need (And given there's anoher thread asking how we encourage it due to the -lack- of tanks) it's time to own up to the consequences of PVP's actions, and stop nerfing one for the sake of the other.

    The only thing that changed in PvE is that Tava's isn't an option for DK tanks anymore. What are you even talking about?

    Noone ever used shuffle in PvE for the sake of being tankier

    I dont think you can speak for everyone, but puting it aside.

    The point, which many people seem hell bent on avoiding, is that nothing done for the sake of PVP should have an impact on PVE meta, and it does frequently in reguard for tanking. Nerfs to heavy armor, tank skills, blocking in general, the evidence and list is as long as the list of updates. It's time it stopped here.

    Youre just cherry picking examples and assuming these nerfs are only done for the sake of PvP.

    There's also buffs, like when heavy armour got its' constitution passive buffed by about 300% (constitution is still far stronger than before that old buff, even post-morrowind nerf) and got bonus heavy attack resource returns added to its' passives. Up until morrowind you could easily permablock in PvE with no CP investment into block cost reduction whatsoever... maybe the developers didn't like that either?

    And again, ebon+alkosh/torug's has been the go-to setup for most main tanks for ages now. Tava's only really saw use as a filler set if there was nothing better to slot on the off-tank or whatever. So pretending like locking shuffle out of a PvE tank's arsenal is somehow some kind of big change in the meta is disingenuous at best.

    I don't speak for everyone, but I have extensive and regular experience tanking in every trial (with hardmode) and what you're saying just doesn't add up. You don't speak for everyone either.
    Edited by Valencer on December 13, 2017 2:04PM
  • kendellking_chaosb14_ESO
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    LordSemaj wrote: »
    To be fair it we are using real life as a point steel armor should make you 100% immune to bladed weapons as you can cut steel with a sword

    And yet people wearing steel armor still died to blades and axes across many wars. Mainly because a solid steel person can't actually move as Iron Man demonstrates repeatedly when his power systems fail. To allow for movement in combat, the body is not 100% covered by steel. The joints are a weakness and even the breastplate only deflects blows when it's unbattered and capable of dispersing the energy of the attack. After getting hammered out of shape, it no longer protects quite like it used to. Armor has to be shaped appropriately to deflect blows which is why a lot of it looks bulky and curved. There's also the magic of science and how the tip of a sword acts as basic Wedge, a common "machine" that focuses strength into a singular point for penetration.

    There's a lot of ways to kill someone in armor with a bladed weapon.

    The main point is unlike movies and games where armor is just for show a blade like a sword on metal was useless. Most swords lacked fine point to allow penetration. Axes and mauls are far better for metal armor.
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  • ManDraKE
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    [

    If you were running shuffle, plus the set that gives ult on dodge, and hist bark, you were running the meta.

    and that is how we know you know NOTHING about balance, neither PvE or PvP. Is imposible to run hirst bark + tava's favor. As usual, those who commets thinks like "pvp balance ruins PvE" are blatantly ignorant about game mechanincs to actually have a valid opinion on anything related about balance.
  • Biro123
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    Seen a lot of medium builds posted lately with fortified brass, and nirnhoned weapons to synergise with the Agility passive - while having mobility from shuffle.

    Does that extra weapon dmg provide enough extra healing to offset the heavy armour bonus? idk - but I'm sure it helps..

    Also does BG's vs Cyrodiil make a difference?? As the OP is talking about BG's.. I don't really do BG's but the mobility from med is surely much more valued in Cyro than in a BG.?

    I thought med was making a comeback..
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  • Defilted
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    I am going to do possible alternate future prediction.

    1. Heavy and light armor are not nerfed and medium gets the right buff and makes it a balanced option based on play style. Lets say that the medium armor buff has a lot to do with evasion and roll dodge/crit.

    The crying on the forums will be so loud becasue of good PVP players using the medium armor to evade damage, that it will be deafening. Why do I say this? Because this is exactly what happened when PVP players were roll dodging all over Cyro.

    Here's to hoping that ZOS can find the right place for medium regardless of what people say about it(with the exception of people testing and giving back real feedback).



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  • technohic
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    People are looking at medium and heavy and saying "heavy is OP" but meanwhile I can sit there and run my magplar in either light or heavy and both are decent just different. I could run magblade in light or heavy no issues either way, just trading some damage for tankiness. I can run a mag sorc in either but in that case, light is a lot better given the mechanics it gives. When I go to the stamina side is where I run into an issue. Only my stamblade really shines in medium. Stamplar I could make work but life is a lot easier in heavy and stamsorc? I'll just stick to heavy.

    Seems to me its just that the medium armor method of defense is the problem. This is why you are seeing the fortified brass builds heavily there. That doesn't really appeal to me as it seems you start sacrificing more than what medium armor gives you by sacrificing 5 pieces that could be toward sustain or damage.

    They made a necessary recourse timer on roll dodge while other armors shields and blocking don't suffer that, nor should they as it would be awful. They made things undodgeable on top of that. Then they even made it to where you cannot recover stamina while sprinting which seemed unnecessary IMO as that then favors constitution over recovery once more.

