As many would agree warden class skills- alot of them NEED alot of help- and some actually flipped out and changed completely. This is simply a post to have people post suggestions for ZOS to see and maybe implement ideas. as of now- i have a lot of criticisms and only a couple of ideas, but here they are.
ISSUES
Dive- needs to be dodgeable or have a counter for non stam classes.
Nature's Grasp – complete crap- useless in pvp and pve
Secluded Grove - too strong and too cheap in pvp- with ulti builds- bascially allows wardens to live forever
Arctic Wind – redundant- other skills within the same class do the same thing- but better
Crystallized Shield - way too effective in pvp- needs to be a chance to go thru the shields- or increase the cost - in a duel against other mag classes- this skill is really unbalanced.
frozen gate - completely inpractical in pve as a tanking tool. meant to be like chains- but is way to slow and clunky- the port needs to be instant for it to make the class be effective as a tank for serious tanking.
Sleet Storm - literally a shitter version of destro ulti- why anyone would choose this instead of a destro ulti is beyond me- and for stam classes just not scaling well.
I feel like ZOS will stil be open to exploring and changing those skills to make them viable- and the class interesting , whereas the other classes- ZOS would be reticent to change anything at all now- other than tweaking. Some of those skills need to be comepletely removed and replaced with something else- the class still has potential.
IDEA(S)
for example-
ARCTIC TUNDRA
there is an NPC that casts a frozen wall- and shoots behind it- this is interesting- imagine a class skill that allowed the player to cast a 8 x 1 metre wall- that is 2 meteres tall- and it lasts for 10 seconds.
morph 1: tcast one wall of 10 x 2
morph 2: stack two walls at once- two walls of 5x1 metres.
so you could make a longer wall or carve out right angles with them, etc-
the wall could be used as a defensvie wall for allies to hide behind- it can be broken down - but melts to flame damage. in pvp it would allow players to cut ball zergs in half- block of trailing enemies- maybe at a breach - at a keep- put up a wall temporarily to slow the hordes! or as a solo player throwing up a wall would give players an instant line of sight tool- like a tree that players could duck behind and use line of sight. of course it wouldnt be invulnerable- and have a high cost to dissuade abuse.
in pve you could perhaps go with the multi wall morph- which with another warden in the group - really allow you to carve and control the battlefield- making walls that would funnel enemies into tunnels - and allow allies to focus them down choke points. or perhaps put up a wall to protect an ally as they are rezzing another ally. or maybe a wall that would give the tank a brief reprieve from the boss. I mean the NPCs have a *** version of this skill- i dont see why they didnt see it and apply it for the warden themsevles.
COLD SLIDE
A corridor of artic blast 8 metres long and 2 metres wide. similar to the NB refreshing path. this skill allows all allies on it to slide forward at +50% movement speed, all enemies who are on the path are knocked off balance for 1.5 seconds.
Morph 1: allies are given arctic momentum- a 2k damage shield and all minor brutality and sorcery for 3 seconds after sliding on the ice path.
this
Morph 2: enemies are knocked off balance for a further 1.5 seconds and take minor maim
in pve- could be a useful tanking tool - in conjunction with the above skill, once enemies are funneled into a space with the tundra skill- as oposed to taloning all enemies in place- this would have them "slip" off balance for 1.5s seconds for dps to mow them down. so a warden tank would essentially cast this in their area of effect .
in pvp=- it would allow allies to make a hasty escape, perhaps with a wall as well to block enemies from chasing. or in offence- allow for allies to "slide" into a keep- into the inner flags with momentum.
the point is- there are alot of opportunities STILL for them to adjust some classes- and give them real utility - make them disrupt and aid in the battlefield to really make the wars dynamic and interesting rather than the basic- hit, heal , tank- meta that is taking over this game. all skills do one of those 3 things- to the degree that now these idiot developers want ALL the classes to have skils that fall along those lines. not saying this would save the warden- but its just an idea that suggests how much potential the game has for creativity and orgiinality that are outside the holy trinity of tank, dps and heal- but utlity , crowd control and dynamics.
anybody else- feel free to contribute ideas to make the warden skills that arent used suck less .