Underwater Swimming

Sauce_Revolution
Does anybody else want this to be a thing?
Not necessarily anything major tied to it but I think it would be fun to have dungeon entrances at the bottom of lakes or a flooded tunnel in a delve you have to get through either using water breathing potions or cheating by being an Argonian.

I honestly just want it for thematic and fun reasons, what are your opinions?
  • teiselaise
    teiselaise
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    Would be cool, zos said no a while ago, "our engine can't handle it"

    ***, it's easy possible underwater is as easy as flying with a filter.
    Argonian masterrace
  • idk
    idk
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    Even without issues with the engine, it would be a lot of developemehr of a new system to accommodate it. Something not worth it for adding to the base game and would likely require a reason to add it to a chapter.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Before all the "Arm-Chair Developers" chime in on how easy it would be, here are the real devs explaining why we don't have underwater and why no flying mounts.
    See at 1:10:25...'
    Huzzah!
    https://www.youtube.com/watch?v=3BhsqvscZz4&t=4074s

    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
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    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • SisterGoat
    SisterGoat
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    So it would take a year of development to implement it, because they would need to render new locations, new animations, new sound, etc. WoW had redo the entire world map to implement flying mounts, and ESO would need to do that to add underwater locations as well.
    Jumps-In-Water - Magicka Templar
    Dar'akar - Stamina Nightblade
    Jumps-In-Lava - Magicka Dragon Knight
    PC/NA
  • PlagueSD
    PlagueSD
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    Does anybody else want this to be a thing?
    Not necessarily anything major tied to it but I think it would be fun to have dungeon entrances at the bottom of lakes or a flooded tunnel in a delve you have to get through either using water breathing potions or cheating by being an Argonian.

    I honestly just want it for thematic and fun reasons, what are your opinions?

    No, no, and HELL no. Hated it in WoW. Hated it in Archeage (who the hell farms underwater anyway)
  • Juju_beans
    Juju_beans
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    Does anybody else want this to be a thing?
    Not necessarily anything major tied to it but I think it would be fun to have dungeon entrances at the bottom of lakes or a flooded tunnel in a delve you have to get through either using water breathing potions or cheating by being an Argonian.

    I honestly just want it for thematic and fun reasons, what are your opinions?

    Go play wow and see for yourself about underwater stuff. Really not worth it.

  • maboleth
    maboleth
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    One game that did this brilliantly was Dungeons & Dragons Online. Underwater there is SO good.
  • Verbal_Earthworm
    Verbal_Earthworm
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    guild wars 2 had underwater stuff done at launch, so did skyrim.

    the devs seem to be reinforcing how difficult it would be to implement without thinking about past games that already did it.
  • Bax
    Bax
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    One of the things I loved on TES series. Obviously it requires some work, but it's certainly doable. The video above might sound for some like it's something very difficult, but it's actually just a lot of easy concepts said in a short period of time to make it sound near impossible. Like let's say what do you need to count 2 + 2, you need basic understanding of numbers and their values. Like is 2 actually 2 or is it 3, or maybe 1? Does it actually have a value? That's a lot of things you have to consider. And we are not even talking about operation +, what is definition of the operation, how does it affect number on the left and how does it affect number on the right? Does it affect numbers the same way all the time? How does it act if there is two digit number (and I am not even talking about all the problems two digit numbers bring). And once you figure those things out, what does the result of it mean? How does it affect everything? Also should we consider possibility of - being used?

    That's how the video sounds to me. A lot of little problems you have to tackle, but you have to tackle the same little problems with a lot of things, with every single new mechanic. Also it's part of the original games and I don't get why it wasn't part of the original release. I tried the game during beta and I was really disappointed when I came to larger water surface and I was unable to dive. It's not impossible, they just obviously don't want to do it for whatever reason. My personal opinion is that it's connected with no direct cash revenue for them. It's a feature which seems to be missed in initial release, nobody really protested about it and now it's simply too late to do it with 0 monetization out of it.
    Edited by Bax on December 13, 2017 6:38PM
  • Bax
    Bax
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    Juju_beans wrote: »
    Does anybody else want this to be a thing?
    Not necessarily anything major tied to it but I think it would be fun to have dungeon entrances at the bottom of lakes or a flooded tunnel in a delve you have to get through either using water breathing potions or cheating by being an Argonian.

    I honestly just want it for thematic and fun reasons, what are your opinions?

    Go play wow and see for yourself about underwater stuff. Really not worth it.

    Go play Skyrim or Oblivion and see for yourself about underwater stuff. It's worth it.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Skyrim and Oblivion, (And Morrowind), were Single Player Games. GW2 has a totally different Game engine.
    Comparing ESO to these are Apples and Oranges.
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • SisterGoat
    SisterGoat
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    I'm sure people would complain even more about racials because of Argonian swim speed and underwater breathing.
    Jumps-In-Water - Magicka Templar
    Dar'akar - Stamina Nightblade
    Jumps-In-Lava - Magicka Dragon Knight
    PC/NA
  • Bax
    Bax
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    Skyrim and Oblivion, (And Morrowind), were Single Player Games. GW2 has a totally different Game engine.
    Comparing ESO to these are Apples and Oranges.

    We are not comparing games. We are comparing mechanics within the games. It's like comparing Pokemon and Final Fantasy series. Two very different games, but they still use nearly the same combat system which could be compared between them ;)
  • Juju_beans
    Juju_beans
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    Do we really want to see what those slaughterfish look like up close ?
  • CrazyCleatus
    CrazyCleatus
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    Underwater diving would be awesome, but this is ZoS, a development team that can't even update the crappy guild trader UI, among many other "simple" things.

    I'm just gonna wait until BDO comes to console for "advanced" stuff like diving underwater.