    I'd go with making stamina more mobile again. Revert the stam recovery not working during sprint, add minor evasion for 5 seconds after roll dodge, and to further increase it on non-NB classes; I'd work on a stam version of defenses. I know templars blazing shield has become rare as an example. maybe make a stam version and scale it that way in stead of off health.
  • coop500
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    I finally figured out what shuffle was... the skill morph I didn't pick XD
    Hoping for more playable races
  • DHale
    DHale
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    Bad players will die to anyone and everything. Play the player not the heavy armor or set.
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  • Drakkdjinn
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    Glorious.

    Classic example of "PVPERS WILL NEVER BE SATISFIED".

    Everyone cries about Wrath. Wrath is removed. "WRATH WASN'T THE PROBLEM".

    Never give into a minority. They will only ask for more. Appeasement is never the answer.

    This guy gets it.

  • Smmokkee
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    All they have to do is restore roll dodge to its former glory. Medium armor so squishy and the main form of defence "roll dodging" has been nerfed into the ground.
  • josiahva
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    uggh, another "nerf heavy armor" thread. Guess what? There is more than just PvP in this game. If they nerf heavy armor any further it MUST be added to the battle spirit debuff, otherwise it will be impossible to survive as a tank in PvE vs. things like The Warrior in vHRC.

    Aside from that, if 90% of people in PvP wear heavy armor, I would guess its not heavy armor that is the problem, its damage output in PvP where people are forced to wear heavy just to survive more than a few seconds.
  • pieratsos
    pieratsos
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    Samadhi wrote: »
    pieratsos wrote: »
    Samadhi wrote: »
    pieratsos wrote: »
    Samadhi wrote: »
    The problem with heavy armor is over performing sets i.e Ravager, Seventh legion, Knight errant, etc.
    ...
    Medium armor gets no shields, reduce roll dodge and is extremely squishy.
    And Heavy armor has amazing healing, resources back, no real loss of damage compared to medium armor, amazing over performing sets where does that leave medium armor as viable for pvp?
    ...

    You mention both Ravager and Seventh Legion Brute,
    which have an 8% chance of buffing for 10 seconds and a 10% chance of buffing for 5 seconds respectively

    How do you feel running Ravager + Seventh Legion compares to running Automaton + Sword Dancer
    do you feel the % chance for temporary proc is better than the permanent stack on physical damage dual wield skills?
    do you feel the survivability of Heavy Armour offsets having to wait for procs?
    do you feel resource pools are too readily available for players in heavy when the procs temporarily buff them?

    Comprehend that you are expressing an issue with sets that stack up Weapon Damage stat
    so comparing them directly, what do you feel makes the proc chance of Heavy more beneficial than the constant pool of Medium

    Your argument has one big issue. It doesnt take into account the heavy/medium armor playstyles. You cant just look at the sets on paper and completely ignore how PVP is actually played.
    ...

    Was not an argument, was a line of inquiry
    if specific sets are the issue, then what is it about Heavy Armour more generally that makes those sets an issue
    pieratsos wrote: »
    ...
    And the other big thing is that heavy armor can also use those medium armor sets that u mentioned very easily. On the contrary, medium armor cant use heavy armor sets as effectively cause that usually means healthy jewellery and heavy armor sets in general have limited synergy with medium armor. They require you to get hit and medium armor is built around not getting hit.

    Yes, this is why they were mentioned
    Personally run my Sword Dancer set as 3 jewelry and 2 weapons, so it can be in Light, Heavy, or Medium setups
    but why, for example, is 7th legion an issue but something like 5 Sword Dancer + 5 crafted Heavy Hundings Rage did not receive mention?

    Is it the survivability associated with Heavy that makes proc sets worthwhile?
    If so, what is facilitating that survivability? If it is Armour Rating, then is there potential benefit to a Fortified Brass Medium set for % based Stamina Regen, Cost Reduction and Weapon Damage stat?
    Would a Medium Fortified Brass + Sword Dancer setup with Shuffle work in place of straight Heavy tanking -- why or why not?
    What areas is Medium underperforming in such that it does not facilitate interesting play?

    Is it more advantageous to go 5 Heavy + 2 Medium or straight 7 Heavy,
    if the latter, which aspect of the available stat bonuses from doing so makes it advantageous?
    Is it because of the added capacity to Health stack?

    Looking at 'overperforming' sets necessitates looking at what factors make them perform so much better than others
    simply nerfing the sets will cause people to come up with new sets to use instead

    I was talking about the argument that you cant compare the two setups because of proc chance vs 100% uptime. And the reason why you can compare them is burst. ...

    Except there was no point where that argument was made in my posts
    you seem to be under the impression that my questioning is dictating something
    this is not the case; am simply seeking to unearth the core of the issue
    pieratsos wrote: »
    ...It doesnt matter if you have 100% uptime or not. Its not a DPS parse. No build in the game stays on offense 100% of the time. Especially medium armor builds. Its about getting the kill. If the proc is there when it matters then who gives a crap about the set not being procced when i was running behind a tower. ...

    Yes, and the goal is to tease out what makes the proc so readily available when it matters
    The argument hinges on an "If"
    so why is something that inconsistently gives 500 weapon damage considered worth more than something that consistently gives 400 or 450
    and can be worn with a Heavy Armour set
    Is it because health stack increases the viability?

