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Dungeon Finder Improvement to Make Everyone Happy

theivorykitty
theivorykitty
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I saw a discussion on this forum regarding wanting to report players who pretend to be something they are not (e.g. a DD pretending to be a Tank) for the dungeon finder.

I don't think that banning or punishing other players is a good resolution to this problem. Instead, let's fix the root of the problem.

If damage dealers are skilled enough, many of the normal dungeons in the game do not necessitate a tank. The reason that people enroll in the dungeon finder as a Tank when they are a DPS is because otherwise it takes a long time to find a group.

There simply aren't enough tanks to satisfy the number of DDs in the game.

So, please add a function to the dungeon finder that allows players to select whatever combinations of players they would be willing to accept. I guarantee that the rates of people enrolling as something they are not would drop significantly, if not entirely.

We could do...1 Healer, 1 Tank, 2 DD...or 1 Healer, 3 DD... or 4 DD... Heck, we could even allow people to opt into 3-player groups.

Right now, forcing us to wait for a group to do a dungeon that some of us could do with two people is extremely frustrating.

Banning and saltiness is not required to resolve this issue. A simple change to the Dungeon Finder to allow some flexibility is all we need.
  • Samadhi
    Samadhi
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    ...
    There simply aren't enough tanks to satisfy the number of DDs in the game.

    So, please add a function to the dungeon finder that allows players to select whatever combinations of players they would be willing to accept. I guarantee that the rates of people enrolling as something they are not would drop significantly, if not entirely.
    ...

    ever since rerolling all my DD's over to dedicated tank builds, my queues have been awesome
    as an added bonus, find tanking to be a more enjoyable style of play than damage was
    but tank builds are abysmally slow in soloing overland content, so can see why many players end up going damage

    there are likely larger issues at play,
    similar to how Overwatch is very much a damage-oriented game
    and those of us who main support or tank characters almost never have to worry about someone beating us to the selection

    ZOS just needs to tweak dungeon mechanics to make it more difficult for dedicated damage teams to complete,
    or find a way to incentivize tanking
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Kel
    Kel
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    Samadhi wrote: »
    ...
    There simply aren't enough tanks to satisfy the number of DDs in the game.

    So, please add a function to the dungeon finder that allows players to select whatever combinations of players they would be willing to accept. I guarantee that the rates of people enrolling as something they are not would drop significantly, if not entirely.
    ...

    ever since rerolling all my DD's over to dedicated tank builds, my queues have been awesome
    as an added bonus, find tanking to be a more enjoyable style of play than damage was
    but tank builds are abysmally slow in soloing overland content, so can see why many players end up going damage

    there are likely larger issues at play,
    similar to how Overwatch is very much a damage-oriented game
    and those of us who main support or tank characters almost never have to worry about someone beating us to the selection

    ZOS just needs to tweak dungeon mechanics to make it more difficult for dedicated damage teams to complete,
    or find a way to incentivize tanking

    The incentive is a near instant queue. Same with healing. WoW has a system where tanks and healers get a extra reward satchel that has gold and items in it, as well as instant queues. Maybe something like that could work here...or lead to more of this fake role issue.
    To the point of the OP, someone had a idea in the other thread sort of like this one, where there was a normal, traditional role queue, and one where you could opt into a unbalanced queue that was made of first come first served players.

    I love both these ideas.
    But...
    Only for normal dungeons. Nothing vet, and no trials. Normal dungeons are really the only place where traditional roles are mitigated to a degree, as this event has shown.

    Edited by Kel on December 4, 2017 9:44PM
  • theivorykitty
    theivorykitty
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    jabrone77 wrote: »
    I love both these ideas.
    But...
    Only for normal dungeons. Nothing vet, and no trials. Normal dungeons are really the only place where traditional roles are mitigated to a degree, as this event has shown.

    I completely agree that normal dungeons are the only ones where I would queue for one of these non-traditional parties (and I'm guessing many others would feel the same), but I feel like it couldn't hurt to give people the option no matter the difficulty level. If all the people in the group feel like it's a solid idea, then whatever, they can have right at it. More flexibility means more people using the tool as intended, and less need to fake-out roles. If you see my point.
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