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Why I can hold only 200 transmute crystals?

Dragonnord
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So, I'm "forced" to retrait or destroy the geodes if not?
  • Nestor
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    I wonder this myself. I know the answer, but I still wonder about it.










    Answer, gotta keep you grinding...

    https://www.youtube.com/watch?v=X1kcTdzKb_E
    Edited by Nestor on December 5, 2017 10:21PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Chufu
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    It's better to have a cap, otherwise people could just change ALL of their traits in a few seconds, when a new update comes out and you need to swap gear.

    Although I wouldn't mind to not having a cap. I mean... if you do all these dungeons/trials now or later... doesn't make a difference in my eyes.
  • Nestor
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    Question, for those who are at the cap (I have like 9 so long way for me)

    If you hit the cap of 200 Crystals, does that include the Geodes? Can you have both Geodes and Crystals on hand if you have 200 Crystals?
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • starkerealm
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    Nestor wrote: »
    Question, for those who are at the cap (I have like 9 so long way for me)

    If you hit the cap of 200 Crystals, does that include the Geodes? Can you have both Geodes and Crystals on hand if you have 200 Crystals?

    Geodes almost certainly do not count towards the total. However, they do chew up an inventory slot, don't stack, and can't be banked (like any other container).
  • Nestor
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    [

    Geodes almost certainly do not count towards the total. However, they do chew up an inventory slot, don't stack, and can't be banked (like any other container).

    I realize that, but if you can keep a few Geodes that have say 10 or 50 Crystals in it, it can be worth using up a few slots.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Ermiq
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    I only can hold 100, so you should be happy.
    Seems like it's a brand-new ESO Plus privilege.
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Sick&tired of being kicked off from your house when you complete a dungeon? ComingBackHome addon is what you need!
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  • Wreuntzylla
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    Nestor wrote: »
    [

    Geodes almost certainly do not count towards the total. However, they do chew up an inventory slot, don't stack, and can't be banked (like any other container).

    I realize that, but if you can keep a few Geodes that have say 10 or 50 Crystals in it, it can be worth using up a few slots.

    Good point. If you turn auto-loot off, can you peek inside?
  • Nestor
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    Good point. If you turn auto-loot off, can you peek inside?

    Think So.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Mazbt
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    Nestor wrote: »
    [

    Geodes almost certainly do not count towards the total. However, they do chew up an inventory slot, don't stack, and can't be banked (like any other container).

    I realize that, but if you can keep a few Geodes that have say 10 or 50 Crystals in it, it can be worth using up a few slots.

    ooo I never thought of that. good call.
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
    Fantasia
  • theivorykitty
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    I think that it's so that when new sets come out, people can't just immediately change all of their traits to the best ones without doing the content or grinding. I think of the stones as more of a token system - it's not a replacement for grinding, it's just a supplement so that people who did grind and were not blessed with the item they wanted by RNG can still get the items they wanted.

    When I think of it in that light, it makes perfect sense.
  • Talrol
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    I find it funny that so many people complained that it would take 50 to change one piece of gear and now I'm seeing people already complaining about only being able to hold 200 (which obviously means that you already have all your traits where you want them.)

    I do agree that a 100 cap is low 200 is more reasonable, I'm approaching that myself after having changed all of my main character's gear that still needed it, but honestly, they're so easy to get that it doesn't really matter if I hit cap and need to grind a bit later to get more for new gear.
  • jaws343
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    I think that it's so that when new sets come out, people can't just immediately change all of their traits to the best ones without doing the content or grinding. I think of the stones as more of a token system - it's not a replacement for grinding, it's just a supplement so that people who did grind and were not blessed with the item they wanted by RNG can still get the items they wanted.

    When I think of it in that light, it makes perfect sense.

    But what is the difference with grinding ahead of time for transmute stones and grinding when they're needed? Both result in the same outcome, gear traits are changed.

    Personally, I don't see the point in a cap. I am earning transmute stones, I should be able to accrue them all. So what if I end up with 1000 or 5000, I did the content to earn them.

    Imagine if you could only collect 20 purple tempers at a time and any others you picked up past that point were erased. The argument could be made that it prevents players from being able to improve all of their new gear to purple whenever they want or when new gear is released. But that is a terrible reason for a cap.

  • dotme
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    jaws343 wrote: »
    Imagine if you could only collect 20 purple tempers at a time and any others you picked up past that point were erased. The argument could be made that it prevents players from being able to improve all of their new gear to purple whenever they want or when new gear is released. But that is a terrible reason for a cap.
    This. You wouldn't believe the salt in zone chat at the end of the 30 day cyrodiil campaign this month when a bunch of people opened geodes only to lose most of their crystals because they were near cap from RFTW. It certainly wasn't clearly explained that 200 was your limit, or that you just waste crystals if you open a geode which puts you over cap. Luckily, I wasn't affected, but only because I was warned in zone chat at end of campaign by people who weren't so lucky.