  • cmetzger93
    cmetzger93
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    I don’t believe they ever said the engine couldn’t handle it. It’s like @Bax said... they can’t monetize it so why waste the dev time.
  • ArchMikem
    ArchMikem
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    I'd want underwater to be a thing simply because you float too damn easily wearing 7pc Heavy AND a giant greatsword on your back. Tanks need to sink to the bottom when crossing a river.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Acrolas
    Acrolas
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    There's really nothing to see down there, other some lonely aquatic plants and the occasional misplaced piece of plot armor.

    aMdKPV2.gif
    signing off
  • Ohhgrizyyy
    Ohhgrizyyy
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    Does anybody else want this to be a thing?
    Not necessarily anything major tied to it but I think it would be fun to have dungeon entrances at the bottom of lakes or a flooded tunnel in a delve you have to get through either using water breathing potions or cheating by being an Argonian.

    I honestly just want it for thematic and fun reasons, what are your opinions?

    I've always wanted an underwater dungeon or trial
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • DMuehlhausen
    DMuehlhausen
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    teiselaise wrote: »
    Would be cool, zos said no a while ago, "our engine can't handle it"

    ***, it's easy possible underwater is as easy as flying with a filter.

    Well if it's easy why don't you just take their engine and make it happen....

    Reality is it's not easy. the system to do up, down and side to side movement isn't in the game. It would take rebuilding the entire game engine and thus the game essentially to make it happen. Maybe if they ever make ESO 2, but even then they don't want dragon mounts so then they won't put in flying.
  • joaaocaampos
    joaaocaampos
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    Underwater? Yes.
    Flying? Never!
  • idk
    idk
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    guild wars 2 had underwater stuff done at launch, so did skyrim.

    the devs seem to be reinforcing how difficult it would be to implement without thinking about past games that already did it.

    @Verbal_Earthworm

    I'm fairly certain the devs are aware some other games have done it. What some here may be missing is it doesn't mean it was easy. Also, some engines handle such activity better than others. Each engine has its strengths and weaknesses.

    It's easy to think something is easy or will take little effort when one is not familiar with the work involved.
  • Verbal_Earthworm
    Verbal_Earthworm
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    idk wrote: »
    guild wars 2 had underwater stuff done at launch, so did skyrim.

    the devs seem to be reinforcing how difficult it would be to implement without thinking about past games that already did it.

    @Verbal_Earthworm

    I'm fairly certain the devs are aware some other games have done it. What some here may be missing is it doesn't mean it was easy. Also, some engines handle such activity better than others. Each engine has its strengths and weaknesses.

    It's easy to think something is easy or will take little effort when one is not familiar with the work involved.

    oh i agree, but out of curiousity, can you inform me of any "strengths" the eso engine has?
  • Kali_Despoine
    Kali_Despoine
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    water in this game is nothing more than a layer, Like a window you look through.
    I have stood at the bottom of a lake looking up.
    There is nothing to swim through.

  • Bax
    Bax
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    teiselaise wrote: »
    Would be cool, zos said no a while ago, "our engine can't handle it"

    ***, it's easy possible underwater is as easy as flying with a filter.

    Well if it's easy why don't you just take their engine and make it happen....

    Reality is it's not easy. the system to do up, down and side to side movement isn't in the game. It would take rebuilding the entire game engine and thus the game essentially to make it happen. Maybe if they ever make ESO 2, but even then they don't want dragon mounts so then they won't put in flying.

    Sorry, but what you say is not true. There is already 3D moving system driven by physics. Jumping. You can even slightly move in sides while jumping. And it's not just animation, game knows when, where and in what direction you jump and there are mechanics build around it. Try those huge jumps in Vault of Madness and press up/down/left/right buttons, you will see it affects position of landing spot. But it even knows exactly in what height you are (or Z axis position), because try to jump over obstacle which is too high and then the one which is quite low. You won't be able to jump on first, but you will be able to jump on second.

    So game certainly has Z axis already implemented in their engine. All what needs to be done is changing physics part of the engine to have different behaviour underwater. And also few other things they were talking about in the video (animations, oxygen bar..).

    Again, things are doable. From programming side it should not be difficult and engine already has things they can reuse. I can imagine animations might take some time. And tuning out mechanics too. But again, it's nothing impossible and it's not rocket science either. As I said before, the only thing which is probably stopping them from doing this is the fact that it's the feature which should be done on release and used in promoting the game back then. Now it's a nice feature, but with no real monetization perspective. And that's the key to why they won't do it and why they will bring all sorts of arguments which might sound reasonable, but in fact they are not.
    Edited by Bax on December 13, 2017 9:09PM
  • Soleya
    Soleya
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    Before all the "Arm-Chair Developers" chime in on how easy it would be, here are the real devs explaining why we don't have underwater and why no flying mounts.
    See at 1:10:25...'
    Huzzah!
    https://www.youtube.com/watch?v=3BhsqvscZz4&t=4074s

    I love how you can post a video of the developers actually explaining the difficulties and still get posts talking about how easy it should be to do by people who've never developed a game before.
  • Sauce_Revolution
    Juju_beans wrote: »
    Does anybody else want this to be a thing?
    Not necessarily anything major tied to it but I think it would be fun to have dungeon entrances at the bottom of lakes or a flooded tunnel in a delve you have to get through either using water breathing potions or cheating by being an Argonian.

    I honestly just want it for thematic and fun reasons, what are your opinions?

    Go play wow and see for yourself about underwater stuff. Really not worth it.

    Actually I do play wow and Vashj'ir is one of my favourite zones, I also had a fun time exploring the sea of Zangar and finding the hidden cave under the water on the Darkmoon Isle so yeah it's totally worth it
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