What's next for gear sets? There are so many gear sets now that pretty much everything is covered. Will they nerf some sets just to make newer ones more viable, or will they eventually stop and do something more fun and endgame like for gear?
Mettaricana wrote: »Not gonna lie a stamina infallible aether sounds fun for a 2 hander build, if they really wanna mox it up they can add alternate weights to exsisting sets as unique boss drops like a medium chest for dreugh slayer or a heavy Vicious ophidian peice to really mix up build ideas and stat tweakers.
On other thought i feel they should remove the 5pc gear requirements from passive skills and make it all a per peice effect youd see mountains of new gear combos tanky dps 3pc heavy 4 medium etc or a dps like tank 4 heavy 3 medium.
Or add more unique sets like unfathomable darkness with penetration as a 3pc effect
What's next for gear sets? There are so many gear sets now that pretty much everything is covered. Will they nerf some sets just to make newer ones more viable, or will they eventually stop and do something more fun and endgame like for gear?
What's next for gear sets? There are so many gear sets now that pretty much everything is covered. Will they nerf some sets just to make newer ones more viable, or will they eventually stop and do something more fun and endgame like for gear?
How about a proc set who has an chance of resurrect an random fallen player, truly random so you don't want to use it in PvPProcs, Procs, Procs, and more PROCS. Wrobel loves procing things.
There are some sets that are an absolute joke. Let's take a look at the crafted ones.
Death Wind's 5 piece bonus: When you take melee damage while you are under 35% Health, you knockback and stun all enemies within 8 meters of you for 4 seconds. This effect can only occur once every 30 seconds.
Either reduce the cooldown, or replace the bonus entirely. Have it give physical resistance & health instead.
Ashen Grip's 5 piece bonus: When you deal direct melee damage, you have a 10% chance to breath fire to all enemies in front of you for 1544 Flame Damage. This effect can occur once every 4 seconds.
Increase the damage. It doesn't have to be on par with other proc sets, since it's a 2 trait set, but 10% chance to deal 1544 damage is laughable. I say double it, at the very least.
Tava's Favor, Oblivion's Foe, and Way of the Arena, are just useless.
Clever Alchemist's 2 and 3 piece bonuses are bizarre. More health, in a set intended to give more weapon/spell damage? Why?
The sets definitely need more work done on them.
And by god, there must be a way to disable the floating orbs on certain magicka sets. I want to look like a necromancer, not a glow stick.
Tava's Favor is useless? Since when? Its one of my more crafted sets, certainly in the top 10