Waffennacht wrote: »The delay is huge.
With wrath once you get to 20% you're done. And with a sorc its usually from full or nearly full to zero
The delay in pulse allows for healing ward, rally, BoL, Panacea etc etc
Against lower skilled players you won't see much of a difference, against a pro it's night and day
Valera Progib wrote: »Slot inner light main bar and fury back bar. Open world fury is huge!
Mate, 4 sec burst in PvP - wtf are you talking about? Maximum you have 2 sec burst after CC...
I usually go DW and have both inner light and wrath :-)
But yeah, on my staff build, I drop wrath.
Inner light is always a must-have for me. Don't forget the defensive benefit, too of that extra mag, the ability to empower with it and to hunt stealthers. A lot of very useful stuff in one place.
Waffennacht wrote: »The delay is huge.
With wrath once you get to 20% you're done. And with a sorc its usually from full or nearly full to zero
The delay in pulse allows for healing ward, rally, BoL, Panacea etc etc
Against lower skilled players you won't see much of a difference, against a pro it's night and day
I can support this statement - it´s just that from my personal experience it´s the other way around.
Wrath is great open world or when fighting builds that rolldodge a lot.
If you fight experienced players they usually won´t drop low enough or block when they do - which makes the execute obsolete to have.
When dueling on sorc the first that vanishes from my bar is mages wrath. It servers no purpose against experienced players bc they don´t drop in 1 rota and always block when they run the rist of getting into executerange.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Waffennacht wrote: »The delay is huge.
With wrath once you get to 20% you're done. And with a sorc its usually from full or nearly full to zero
The delay in pulse allows for healing ward, rally, BoL, Panacea etc etc
Against lower skilled players you won't see much of a difference, against a pro it's night and day
I can support this statement - it´s just that from my personal experience it´s the other way around.
Wrath is great open world or when fighting builds that rolldodge a lot.
If you fight experienced players they usually won´t drop low enough or block when they do - which makes the execute obsolete to have.
When dueling on sorc the first that vanishes from my bar is mages wrath. It servers no purpose against experienced players bc they don´t drop in 1 rota and always block when they run the rist of getting into executerange.
If you're specifically worried about blocking - I'm using Rune Cage. My burst typically hits you unmitigated.
Does that affect your stance?
Waffennacht wrote: »The delay is huge.
With wrath once you get to 20% you're done. And with a sorc its usually from full or nearly full to zero
The delay in pulse allows for healing ward, rally, BoL, Panacea etc etc
Against lower skilled players you won't see much of a difference, against a pro it's night and day
I can support this statement - it´s just that from my personal experience it´s the other way around.
Wrath is great open world or when fighting builds that rolldodge a lot.
If you fight experienced players they usually won´t drop low enough or block when they do - which makes the execute obsolete to have.
When dueling on sorc the first that vanishes from my bar is mages wrath. It servers no purpose against experienced players bc they don´t drop in 1 rota and always block when they run the rist of getting into executerange.
If you're specifically worried about blocking - I'm using Rune Cage. My burst typically hits you unmitigated.
Does that affect your stance?
Used it a bit and while a decent skill i don´t think it´ll secure you a kill. Against runecage you typically just play a little more defensive and make sure you don´t get into the HP range where a runecage + burst might kill you.
Other way would be to pressure the sorc enough so they have to use cc defensively so you don´t create offensive burstwindows in the first place.
Does not change my stance on either of the skills.