Lightspeedflashb14_ESO wrote: »Clanfear does not apply a taunt.
NewBlacksmurf wrote: »Lightspeedflashb14_ESO wrote: »Clanfear does not apply a taunt. Only the tormenter set, ice staffs, inner fire and puncture apply a taunt.
This is the most accurate response. Regardless of belief pets don’t taunt in a group
ZOS_GinaBruno wrote: »Hey guys, apologies for the delay. We got some answers tracked down for you and this is, actually, intended behavior. There were some changes for pets that went in back on the PTS, and unfortunately the patch notes for the changes were missed. Here are the things we changed and what is currently live:
- Removed passive healing from summoned pets.
- Increased a pet's damage reduction to radius attacks to 85% from 75%. This bonus applies to all attacks in Trials.
- Clannfear pets no longer taunt enemies in Trials.
starkerealm wrote: »Q1: No.
Q2: Yes, Pierce Armor.
Thanks for replying @starkerealm .
Do you mean - no Clannfear whatsoever or yes, you can use the Clannfear to 'Taunt' but one would need to use Pierce Armour to taunt as well as the Clannfear?
I have all S&B actives and Passives and the Pierce Armour morph
I also have all the Undaunted actives and passives - therefore both of their taunts.
Stinkyremy wrote: »As a tank main I can tell you that any pet is absolute troublesome in dungeons. A tanks role is not also to hold agro but to organize and position the group for debuffs and aoe dps. The pets completely negates this, they bring agro out randomly seperating the tanks hard work or grouping the mob and can even take the boss away form the tank.
I understand their usefulness to the dps who uses them but for the group they are a problem.
Lightspeedflashb14_ESO wrote: »Clanfear does not apply a taunt. Only the tormenter set, ice staffs, inner fire and puncture apply a taunt.
starkerealm wrote: »Q1: No.
Q2: Yes, Pierce Armor.
It does work and you are solo player. The pet can be controlled and apply and reapply aggro to enemies but doesn't work in groups in dungeons or overland content such as world bosses.
Lets say it this way.
Tanking is not viable in normal dungeons at all.
If you really wanna tank, just use your normal pet sorc build and slot taunt, and throw it at bosses when someone in group group complains about you not tanking^^
starkerealm wrote: »Actually, from what you've got, keep Necropotence, swap in Elegance. Focus on DPS, not on tanking. If the only reason you're thinking that you need to be a tank because your character is a Nord, that's not true.
clannfear pet does not that. that's just superstition left from very early version of the game.
if you can't be bothered to slot a taunt, just use a frost stafc
Thanks everyone for replying. There is a lot of useful info from everyone. You are all Awesome.
I am basically a Solo player but I would like to participate in the Dungeon Event. In particular, I would like to complete the Event on my 9-trait Master Crafter.
She was the first good-looking Char I made but unfortunately the choice of Race and Class would never be BIS. Hence she was relegated to the role of Crafting. Nevertheless, she is good for the role she plays and can Solo just about everything, apart from Group Dungeons and some World Bosses.
I do not want to go to the expense of crafting all new armour and skill respecs just for the event, so what would be my best choices for a Tank? ie on NORMAL.
Race: Nord
Attributes: 64 Magica
Armour: 5H, 1L, 1M (5 TBS, 5 Necro, 1 Kena all Gold)
She can borrow Elegance Gold Jewels and Light armour to replace Necro, if need be.
She has an assortment of Monster Shoulders in the Bank and one Slimecraw Helm.
get warden and bear. Use heavy attack. After that bear will tank the mob you attacked with HA. This is much better than clanfear.
-vovus
clannfear pet does not that. that's just superstition left from very early version of the game.
if you can't be bothered to slot a taunt, just use a frost stafc
I do actually know what the Clannfear can and cannot do because he has been the faithful companion to my Main Crafter for nigh on 3 years. In all that time he has served her very well.
I have done a few Group Dungeons on normal and vet and 2 trials, so I am fully aware that the Clannfear can pull agro from the Boss and unwanted mobs. That is why I will not play as dd with Clannfear on board. The 2 or 3 times I have soloed normal Group Dungeons, it is not a problem because there are no other players around that need to be given due consideration.
When I play solo, I can (if I wish) set up my Front Bar as a long-range dd bar - with Destro Staff - and the Back Bar with S&B, using Pierce Armour (or an Undaunted taunt) Absorb Magic, Power Bash or whatever best suits the particular situation and still have room for a powerful dot and Magicka Ulti. So, it is not a case of "I cannot be bothered to slot a taunt".
In a solo situation, if I taunt a Boss and throw in some Heavy Attacks, Clannfear will stick to the Boss like glue and cause a lot of damage. What I do not know - because I have not had an opportunity to test it - is whether Clannfear will behave in the same manner as when I play solo, when I play in a 4 person group (where I am the ONLY tank). In this scenario, Clannfear is not interfering with another player's tanking because I am the Tank.
I have probably explained myself very badly but I hope you understand what I am getting at.
Thanks for taking the time to help me out.