Level scaling is awesome.
Now you can play through maps at your leisure, enjoying the story in sequence.
Before if you did that, you'd quickly outlevel maps, meaning you'd either have to move onto a new map before finishing the current one, or settle for crappy loot and xp.
SkoomaHoover wrote: »You see I don't see why we can't have the best of both worlds?
If we have level scaling for generic enemies that you'll encounter around the world on the road and then when it comes down to missions or dungeons etc. there can be set levels. These don't have to be leveled per area, but levelled randomly scattered around the world. Maybe even have some scaled dungeons and missions. I mean it's not like this game is short of quests for this to work.
That way you'd still be able to travel around the world freely and pick up missions in different areas. However you'll also have that risk factor and excitement where you encounter a strong enemy that you can't defeat and may have to run away. It'll help those that feel like they aren't progressing and it'll also be cool for those people that want to be able to go everywhere and perhaps also help people who feel like the game loses challenge?
I don't know. I just feel like adding the level scaling is just a cheap solution to ESO's problems. They could have handled it better.
SkoomaHoover wrote: »You see I don't see why we can't have the best of both worlds?
If we have level scaling for generic enemies that you'll encounter around the world on the road and then when it comes down to missions or dungeons etc. there can be set levels. These don't have to be leveled per area, but levelled randomly scattered around the world. Maybe even have some scaled dungeons and missions. I mean it's not like this game is short of quests for this to work.
That way you'd still be able to travel around the world freely and pick up missions in different areas. However you'll also have that risk factor and excitement where you encounter a strong enemy that you can't defeat and may have to run away. It'll help those that feel like they aren't progressing and it'll also be cool for those people that want to be able to go everywhere and perhaps also help people who feel like the game loses challenge?
I don't know. I just feel like adding the level scaling is just a cheap solution to ESO's problems. They could have handled it better.
the only problem i find with the current battle scaling is the lack of easy start area and harder later area.
the zones should be labeled as easy, adept, expert difficulty
kmontywrwb17_ESO wrote: »Just want to let you know that level scaling has made this game unplayable for me. I get that a lot of people like it, and that's a good thing. It just destroys any progression for me. It's no longer an RPG.
I wish I'd remembered that before buying back into the game (after leaving it during the trial). My fault. If the game ever reverts, I'll be back, as it's beautiful and compelling in all other regards.
JasonSilverSpring wrote: »the only problem i find with the current battle scaling is the lack of easy start area and harder later area.
the zones should be labeled as easy, adept, expert difficulty
Well, I would argue that the main alliance zones still have that progression. The starter zones typically have single enemies. Later zones progress to groups of two and then three. Not a huge difference Auridon is generally easier than Reaper's March.
yes its no issue making an zone harder even with level scaling it would then just be harder for all, it might be too hard for new players but an zone like CWC don't have to be designed for level 10.JasonSilverSpring wrote: »the only problem i find with the current battle scaling is the lack of easy start area and harder later area.
the zones should be labeled as easy, adept, expert difficulty
Well, I would argue that the main alliance zones still have that progression. The starter zones typically have single enemies. Later zones progress to groups of two and then three. Not a huge difference Auridon is generally easier than Reaper's March.
Agree completely.
that was IMO one of the failings with morrowind being presented as a new place to start characters. Its play and scenarios is very much "seasoned character" focused and leveling while questing will be slow and sluggish compared to the original started zones and islands - not to mention rather difficult in bad ways for things like sneakery quests and such.
kmontywrwb17_ESO wrote: »Just want to let you know that level scaling has made this game unplayable for me. I get that a lot of people like it, and that's a good thing. It just destroys any progression for me. It's no longer an RPG.
I wish I'd remembered that before buying back into the game (after leaving it during the trial). My fault. If the game ever reverts, I'll be back, as it's beautiful and compelling in all other regards.
JasonSilverSpring wrote: »the only problem i find with the current battle scaling is the lack of easy start area and harder later area.
the zones should be labeled as easy, adept, expert difficulty
Well, I would argue that the main alliance zones still have that progression. The starter zones typically have single enemies. Later zones progress to groups of two and then three. Not a huge difference Auridon is generally easier than Reaper's March.
Agree completely.
that was IMO one of the failings with morrowind being presented as a new place to start characters. Its play and scenarios is very much "seasoned character" focused and leveling while questing will be slow and sluggish compared to the original started zones and islands - not to mention rather difficult in bad ways for things like sneakery quests and such.
Tan9oSuccka wrote: »Another thing I forgot to mention. Back before 1T, it was entirely possible to be over leveled for an entire zone.
I had a buddy that didn’t get dropped loot for several zones due to being out of the level range.
I think overall what they did with 1T was a good change. (Minus the sustain nerfs).
kmontywrwb17_ESO wrote: »Just want to let you know that level scaling has made this game unplayable for me. I get that a lot of people like it, and that's a good thing. It just destroys any progression for me. It's no longer an RPG.
I wish I'd remembered that before buying back into the game (after leaving it during the trial). My fault. If the game ever reverts, I'll be back, as it's beautiful and compelling in all other regards.
PurpleDrank wrote: »I really like the scaling. I like that a wolf is a wolf no matter where you go and they aren't level 1 baby wolves in one area and level 50 mega-death-hounds in another. If anything I don't think they've gone far enough. I wish they'd ditch traditional levels completely. Have stacks of skill lines (more than we have now) that can be trained up and a limited number of points in game to choose skills (so that you have to make meaningful choices in developing your character).
People have really forgotten how much that sucked. If you went to Stonefalls or Glenumbra after level 30 or so, everything including dolmen bosses died if you breathed near it. So you had no reason to go back there, ever. All the content behind you was over and dead.