    Would it be Viable to use 5 Ravager with a 5 Medium 2 Heavy build since it procs under the circumstances of offense rather than defense
    if not, what is the factor that makes it work with heavy rather than with Medium
    pieratsos wrote: »
    ...
    Also you are talking about fortified brass in medium. But you see, thats the whole issue. The fact that we are even talking about brass in medium is the damn problem. Im not talking about a couple of specific builds and their effectiveness just for the sake of being in medium armor. Im talking about the medium armor playstyle in general. If i have to play like a heavy build to be viable then whats the point of playing in medium. Whats the point of having distinct playstyles based on armor type for that matter if at the end of the day there is only one viable playstyle.

    The point of talking about Fortified Brass is to figure out what area of the stats is causing overperformance for Heavy
    if the added survivability from Armour + Spell Resistance pool is creating the gap that facilitates sustaining combat long enough to kill a less sustainable Medium Armour build, then does the Brass set mitigate the issue
    ie: if Fortified Brass is sufficient to mitigate the issue and make a rolly-polly Medium build viable, then a potential increase to the base Armour rating of Medium across the board may be beneficial
    so that people can roll around in Senche and have control over when their buff procs rather than having to sustain combat until that burst capacity is available

    The argument does not hinges on an "if". By ur logic, proc sets back in the day were balanced because of "if" they proc. I dont know if u actually ever played with 7th legion but u should really try it before saying "if it procs". That set has no cooldown. You have a couple of dots on you and it will be up 100% of the time.

    Also your comparison of 7th vs sword singer and automaton as in 500 (proc) vs 400 (100% uptime) doesnt even make any sense. You are comparing apples with oranges. You cant compare them but even if u do then 7th is superior in every possible way. 7th buffs ur overall wpn dmg. That means everything you do including ur heals on top of already giving you a heal when it procs. Automaton/sword singer buffs a specific type of dmg. That means no heals, some dmg abilities will not be buffed and the dmg buff is also lower than 7th. Thats not even a comparison. 7th makes them look useless. Automaton and sword singer are the sets with the "if". Not 7th.

    If you want to compare a set with 7th as in proc vs uptime then hundings rage is the set to compare it with since they also share 2-4 bonuses. So its basically 300 wpn dmg with 100% uptime vs 500wpn dmg + heal that is also prety much always there when u need it. Again, 7th makes hundings look useless.

    As far as ravager is concerned, its probably the only set that can work in medium because it doesnt require you to get hit. It still has its drawbacks because you have less time on offense to actually proc it + limited ways to actually implement the set on medium but yeah it can work. So medium gets one heavy set and heavy gets every single medium set.

    No, the problem with brass isnt to figure out what sort of buffs medium needs to be viable. Thats exactly what i told you. The issue isnt that brass makes medium viable. The issue is the way its doing it. If the solution to medium is play like heavy e.g buff the resistances of medium then why not just play in heavy or have distinct armor playstyles. If thats the solution then you may as well delete armor types and just let people choose the armor passives they want. Whats the point of having different versions of the same thing.
    Edited by pieratsos on December 13, 2017 8:13PM
  • Samadhi
    Samadhi
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    pieratsos wrote: »
    Samadhi wrote: »
    pieratsos wrote: »
    Samadhi wrote: »
    pieratsos wrote: »
    Samadhi wrote: »
    The problem with heavy armor is over performing sets i.e Ravager, Seventh legion, Knight errant, etc.
    ...
    Medium armor gets no shields, reduce roll dodge and is extremely squishy.
    And Heavy armor has amazing healing, resources back, no real loss of damage compared to medium armor, amazing over performing sets where does that leave medium armor as viable for pvp?
    ...

    You mention both Ravager and Seventh Legion Brute,
    which have an 8% chance of buffing for 10 seconds and a 10% chance of buffing for 5 seconds respectively

    How do you feel running Ravager + Seventh Legion compares to running Automaton + Sword Dancer
    do you feel the % chance for temporary proc is better than the permanent stack on physical damage dual wield skills?
    do you feel the survivability of Heavy Armour offsets having to wait for procs?
    do you feel resource pools are too readily available for players in heavy when the procs temporarily buff them?

    Comprehend that you are expressing an issue with sets that stack up Weapon Damage stat
    so comparing them directly, what do you feel makes the proc chance of Heavy more beneficial than the constant pool of Medium

    Your argument has one big issue. It doesnt take into account the heavy/medium armor playstyles. You cant just look at the sets on paper and completely ignore how PVP is actually played.
    ...

    Was not an argument, was a line of inquiry
    if specific sets are the issue, then what is it about Heavy Armour more generally that makes those sets an issue
    pieratsos wrote: »
    ...
    And the other big thing is that heavy armor can also use those medium armor sets that u mentioned very easily. On the contrary, medium armor cant use heavy armor sets as effectively cause that usually means healthy jewellery and heavy armor sets in general have limited synergy with medium armor. They require you to get hit and medium armor is built around not getting hit.

