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Guards are too easy to get away from, how about making those players attack-able?

  • Bax
    Bax
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    Bax wrote: »
    Bax wrote: »
    Bax wrote: »
    As a RPer I think people in this thread bring RP up as a reason for this forget 1 first and foremost rule in RP: You don't force your RP upon people.

    You concern about NPC being murder? I'm sorry but in that murderer's story you do not exist. It's just him and the NPC. It's the same as a player decided to roleplay as vampire openly in a pub, showing fangs and bullying other RPers out of "our territory". I have the right to ignore that person, as much as I have the right to ignore your dual request because saw me killing/stealing.

    I'm sorry the MMO part ruin your "immersion" of the RPG part but if I can tolerant fire, storm and spriggan mounts everywhere then you can pretent like that thief/murderer don't exist. "Immerson" is not a good enough reason.

    I'm sorry, but your single player experience ruins your "immersion" of MMO part. Did you ever tried LARP? Were you in the middle of fight when suddenly other fellow LARPer came to help your opponent? Did you try to tell him that he does not exist in this story as well?

    Did you ever tried pen and paper RPG? There you have to cooperate with other real people too, you cannot simply tell GM that for some action you want to do your comrades stop to exist for a while.

    [oops, sorry for double post, thought I'm editing my last comment D:]

    In those game you have a group of close friends who you know in real life and trust. You sit together to set up rules within the group. In MMO, with hundreds thousands strangers, I don't have to follow your rules, your "justice".

    Exactly, RULES.

    What makes a rule during LARP that "you can join any fight you see out there" different from a rule "if a player has XYZ bounty on them, other player(s) can attack them".

    There is already several rules set up for you. Like that you need 3 skyshards to get 1 skill point. Why nobody sit with me and asked me if I want less or more?

    They do ask. Remember the boxes you had to tick the first time you launch the game?

    So now you will also agree that other players can attack you when you got too big bounty on yourself if it ever gets approved. You are quite starting to oppose your original argument yourself :D Any other comments?

    I say this idea is stupid and too easy to abuse, but yes, if they gets approved, I will happily killing dozens of NPCs in places without guards, loot them all, sell loots, bank gold and gear, and help a friend get 1000g by killing me and clean my bounty.

    You don't really think out of the box tho. There does not need to be any reward if you got no money. I don't need to do it for an "extra gold". My motivation might simply be to help a fellow guardsman. If there will be extra reward because you had some cash in pocket, good for me, if not, well my PC did a good thing. You see a suggestion and you look for a ways how to abuse it, not how to prevent abuse , which is actually very easy to do in this system, way easier than to abuse it ;)
    Edited by Bax on December 6, 2017 5:46PM
  • TheDarkShadow
    TheDarkShadow
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    Bax wrote: »
    Bax wrote: »
    Bax wrote: »
    Bax wrote: »
    As a RPer I think people in this thread bring RP up as a reason for this forget 1 first and foremost rule in RP: You don't force your RP upon people.

    You concern about NPC being murder? I'm sorry but in that murderer's story you do not exist. It's just him and the NPC. It's the same as a player decided to roleplay as vampire openly in a pub, showing fangs and bullying other RPers out of "our territory". I have the right to ignore that person, as much as I have the right to ignore your dual request because saw me killing/stealing.

    I'm sorry the MMO part ruin your "immersion" of the RPG part but if I can tolerant fire, storm and spriggan mounts everywhere then you can pretent like that thief/murderer don't exist. "Immerson" is not a good enough reason.

    I'm sorry, but your single player experience ruins your "immersion" of MMO part. Did you ever tried LARP? Were you in the middle of fight when suddenly other fellow LARPer came to help your opponent? Did you try to tell him that he does not exist in this story as well?

    Did you ever tried pen and paper RPG? There you have to cooperate with other real people too, you cannot simply tell GM that for some action you want to do your comrades stop to exist for a while.

    [oops, sorry for double post, thought I'm editing my last comment D:]

    In those game you have a group of close friends who you know in real life and trust. You sit together to set up rules within the group. In MMO, with hundreds thousands strangers, I don't have to follow your rules, your "justice".

    Exactly, RULES.

    What makes a rule during LARP that "you can join any fight you see out there" different from a rule "if a player has XYZ bounty on them, other player(s) can attack them".

    There is already several rules set up for you. Like that you need 3 skyshards to get 1 skill point. Why nobody sit with me and asked me if I want less or more?

    They do ask. Remember the boxes you had to tick the first time you launch the game?

    So now you will also agree that other players can attack you when you got too big bounty on yourself if it ever gets approved. You are quite starting to oppose your original argument yourself :D Any other comments?

    I say this idea is stupid and too easy to abuse, but yes, if they gets approved, I will happily killing dozens of NPCs in places without guards, loot them all, sell loots, bank gold and gear, and help a friend get 1000g by killing me and clean my bounty.

