After countless pointless farming events, nerfs that are supposed to balance PvP but end up just nerfing PvE because are badly thought out. Boring new DLC that are based on the very dark premises of Sotha Sil. No interesting new content for end-gamers since vMoL, no dynamic population cap in Cyrodiil and no reduction in points based on poulation there, an AP system that does not encourage defence, Cyro NPC and siege nerfed since 1.7.
Zenimax you better shape up coz I need a dev and my heart is set on you.
Greece jokes aside, its sad to see so many leave recently. Not surprising though since most of the changes are inspired by weak cry babies that rage on forum about their precious hardened ward etc.
For a new player I can understand that the game is interesting and exciting but for us that have played 3 years+ it has lost its umpf. Zo$ I thoroughly recommend that you talk to the experienced players about ideas to better the game rather than pander to cry baby sorcs and newbies that don't really understand the game.
I heard rumours that you are meeting with GMs of big PvP guilds to talk about the nightcapping issues. As a GM of the only PvP guild for solo players I would like an invite. We are usually the people that are awake at that time. All I would say though is 'Bring dynamic population cap already, buff siege in CP campaigns and rebuff NPC, even bring back mercenary NPC'. Also bring back crits to proc sets for those poor PvE heroes, everyone in PvP wears impen so it really made no difference (duh).
You been shooting yourself in the foot since 1.6 Zeni, I love your game but I am just warning you, also..... Don't shoot the messenger (and don't kick the baby :P).
Dapper Dinosaur wrote: »The part of Reaper's March west of the river are Bosmer lands. Khajiit didn't even get one full zone.Spacemonkey wrote: »Bosmer have 3 (Grahtwood, Greenshade, Malabal Tor)
Khajiits have 1.2 (Reaper's March, Kenarthi's Roost)
They did get a trial (Lorkaj), but I also wouldn't mind them getting another one.
...
Shame TESO doesn't care about solo players.
Shame TESO doesn't care about solo players.
Vvardenfell, Hew's Bane, Gold Coast, Clockwork City, Wrothgar.
The last 5 zones in a row have been predominately solo PvE content.
The last real PvP contribution was Imperial City, a long time ago.
I agree that solo play could use some more quality content, but your argument that ZOS has been ignoring solo PvE in favor of group PvE/PvP is just not true.
Shame TESO doesn't care about solo players.
Vvardenfell, Hew's Bane, Gold Coast, Clockwork City, Wrothgar.
The last 5 zones in a row have been predominately solo PvE content.
The last real PvP contribution was Imperial City, a long time ago.
I agree that solo play could use some more quality content, but your argument that ZOS has been ignoring solo PvE in favor of group PvE/PvP is just not true.
There is more to solo play the PvE questing. Why does TESO not meeting with guilds for solo runners?
Really?! Good... more chests and mats for meeeeeee!
...
For a new player I can understand that the game is interesting and exciting but for us that have played 3 years+ it has lost its umpf. Zo$ I thoroughly recommend that you talk to the experienced players about ideas to better the game rather than pander to cry baby sorcs and newbies that don't really understand the game.
...
Rohamad_Ali wrote: »Really?! Good... more chests and mats for meeeeeee!
Enjoy . That's what games are about . If people still have fun here then good for them . I think one day ZoS will improve the game in a way that attracts me to return but no worries if they do not . I'm having lots of fun now away . I always hope my friends here have fun too . To each their own .
Shame TESO doesn't care about solo players.
Vvardenfell, Hew's Bane, Gold Coast, Clockwork City, Wrothgar.
The last 5 zones in a row have been predominately solo PvE content.
The last real PvP contribution was Imperial City, a long time ago.
I agree that solo play could use some more quality content, but your argument that ZOS has been ignoring solo PvE in favor of group PvE/PvP is just not true.
There is more to solo play the PvE questing. Why does TESO not meeting with guilds for solo runners?
If you're basing this off of what OP said, I'd suggest being more skeptical. It's more likely that OP has no idea what he's talking about or at the very least is misinformed.
As for solo play, it literally encompasses questing and exploration. That is what the main TES entries are all about.
After countless pointless farming events, nerfs that are supposed to balance PvP but end up just nerfing PvE because are badly thought out. Boring new DLC that are based on the very dark premises of Sotha Sil. No interesting new content for end-gamers since vMoL, no dynamic population cap in Cyrodiil and no reduction in points based on poulation there, an AP system that does not encourage defence, Cyro NPC and siege nerfed since 1.7.