    Yes, this is why they were mentioned
    Personally run my Sword Dancer set as 3 jewelry and 2 weapons, so it can be in Light, Heavy, or Medium setups
    but why, for example, is 7th legion an issue but something like 5 Sword Dancer + 5 crafted Heavy Hundings Rage did not receive mention?

    Is it the survivability associated with Heavy that makes proc sets worthwhile?
    If so, what is facilitating that survivability? If it is Armour Rating, then is there potential benefit to a Fortified Brass Medium set for % based Stamina Regen, Cost Reduction and Weapon Damage stat?
    Would a Medium Fortified Brass + Sword Dancer setup with Shuffle work in place of straight Heavy tanking -- why or why not?
    What areas is Medium underperforming in such that it does not facilitate interesting play?

    Is it more advantageous to go 5 Heavy + 2 Medium or straight 7 Heavy,
    if the latter, which aspect of the available stat bonuses from doing so makes it advantageous?
    Is it because of the added capacity to Health stack?

    Looking at 'overperforming' sets necessitates looking at what factors make them perform so much better than others
    simply nerfing the sets will cause people to come up with new sets to use instead

    I was talking about the argument that you cant compare the two setups because of proc chance vs 100% uptime. And the reason why you can compare them is burst. ...

    Except there was no point where that argument was made in my posts
    you seem to be under the impression that my questioning is dictating something
    this is not the case; am simply seeking to unearth the core of the issue
    pieratsos wrote: »
    ...It doesnt matter if you have 100% uptime or not. Its not a DPS parse. No build in the game stays on offense 100% of the time. Especially medium armor builds. Its about getting the kill. If the proc is there when it matters then who gives a crap about the set not being procced when i was running behind a tower. ...

    Yes, and the goal is to tease out what makes the proc so readily available when it matters
    The argument hinges on an "If"
    so why is something that inconsistently gives 500 weapon damage considered worth more than something that consistently gives 400 or 450
    and can be worn with a Heavy Armour set
    Is it because health stack increases the viability?

    Would it be Viable to use 5 Ravager with a 5 Medium 2 Heavy build since it procs under the circumstances of offense rather than defense
    if not, what is the factor that makes it work with heavy rather than with Medium
    pieratsos wrote: »
    ...
    Also you are talking about fortified brass in medium. But you see, thats the whole issue. The fact that we are even talking about brass in medium is the damn problem. Im not talking about a couple of specific builds and their effectiveness just for the sake of being in medium armor. Im talking about the medium armor playstyle in general. If i have to play like a heavy build to be viable then whats the point of playing in medium. Whats the point of having distinct playstyles based on armor type for that matter if at the end of the day there is only one viable playstyle.

    The point of talking about Fortified Brass is to figure out what area of the stats is causing overperformance for Heavy
    if the added survivability from Armour + Spell Resistance pool is creating the gap that facilitates sustaining combat long enough to kill a less sustainable Medium Armour build, then does the Brass set mitigate the issue
    ie: if Fortified Brass is sufficient to mitigate the issue and make a rolly-polly Medium build viable, then a potential increase to the base Armour rating of Medium across the board may be beneficial
    so that people can roll around in Senche and have control over when their buff procs rather than having to sustain combat until that burst capacity is available

    The argument does not hinges on an "if". By ur logic, proc sets back in the day were balanced because of "if" they proc. I dont know if u actually ever played with 7th legion but u should really try it before saying "if it procs". That set has no cooldown. You have a couple of dots on you and it will be up 100% of the time.
    ...

    7th Legion + Sword Dancer actually
    as was stated earlier, my Sword Dancer set can be combined with Medium, Heavy, or Light if so chosen
    pieratsos wrote: »
    ...
    Also your comparison of 7th vs sword singer and automaton doesnt even make any sense. You are comparing apples with oranges. You cant compare them but even if u do then 7th is superior in every possible way. 7th buffs ur overall wpn dmg. That means everything you do including ur heals on top of already giving you a heal when it procs. Automaton/sword singer buffs a specific type of dmg. That means no heals, some dmg abilities will not be buffed and the dmg buff is also lower that 7th. Thats not even a comparison. 7th makes them look useless. Automaton and sword singer are the sets with the "if". Not 7th.
    ...

    Sword Singer was not mentioned, you are confusing the Two Handed set with the Dual Wield set
    Tho, Sword Singer does buff the heal from Rally in a manner similar to how Sword Dancer buffs the effective heal on Bloodthirst

    but, at least, you are getting into where you feel the issue is here in a more practical sense
    to argue that the set is overperforming because it buffs all damage and healing is something they can actually look at adjusting
    pieratsos wrote: »
    ...
    No, the problem with brass isnt to figure out what sort of buffs medium needs to be viable. Thats exactly what i told you. The issue isnt that brass makes medium viable. The issue is the way its doing it. If the solution to medium is play like heavy e.g buff the resistances of medium then why not just play in heavy or have distinct armor playstyles. If thats the solution then you may as well delete armor types and just let people choose the armor passives they want. Whats the point of having different versions of the same thing.

