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MagSorc: Inner Light vs Mage's Fury

Lord-Otto
Lord-Otto
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Hello, y'all!
(^.^)/

So, I've recently been thinking about my burst in PvP.

I remembered BlobESO (but also a couple others) mentioning how slotting Inner Light and doing a Force Pulse instead of Mage's Fury (morph is irrelevant) supposedly outperforms. And on paper, it does! If we take 25k hp as your average opponent, my four second burst tooltip goes from about 63k to 66k with Inner+Pulse. Doing some maths, up until around 40k enemy health, Inner Light outperforms Fury. Shows how weak of an execute that really is, eh?

But, in general playing with it, I found the performance not really reflecting the calculations.
Dropping my Meteor on stuff like Nightblades usually used to be a death sentence for them. Now it feels like they can actually survive it more frequently. Could be the second delay between Pulse and Curse hitting, granting a healing tick. Could be I'm biased, as I really, really like seeing my enemies explode from Fury. I don't know.

So, I wanna ask you guys (and gals) what your opinions and experiences are.
What do you prefer and why? Do you notice a difference in killing potential? What is your stance on the secondary traits, as in execute for tanky targets, more dps pressure from Inner Light, the effect of shields on both variants, and so on?

Thank you for your time!
(^_^)
  • lynog85
    lynog85
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    Use the execute. Ignore blobs
  • Waffennacht
    Waffennacht
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    The delay is huge.

    With wrath once you get to 20% you're done. And with a sorc its usually from full or nearly full to zero

    The delay in pulse allows for healing ward, rally, BoL, Panacea etc etc

    Against lower skilled players you won't see much of a difference, against a pro it's night and day
    Gamer tag: DasPanzerKat NA Xbox One
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  • Lord-Otto
    Lord-Otto
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    Yes, this would reflect my personal testing experiences...
  • Derra
    Derra
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    The delay is huge.

    With wrath once you get to 20% you're done. And with a sorc its usually from full or nearly full to zero

    The delay in pulse allows for healing ward, rally, BoL, Panacea etc etc

    Against lower skilled players you won't see much of a difference, against a pro it's night and day

    I can support this statement - it´s just that from my personal experience it´s the other way around.

    Wrath is great open world or when fighting builds that rolldodge a lot.
    If you fight experienced players they usually won´t drop low enough or block when they do - which makes the execute obsolete to have.

    When dueling on sorc the first that vanishes from my bar is mages wrath. It servers no purpose against experienced players bc they don´t drop in 1 rota and always block when they run the rist of getting into executerange.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • GrigorijMalahevich
    GrigorijMalahevich
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    Slot inner light main bar and fury back bar. Open world fury is huge!

    Mate, 4 sec burst in PvP - wtf are you talking about? Maximum you have 2 sec burst after CC...
    PC/EU 800 CP.
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  • Morvane
    Morvane
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    lynog85 wrote: »
    Use the execute. Ignore blobs

    DC Dunmer Sorcerer since 2014
    @morvayn54, PC/EU
  • Biro123
    Biro123
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    I usually go DW and have both inner light and wrath :-)

    But yeah, on my staff build, I drop wrath.

    Inner light is always a must-have for me. Don't forget the defensive benefit, too of that extra mag, the ability to empower with it and to hunt stealthers. A lot of very useful stuff in one place.
    Minalan owes me a beer.

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  • Lord-Otto
    Lord-Otto
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    Slot inner light main bar and fury back bar. Open world fury is huge!

    Mate, 4 sec burst in PvP - wtf are you talking about? Maximum you have 2 sec burst after CC...

    Like, not burst in the sense of instadamage. But rather what I can build up in my offensive time. You know, those four seconds until Curse explodes. With Fury, everything does indeed burst in the same moment. With Pulse, you gotta take it more liberal.
  • Lord-Otto
    Lord-Otto
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    Biro123 wrote: »
    I usually go DW and have both inner light and wrath :-)

    But yeah, on my staff build, I drop wrath.

    Inner light is always a must-have for me. Don't forget the defensive benefit, too of that extra mag, the ability to empower with it and to hunt stealthers. A lot of very useful stuff in one place.