    PS5NA
  • Oreyn_Bearclaw
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    dotme wrote: »
    jaws343 wrote: »
    Imagine if you could only collect 20 purple tempers at a time and any others you picked up past that point were erased. The argument could be made that it prevents players from being able to improve all of their new gear to purple whenever they want or when new gear is released. But that is a terrible reason for a cap.
    This. You wouldn't believe the salt in zone chat at the end of the 30 day cyrodiil campaign this month when a bunch of people opened geodes only to lose most of their crystals because they were near cap from RFTW. It certainly wasn't clearly explained that 200 was your limit, or that you just waste crystals if you open a geode which puts you over cap. Luckily, I wasn't affected, but only because I was warned in zone chat at end of campaign by people who weren't so lucky.

    I was wondering if that was the case. I have been saving all of my 50 crystal geodes. I am sitting at around 180 stones so I stopped opening the Rewards for the worthy boxes because I thought you might lose some if you got a 25 cyrstal geode. Glad I know for sure.

    Has anyone confirmed that you can peak inside if you turn off autoloot?
  • jaws343
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    dotme wrote: »
    jaws343 wrote: »
    Imagine if you could only collect 20 purple tempers at a time and any others you picked up past that point were erased. The argument could be made that it prevents players from being able to improve all of their new gear to purple whenever they want or when new gear is released. But that is a terrible reason for a cap.
    This. You wouldn't believe the salt in zone chat at the end of the 30 day cyrodiil campaign this month when a bunch of people opened geodes only to lose most of their crystals because they were near cap from RFTW. It certainly wasn't clearly explained that 200 was your limit, or that you just waste crystals if you open a geode which puts you over cap. Luckily, I wasn't affected, but only because I was warned in zone chat at end of campaign by people who weren't so lucky.

    Yeah, just from this dungeon event and a few characters with 30 day campaigns ending, I am at the cap. I had already transmuted 2 items prior to that as well. And now, until I transmute a bunch of stuff, I am just going to have a bunch of unopened geodes sitting in the inventory of 11 characters for no good reason.

    I may just create a bunch of weapons from sets that I use (or may use on future builds) in training or something and then transmute them all into nirnhoned to avoid wasting nirncrux.
  • jaws343
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    dotme wrote: »
    jaws343 wrote: »
    Imagine if you could only collect 20 purple tempers at a time and any others you picked up past that point were erased. The argument could be made that it prevents players from being able to improve all of their new gear to purple whenever they want or when new gear is released. But that is a terrible reason for a cap.
    This. You wouldn't believe the salt in zone chat at the end of the 30 day cyrodiil campaign this month when a bunch of people opened geodes only to lose most of their crystals because they were near cap from RFTW. It certainly wasn't clearly explained that 200 was your limit, or that you just waste crystals if you open a geode which puts you over cap. Luckily, I wasn't affected, but only because I was warned in zone chat at end of campaign by people who weren't so lucky.

    I was wondering if that was the case. I have been saving all of my 50 crystal geodes. I am sitting at around 180 stones so I stopped opening the Rewards for the worthy boxes because I thought you might lose some if you got a 25 cyrstal geode. Glad I know for sure.

    Has anyone confirmed that you can peak inside if you turn off autoloot?

    I do not believe auto-loot works on coffers. I have been able to look inside my geodes (and other coffers) without them opening and I have auto-loot on. I think auto-loot only works for containers/chests and not things already in your inventory.
  • RDMyers65b14_ESO
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    The cap is definitely a problem. I am loosing inventory space badly due to the fact that I am at 199/200 and have nearly 30 unopened geodes on just one character and more on other characters. I don't have a lot of things to transmute as I can find a way to use about any trait. I am thinking about making a character that I only use to open RotW mails to put the geodes on a character that I am not using to play the game. As is, I can't play with a few of my characters due to the geodes in my inventory.
  • jaws343
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    Can you open RotW mail on other characters? I know you have to log in on the character receiving it for it to appear, but I didn't know you could open it on others.
  • Taleof2Cities
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    jaws343 wrote: »
    Can you open RotW mail on other characters? I know you have to log in on the character receiving it for it to appear, but I didn't know you could open it on others.

    Yes, if you leave your Rewards if the Worthy mails in your inbox, you can retrieve one uncracked geode per character per day. It’s a good way to regulate your stone currency without taking up any character inventory slots (probably the best source of stones in the game at the moment).
  • brandonv516
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    The system is nice but stupid in its current form. Limiting players is just past practices. Why change now?
    Edited by brandonv516 on December 6, 2017 9:23PM
  • bloodthirstyvampire
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    Keep the geodes
  • Taleof2Cities
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    The system is nice but stupid in its current form. Limiting players is just past practices. Why change now?

    The system is designed to give a “finish line” for players that have spent time getting gear ... but not yet in the right trait.

