Would ESO be a better game if everything was sold straight up for crowns rather than a chance to drop in crown crates?
Would ESO be a better game if crown store cosmetics were free for ESO+ members?
Both of those situations would remove rarity from the crown store cosmetics. Is rarity something people hate about the crown crates? The fact that getting everything or something specific is nearly impossible?
The fact that even throwing money at the crown crates could still not ensure you get everything you want might be the root of the problem a lot of people have with the system, complaining it is gambling just seems like a way to attack the rarity that prevents them from getting everything they want.
Should we as players of ESO expect to be able to get everything? If yes, then how much extra do we expect a player to spend for this luxury?
My opinion is... if crown crates are done away with then rarity goes out the window. Suddenly the sight of a special mount is more like seeing someone wearing a rolex, its just a statement of how wealthy they are or want others to percieve they are. Its like bringing an escort to a dinner party, no matter how good she looks, people know its just something you paid for, and they think less of you.
What I would rather see is our ESO+ cost raised slightly or even another tier of membership like ESO++ where we get everything cosmetic for free.
In a game where subscription gives you everything the game has to offer, cosmetic items become just that, people dont judge your status, people dont feel left out because they had bills to pay, we all just enjoy the game and leave our real life financial status at the door.
Other than a loot crate mechanic or price gouging, is there any fair and effective way to create rarity in ESO? If not then why bother? I will pay more per month for all the content, keep the cash shop for the non-subs and give me the real subscription based game I originally bought into.
Apache_Kid wrote: »Would ESO be a better game if everything was sold straight up for crowns rather than a chance to drop in crown crates?
Would ESO be a better game if crown store cosmetics were free for ESO+ members?
Both of those situations would remove rarity from the crown store cosmetics. Is rarity something people hate about the crown crates? The fact that getting everything or something specific is nearly impossible?
The fact that even throwing money at the crown crates could still not ensure you get everything you want might be the root of the problem a lot of people have with the system, complaining it is gambling just seems like a way to attack the rarity that prevents them from getting everything they want.
Should we as players of ESO expect to be able to get everything? If yes, then how much extra do we expect a player to spend for this luxury?
My opinion is... if crown crates are done away with then rarity goes out the window. Suddenly the sight of a special mount is more like seeing someone wearing a rolex, its just a statement of how wealthy they are or want others to percieve they are. Its like bringing an escort to a dinner party, no matter how good she looks, people know its just something you paid for, and they think less of you.
What I would rather see is our ESO+ cost raised slightly or even another tier of membership like ESO++ where we get everything cosmetic for free.
In a game where subscription gives you everything the game has to offer, cosmetic items become just that, people dont judge your status, people dont feel left out because they had bills to pay, we all just enjoy the game and leave our real life financial status at the door.
Other than a loot crate mechanic or price gouging, is there any fair and effective way to create rarity in ESO? If not then why bother? I will pay more per month for all the content, keep the cash shop for the non-subs and give me the real subscription based game I originally bought into.
I would rather someone see a possession of mine and think "dang that guy has a lot of money to be able to have afforded to spend the money that." Rather than "Dang that guy was really lucky in gambling and won that as a prize." They can make assumptions about my personal character based off of that if they want. Don't care. But maybe that's just me....
Apache_Kid wrote: »Would ESO be a better game if everything was sold straight up for crowns rather than a chance to drop in crown crates?
Would ESO be a better game if crown store cosmetics were free for ESO+ members?
Both of those situations would remove rarity from the crown store cosmetics. Is rarity something people hate about the crown crates? The fact that getting everything or something specific is nearly impossible?
The fact that even throwing money at the crown crates could still not ensure you get everything you want might be the root of the problem a lot of people have with the system, complaining it is gambling just seems like a way to attack the rarity that prevents them from getting everything they want.
Should we as players of ESO expect to be able to get everything? If yes, then how much extra do we expect a player to spend for this luxury?
My opinion is... if crown crates are done away with then rarity goes out the window. Suddenly the sight of a special mount is more like seeing someone wearing a rolex, its just a statement of how wealthy they are or want others to percieve they are. Its like bringing an escort to a dinner party, no matter how good she looks, people know its just something you paid for, and they think less of you.
What I would rather see is our ESO+ cost raised slightly or even another tier of membership like ESO++ where we get everything cosmetic for free.
In a game where subscription gives you everything the game has to offer, cosmetic items become just that, people dont judge your status, people dont feel left out because they had bills to pay, we all just enjoy the game and leave our real life financial status at the door.
Other than a loot crate mechanic or price gouging, is there any fair and effective way to create rarity in ESO? If not then why bother? I will pay more per month for all the content, keep the cash shop for the non-subs and give me the real subscription based game I originally bought into.
I would rather someone see a possession of mine and think "dang that guy has a lot of money to be able to have afforded to spend the money that." Rather than "Dang that guy was really lucky in gambling and won that as a prize." They can make assumptions about my personal character based off of that if they want. Don't care. But maybe that's just me....
Currently we dont know if that person spent hundreds of dollars, or just got lucky with a free crate. If things got put on the crown store it would remove all doubt amd make them exclusive to wallet purchases.
The owners of ZOS based on research into micro-transactions are seeing that a transactions that give you random item back are making them more money then straight up sales.
If the research said selling all items on the crown store straight up would make more money ZOS would change it tomorrow in the fastest maint cycle you have ever seen.
I would argue that ingame rarity isnt real.
Rarity should only apply to items that are found/earned in the game. However everyone should have equal access to the effort to earn those items, content access being the only barrier (like not subbing or not buying the DLC that has the new item)
Things where the only effort you make to acquire is to open your wallet and pull out a CC should not have rarity.
Not really sure how rarity benefits the player or the game. If there are enough appearance choices offered, and things can be dyed, then everyone can look different without some arbitrary contrived rarity hidden behind an RNG Based Gambling Scheme.
Bottom line, if someone wants something that is offered up for sale, they should be able to make a Go/No Go decision based on price and desire, and then act or not act on that decision without a mechanism that creates artificial and arbitrary "rarity" in order to manipulate customers buying habits.