- Enchantments on an infused, ranged weapon do not receive the benefits of the infused trait if you barswap (to a non-infused weapon) before the projectile impacts the target.
- You must wait and allow the attack to hit the target before barswapping, if you want the enchantment to get boosted by infused
- The converse is also true, which enables abuse of this feature (more elaboration below).
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The berserker enchantment (aka Glyph of Weapon Damage) gives you a +348 wep/spell damage buff for 5 seconds when proc'd with a light or heavy attack (or 452 with a gold-quality, infused weapon). The glyph also has a native cooldown of 10 seconds, which gets reduced to 5 seconds by a golded infused weapon. This allows you to reapply the +452 wep/spell damage buff as soon as it expires—to enjoy all the added damage with nearly 100% uptime after swapping to your frontbar. This is why infused, backbar bows enchanted with this glyph are such a potent combination.
To assist with this rotation, I track the berserker buff with my Srendarr addon, so the remaining duration of the buff is always clearly visible on my UI. However, I noticed that very often, once the 5s buff expired, I would swap to my backbar bow, drop a light attack, and the glyph simply wouldn't proc—even though it should be off-cooldown.
Doing some testing revealed the reason for this—I tend to barswap immediately after dropping the light attack on my bow bar to cast something on my frontbar (the combo is usually something like: bow light attack > barswap > gap closer). My frontbar is a Nirnhoned weapon. If the arrow from my bow hits my target while I'm on my Nirnhoned bar, the the berserker glyphs procs WITHOUT the benefits of infused, despite having been fired from an infused weapon. As such, I am receiving a regular +348 damage buff with a 10 second cooldown—which explains why the glyph refuses to proc when i try to reapply it again 5 seconds later.
Note that the converse scenario can also occur, which
will allow people to abuse this feature. For example, someone running a non-infused backbar bow/staff (with the berserker enchant) can fire a light attack, swap to the infused frontbar, and get an infused berserker proc. This also works when dual-wielding with only the mainhand weapon in infused.
Infused should therefore
be re-coded to only apply to enchantments originating from the infused weapon itself. Seeing as ZOS recently patched the infused trait to NOT apply to vMA effects on the backbar (thunderous volley, crushing wall), this seems to be the direction they are headed. It would also fix the dual-wield glitch in which an infused mainhand weapon is buffing the enchantment on the offhand weapon.
Edited by TheYKcid on December 8, 2017 9:26PM
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