The fact that you guys didn't know there were multiple instances of same zones is amusing. This game would be horrible if we didn't have multiple instances. Lag in major cities would be ridiculous. All resource nodes would be gone, thieving would be terrible at popular spots and mob farming would be even worse. The small inconvenience from time to time is a tiny price to pay for a much better overall game.
Not all containers are instanced to you, some are shared, so the answer is "sometimes" ...Waffennacht wrote: »Does other people's thieving affect yours? I wasn't aware (though not surprised)The fact that you guys didn't know there were multiple instances of same zones is amusing. This game would be horrible if we didn't have multiple instances. Lag in major cities would be ridiculous. All resource nodes would be gone, thieving would be terrible at popular spots and mob farming would be even worse. The small inconvenience from time to time is a tiny price to pay for a much better overall game.
This past week my guild, Scourge Alliance NA, EP hosted a Werewolf vs Werewolf Fight Club in the Rift at the shrine. We advertised in all the zones and to all the factions, receiving much interest to attend the event. As we gathered at the shrine, the night of, we noticed a less than expected crowd was gathering. Then we started getting whispers like 'I am at the shrine, where is everyone?' We quickly realized that there are several 'instances' of the Rift. If it wasn't for the quick thinking of some of my Guildies, heading out to the zones and grouping up folks to port them to the right instance, the event would of been less successful. My apologies to those who tried to attend but saw nothing. We will do it again in the near future and try to provide better 'taxi' service so all can attend.
MLGProPlayer wrote: »This is needed or you wouldn't be able to load into any zone. Popular towns like Rawl'kha would run out of instances last year (still do sometimes) and you'd lag out trying to teleport there. Every MMO does this, or else you'd be rendering 1000+ players on screen.
The fact that you guys didn't know there were multiple instances of same zones is amusing. This game would be horrible if we didn't have multiple instances. Lag in major cities would be ridiculous. All resource nodes would be gone, thieving would be terrible at popular spots and mob farming would be even worse. The small inconvenience from time to time is a tiny price to pay for a much better overall game.
MLGProPlayer wrote: »This is needed or you wouldn't be able to load into any zone. Popular towns like Rawl'kha would run out of instances last year (still do sometimes) and you'd lag out trying to teleport there. Every MMO does this, or else you'd be rendering 1000+ players on screen.
Out of curiousity, what exactly happens when a zone runs out of instances? Do people trying to port-in get barred from doing so? Are they given some error message acknowledging the problem?
Back in the betas (when everyone was trying to get into the same 3 maps) it would come up with a message saying the map was full and put you into a queue. I've not seen it since the betas, but I assume the same thing still happens.
Multiple instances have precisely nothing to do with One Tamriel, they've been in the game since launch.
Great job organising the event, however, and I hope all present enjoyed it.
Server can always put more players in, you could also create more instances, problem would be to get rid of instances then population goes down during the night, game need to get all players out before it can be closed.MLGProPlayer wrote: »This is needed or you wouldn't be able to load into any zone. Popular towns like Rawl'kha would run out of instances last year (still do sometimes) and you'd lag out trying to teleport there. Every MMO does this, or else you'd be rendering 1000+ players on screen.
Out of curiousity, what exactly happens when a zone runs out of instances? Do people trying to port-in get barred from doing so? Are they given some error message acknowledging the problem?
wenchmore420b14_ESO wrote: »Multiple instances have precisely nothing to do with One Tamriel, they've been in the game since launch.
Great job organising the event, however, and I hope all present enjoyed it.
This^..
I remember at launch, running up to a node just to have it "Disappear to a Invisible Player" i.e. some one in another instance grabbing it.. Yes, some things are shared across instances.
But GOOD LUCK on your next one! It's sounds awesome!
Now that one is interesting, and its two reasons to create instances, one is server performance, the second is client, too many players in one spot will increase client load even if players are mostly standing around who is easy for server.heres a fun fact.. Sometimes in craglorn at the alchemy station, or mournhold at the bank, the walls will disappear.. When this happens if you look through the walls and up into the sky you can see other players up there.. Tiny little players above you like ants. Riding their mounts with their pets following, or doing whatever.. I would like to think that this is the other instance of that zone.. Okay thats all.
heres a fun fact.. Sometimes in craglorn at the alchemy station, or mournhold at the bank, the walls will disappear.. When this happens if you look through the walls and up into the sky you can see other players up there.. Tiny little players above you like ants. Riding their mounts with their pets following, or doing whatever.. I would like to think that this is the other instance of that zone.. Okay thats all.
heres a fun fact.. Sometimes in craglorn at the alchemy station, or mournhold at the bank, the walls will disappear.. When this happens if you look through the walls and up into the sky you can see other players up there.. Tiny little players above you like ants. Riding their mounts with their pets following, or doing whatever.. I would like to think that this is the other instance of that zone.. Okay thats all.
I think the insides of all the buildings are actually under the map.
This past week my guild, Scourge Alliance NA, EP hosted a Werewolf vs Werewolf Fight Club in the Rift at the shrine. We advertised in all the zones and to all the factions, receiving much interest to attend the event. As we gathered at the shrine, the night of, we noticed a less than expected crowd was gathering. Then we started getting whispers like 'I am at the shrine, where is everyone?' We quickly realized that there are several 'instances' of the Rift. If it wasn't for the quick thinking of some of my Guildies, heading out to the zones and grouping up folks to port them to the right instance, the event would of been less successful. My apologies to those who tried to attend but saw nothing. We will do it again in the near future and try to provide better 'taxi' service so all can attend.
teiselaise wrote: »
That's because of the content you do, if you by lagging mean server lag, go into the biggest cyrodil server at peak time, if you mean fps, go into a trial on max graphics
wenchmore420b14_ESO wrote: »
This^..
I remember at launch, running up to a node just to have it "Disappear to a Invisible Player" i.e. some one in another instance grabbing it.. Yes, some things are shared across instances.
But GOOD LUCK on your next one! It's sounds awesome!