    If Brass 'solves' the issue, then something needs to be done about Medium survivability
    that can be buffing the armour value to make roll-dodge viable again; that may be altering the effects of roll dodge while specifically wearing Medium

    If Brass does not impact the issue in a meaningful way, then it would be rewarding to examine resource regeneration and cost reduction
    or, potentially, the level of crit rate and amount of weapon power provided

    since you are expressing disdain for 7th Legion's Capacity to impact a general spectrum of skills as opposed to a specific subset,
    perhaps they need to introduce limitations to its proc chance
    if that is not enough to solve it, then the issue is not singular sets overperforming it is a broader issue with Heavy
    it would be unfortunate to have 7th nerfed, then simply have people calculate another set that performs to the necessary specifications

    What are your feelings on Veiled Heritance as providing an 400 point increase with a broader proc condition than Ravager?
    Is there a threshhold for an 'acceptable' level of Weapon Damage buff,
    or does ZOS need to examine all skill scaling more generally?
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Ragnarock41
    Ragnarock41
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    binho wrote: »
    Heavy armour is killing PVP.
    Great resistance shouldn't come with great sustain and heals.
    Immortal DK and stamina wardens that can't be killed is just not fun anymore!
    Please nerf something

    nerf pug mentality.. that would be great.
  • ak_pvp
    ak_pvp
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    COUGHCOUGHCOUGH.
    https://forums.elderscrollsonline.com/en/discussion/375983/the-heavy-armour-meta-isnt-as-2d-as-everyone-thinks-zoss-blanket-fixes-will-not-work/p1

    Little old, and the stamDK meta build has been rather long dead post shuffle nerf. Basically cancer tank builds come from a combo of strong things. One person running your heavy armour isn't a tippytop tank, and weakening it affects them, not the ones hopping the latest minmaxed gear.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • pieratsos
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    keep the nerfs in pvp and leave pve alone

    why on earth would anyone imagine you can balance both at the same time

    get a grip

    With the exception of the Armor skill changes to require 5 pieces (nerfed the Tava's Favor + Bloodspawn for ulti-generation combo) what problems are you seeing with Heavy Armor in PVE?

    I main a tank in PVE and haven't seen any problems. Then again, as a tank, I'm not really relying on my gear or passives to do damage anyway. The sustain changes with Morrowind were arguably aimed more at PVE DPS counts rising beyond what the developers could account for without creating content that no one but the top-percenters could complete, so again, nothing that my tank couldn't adapt to.

    green pact and plague doctor for a start.

    And how are the nerfs to those sets related to PVP? This is seriously ridiculous. Whats next? Orb nerfed because of PVP?
  • pieratsos
    pieratsos
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    Samadhi wrote: »
    pieratsos wrote: »
    Samadhi wrote: »
    pieratsos wrote: »
    Samadhi wrote: »
    pieratsos wrote: »
    Samadhi wrote: »
    The problem with heavy armor is over performing sets i.e Ravager, Seventh legion, Knight errant, etc.
    ...
    Medium armor gets no shields, reduce roll dodge and is extremely squishy.
    And Heavy armor has amazing healing, resources back, no real loss of damage compared to medium armor, amazing over performing sets where does that leave medium armor as viable for pvp?
    ...

    You mention both Ravager and Seventh Legion Brute,
    which have an 8% chance of buffing for 10 seconds and a 10% chance of buffing for 5 seconds respectively

    How do you feel running Ravager + Seventh Legion compares to running Automaton + Sword Dancer
    do you feel the % chance for temporary proc is better than the permanent stack on physical damage dual wield skills?
    do you feel the survivability of Heavy Armour offsets having to wait for procs?
    do you feel resource pools are too readily available for players in heavy when the procs temporarily buff them?

    Comprehend that you are expressing an issue with sets that stack up Weapon Damage stat
    so comparing them directly, what do you feel makes the proc chance of Heavy more beneficial than the constant pool of Medium

    Your argument has one big issue. It doesnt take into account the heavy/medium armor playstyles. You cant just look at the sets on paper and completely ignore how PVP is actually played.
    ...

    Was not an argument, was a line of inquiry
    if specific sets are the issue, then what is it about Heavy Armour more generally that makes those sets an issue
    pieratsos wrote: »
    ...
    And the other big thing is that heavy armor can also use those medium armor sets that u mentioned very easily. On the contrary, medium armor cant use heavy armor sets as effectively cause that usually means healthy jewellery and heavy armor sets in general have limited synergy with medium armor. They require you to get hit and medium armor is built around not getting hit.

    Yes, this is why they were mentioned
    Personally run my Sword Dancer set as 3 jewelry and 2 weapons, so it can be in Light, Heavy, or Medium setups
    but why, for example, is 7th legion an issue but something like 5 Sword Dancer + 5 crafted Heavy Hundings Rage did not receive mention?

    Is it the survivability associated with Heavy that makes proc sets worthwhile?
    If so, what is facilitating that survivability? If it is Armour Rating, then is there potential benefit to a Fortified Brass Medium set for % based Stamina Regen, Cost Reduction and Weapon Damage stat?
    Would a Medium Fortified Brass + Sword Dancer setup with Shuffle work in place of straight Heavy tanking -- why or why not?
    What areas is Medium underperforming in such that it does not facilitate interesting play?

