I think there's no point to have more than 3400, which is 50%.
I think there's no point to have more than 3400, which is 50%.
Since there are builds reaching up to 90+% increased crit dmg in a CP environment - there is very much point in having more than 3400 critresistance.
You need over 6000 impen to completely negate all critdmg from build utilizing very high critdmg CP + shadow. I´d say up to 4500 is a useful amount of impen against every opponent.
I think there's no point to have more than 3400, which is 50%.
Since there are builds reaching up to 90+% increased crit dmg in a CP environment - there is very much point in having more than 3400 critresistance.
You need over 6000 impen to completely negate all critdmg from build utilizing very high critdmg CP + shadow. I´d say up to 4500 is a useful amount of impen against every opponent.
4500 is too much lol, to push 4500 you would be missing out on stats that would become alot more usefull
I think there's no point to have more than 3400, which is 50%.
Since there are builds reaching up to 90+% increased crit dmg in a CP environment - there is very much point in having more than 3400 critresistance.
You need over 6000 impen to completely negate all critdmg from build utilizing very high critdmg CP + shadow. I´d say up to 4500 is a useful amount of impen against every opponent.
4500 is too much lol, to push 4500 you would be missing out on stats that would become alot more usefull
I guess you haven´t played with such a build so far. It´s very effective when you can cut an enemies spikedmg completely.
I don't run any ... It's *** over rated unrequired *** if running in a decent group
Depending on the roll you play of course
I'm around 2500 myself. About 3500 if I'm running transmutation. most people in my dueling guild seem to have 2k-3k crit resistance