    You don't really think out of the box tho. There does not need to be any reward if you got no money. I don't need to do it for an "extra gold". My motivation might simply be to help a fellow guardsman. If there will be extra reward because you had some cash in pocket, good for me, if not, well my PC did a good thing. You see a suggestion and you look for a ways how to abuse it, not how to prevent abuse , which is actually very easy to do in this system, way easier than to abuse it ;)

    We will see if most players agree with you when they are asked about this "rule" ;).
    Edited by TheDarkShadow on December 6, 2017 5:53PM
  • Dojohoda
    Dojohoda
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    As one who runs up to guards and hits them ... Come at me Bro.

    >:)
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • TarrNokk
    TarrNokk
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    I confess : I am a manic thief. I love pick pocket npc until my bag is stuffed with blue and purple stuff and motifs. But I feel, it's too easy to become rich by stealing, escape guards is to easy. What it could make it more thrilling : don't have any chance to escape guards, just be professional on pick pocketing and don't get caught or you lose all stolen stuff. Awesome?
  • Tandor
    Tandor
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    I have no problem with addressing the difficulty/reward level of the Justice System, but purely from the point of view that PvE crimes in PvE areas should attract PvE penalties.

    ZOS will have seen how unpopular mixing PvP and PvE together was in Imperial City, I suspect it was by far their worst selling DLC and they were also of the view that it was too difficult to have players taking on both criminal and enforcer roles because of the scope for exploitation. I'm sure they also knew from forum discussions that if PvEers were ever forced into PvP it would drive them from the game.

    Some player attempts have been made in the past to find a way round these issues but none was remotely viable and they invariably involved telling PvE players not to do some or all of the PvE element if they didn't want to get forced into PvP which was never going to be accepted. However, no such proposals have been made so far as I can recall since the introduction of dueling, which as with Imperial City was called for by PvPers only to be pretty much a seven day wonder for most of them. I don't see adding PvP to the Justice System as likely to be any different, meanwhile those who do want some additional form of PvP in cities etc already have consensual dueling which is as far as PvP in PvE areas should go in my view (I'd actually limit dueling to purpose-designed arenas with competitions and spectator areas rather than focusing it around heavily populated wayshrines, but that's another argument altogether).
    Edited by Tandor on December 6, 2017 6:07PM
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    Anyone want to be partner? I'll put all the money and gear in the bank then go steal an apple. You kill me, get the gold, then we split.

    2zqal91.jpg

    Sooner or later your partner will just leave "hanging". B)
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    That couldn’t possibly lead to hardcore grieving! That’s never happens in that type of game play!
    Hey everyone! Look! It's a signature!
  • emilyhyoyeon
    emilyhyoyeon
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    The rewards for theft/murder don't warrant a more intense penalty system imo. I do think the death consequences in TESO are kind of lame though, but this is coming from me whose only other MMO was Runescape in which the player lost most or all of his gear and everything carried upon death.
    IGN @ emilypumpkin
    Tullanisse Starborne altmer spellsword battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
    Seliwequen Narilata altmer necromancer & debaucher
  • Dapper Dinosaur
    Dapper Dinosaur
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    I think it would simply be a better idea to introduce a new Justice guild that allows players to spot other players with bounties, and "bring them in" themselves.

    They could even add a corruption element where you can "accost" a bountied player, and they will have 3 options:

    A. Pay the fine to you and lose all their stolen stuff like you were an actual guard,

    B. Attempt to fight you (and anyone else from the Justice guild that happens to be nearby and NPC guards)

    C. Bribe you with 50% of the bounty on their head to disable your ability to hurt them for 1 minute per 1000 gold.

    They could also tie in the footpad passive to proc when a player is being accosted by another player.
  • Girl_Number8
    Girl_Number8
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    Lol, come to cyro you'll be running and dying all day long. If anything they should have it so the dark brotherhood can take contracts out on players that make dumb posts. Most of us here myself included would be fodder for sithis :smiley:
  • krachall
    krachall
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    There's no need to reduce the effectiveness (or increase the difficulty) of stealing because there's already a game mechanic that controls its effectiveness: the fence limit. And stealing for profit only (versus the fun of it) is already highly inefficient.

    Players who talk about "getting rich" by stealing have a really liberal definition of "rich."

    Let's say you are an amazing thief and are patient enough to only fence your blue items. You can fence a maximum of 140 per day and it would take HOURS to steal 140 blue items. But let's say you are really lucky and really patient and you steal 140 blue items in an hour. Impossible? probably, but let's make it as lucrative as possible.

    Your gold per hour rate is 70,000. OK, with the passives, maybe it's 73,000 or something. There are people farming raws in Craglorn making 10,000g+ per minute.

    And, realistically, your take in an hour is probably going to be 5 purples, 25 blues, and 110 greens. So your take is more like 31,000g per hour. Considering how often you'll have to stop and clear the whites out of your inventory, time spent running from guards, etc. you're probably well under 30k gold. Again, one of the LEAST efficient ways to earn gold. Hell, I earn 1100g/min farming raws in regular overland zones.
    Edited by krachall on December 6, 2017 8:36PM
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