    Especially the shield increase appeals to me...
    (^-^)
  • Biro123
    Biro123
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    But obviously, being a %bonus, the higher your base mag, the more benefit you will get.
    Minalan owes me a beer.

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  • Lord-Otto
    Lord-Otto
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    42k without Light, 44.5k with.
    It's 4 or 6 percent shield increase, I can't remember precisely.
    Probably four. Yeah, pretty sure.
    Edited by Lord-Otto on December 2, 2017 1:11PM
  • Lord-Otto
    Lord-Otto
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    Derra wrote: »
    The delay is huge.

    With wrath once you get to 20% you're done. And with a sorc its usually from full or nearly full to zero

    The delay in pulse allows for healing ward, rally, BoL, Panacea etc etc

    Against lower skilled players you won't see much of a difference, against a pro it's night and day

    I can support this statement - it´s just that from my personal experience it´s the other way around.

    Wrath is great open world or when fighting builds that rolldodge a lot.
    If you fight experienced players they usually won´t drop low enough or block when they do - which makes the execute obsolete to have.

    When dueling on sorc the first that vanishes from my bar is mages wrath. It servers no purpose against experienced players bc they don´t drop in 1 rota and always block when they run the rist of getting into executerange.

    If you're specifically worried about blocking - I'm using Rune Cage. My burst typically hits you unmitigated.
    Does that affect your stance?
  • Zer0oo
    Zer0oo
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    I personally would use furry for open world pvp. The meta changed so much to tanky builds with extrem healing power or dodge roll builds that i got the feeling you need it now to be able to effectively kill something now. (Was not always that way)
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  • Derra
    Derra
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    Lord-Otto wrote: »
    Derra wrote: »
    The delay is huge.

    With wrath once you get to 20% you're done. And with a sorc its usually from full or nearly full to zero

    The delay in pulse allows for healing ward, rally, BoL, Panacea etc etc

    Against lower skilled players you won't see much of a difference, against a pro it's night and day

    I can support this statement - it´s just that from my personal experience it´s the other way around.

    Wrath is great open world or when fighting builds that rolldodge a lot.
    If you fight experienced players they usually won´t drop low enough or block when they do - which makes the execute obsolete to have.

    When dueling on sorc the first that vanishes from my bar is mages wrath. It servers no purpose against experienced players bc they don´t drop in 1 rota and always block when they run the rist of getting into executerange.

    If you're specifically worried about blocking - I'm using Rune Cage. My burst typically hits you unmitigated.
    Does that affect your stance?

    Used it a bit and while a decent skill i don´t think it´ll secure you a kill. Against runecage you typically just play a little more defensive and make sure you don´t get into the HP range where a runecage + burst might kill you.

    Other way would be to pressure the sorc enough so they have to use cc defensively so you don´t create offensive burstwindows in the first place.

    Does not change my stance on either of the skills.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Biro123
    Biro123
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    Derra wrote: »
    Lord-Otto wrote: »
    Derra wrote: »
    The delay is huge.

    With wrath once you get to 20% you're done. And with a sorc its usually from full or nearly full to zero

    The delay in pulse allows for healing ward, rally, BoL, Panacea etc etc

    Against lower skilled players you won't see much of a difference, against a pro it's night and day

    I can support this statement - it´s just that from my personal experience it´s the other way around.

    Wrath is great open world or when fighting builds that rolldodge a lot.
    If you fight experienced players they usually won´t drop low enough or block when they do - which makes the execute obsolete to have.

    When dueling on sorc the first that vanishes from my bar is mages wrath. It servers no purpose against experienced players bc they don´t drop in 1 rota and always block when they run the rist of getting into executerange.

    If you're specifically worried about blocking - I'm using Rune Cage. My burst typically hits you unmitigated.
    Does that affect your stance?

    Used it a bit and while a decent skill i don´t think it´ll secure you a kill. Against runecage you typically just play a little more defensive and make sure you don´t get into the HP range where a runecage + burst might kill you.

    Other way would be to pressure the sorc enough so they have to use cc defensively so you don´t create offensive burstwindows in the first place.

    Does not change my stance on either of the skills.

    That's the biggest problem I have with rune-cage.. Still use it tho..
    Minalan owes me a beer.

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