    The system is not intended to replace running content for the gear sets themselves ... hence the cap.
  • Zyjin
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    It's to make it so you don't have this massive stockpile of stones which make grinding for anything or getting a new trait unbelievably easy, and trivialize the need to change traits in the first place. There was a lot of concern around the economic impact in the game when the transmute stones were implemented, and so I assume this is a precaution to not make transmutation too good.

    Transmutation is an asset for when you have bad RNG, so that way, you aren't completely wasting your time if you don't get what you want, because you can transmute and get what you want with enough time. This essentially guarantees that you will get something over a certain interval, but doesn't make it so you don't need to grind at all once you have enough.
  • emilyhyoyeon
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    so, for people like me whose characters all have inventories full of geodes, we are meant to destroy the geodes if we're at the 200/200 cap?
    IGN @ emilypumpkin
    Tullanisse Starborne altmer spellsword battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
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  • Tommy_The_Gun
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    A cap for transmute crystals (100 normal & 200 for ESO+ ) is a deliberate move.

    It forces players to either:
    1. Join a guild that has a transmutation station.
    2. Spend 1250 writ vouchers on a transmutation station (good luck if you have that many of those :o )
    3. Easiest solution : Buy a DLC and gain access to transmutation station.
    4. Easiest solution : Buy a ESO+ and gain access to DLC and transmutation station.
    5. Easiest solution : Buy a ESO+ and gain more cap for transmute crystals.

    The point is - ZOS wants your inventory to be cluttered with Transmutation Geodes. If you are doing either PvP content or PvE content regularly (lets assume that it is you daily routine and you have been doing that content before clockwork city update):
    After this update your inventory space started slowly to decrease...

    Transmutation Geodes do not stack and mostly have like 1 - 4 transmute crystals. Furthermore - Transmutation Geodes can't be banked - meaning that they are inventory bound. So there is no way you could transfer them to other character inventory to keep them till you find that complete 5 pcs set of you dreams and tweak the traits a bit
    (the only thing that I can think of is to get the mail with Transmutation Geodes on other character... but I am not sure it would work).

    I noticed this tendency of adding one "extra" item to your inventory (that takes up space) with every new holiday event. Now with Transmutation Geodes I can say for certain that this is ZOS's new way to force people to use ESO+ for more inventory space (crafting bag+ double bank space).

    Inventory space... it all comes to it. That is why housing has no storage - even though it was announced but was also scrapped fast...

    Till ZOS will find a new way to encourage more people to use ESO+ - inventory will be the main factor... :/
  • Mettaricana
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    I wishbi had the cap i cant get a geode to yield more tha. The minimum possible
  • zaria
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    Plenty of guilds with transmute stations, Order of magnus on PC-EU is one I'm in.

    My guess is that they want to avoid players hoarding them like many like me do with undaunted keys.
    Say update Q2 change balance or adds an new dungeon so you want the new set, now if you had 1000 crystals you could farm dungeon, swap pieces with others and could fast gear up all your alts in the new set.

    Now the *** thing about the 100 limit is that if you use it as intended, say you farm Vicious Serpent like me on multiple characters you are forced to store or use rather than go until you have enough pieces or keys to get an good set.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Runefang
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    Truth is, when new gear is required (either existing or new sets) then I'd rather have to do a bit of work to get them rather than re-trait instantly.

    Do people not realise that's the carrot, not the stick? If I had instant BiS gear I wouldn't have to play much anyway, I would be bored. The cap is to stop instant BiS gear occurring when the meta changes.

    Even with 200, if I have a character that needs a new set I can just set out to farm 5 pieces. I can almost guarantee by farming 5 pieces I will have one which gets a BiS trait. Meaning I can trait change the rest and be completed.

    You can store the end of campaign PvP rewards anyway so who cares? 10 bank spaces to save 500 crystals.
  • Emma_Overload
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    The system is nice but stupid in its current form. Limiting players is just past practices. Why change now?

    The system is designed to give a “finish line” for players that have spent time getting gear ... but not yet in the right trait.

    The system is not intended to replace running content for the gear sets themselves ... hence the cap.

    This doesn't make any sense at all. I could have 2 million transmutation crystals, but that still won't save me from having to grind some horrible DLC dungeon if I want the next Amberplasm.
    #CAREBEARMASTERRACE
  • RobbieRocket
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    Before the Transmutation Crystals:
    - cannot change gear to have desired traits (ever)
    - can grind for gear with desired traits

    After the Transmutation Crystals
    - Can change gear traits at a rate of somewhere between 1 trait and 10+ per month
    - can grind for gear with desired traits

    Tier 3 reward with a win in Vivec Campaign requires 8 hours play in one month (at most) and gives 100 Crystals. They drop at a similar rate in trials and dungeons.

    Cap or no cap, you get a better deal. Without the cap the game risks being unbalanced and getting the correct traits in a drop become meaningless. It is already close to meaningless for some people, in trials or dungeons when people share dropped gear, I often hear "Oh the trait doesn't matter, just trade it to me and I'll change it later"...
    Edited by RobbieRocket on December 7, 2017 10:05AM
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