    Is it more advantageous to go 5 Heavy + 2 Medium or straight 7 Heavy,
    if the latter, which aspect of the available stat bonuses from doing so makes it advantageous?
    Is it because of the added capacity to Health stack?

    Looking at 'overperforming' sets necessitates looking at what factors make them perform so much better than others
    simply nerfing the sets will cause people to come up with new sets to use instead

    I was talking about the argument that you cant compare the two setups because of proc chance vs 100% uptime. And the reason why you can compare them is burst. ...

    Except there was no point where that argument was made in my posts
    you seem to be under the impression that my questioning is dictating something
    this is not the case; am simply seeking to unearth the core of the issue
    pieratsos wrote: »
    ...It doesnt matter if you have 100% uptime or not. Its not a DPS parse. No build in the game stays on offense 100% of the time. Especially medium armor builds. Its about getting the kill. If the proc is there when it matters then who gives a crap about the set not being procced when i was running behind a tower. ...

    Yes, and the goal is to tease out what makes the proc so readily available when it matters
    The argument hinges on an "If"
    so why is something that inconsistently gives 500 weapon damage considered worth more than something that consistently gives 400 or 450
    and can be worn with a Heavy Armour set
    Is it because health stack increases the viability?

    Would it be Viable to use 5 Ravager with a 5 Medium 2 Heavy build since it procs under the circumstances of offense rather than defense
    if not, what is the factor that makes it work with heavy rather than with Medium
    pieratsos wrote: »
    ...
    Also you are talking about fortified brass in medium. But you see, thats the whole issue. The fact that we are even talking about brass in medium is the damn problem. Im not talking about a couple of specific builds and their effectiveness just for the sake of being in medium armor. Im talking about the medium armor playstyle in general. If i have to play like a heavy build to be viable then whats the point of playing in medium. Whats the point of having distinct playstyles based on armor type for that matter if at the end of the day there is only one viable playstyle.

    The point of talking about Fortified Brass is to figure out what area of the stats is causing overperformance for Heavy
    if the added survivability from Armour + Spell Resistance pool is creating the gap that facilitates sustaining combat long enough to kill a less sustainable Medium Armour build, then does the Brass set mitigate the issue
    ie: if Fortified Brass is sufficient to mitigate the issue and make a rolly-polly Medium build viable, then a potential increase to the base Armour rating of Medium across the board may be beneficial
    so that people can roll around in Senche and have control over when their buff procs rather than having to sustain combat until that burst capacity is available

    The argument does not hinges on an "if". By ur logic, proc sets back in the day were balanced because of "if" they proc. I dont know if u actually ever played with 7th legion but u should really try it before saying "if it procs". That set has no cooldown. You have a couple of dots on you and it will be up 100% of the time.
    ...

    7th Legion + Sword Dancer actually
    as was stated earlier, my Sword Dancer set can be combined with Medium, Heavy, or Light if so chosen
    pieratsos wrote: »
    ...
    Also your comparison of 7th vs sword singer and automaton doesnt even make any sense. You are comparing apples with oranges. You cant compare them but even if u do then 7th is superior in every possible way. 7th buffs ur overall wpn dmg. That means everything you do including ur heals on top of already giving you a heal when it procs. Automaton/sword singer buffs a specific type of dmg. That means no heals, some dmg abilities will not be buffed and the dmg buff is also lower that 7th. Thats not even a comparison. 7th makes them look useless. Automaton and sword singer are the sets with the "if". Not 7th.
    ...

    Sword Singer was not mentioned, you are confusing the Two Handed set with the Dual Wield set
    Tho, Sword Singer does buff the heal from Rally in a manner similar to how Sword Dancer buffs the effective heal on Bloodthirst

    but, at least, you are getting into where you feel the issue is here in a more practical sense
    to argue that the set is overperforming because it buffs all damage and healing is something they can actually look at adjusting
    pieratsos wrote: »
    ...
    No, the problem with brass isnt to figure out what sort of buffs medium needs to be viable. Thats exactly what i told you. The issue isnt that brass makes medium viable. The issue is the way its doing it. If the solution to medium is play like heavy e.g buff the resistances of medium then why not just play in heavy or have distinct armor playstyles. If thats the solution then you may as well delete armor types and just let people choose the armor passives they want. Whats the point of having different versions of the same thing.

    If Brass 'solves' the issue, then something needs to be done about Medium survivability
    that can be buffing the armour value to make roll-dodge viable again; that may be altering the effects of roll dodge while specifically wearing Medium

    If Brass does not impact the issue in a meaningful way, then it would be rewarding to examine resource regeneration and cost reduction
    or, potentially, the level of crit rate and amount of weapon power provided

    since you are expressing disdain for 7th Legion's Capacity to impact a general spectrum of skills as opposed to a specific subset,
    perhaps they need to introduce limitations to its proc chance
    if that is not enough to solve it, then the issue is not singular sets overperforming it is a broader issue with Heavy
    it would be unfortunate to have 7th nerfed, then simply have people calculate another set that performs to the necessary specifications

    What are your feelings on Veiled Heritance as providing an 400 point increase with a broader proc condition than Ravager?
    Is there a threshhold for an 'acceptable' level of Weapon Damage buff,
    or does ZOS need to examine all skill scaling more generally?

