I know the queue machine has flaws, but until I made some dps roles, I didn't understand the pain dps players have when they queue....it's taking way too long and even in event times.
However it now lead me to a question---- Is it the flaw of queue system, or simply math?
Been a year in this game, and I can tell many ppl have more dps than tank/heal roles...and many have only dps roles.
And then, no matter how brillant the queue system's code is, you simply cannot expect a group to form when this : (dps>(tank+heal)) is true.
Each dungeon require 1 tank 1 heal 2 dps to form, and if number of dps is two times and bigger than the number of tank/heal, it's an inevidible problem.
Here I hope maybe
@ZOS_GinaBruno @ZOS_JessicaFolsom can give us some data on this (not the data during event tho, everyone is faking roles)?