Zenimax you better shape up coz I need a dev and my heart is set on you.
Greece jokes aside, its sad to see so many leave recently. Not surprising though since most of the changes are inspired by weak cry babies that rage on forum about their precious hardened ward etc.
For a new player I can understand that the game is interesting and exciting but for us that have played 3 years+ it has lost its umpf. Zo$ I thoroughly recommend that you talk to the experienced players about ideas to better the game rather than pander to cry baby sorcs and newbies that don't really understand the game.
I heard rumours that you are meeting with GMs of big PvP guilds to talk about the nightcapping issues. As a GM of the only PvP guild for solo players I would like an invite. We are usually the people that are awake at that time. All I would say though is 'Bring dynamic population cap already, buff siege in CP campaigns and rebuff NPC, even bring back mercenary NPC'. Also bring back crits to proc sets for those poor PvE heroes, everyone in PvP wears impen so it really made no difference (duh).
You been shooting yourself in the foot since 1.6 Zeni, I love your game but I am just warning you, also..... Don't shoot the messenger (and don't kick the baby :P).
Dapper Dinosaur wrote: »One of the things I really don't understand is Zenimax's massive Dark Elf favoritism. Like, they already had one of the biggest zones in the game (Deshaan + Stonefalls), and then the first major chapter is for them (Morrowind), then the second-next DLC after that is also for them (Clockwork). Like, ENOUGH! I'm SO SICK of Dark Elves!
There's really not much variety in the last batches of DLC with all this ugly Dark Elf crap in it.
Judas Helviaryn wrote: »You think rather highly of yourself, don't you..
Haven’t heard of them or him. I’m curious as to how a PvP gm could think sorcs are OP in this CWC patch cycle. Must be a console thing.
Hes right though, people are leaving. But people have always been leaving. The problem now is that we have fewer people coming up to replace the ones that have left.
I think a lot of that is that the game has become extremely complicated lately. Too many things for a new player to juggle that are widening the gap between them and veterans, which can be very discouraging for them.
Ah I’m on mobile and can’t see signatures. Thank youCurragraigue wrote: »
Haven’t heard of them or him. I’m curious as to how a PvP gm could think sorcs are OP in this CWC patch cycle. Must be a console thing.
Hes right though, people are leaving. But people have always been leaving. The problem now is that we have fewer people coming up to replace the ones that have left.
I think a lot of that is that the game has become extremely complicated lately. Too many things for a new player to juggle that are widening the gap between them and veterans, which can be very discouraging for them.
If you open his signature it says he is GM of SLU DEM which appears to be a PC EU guild. No reference to him playing on console @Thogard
Judas Helviaryn wrote: »You think rather highly of yourself, don't you..
MLGProPlayer wrote: »Endgame players need some story content. 1-2 trials and 2 dungeons a year isn't enough. That's a few hours of content at most.
We need more zones like Craglorn, that have content for new and veteran players alike.
Doctordarkspawn wrote: »MLGProPlayer wrote: »Endgame players need some story content. 1-2 trials and 2 dungeons a year isn't enough. That's a few hours of content at most.
We need more zones like Craglorn, that have content for new and veteran players alike.
Not gonna fix the problem.
If people dont like playing the content with the current balance more content wont fix the problem. And this is the problem, dislike the mismanagement and the outright radio silence in response to they're feedback and wishes.
Sorry. This isn't the excuse to ask for a dark souls zone, that you are looking for.
MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Endgame players need some story content. 1-2 trials and 2 dungeons a year isn't enough. That's a few hours of content at most.
We need more zones like Craglorn, that have content for new and veteran players alike.
Not gonna fix the problem.
If people dont like playing the content with the current balance more content wont fix the problem. And this is the problem, dislike the mismanagement and the outright radio silence in response to they're feedback and wishes.
Sorry. This isn't the excuse to ask for a dark souls zone, that you are looking for.
Craglorn doesn't even approach Dark Souls in terms of difficulty. It's just slightly more difficult than faceroll-easy, which is all I'm asking for.
Not every zone needs to be a starter zone. This is an MMO. There should be zones for new and veteran players.