    Sword singer, sword dancer. Same concept. Ok, they buff ur rally/bloodthirst. And then 7th buffs both and every other heal/dmg you have by even more + giving you a heal by itself. So you can see where the issue is when you say 500 vs 400/450 as if automaton and sword singer/dancer are somehow favored by the 100% uptime.

    I cant really comment on veiled vs ravager cause i havent played with veiled and didnt play much with ravager either. But to me ravager is far better cause again more uptime doesnt necessarily mean better.

    And im not saying nerf heavy sets just for the sake of nerfing heavy armor. I do believe that heavy should be able to played with high dmg if you want to. You dont get dmg by heavy passives as it should be but u should be able to get dmg by wearing dmg sets.

    The issue is that there should actually be an "if" when designing those types of sets. You see, automaton and sword dancer/singer have the "if" in terms of limited effectiveness gained from them. Or senche for example. Requires you to dodge roll for a very small window of 3-4 seconds of high wpn dmg. Or truth, requiring you to set an enemy off balance. Those are the types of "if" we need. Unique conditions promoting skilled gameplay. Not just a random proc chance for something that already happens normally when you fight.
    You can fight a mDK and 7th will be up 100% of the time without the DK actually attacking you. Volatile and entropy will be enough to keep 7th up. Thats not "if". If the intended mechanic behind the design of 7th was actually taking dmg to proc, then its 100% off target. Thats poor design.

    That being said, there should be a limit as to how good those procs should be no matter what the "if" condition is.
    Ravager is already pushing that limit. 600+ wpn dmg? Or fury giving 700+? Whats next. 1000 wpn dmg for 10 seconds if u drop below 20% hp? You cant just slap on an "if" condition behind a ridiculous proc and call it a day. Then the issue stops being about "if" and becomes about "when". Cause when that thing procs all hell breaks loose.

    And about brass i was just simply stating that buffing medium in a way to mimic the heavy playstyle is an issue. If we are talking about buffs to make the medium armor playstyle viable then i agree. That was my point. Atm medium armor is basically designed for a game that doesnt even exist anymore.
    Edited by pieratsos on December 13, 2017 9:44PM
  • VaranisArano
    VaranisArano
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    josiahva wrote: »
    uggh, another "nerf heavy armor" thread. Guess what? There is more than just PvP in this game. If they nerf heavy armor any further it MUST be added to the battle spirit debuff, otherwise it will be impossible to survive as a tank in PvE vs. things like The Warrior in vHRC.

    Aside from that, if 90% of people in PvP wear heavy armor, I would guess its not heavy armor that is the problem, its damage output in PvP where people are forced to wear heavy just to survive more than a few seconds.

    Its not so much that the damage output is so great that you are forced to wear heavy to survive for more than a few seconds. That's just not the case for experienced players doing regular PVP stuff.

    Now, if you are inexperienced and need that extra buffer? Sure, wear heavy. I wore Plague Doctor on my healer for a while. The extra tankiness let me live long enough to figure out what worked and what didn't, so that I could play just as well and survive just as long in my light armor.

    Or, if you want to 1vX or do small group farming? Sure, wear heavy. If your playstyle involves you putting yourself in the way of a lot of damage, then you might need heavy armor to survive more than a few seconds. But if that's not your playstyle, you shouldn't need heavy armor to survive.

    If heavy armor is the difference between life and death, either your playstyle requires it or you need to work on your other counters like line-of-sight, proactive healing, and dodging.
  • Wreuntzylla
    Wreuntzylla
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    Goshua wrote: »
    I'm always amazed by the people who think that people can't/shouldn't be mobile or active on the battlefield in heavy armor. That's simply not how it was historically.
    https://www.youtube.com/watch?v=qzTwBQniLSc

    Now, that's not to say that ZOS has gotten the balance of tankiness to damage potential quite right - they certainly haven't. But please don't repeat bad myths about historical armor in order to justify your argument. That's bad history. Real armor is so much cooler than that.

    What is true is that they tired fast. Doing a few star jumps and push ups is not in the same ball park as being in a skirmish and fighting for your life against multiple opponents, any longer than 5 mins solid you'd be worn out in HA.

    Alright, although really not relevant to a discussion about a magic based game, let's talk history.

    Whenever you think about what was done in history, it's useful to keep in mind that people are people. They weren't inherently dumber in the middle ages. From that perspective, who in their right mind is going to run out in heavy armor that is a distinct disadvantage? Medieval fighters, even inexperienced ones, knew that they would likely be fighting all day for several days... It was also no secret that even on horseback, if you wore heavy armor, you risked being pulled off by peasants and stabbed to death on the ground...

    People get confused because most surviving examples of armor are heavy. However, those pieces survived because they weren't used much... Usually ceremonial armor. Battle worthy armor was extremely valuable, and handed down generation to generation, or taken off the battle field, but in either case used until unusable. People that fight in armor today often use modern materials to avoid having to replace their armor every couple of years. Fighting and sweat are both hard on armor.

