LiquidPony wrote: »Does every class and build need access to every buff and debuff? If you give magblades and magsorcs easy access to Minor Force, from range, that's an absolutely massive DPS boost to builds that are already great.
Also, Twilight Remedy (a light armor set) grants Minor Force to people who pop your synergies, and you can run that on a healer (as an alternative to Worm or Mending) or on a tank (with jewelry + S&B).
And as far as end-game oriented builds go ...
* Sorcs don't run generally run Power Surge because it's a DPS loss to do so.
* StamDKs use Molten Armaments because they use heavy attack builds ... 40% increased damage is a large buff.
* Don't understand your magblade point at all; the only Major Sorcery in the magblade kit is Sap Essence which isn't really used in end game builds.
I don't see how this is limiting in any way. IMO you're making backwards assumptions. People aren't avoiding skills just so they can get the full benefit of a pot, they're creating more optimal builds because they're already getting those buffs from pots.

LiquidPony wrote: »I don't see how this is limiting in any way. IMO you're making backwards assumptions. People aren't avoiding skills just so they can get the full benefit of a pot, they're creating more optimal builds because they're already getting those buffs from pots.
Adding accessible sources of Minor Force and Minor Heroism would be idiomatically killing two birds with one stone. Tons of classes without optimal access to either of those buffs would no longer have that problem, and tons of classes who are forced to slot non-optimal skills to avoid wasting their Pot slot would no longer have to do so.
LiquidPony wrote: »Does every class and build need access to every buff and debuff? If you give magblades and magsorcs easy access to Minor Force, from range, that's an absolutely massive DPS boost to builds that are already great.
Also, Twilight Remedy (a light armor set) grants Minor Force to people who pop your synergies, and you can run that on a healer (as an alternative to Worm or Mending) or on a tank (with jewelry + S&B).
And as far as end-game oriented builds go ...
* Sorcs don't run generally run Power Surge because it's a DPS loss to do so.
* StamDKs use Molten Armaments because they use heavy attack builds ... 40% increased damage is a large buff.
* Don't understand your magblade point at all; the only Major Sorcery in the magblade kit is Sap Essence which isn't really used in end game builds.
I don't see how this is limiting in any way. IMO you're making backwards assumptions. People aren't avoiding skills just so they can get the full benefit of a pot, they're creating more optimal builds because they're already getting those buffs from pots.
Every suggestion ever:
"Hey, I think the game could benefit in these ways and here's how and why"
Someone's inevitable and unhelpful response:
"But that would change the meta, which I will now restate for everyone's benefit like a schoolroom recitation."LiquidPony wrote: »I don't see how this is limiting in any way. IMO you're making backwards assumptions. People aren't avoiding skills just so they can get the full benefit of a pot, they're creating more optimal builds because they're already getting those buffs from pots.Adding accessible sources of Minor Force and Minor Heroism would be idiomatically killing two birds with one stone. Tons of classes without optimal access to either of those buffs would no longer have that problem, and tons of classes who are forced to slot non-optimal skills to avoid wasting their Pot slot would no longer have to do so.
Whether you look at it backwards or forwards, the Pot slot is essentially a buff slot, but there arent very many useful buffs you can actually get from pots. That means that classes are slotting skills that have extremely marginal utility for them outside a buff, like a MagSorc slotting FighterTrap. Whereas if the Pot slot were less limited then those classes could slot their own class skills that have more non-buff utility for them, ie Power Surge. (and, more importantly in my opinion, being able to slot a skill because of its utility rather than its buff is a lot more interesting gameplay)
No, I dont care that this would buff Sorc, and neither should anyone else. The concept is a quality of life change that would happen to buff sorc along with all the other Mag specs and a few Stam as well. Any time any change is made to any class or skill its a buff or nerf to someone somewhere with frequently broader than intended implications. This does not mean that the game should never be changed. As you mention Sorc is already overperforming, if they would still overperform after such a change then no net harm done. Balancing Sorc is its own independent issue, this is not a buff/nerf sorc thread.
I would only be okay with those skills as potions if those buffs specifically had a very small duration...100% uptime on those buffs by just solely chugging a pot would be extremely OP. I would rather builds get a little unique flavour through the poisons actually. The duration are usually really short unless you want to waste a 5 piece to increase the duration (and still kind of short), and a cool down with small chance to proc.
Its bad class fantasy to have these magicka based classes using essentially a bear trap. Yes I know it makes sense in terms of numbers, but it shouldnt, thats the point.LiquidPony wrote: »Alcast's magDK build doesn't use Molten Armaments because it is not a heavy attack build. There's no point. You can get Major Sorcery elsewhere, and you're playing in melee range with Flame Lash so it makes perfect sense to use Rearming Trap (and melee magicka builds have used trap for ages ... we see it on melee magblades and magplars as well).
Yet in many cases it isnt a DPS loss for you to lay down a cartoon bear trap. Thats the point. If you werent ALREADY getting Major Sorcery from pots then casting Power Surge wouldn't be a dps loss. You have basically no choice in the buffs you get from pots so you're always automatically going to have Major Sorcery, so Pots make Power Surge only minorly useful in group content. Thats the point. If players actually had choice between which buffs they got from Pots they might be free to slot fun skills like Power Surge more. Thats the point.LiquidPony wrote: »Magsorcs don't use Power Surge (outside of possibly vMoL back yard, and up top on Pinnacle Factotum) because there's no point. We have healers. Casting Power Surge would be a DPS loss versus another cast of Force Pulse/Crushing Shock.
Actually I'm stating that players are not forced to make meaningful choices about unslotting skill Y because they already are getting a benefit from pots. Even if skill Y is fun, interesting, and has utility they're unslotting it because the buff portion wont stack with the potion which they have essentially no choice about, and instead they're slotting a skill like bear trap that imo is not fun, interesting or useful -outside- the buff. If alchemy pots gave a wider range of buffs, like for instance minor force, then suddenly you could slot skills like Power Surge -without- it being a DPS loss. Thats the point.LiquidPony wrote: »You keep making these statements that "X build is unslotting Y skill just so they can get a benefit from pots," and it's wrong, wrong, wrong. You even admitted that you were making assumptions about the rationale behind those skill choices, and I'm here to tell you that those assumptions are wrong.
lolo_01b16_ESO wrote: »I don't like the idea of making even more skills almost useless by adding the same effect to pots.
If you just add a minor force plant, that can be combined with any other potion buff, you won't see more people use skills like crit surge or entropy. Instead every mag dd will use spell damage + force + rec potions and simply drop trap in favour of using their spammable one more time per rotation.