No, Siege is strong enough, in no CP it can be brutal. I would be ok with buffing damage against walls though
No, Siege is strong enough, in no CP it can be brutal. I would be ok with buffing damage against walls though
Drummerx04 wrote: »No, Siege is strong enough, in no CP it can be brutal. I would be ok with buffing damage against walls though
No. A group can already go to a keep and siege down two walls/doors before any serious response can make it half way to the keep making it a straight and very common pvdoor. At this point, probably over half of all keep takes are pvdoor.
Whos gonna profit more from (another) siege weapon buff?
The solo player/small group that is already bussy keeping buffs up, healing themselves and trying to kill people
or the 40 man pug zerg that can just throw bodies at you till youre dead?
Cant believe people still brings this idea up especially after the last time they buffed siege weapons.
Siege could be rethought. The lightning ballistas could ignore the snare immunities given by Rapids, for example. Or Ice Trebs could freeze and immobilize on impact instead of just slowing. Would be fun to see synergies like oil catapult and fire ballistas making a ground fire too. Could also be maddeningly fun to see something like the Meatbags catapult effects spread to other players like the Sanctum Ophidia poisons.
what was the deal with the ground flaming oils?
Whos gonna profit more from (another) siege weapon buff?
The solo player/small group that is already bussy keeping buffs up, healing themselves and trying to kill people
or the 40 man pug zerg that can just throw bodies at you till youre dead?
Cant believe people still brings this idea up especially after the last time they buffed siege weapons.
Siege weapons should be reworked in the manner that @gabriebe suggested.Siege could be rethought. The lightning ballistas could ignore the snare immunities given by Rapids, for example. Or Ice Trebs could freeze and immobilize on impact instead of just slowing. Would be fun to see synergies like oil catapult and fire ballistas making a ground fire too. Could also be maddeningly fun to see something like the Meatbags catapult effects spread to other players like the Sanctum Ophidia poisons.
Not mecessarily in buffing the damage, but making them more effective against large/ball groups and remaining as effective against solo/small group players.
Oils aside, any counter-siege other than a coldfire ballista is mostly useless in CP PvP because of the power creep and ball groups spamming purge. We have so many siege engines available, it would be nice if they were actually worth using.