    This article is fairly accurate.

    http://knowledgenuts.com/2014/05/17/knights-armor-was-much-much-lighter-than-you-think/

    Take a trip to the Tower of London. The plate used in battle is the medieval equivalent of modern 18 gauge mild steel. In other words, very thick tin foil...

    The same applies to weapons. Weapons were also fairly light, about 2.5-3lbs, with 2h being about 4.5lbs. Conditioning makes everything easier, but if you weigh 120-160lbs (not many fat people back then), no amount of conditioning is going to let you swing a 10lb sword all day, or even for a short time.

    Another source of people's misconceptions about armor come from bad articles on energy consumption of armored fighters, which are almost always based on late period tournament armor, or the heaviest examples from a battle, which were typically ceremonial armor of a non-combatant (old nobility, etc.). Some existing examples of jousting or ceremonial armor weigh more than 100lbs, but they were designed for a very specific purpose and not used aside from that purpose.

    Exhaustion was an issue with plate, but had little to do with the weight of the armor or even the type of armor. Rather, it has to do with helmets. Wealthier combatants could use close faced helmets. Closed face helmets limit the amount of available oxygen, even with multiple 'air holes.' This is not particular to plate, it just was more likely that if you wore plate, you also wore a closed face helm.

    If you really want to know what is and is not reasonable, there are multiple medieval reenactment or recreation groups where you can go experience armored combat first hand. If you stick with it, you'll find that the weights I quote above are pretty reasonable for a well conditioned fighter, and anything heavier is a recipe for loss.





  • VaranisArano
    VaranisArano
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    keep the nerfs in pvp and leave pve alone

    why on earth would anyone imagine you can balance both at the same time

    get a grip

    With the exception of the Armor skill changes to require 5 pieces (nerfed the Tava's Favor + Bloodspawn for ulti-generation combo) what problems are you seeing with Heavy Armor in PVE?

    I main a tank in PVE and haven't seen any problems. Then again, as a tank, I'm not really relying on my gear or passives to do damage anyway. The sustain changes with Morrowind were arguably aimed more at PVE DPS counts rising beyond what the developers could account for without creating content that no one but the top-percenters could complete, so again, nothing that my tank couldn't adapt to.

    green pact and plague doctor for a start.

    You do realize that was nerfed because of PVE, right? Not PVP. It wasn't the PVPers who were using the high health to carry their groups through Vet content with Igneous Shields and other skills scaling off of health. That's why ZOS nerfed those, because they realized that it broke Igneous Shields and made a lot of PVE content much easier than intended.
  • Savos_Saren
    Savos_Saren
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    Honestly- heavy, medium, and light armor are performing well.

    The issue is with various builds (as it's been mentioned several times). Seventh Legion, Ravager, etc should be toned down. Drop the weapon damage to around 300-350. No heavy armor should get buffs above 400 damage. I would, of course, like to see some heavy armor sets that buff your magic damage the way that 7th Legion/Ravager do (but not at 500-600 damage!) However, let's be realistic: saying that heavy armor shouldn't receive any bonuses to damage is like saying that medium/light armor should get no bonuses toward health or resistance.

    Medium armor doesn't need a buff. Honestly- imagine how hard stamblades will cloak kill you with more buffs.

    Light armor is fine as well.

    ...just my two cents.


    PS: Buff mDKs.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • IcyDeadPeople
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    Blanco wrote: »
    Everyone already knows this.... Heavy armor provides better defense than damage shields but only slighty. Medium armor is unplayable, would rather my toon wear literal garbage.

    Anyone decent is running heavy now, Heavy does need a slight nerf.

    Damage shields don't need to be nerfed at all, though.

    I'd say it's almost the other way around - light armor could be closer to how medium works now, both very high damage, utilizing either frequent roll dodge or frequent shields for defense (or block), and heavy should be the best option for survivability and tankiness with lower damage tradeoff.

    Ideally there is room in this game for very high burst damage glass cannon (squishy) light armor and medium armor builds at one end of the spectrum, extreme tank builds that hit like wet noodle at the other end, and then everybody else in between.

    Recent change requiring equip 5 pieces of armor type to use the active abilities like shuffle was a good step in the right direction. I'd suggest some additional changes:

    1. Add phys penetration passive to medium and spell damage passive to light, which puts these two on a higher tier of damage compared to heavy

    2. Slight nerf to dampen magic and hardened ward, so either of those maxes out around 10-12k PVP / 20-24k PVE when you have 50k max magicka and 7/7 light armor

    3. Adjust all armor passives to scale so they reach maximum effectiveness when wearing 7/7 of that armor type.


    Edited by IcyDeadPeople on December 14, 2017 2:32AM
  • Doctordarkspawn
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    binho wrote: »
    Heavy armour is killing PVP.
    Great resistance shouldn't come with great sustain and heals.
    Immortal DK and stamina wardens that can't be killed is just not fun anymore!
    Please nerf something

    Y o u w o n t b e s a t i s f i e d.

    The problem will crop up again as it has a thousand times before. It wont fix it. Stop trying to ruin the game.
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    who cares how "practical" is if you are looking good?
    7gqgWJD.png
    if you want immersion gief me world lava actual behavior.
  • The_Brosteen
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    So if I use medium armor and I don't die most pvp encounters does that mean I'm like super good?
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